Indomita Wiki indomitawiki https://indomita.wikitide.org/wiki/Main_Page MediaWiki 1.42.1 first-letter Media Special Talk User User talk Indomita Wiki Indomita Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Campaign Campaign talk Module Module talk Main Page 0 1 2 2023-09-03T21:51:22Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing WikiTide for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|WikiTide FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own WikiTide wiki]] * On [[phorge:|Phorge]] * On [https://wikiforge.net/discord Discord] * On IRC in #wikiforge on irc.libera.chat ([irc://irc.libera.chat/%23wikiforge direct link]; [https://web.libera.chat/?channel=#wikiforge webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! bb47436b9bd8510005d12ff60f515e06d70eb554 9 2 2023-09-03T21:51:22Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing WikiTide for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|WikiTide FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own WikiTide wiki]] * On [[phorge:|Phorge]] * On [https://wikiforge.net/discord Discord] * On IRC in #wikiforge on irc.libera.chat ([irc://irc.libera.chat/%23wikiforge direct link]; [https://web.libera.chat/?channel=#wikiforge webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! bb47436b9bd8510005d12ff60f515e06d70eb554 3 2 2023-09-04T16:45:37Z Miraheze maintenance script 8 /* Welcome to Indomita! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == === Welcome to Paradisus... === ... a place where wild horses run free, seeking to carve their own path beneath the watchful eyes of the Gods. A place where an ancient darkness lurks, forgotten by all but the Eldest. A place of joy, where lives unite and foals grow and flourish. A place of war and strife. Welcome, for there is much to discover. === What is Indomita? === This wiki is dedicated to archiving the official lore of Indomita, which is available to use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This is a creative endeavor of a light-fantasy world where equines are the main characters. Learn more on our [[About|About Page]]. === Where should I start? === If you want to learn more about the game mechanics, start here! Otherwise, dive into our lore - we recommend beginning with our [[Island Guide]]. We also encourage you to [https://discord.gg/tqs6nfQeaf join our Discord]! b61ffa2603609bc5c6752c3adef667d4f0f896cc 10 3 2023-09-04T16:45:37Z Miraheze maintenance script 8 /* Welcome to Indomita! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == === Welcome to Paradisus... === ... a place where wild horses run free, seeking to carve their own path beneath the watchful eyes of the Gods. A place where an ancient darkness lurks, forgotten by all but the Eldest. A place of joy, where lives unite and foals grow and flourish. A place of war and strife. Welcome, for there is much to discover. === What is Indomita? === This wiki is dedicated to archiving the official lore of Indomita, which is available to use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This is a creative endeavor of a light-fantasy world where equines are the main characters. Learn more on our [[About|About Page]]. === Where should I start? === If you want to learn more about the game mechanics, start here! Otherwise, dive into our lore - we recommend beginning with our [[Island Guide]]. We also encourage you to [https://discord.gg/tqs6nfQeaf join our Discord]! b61ffa2603609bc5c6752c3adef667d4f0f896cc 4 3 2023-09-04T17:12:05Z Miraheze maintenance script 8 Added additional starting out links (Credits, Image Usage, Game Features, Island Guide, Email). Should adjust later for fuller menu options. wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == === Welcome to Paradisus... === ... a place where wild horses run free, seeking to carve their own path beneath the watchful eyes of the Gods. A place where an ancient darkness lurks, forgotten by all but the Eldest. A place of joy, where lives unite and foals grow and flourish. A place of war and strife. Welcome, for there is much to discover. === What is Indomita? === This wiki is dedicated to archiving the official lore of Indomita, which is available to use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This is a creative endeavor of a light-fantasy world where equines are the main characters. === Where should I start? === New to Indomita or this wiki? Learn more on our [[About|About Page]]. Find out who's behind the project with our [[Credits|Credits Page]]. Learn about using Indomita's art assets by reading our [[Image Usage Policy]]. If you want to learn more about the game mechanics, [[Game Features|start here]]! Otherwise, dive into our lore - we recommend beginning with our [[Island Guide]]. We also encourage you to [https://discord.gg/tqs6nfQeaf join our Discord]! === How do I contact you? === Reach our wiki team via email at '''indomitawiki@gmail.com'''. 5950113155f563d6f9b81a313e32c74e26837ad9 11 4 2023-09-04T17:12:05Z Miraheze maintenance script 8 Added additional starting out links (Credits, Image Usage, Game Features, Island Guide, Email). Should adjust later for fuller menu options. wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == === Welcome to Paradisus... === ... a place where wild horses run free, seeking to carve their own path beneath the watchful eyes of the Gods. A place where an ancient darkness lurks, forgotten by all but the Eldest. A place of joy, where lives unite and foals grow and flourish. A place of war and strife. Welcome, for there is much to discover. === What is Indomita? === This wiki is dedicated to archiving the official lore of Indomita, which is available to use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This is a creative endeavor of a light-fantasy world where equines are the main characters. === Where should I start? === New to Indomita or this wiki? Learn more on our [[About|About Page]]. Find out who's behind the project with our [[Credits|Credits Page]]. Learn about using Indomita's art assets by reading our [[Image Usage Policy]]. If you want to learn more about the game mechanics, [[Game Features|start here]]! Otherwise, dive into our lore - we recommend beginning with our [[Island Guide]]. We also encourage you to [https://discord.gg/tqs6nfQeaf join our Discord]! === How do I contact you? === Reach our wiki team via email at '''indomitawiki@gmail.com'''. 5950113155f563d6f9b81a313e32c74e26837ad9 About 0 2 5 2023-09-04T16:48:59Z Miraheze maintenance script 8 Created page with " == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features Game Feature..." wikitext text/x-wiki == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features [[Game Features|here]]. The game was opened in 2014. In 2021, the game's owner and sole coder (known to the community as "Lucy") declared that the site would no longer continue development, entering a "sunset" phase. In 2023, an announcement confirmed that the site would shut down later in the year permanently due to server costs. Detailed history about Indomita is available [[Indomita Timeline|here]]. == Why does this wiki exist? == As part of the sunset announcement, the game's owner declared that:<blockquote>All official site lore, characters, etc are available under the Creative Commons License linked below. Users are free to create and develop as they would like including in other games/sims/etc if desired. This includes your own versions of Indomita entirely. I have no intention of creating anything further in this world and so if any of its lore, mechanics, etc are useful for others, please have at it. … This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]</blockquote>As such, this wiki exists to make a public archive of all official content covered by the Creative Commons License. Unless otherwise noted, all content on this wiki is covered by the Creative Commons Attribution 4.0 license linked above. == Related Links == * [https://indomita.net/ Indomita - A Wild Horse Sim] (Goes Offline on March 31, 2024) * [https://discord.gg/tqs6nfQeaf Indomita Community Discord] 8ddf9897ffc7078d79ad78361babffe150ce47ef 12 5 2023-09-04T16:48:59Z Miraheze maintenance script 8 Created page with " == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features Game Feature..." wikitext text/x-wiki == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features [[Game Features|here]]. The game was opened in 2014. In 2021, the game's owner and sole coder (known to the community as "Lucy") declared that the site would no longer continue development, entering a "sunset" phase. In 2023, an announcement confirmed that the site would shut down later in the year permanently due to server costs. Detailed history about Indomita is available [[Indomita Timeline|here]]. == Why does this wiki exist? == As part of the sunset announcement, the game's owner declared that:<blockquote>All official site lore, characters, etc are available under the Creative Commons License linked below. Users are free to create and develop as they would like including in other games/sims/etc if desired. This includes your own versions of Indomita entirely. I have no intention of creating anything further in this world and so if any of its lore, mechanics, etc are useful for others, please have at it. … This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]</blockquote>As such, this wiki exists to make a public archive of all official content covered by the Creative Commons License. Unless otherwise noted, all content on this wiki is covered by the Creative Commons Attribution 4.0 license linked above. == Related Links == * [https://indomita.net/ Indomita - A Wild Horse Sim] (Goes Offline on March 31, 2024) * [https://discord.gg/tqs6nfQeaf Indomita Community Discord] 8ddf9897ffc7078d79ad78361babffe150ce47ef MediaWiki:Sidebar 8 3 6 2023-09-04T17:04:22Z Miraheze maintenance script 8 Added key navigation links. wikitext text/x-wiki * navigation ** mainpage|mainpage-description *** [[About]] *** [[Credits]] *** [[Image Usage Policy]] *** [[Contact]] ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES 064e348567c60b6030c4665c79e284a1f6aa836a 13 6 2023-09-04T17:04:22Z Miraheze maintenance script 8 Added key navigation links. wikitext text/x-wiki * navigation ** mainpage|mainpage-description *** [[About]] *** [[Credits]] *** [[Image Usage Policy]] *** [[Contact]] ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES 064e348567c60b6030c4665c79e284a1f6aa836a Credits 0 4 7 2023-09-04T17:16:52Z Miraheze maintenance script 8 Created page with " All credits are listed by psuedonym. If you are a contributor and wish your real name or other information added to this list, please contact our wiki team. == Lore and Writing == * Lucy * Azende * Coal * Kyte * Orion (Lyrastrae) * Velski * Lithium * Micamoney * Flamesong * lunaticprincess == Art and Graphics == * Chervelle (Original Warmblood Art) | [https://chervellefryer.tumblr.com/ tumblr] * Dracula (Draft, Arabian, Pony, Mule, Donkey bases; Adolescent and Colt..." wikitext text/x-wiki All credits are listed by psuedonym. If you are a contributor and wish your real name or other information added to this list, please contact our wiki team. == Lore and Writing == * Lucy * Azende * Coal * Kyte * Orion (Lyrastrae) * Velski * Lithium * Micamoney * Flamesong * lunaticprincess == Art and Graphics == * Chervelle (Original Warmblood Art) | [https://chervellefryer.tumblr.com/ tumblr] * Dracula (Draft, Arabian, Pony, Mule, Donkey bases; Adolescent and Colt Warmblood Art; Items, Companions, and NPCs) * Bengal (Character Hair, Backgrounds, Vita Layout Banner) * Lithium (Companions, Items, Event Illustrations, Build Markings, Gods Banner) * FateofthePride (Beach Layout Banner, Old Stallion, Mare, and Foal Art) * Lyrastrae (Companions) * Flamesong (Companions, Items, Markings) * Empires (Purple Layout Banner) * Distortionist (Blue Layout Banner) == Miscellaneous Contributions == * Cosiel * lunaticprincess * kinju * Giraffe * Meesh 606e1c4e3e64329d5516feadda28ef09a890dc72 14 7 2023-09-04T17:16:52Z Miraheze maintenance script 8 Created page with " All credits are listed by psuedonym. If you are a contributor and wish your real name or other information added to this list, please contact our wiki team. == Lore and Writing == * Lucy * Azende * Coal * Kyte * Orion (Lyrastrae) * Velski * Lithium * Micamoney * Flamesong * lunaticprincess == Art and Graphics == * Chervelle (Original Warmblood Art) | [https://chervellefryer.tumblr.com/ tumblr] * Dracula (Draft, Arabian, Pony, Mule, Donkey bases; Adolescent and Colt..." wikitext text/x-wiki All credits are listed by psuedonym. If you are a contributor and wish your real name or other information added to this list, please contact our wiki team. == Lore and Writing == * Lucy * Azende * Coal * Kyte * Orion (Lyrastrae) * Velski * Lithium * Micamoney * Flamesong * lunaticprincess == Art and Graphics == * Chervelle (Original Warmblood Art) | [https://chervellefryer.tumblr.com/ tumblr] * Dracula (Draft, Arabian, Pony, Mule, Donkey bases; Adolescent and Colt Warmblood Art; Items, Companions, and NPCs) * Bengal (Character Hair, Backgrounds, Vita Layout Banner) * Lithium (Companions, Items, Event Illustrations, Build Markings, Gods Banner) * FateofthePride (Beach Layout Banner, Old Stallion, Mare, and Foal Art) * Lyrastrae (Companions) * Flamesong (Companions, Items, Markings) * Empires (Purple Layout Banner) * Distortionist (Blue Layout Banner) == Miscellaneous Contributions == * Cosiel * lunaticprincess * kinju * Giraffe * Meesh 606e1c4e3e64329d5516feadda28ef09a890dc72 Image Usage Policy 0 5 8 2023-09-04T17:19:27Z Miraheze maintenance script 8 Created page with "The game Indomita (located at Indomita.net) used a variety of visual assets for gameplay. This includes horse bases, markings, companions, backgrounds, banners, and visual aids. [[Credits|Specific credits may be found here]]. All Indomita content was made available for free use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This includes all art and image assets. As such, all images from Indomita may be..." wikitext text/x-wiki The game Indomita (located at Indomita.net) used a variety of visual assets for gameplay. This includes horse bases, markings, companions, backgrounds, banners, and visual aids. [[Credits|Specific credits may be found here]]. All Indomita content was made available for free use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This includes all art and image assets. As such, all images from Indomita may be used given the license above is followed. These assets will be provided to the community at a publicly accessible download link (not yet available). However, caution should be exercised as the individual artists have not given express written consent to their work being released under this license. If you intend to use the art for a commercial project, please contact the individual artists for consent. 99d83ca9e5644d5077f62373a90e1fba985cbca3 15 8 2023-09-04T17:19:27Z Miraheze maintenance script 8 Created page with "The game Indomita (located at Indomita.net) used a variety of visual assets for gameplay. This includes horse bases, markings, companions, backgrounds, banners, and visual aids. [[Credits|Specific credits may be found here]]. All Indomita content was made available for free use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This includes all art and image assets. As such, all images from Indomita may be..." wikitext text/x-wiki The game Indomita (located at Indomita.net) used a variety of visual assets for gameplay. This includes horse bases, markings, companions, backgrounds, banners, and visual aids. [[Credits|Specific credits may be found here]]. All Indomita content was made available for free use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This includes all art and image assets. As such, all images from Indomita may be used given the license above is followed. These assets will be provided to the community at a publicly accessible download link (not yet available). However, caution should be exercised as the individual artists have not given express written consent to their work being released under this license. If you intend to use the art for a commercial project, please contact the individual artists for consent. 99d83ca9e5644d5077f62373a90e1fba985cbca3 File:Indomita Island Map.png 6 6 16 2023-09-04T17:25:38Z Miraheze maintenance script 8 wikitext text/x-wiki The map of islands in the Paradisus chain of Indomita. 4f0012e327d1d2f65eeda41c9047cf293f0423ca Island Guide 0 7 17 2023-09-04T17:40:29Z Miraheze maintenance script 8 Created page with "The Paradisus Island chain is home to quite a few islands, each with their own different and special populations. Below is a map which you can interact with to access more information on the islands within the chain. <imagemap> File:Indomita Island Map.png poly 105 141 98 206 124 252 229 164 174 111 145 122 [[w:Cordus|Cordus]] circle 362 306 104 [[w:Ortus|Ortus]] rect 174 276 248 219 [[w:Etiam|Etiam]] poly 496 362 512 378 496 402 474 395 [[w:Manicae|Manicae]] rect 24..." wikitext text/x-wiki The Paradisus Island chain is home to quite a few islands, each with their own different and special populations. Below is a map which you can interact with to access more information on the islands within the chain. <imagemap> File:Indomita Island Map.png poly 105 141 98 206 124 252 229 164 174 111 145 122 [[w:Cordus|Cordus]] circle 362 306 104 [[w:Ortus|Ortus]] rect 174 276 248 219 [[w:Etiam|Etiam]] poly 496 362 512 378 496 402 474 395 [[w:Manicae|Manicae]] rect 248 145 290 178 [[w:Triens|Triens]] rect 421 405 402 425 [[w:Aeternum|Aeternum]] poly 292 450 262 448 272 479 336 507 366 491 [[w:Vesanus|Vesanus]] poly 402 509 413 554 477 565 483 549 [[w:Ludos|Ludos]] poly 408 169 400 200 433 219 440 198 426 172 [[w:Vicus|Vicus]] circle 397 159 9 [[w:Matrem|Matrem]] circle 485 617 45 [[w:Meridies|Meridies]] poly 493 416 472 413 392 470 399 498 466 473 [[w:Deinde|Deinde]] circle 481 512 21 [[w:Litura|Litura]] poly 259 80 262 106 328 135 343 105 332 63 [[w:Ternio|Ternio]] circle 526 428 22 [[w:Reveri|Reveri]] poly 532 460 588 455 596 488 555 534 526 558 [[w:Sidus|Sidus]] poly 141 28 103 77 195 102 246 54 218 35 [[w:Antiquus|Antiquus]] poly 532 575 548 659 616 731 648 713 629 647 605 615 588 581 563 558 [[w:Unknown|The Unknowns]] </imagemap> 3bf69f94607fa79ae4bfd04375b9a3948cb15366 18 17 2023-09-13T03:09:59Z Miraheze maintenance script 8 Fixed image map links wikitext text/x-wiki The Paradisus Island chain is home to quite a few islands, each with their own different and special populations. Below is a map which you can interact with to access more information on the islands within the chain. <imagemap> File:Indomita Island Map.png poly 105 141 98 206 124 252 229 164 174 111 145 122 [[Cordus|Cordus]] circle 362 306 104 [[Ortus|Ortus]] rect 174 276 248 219 [[Etiam|Etiam]] poly 496 362 512 378 496 402 474 395 [[Manicae|Manicae]] rect 248 145 290 178 [[Triens|Triens]] rect 421 405 402 425 [[Aeternum|Aeternum]] poly 292 450 262 448 272 479 336 507 366 491 [[Vesanus|Vesanus]] poly 402 509 413 554 477 565 483 549 [[Ludos|Ludos]] poly 408 169 400 200 433 219 440 198 426 172 [[Vicus|Vicus]] circle 397 159 9 [[Matrem|Matrem]] circle 485 617 45 [[Meridies|Meridies]] poly 493 416 472 413 392 470 399 498 466 473 [[Deinde|Deinde]] circle 481 512 21 [[Litura|Litura]] poly 259 80 262 106 328 135 343 105 332 63 [[Ternio|Ternio]] circle 526 428 22 [[Reveri|Reveri]] poly 532 460 588 455 596 488 555 534 526 558 [[Sidus|Sidus]] poly 141 28 103 77 195 102 246 54 218 35 [[Antiquus|Antiquus]] poly 532 575 548 659 616 731 648 713 629 647 605 615 588 581 563 558 [[Unknown|The Unknowns]] </imagemap> dcf5e2aa0d4efadffde8407053fd7f8cc0492866 Game Features 0 8 19 2023-09-04T18:24:45Z Miraheze maintenance script 8 Created page with "Indomita is a wild horse simulation / role-playing game, fully playable in a browser with no required extensions. The following is a summary of the game's features as they existed on Indomita.net before its shut down in 2024. == Characters == Players are able to create their own equine characters from six different [[Builds|build types]], each available as stallion or mare. Each character ages in real time (where one month real time equals one year in Indomita), and eac..." wikitext text/x-wiki Indomita is a wild horse simulation / role-playing game, fully playable in a browser with no required extensions. The following is a summary of the game's features as they existed on Indomita.net before its shut down in 2024. == Characters == Players are able to create their own equine characters from six different [[Builds|build types]], each available as stallion or mare. Each character ages in real time (where one month real time equals one year in Indomita), and each independently progresses through gaining experience and participating in other game features described below. Characters are classified as foals at age 0, become adults at age 3, and die at age 20. Characters may also become [[Sickness|sick]] and require healing. == Breeding and Genetics == Characters may breed naturally or through items in order to create new foals utilizing realistic [[genetics]]. The genetics system has an initial basis in real world horse genetics, but extends beyond that to special genes found only in Indomita. Characters may also have somatic mutations or special markings which are non-inheritable. == Progression == Each character may specialize in up to two [[roles]], which grant them additional bonus actions in their daily life. These roles utilize a character's [[stats]] and [[skills]], which may be learned through a variety of methods. Characters may also develop their [[personality]] and [[bonds]] with other horses. Character actions are limited by action points, which determine how much can be done per day. == Lifestyles and Factions == Horses may "go it alone," but may also choose one of three [[lifestyles]] which will determine what [[Factions|faction]] they may join. These include herds (a standard horse lifestyle), packs (an aggressive band style), and catervas (a pair-bond style). Lifestyles are determined by a horse's chosen roles and, in the case of catervas, religion. Horses may also choose to join a [[Bands and Clans|band or clan]] to improve their skills before choosing a more permanent home. == Exploration == A key part of all horse's lives is [[exploration]]. The game's map is full of dozens of locations grouped into several named areas, each with their own distinct biome of flora and fauna. Each location has its own available skills to train, battles to encounter, and shrines to visit. It is also through exploration that young foals and horses with specific roles may encounter and form a bond with a [[companion]]. 9f21c11d0d410d8c3896eee69c7d3d522f76be0e File:Arabian Female.png 6 9 20 2023-09-05T02:35:16Z Miraheze maintenance script 8 wikitext text/x-wiki Arabian female build art (foal, yearling, adult.) 52ec0d8df69c9d7beff7b33cd57bcfd6aba32327 File:Arabian Male.png 6 10 21 2023-09-05T02:41:57Z Miraheze maintenance script 8 wikitext text/x-wiki Arabian male build art (foal, yearling, adult.) 973504664391b423c4c6dba5f24f5039c128683b Builds 0 11 22 2023-09-05T03:28:59Z Miraheze maintenance script 8 Created page with "There are six equine builds on Indomita: Arabian, Draft, Pony, Warmblood, Donkey, and Mule. == Arabian == Arabians are designed after their real world counterpart, featuring a light, "hot-blooded" complexion that is sleek and refined. Height is between 14.1 hh (hands high) and 15.1 hh. Genetically represented by Ar. <gallery mode="packed" widths="400" perrow="2" caption="Arabian Build Art"> File:Arabian Female.png|Arabian Female Art File:Arabian Male.png|Arabian Male..." wikitext text/x-wiki There are six equine builds on Indomita: Arabian, Draft, Pony, Warmblood, Donkey, and Mule. == Arabian == Arabians are designed after their real world counterpart, featuring a light, "hot-blooded" complexion that is sleek and refined. Height is between 14.1 hh (hands high) and 15.1 hh. Genetically represented by Ar. <gallery mode="packed" widths="400" perrow="2" caption="Arabian Build Art"> File:Arabian Female.png|Arabian Female Art File:Arabian Male.png|Arabian Male Art </gallery> == Draft == Drafts are heavy, stocky horses with natural light feathering to their hooves. They are taller than other equines on the isle, and have broad, muscular features. Height is between 16.0 hh and 18.0 hh. Genetically represented by Dr. == Pony == Ponies are the shortest build in Paradisus. Their bodies tend to be rotund and close to the ground, but their stature should not be underestimated. Height is between 13.1 hh and 14.1 hh. Genetically represented by Py. == Warmblood == Warmbloods are the most common build in Paradisus, and are often the average by which other builds are compared. Height is between 14.0 hh and 16.0 hh. Genetically represented by Wm. == Donkey == Donkeys are relatively rare in most of Paradisus, having been primarily isolated to Sidus. They're known for their long ears, tufted tail, and have smooth or shaggy coats. They can breed with other builds, producing mules, although they have lower fertility than most other builds. Height is between 13.0 hh and 15.0 hh. Genetically represented by Dk. == Mule == Mules are the offspring of a donkey and any other equine build. They have the long ears and smooth or shaggy coats of their donkey parent, but possess characteristics of horses including long, fully coated tails. They naturally have little to no fertility, though this can be improved through items and blessings. Height is between 13.0 hh and 18.0 hh, depending on their horse parent's build. Genetically represented by Dk (Donkey) plus one of the other builds above. == Genetics & Breeding == The four horse builds follow a hierarchy of dominance: Draft (Dr), Warmblood (Wm), Arabian (Ar), and Pony (Py). Builds can breed with each other, so long as they are within height range of 2 hands up and 3 hands down. The most dominant build gene will determine the build of a horse; for example, DrAr would be a Draft, and ArPy would be an Arabian. Mixed build genetics can pass down their less dominant build to their children: for example, a DrAr (Draft) and WmPy (Warmblood) could have an ArPy (Arabian) foal. Donkeys have a unique dominance over the horse hierarchy: the presence of Dk in an equine's genetics, plus any other horse gene, results in a mule. Mules, therefore, do not have their own unique genetic marker. However, mules can pass on their less dominant equine gene on successful breeding. This means that two mules, DkWm and DkAr, could result in a WmAr (Warmblood) foal. e3bd792f27968488b8172ab29843b9163747e590 23 22 2023-09-05T03:29:43Z Miraheze maintenance script 8 wikitext text/x-wiki There are six equine builds on Indomita: Arabian, Draft, Pony, Warmblood, Donkey, and Mule. == Arabian == Arabians are designed after their real world counterpart, featuring a light, "hot-blooded" complexion that is sleek and refined. Height is between 14.1 hh (hands high) and 15.1 hh. Genetically represented by Ar. <gallery mode="packed" widths="400" perrow="2" caption="Arabian Build Art"> File:Arabian Female.png|Arabian Female Art File:Arabian Male.png|Arabian Male Art </gallery> == Draft == Drafts are heavy, stocky horses with natural light feathering to their hooves. They are taller than other equines on the isle, and have broad, muscular features. Height is between 16.0 hh and 18.0 hh. Genetically represented by Dr. == Pony == Ponies are the shortest build in Paradisus. Their bodies tend to be rotund and close to the ground, but their stature should not be underestimated. Height is between 13.1 hh and 14.1 hh. Genetically represented by Py. == Warmblood == Warmbloods are the most common build in Paradisus, and are often the average by which other builds are compared. Height is between 14.0 hh and 16.0 hh. Genetically represented by Wm. == Donkey == Donkeys are relatively rare in most of Paradisus, having been primarily isolated to Sidus. They're known for their long ears, tufted tail, and have smooth or shaggy coats. They can breed with other builds, producing mules. Height is between 13.0 hh and 15.0 hh. Genetically represented by Dk. == Mule == Mules are the offspring of a donkey and any other equine build. They have the long ears and smooth or shaggy coats of their donkey parent, but possess characteristics of horses including long, fully coated tails. They naturally have little to no fertility Height is between 13.0 hh and 18.0 hh, depending on their horse parent's build. Genetically represented by Dk (Donkey) plus one of the other builds above. == Genetics & Breeding == The four horse builds follow a hierarchy of dominance: Draft (Dr), Warmblood (Wm), Arabian (Ar), and Pony (Py). Builds can breed with each other, so long as they are within height range of 2 hands up and 3 hands down. The most dominant build gene will determine the build of a horse; for example, DrAr would be a Draft, and ArPy would be an Arabian. Mixed build genetics can pass down their less dominant build to their children: for example, a DrAr (Draft) and WmPy (Warmblood) could have an ArPy (Arabian) foal. Donkeys have a unique dominance over the horse hierarchy: the presence of Dk in an equine's genetics, plus any other horse gene, results in a mule. Mules, therefore, do not have their own unique genetic marker. However, mules can pass on their less dominant equine gene on successful breeding. This means that two mules, DkWm and DkAr, could result in a WmAr (Warmblood) foal. b540ce6d691318a8c2d4ee35ee3f60475180cc08 24 23 2023-09-08T03:04:38Z Miraheze maintenance script 8 Added build art for all builds wikitext text/x-wiki There are six equine builds on Indomita: Arabian, Draft, Pony, Warmblood, Donkey, and Mule. == Arabian == Arabians are designed after their real world counterpart, featuring a light, "hot-blooded" complexion that is sleek and refined. Height is between 14.1 hh (hands high) and 15.1 hh. Genetically represented by Ar. <gallery mode="packed" heights="150" perrow="2" caption="Arabian Build Art"> File:Arabian Female.png|Arabian Female Art File:Arabian Male.png|Arabian Male Art </gallery> == Draft == Drafts are heavy, stocky horses with natural light feathering to their hooves. They are taller than other equines on the isle, and have broad, muscular features. Height is between 16.0 hh and 18.0 hh. Genetically represented by Dr. <gallery mode="packed" heights="150" perrow="2" caption="Draft Build Art"> File:DraftFemale.png|Draft Female Art File:DraftMale.png|Draft Male Art </gallery> == Pony == Ponies are the shortest build in Paradisus. Their bodies tend to be rotund and close to the ground, but their stature should not be underestimated. Height is between 13.1 hh and 14.1 hh. Genetically represented by Py. <gallery mode="packed" heights="150" perrow="2" caption="Pony Build Art"> File:PonyFemale.png|Pony Female Art File:PonyMale.png|Pony Male Art </gallery> == Warmblood == Warmbloods are the most common build in Paradisus, and are often the average by which other builds are compared. Height is between 14.0 hh and 16.0 hh. Genetically represented by Wm. <gallery mode="packed" heights="150" perrow="2" caption="Warmblood Build Art"> File:WarmbloodFemale.png|Warmblood Female Art File:WarmbloodMale.png|Warmblood Male Art </gallery> == Donkey == Donkeys are relatively rare in most of Paradisus, having been primarily isolated to Sidus. They're known for their long ears, tufted tail, and have smooth or shaggy coats. They can breed with other builds, producing mules. Height is between 13.0 hh and 15.0 hh. Genetically represented by Dk. <gallery mode="packed" heights="150" perrow="2" caption="Donkey Build Art"> File:DonkeyFemale.png|Donkey Female Art File:DonkeyMale.png|Donkey Male Art </gallery> == Mule == Mules are the offspring of a donkey and any other equine build. They have the long ears and smooth or shaggy coats of their donkey parent, but possess characteristics of horses including long, fully coated tails. They naturally have little to no fertility Height is between 13.0 hh and 18.0 hh, depending on their horse parent's build. Genetically represented by Dk (Donkey) plus one of the other builds above. <gallery mode="packed" heights="150" perrow="2" caption="Mule Build Art"> File:MuleFemale.png|Mule Female Art File:MuleMale.png|Mule Male Art </gallery> == Genetics & Breeding == The four horse builds follow a hierarchy of dominance: Draft (Dr), Warmblood (Wm), Arabian (Ar), and Pony (Py). Builds can breed with each other, so long as they are within height range of 2 hands up and 3 hands down. The most dominant build gene will determine the build of a horse; for example, DrAr would be a Draft, and ArPy would be an Arabian. Mixed build genetics can pass down their less dominant build to their children: for example, a DrAr (Draft) and WmPy (Warmblood) could have an ArPy (Arabian) foal. Donkeys have a unique dominance over the horse hierarchy: the presence of Dk in an equine's genetics, plus any other horse gene, results in a mule. Mules, therefore, do not have their own unique genetic marker. However, mules can pass on their less dominant equine gene on successful breeding. This means that two mules, DkWm and DkAr, could result in a WmAr (Warmblood) foal. b18af2030c0e756519514800429b4331e6aac44f File:DraftMale.png 6 12 25 2023-09-05T03:30:51Z Miraheze maintenance script 8 Draft male build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Draft male build art (foal, yearling, adult.) 576cc4d79ca29eda10fe8f7453c7cc7735620752 File:DraftFemale.png 6 13 26 2023-09-05T03:31:54Z Miraheze maintenance script 8 Draft female build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Draft female build art (foal, yearling, adult.) 0d4cbef098547f7046e7e01e279638a14f69f48a File:PonyFemale.png 6 14 27 2023-09-05T03:34:22Z Miraheze maintenance script 8 Pony female build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Pony female build art (foal, yearling, adult.) 544119209214b7bbac755d212a5edad24661ee20 File:WarmbloodFemale.png 6 15 28 2023-09-05T03:34:57Z Miraheze maintenance script 8 Warmblood female build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Warmblood female build art (foal, yearling, adult.) 62130784eb7d0670371e22518e5b128ef75b2805 File:DonkeyFemale.png 6 16 29 2023-09-05T03:36:13Z Miraheze maintenance script 8 Donkey female build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Donkey female build art (foal, yearling, adult.) f18f57bbad6243182fbf1e3a56328e5202a23dac File:MuleFemale.png 6 17 30 2023-09-05T03:37:37Z Miraheze maintenance script 8 Mule female build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Mule female build art (foal, yearling, adult.) a2f7999104e642d37533c4f5649b270b2a970d05 File:MuleMale.png 6 18 31 2023-09-05T03:39:17Z Miraheze maintenance script 8 Mule male build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Mule male build art (foal, yearling, adult.) 9d4c0b71afa2878a6f5501604df6211417b7c4cc File:DonkeyMale.png 6 19 32 2023-09-05T03:40:14Z Miraheze maintenance script 8 Donkey male build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Donkey male build art (foal, yearling, adult.) db6c6ade293acde6ef0f4bc604d82b41653d5077 File:WarmbloodMale.png 6 20 33 2023-09-05T03:41:17Z Miraheze maintenance script 8 Warmblood male build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Warmblood male build art (foal, yearling, adult.) 9609ceb1c1de5cab33f59ff05cd6eb3323c898b9 File:PonyMale.png 6 21 34 2023-09-05T03:42:43Z Miraheze maintenance script 8 Pony male build art (foal, yearling, adult.) wikitext text/x-wiki == Summary == Pony male build art (foal, yearling, adult.) 77f9bec28e407d139fbe4c94d37e78a4ebc1e8df Indomita Wiki:About 4 22 35 2023-09-08T02:37:18Z Miraheze maintenance script 8 Created page with " == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features Game Feature..." wikitext text/x-wiki == What is Indomita? == Indomita is a wild horse hybrid simulation/roleplay game, set in a light fantasy setting where equines are the focus and humans do not exist. Players can create horse characters, guiding them through their life with matters of factions, religion, roles, breeding, and more. Indomita features advanced genetics across six equine types: warmblood, Arabian, draft, pony, donkey, and mule. You can learn more about Indomita's game features [[Game Features|here]]. The game was opened in 2014. In 2021, the game's owner and sole coder (known to the community as "Lucy") declared that the site would no longer continue development, entering a "sunset" phase. In 2023, an announcement confirmed that the site would shut down later in the year permanently due to server costs. Detailed history about Indomita is available [[Indomita Timeline|here]]. == Why does this wiki exist? == As part of the sunset announcement, the game's owner declared that:<blockquote>All official site lore, characters, etc are available under the Creative Commons License linked below. Users are free to create and develop as they would like including in other games/sims/etc if desired. This includes your own versions of Indomita entirely. I have no intention of creating anything further in this world and so if any of its lore, mechanics, etc are useful for others, please have at it. … This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]</blockquote>As such, this wiki exists to make a public archive of all official content covered by the Creative Commons License. Unless otherwise noted, all content on this wiki is covered by the Creative Commons Attribution 4.0 license linked above. == Related Links == * [https://indomita.net/ Indomita - A Wild Horse Sim] (Goes Offline on March 31, 2024) * [https://discord.gg/tqs6nfQeaf Indomita Community Discord] 8ddf9897ffc7078d79ad78361babffe150ce47ef Stats 0 23 36 2023-09-08T03:18:50Z Miraheze maintenance script 8 Created page with "Horses have several types of statistics ("stats"): basic, prestige, and warrior. These scores are used to calculate how well characters do at certain activities, how much relationships change when interacting, and many other things. == Basic Stats == Horses have five statistics that are determined randomly at creation, or based upon the stats of their parents. They can be increased through raising, drilling, mentoring, exploring, and various items. There is no limit on..." wikitext text/x-wiki Horses have several types of statistics ("stats"): basic, prestige, and warrior. These scores are used to calculate how well characters do at certain activities, how much relationships change when interacting, and many other things. == Basic Stats == Horses have five statistics that are determined randomly at creation, or based upon the stats of their parents. They can be increased through raising, drilling, mentoring, exploring, and various items. There is no limit on the amount of stats a character can have. These stats are: * '''Strength:''' Affects the damage done in battle. * '''Agility:''' Affects the damage taken in battle. * '''Intelligence:''' Affects diplomatic actions. * '''Stamina:''' Affects the amount of health the horse has. * '''Charisma:''' Affects the amount of relationship gained when interacting. == Prestige == Prestige levels are special roles that offer additional benefits to various activities that horses can do. They can be learned in three ways: * Natales foals that join a Sylvanum can begin working on progress towards levels in 6 separate roles that will be beneficial to them later in life. These roles can be increased through other activities though working in the Sylvanum, and this is the easiest and most productive way to increase these levels. * Lead and alpha horses in a faction can also use the Mentor feature to grant levels in prestige. A foal can set their Expertise in their control panel to indicate where they would like to be mentored the most. * Horses can exchange mushrooms during the Dry Festival for expertise levels. The six prestige roles are as follows: '''Guardian:''' This role allows for raises to become more potent. Rather than increase the number of raises per day, Guardian levels makes those raises count for more. So if a horse attempts to raise 10 points towards a foal's strength, without Guardian levels, the gain would be 10. With a Guardian level of 6, however, the gain would double to 20 for the same AP cost. This is influenced further by relationship to said foal but in general, that's the new base value. '''Priest:''' Levels in Priest allow for a character to increase the faith of others by larger margins, similar to the gains from Guardian. '''Minstrel:''' For horses that enjoy conversation, this is the most beneficial role to level in. This allows their interactions to count towards higher progress in addition to things like relationship, being in the same faction and so on. Like with Guardian, this value increases depending on the number of levels gained. '''Gatherer:''' This allows for characters to have a greater chance of achieving rare events while exploring. It simply drops the maximum amount of the random generator to hit better encounters. The number gets lower as the Gatherer levels increase. '''Healer:''' Healers can use their levels to help increase health as well as to raise the immune system of their faction members. '''Brewer:''' Levels in Brewer allows for a higher chance that when crafting an item, the ingredients will not be removed from that character's inventory, inevitably making them better crafters at the same time. == Warrior Stats == Battle hardened and usually headstrong, the warriors are the protectors of the herd. They have a special set of skills, including Dodge, Accuracy, Strategy, Recovery, Speed, and Adaptability, that are factored into their battles. These skills can be learned from being drilled as a young foal by an experienced Warrior or Liturani, by sparring, or through battle. 3180903cf81d8b2b375bbbc54dbc90a5cbe5407f Skills 0 24 37 2023-09-08T04:16:09Z Miraheze maintenance script 8 Created page with "All horses also have ten skills that they can master. Every horse starts with 0 skills, and can have a maximum of 5000 level in each skill. Each skill level is worth 1,000 skill points. Skills can be raised through different items, studying, location training, raising, and mentoring. The skills are: Terrain: Knowledge of the general geography of the island. ► Affects the amount of "Knowledge" skill raised on companions. ► Affects success in battle. ► Affects..." wikitext text/x-wiki All horses also have ten skills that they can master. Every horse starts with 0 skills, and can have a maximum of 5000 level in each skill. Each skill level is worth 1,000 skill points. Skills can be raised through different items, studying, location training, raising, and mentoring. The skills are: Terrain: Knowledge of the general geography of the island. ► Affects the amount of "Knowledge" skill raised on companions. ► Affects success in battle. ► Affects success of foraging. Biota: Knowledge of plants and animals in different locations. ►Affects success of foraging. Lore: Knowledge of the history of the islands and its inhabitants. Survival: A horse's ability to thrive despite the conditions. ► Affects warrior success on patrols when facing predators. ► Affects success in battle. ► Affects the amount of "Defense" skill raised on companions. Charm: ► A horse's ability to talk others into doing what they want. ► Affects success with Contor. ► Increases effectiveness of appeasement. Scout: A horse's ability to discover dangers. ►Affects the amount of "Search" skill raised on companions. Rejuvenate: A horse's ability to help increase the health of their herd mates. ► Increases the amount of health healed, the amount of immunity raised, and the amount of available raises per day for caretakers. Stealth: A horse's ability to sneak alone or with others. ► Increases chance of success stealing NPCs from Vorax. Pressure: A horse's intimidation factor. ► Increases stats earned from drilling as a warrior or liturani. ► Affects success in battle. ► Affects the amount of "Fight" skill raised on companions. Command: A horse's ability to lead a herd. ► Increases the amount of mentoring actions for horses in leadership roles. 14b6d14a6c2fcd11fccdfa45c8b9c748896497db File:Antiquus.png 6 25 38 2023-09-13T03:28:43Z Miraheze maintenance script 8 wikitext text/x-wiki Antiquus' map on Indomita. 2c9fc258836cf40582930aed3a8139b9c3dd18f4 Antiquus 0 26 39 2023-09-13T03:32:37Z Miraheze maintenance script 8 Created page with " {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markin..." wikitext text/x-wiki {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === + Creberth + Thoni === Latros === + Falx + Lagois + Procella + Ater + Ratis + Reannet === Immortalis === + Scutra + Campana = Lore = * Scutra e6f7ba62f1fb8b1505f21152be3e9a55f8f28ae9 40 39 2023-09-13T03:55:39Z Miraheze maintenance script 8 wikitext text/x-wiki {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" !Builds |[[Builds|Draft]] |- !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === * Creberth * Thoni === Latros === * Falx * Lagois * Procella * Ater * Ratis * Reannet === Immortalis === * Scutra * Campana = Lore = * Scutra ffe6d79bec628c192cfb138452cf331d3a2d3e2a 41 40 2023-09-13T04:49:22Z Miraheze maintenance script 8 Added lore to notable horses. wikitext text/x-wiki {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" !Builds |[[Builds|Draft]] |- !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === ==== Creberth ==== Sooty grullo varnish roan phenacodus evorsus [Ee/aa/Dd/nSty/Lplp/EvEv/Eoeo] ==== Thoni ==== Silver bay hyracoterium evorsus [Ee/Aa/nZ/Evev/Eoeo] === Latros === ==== Falx ==== Smoky grullo hypohippus evorsus with chimera [Ee/aa/nCr/Dd/GHgh/EvEv/Mm] The leader of the Latros and self-proclaimed ruler of Iocosa Navis, many never call Falx by his name, only Captain. Falx is not the kind of stallion you want to be left alone with for any amount of time. He gives of a savage aura, even to those who have no idea who he is. His body is riddled with scars, including one through his right eye, impairing his vision, and a chunk missing from his right ear, as well as his tail cut unnaturally short. He was not born with a docked tail - something during his life made it that way. If asked, he will say it was taken from him during the Proelium and the chaos that followed. He walks with a limp, favoring his front right leg which is covered with deep, muscle-gashed scars that never healed properly. No one speaks of it in his presence, but there are whispers that one night, when chasing Scutra in an attempt to steal his daughter back, the colt-like stallion lead him into caiman infested waters. He barely escaped with his leg intact and spent the better part of a year in Futra Cave, being attended to by caretakers the Latros stole specifically for repairing their leader. Now, he is always looking for a way to exact his revenge on Scutra, the stallion he took into his home and who promptly stabbed him in the back. In addition, he often leads raiding parties from Iocosa Navis to Antiquus in the night to steal mares or older fillies from unsuspecting stallions on Antiquus. ==== Lagois ==== Black pearl pliohippus evorsus [Ee/aa/prlrpl/Evev/MM/Eoeo] To be honest, this high ranking Latros captain isn't really all there. Whispers abound that Caussa and Sapientia cursed him for speaking ill of them and the lack of gifts they bestowed on some. To show him what being on the bad side of the Goddesses was, they took away any common sense and wisdom he had and replaced it with madness. Unfortunately, the touched stallion has a habit of collected a wide assortment of unuseful things. He currently has a small stockpile of seashells full of dirt from various spots around the islands. Yet somehow, the mad captain still maintains a position of power and is in Falx's crew. Some say that Falx and Lagois grew up together and planned on creating a lifestyle like what they currently lived together. When Lagois was cursed, Falx held up his end of the promise and still brought his friend to the community they had dreamed up, and even allows him to be called captain. ==== Procella ==== Perlino dun with bend or spots [EE/Ata/CrCr/Dd/GHgh] Often called the Latros's Siren, Procella is another member of Falx's crew and often goes on raids with the boys. In Antiquus, once a target is selected by the raiding party, the blue eyed, dark faced mare will distract the stallion while the raiders make off with the mares. Then, Procella disappears into the darkness and reappears back on Iocosa Navis to "welcome" the new mares to their prison … I mean home. She has also worked her way into being somewhat of the lead mare of the island, and makes sure all the mares know it. She keeps them in line, as well as the younger males, and keeps things running smoothly to the best of her ability. But, in a land that revels in chaos, ruled by marauders, and run on thievery, smooth running is more of a fuzzy concept. ==== Ater ==== Unknown Lives in the Furta Cave permanently. Guards the items stored there and is loyal to none other than Falx. Because of the amount of time spent in the cave, he cannot go too close to the entrance due to extreme light sensitivity, so no one really knows what he looks like anymore. ==== Ratis ==== Frosted palomino evorsus [ee/Aa/nCr/EvEv/Ftft] This stallion doesn't really fit into the Latros stereotype, but is actually a rather nice individual - if a little lacking in intelligence. He is yet another of Falx's crew, and despite his genial nature, is actually considered by many to be Falx's second in command - Lagois is the other contender for the position. ==== Reannet ==== Perlino dun evorsus [EE/Ata/CrCr/DD/ghgh/Evev] Falx x Procella Stolen by Scutra — whereabouts unknown since then === Immortalis === ==== Scutra ==== Chestnut [ee/Aa] Stunted by stress in utero, this stallion never grew beyond the size of a foal, and never matured in any manner. He has a habit of stealing foals from their families to join him. He's not an evil guy, his moral compass just got a little skewed somewhere along the way, and he wants to free the kids from their parents rules and let them live in a place where they can play and do whatever they want all the time. ==== Campana ==== Gold champagne pangare [ee/A+a/nCh/PgPg/Mm/Eoeo] While Scutra doesn't realize what he is doing is wrong, Campana does and loves every second of it. The filly was one of the first to run away with the immature colt, and has promoted herself to his second in command. She intends to stay with Scutra for life, but fears the day she gets too old to be seen as a companion of his. She's incredibly jealous of any other fillies who get close to him, for fear they will replace her in his affections. So, she always tries to set the rest of them up for failure. = Lore = * [[Scutra]] 0ce799795f1bd9bf4b5c0a51be51f499311d4a92 42 41 2023-09-15T16:07:38Z Miraheze maintenance script 8 wikitext text/x-wiki {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" |- !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === ==== Creberth ==== Sooty grullo varnish roan phenacodus evorsus [Ee/aa/Dd/nSty/Lplp/EvEv/Eoeo] ==== Thoni ==== Silver bay hyracoterium evorsus [Ee/Aa/nZ/Evev/Eoeo] === Latros === ==== Falx ==== Smoky grullo hypohippus evorsus with chimera [Ee/aa/nCr/Dd/GHgh/EvEv/Mm] The leader of the Latros and self-proclaimed ruler of Iocosa Navis, many never call Falx by his name, only Captain. Falx is not the kind of stallion you want to be left alone with for any amount of time. He gives of a savage aura, even to those who have no idea who he is. His body is riddled with scars, including one through his right eye, impairing his vision, and a chunk missing from his right ear, as well as his tail cut unnaturally short. He was not born with a docked tail - something during his life made it that way. If asked, he will say it was taken from him during the Proelium and the chaos that followed. He walks with a limp, favoring his front right leg which is covered with deep, muscle-gashed scars that never healed properly. No one speaks of it in his presence, but there are whispers that one night, when chasing Scutra in an attempt to steal his daughter back, the colt-like stallion lead him into caiman infested waters. He barely escaped with his leg intact and spent the better part of a year in Futra Cave, being attended to by caretakers the Latros stole specifically for repairing their leader. Now, he is always looking for a way to exact his revenge on Scutra, the stallion he took into his home and who promptly stabbed him in the back. In addition, he often leads raiding parties from Iocosa Navis to Antiquus in the night to steal mares or older fillies from unsuspecting stallions on Antiquus. ==== Lagois ==== Black pearl pliohippus evorsus [Ee/aa/prlrpl/Evev/MM/Eoeo] To be honest, this high ranking Latros captain isn't really all there. Whispers abound that Caussa and Sapientia cursed him for speaking ill of them and the lack of gifts they bestowed on some. To show him what being on the bad side of the Goddesses was, they took away any common sense and wisdom he had and replaced it with madness. Unfortunately, the touched stallion has a habit of collected a wide assortment of unuseful things. He currently has a small stockpile of seashells full of dirt from various spots around the islands. Yet somehow, the mad captain still maintains a position of power and is in Falx's crew. Some say that Falx and Lagois grew up together and planned on creating a lifestyle like what they currently lived together. When Lagois was cursed, Falx held up his end of the promise and still brought his friend to the community they had dreamed up, and even allows him to be called captain. ==== Procella ==== Perlino dun with bend or spots [EE/Ata/CrCr/Dd/GHgh] Often called the Latros's Siren, Procella is another member of Falx's crew and often goes on raids with the boys. In Antiquus, once a target is selected by the raiding party, the blue eyed, dark faced mare will distract the stallion while the raiders make off with the mares. Then, Procella disappears into the darkness and reappears back on Iocosa Navis to "welcome" the new mares to their prison … I mean home. She has also worked her way into being somewhat of the lead mare of the island, and makes sure all the mares know it. She keeps them in line, as well as the younger males, and keeps things running smoothly to the best of her ability. But, in a land that revels in chaos, ruled by marauders, and run on thievery, smooth running is more of a fuzzy concept. ==== Ater ==== Unknown Lives in the Furta Cave permanently. Guards the items stored there and is loyal to none other than Falx. Because of the amount of time spent in the cave, he cannot go too close to the entrance due to extreme light sensitivity, so no one really knows what he looks like anymore. ==== Ratis ==== Frosted palomino evorsus [ee/Aa/nCr/EvEv/Ftft] This stallion doesn't really fit into the Latros stereotype, but is actually a rather nice individual - if a little lacking in intelligence. He is yet another of Falx's crew, and despite his genial nature, is actually considered by many to be Falx's second in command - Lagois is the other contender for the position. ==== Reannet ==== Perlino dun evorsus [EE/Ata/CrCr/DD/ghgh/Evev] Falx x Procella Stolen by Scutra — whereabouts unknown since then === Immortalis === ==== Scutra ==== Chestnut [ee/Aa] Stunted by stress in utero, this stallion never grew beyond the size of a foal, and never matured in any manner. He has a habit of stealing foals from their families to join him. He's not an evil guy, his moral compass just got a little skewed somewhere along the way, and he wants to free the kids from their parents rules and let them live in a place where they can play and do whatever they want all the time. ==== Campana ==== Gold champagne pangare [ee/A+a/nCh/PgPg/Mm/Eoeo] While Scutra doesn't realize what he is doing is wrong, Campana does and loves every second of it. The filly was one of the first to run away with the immature colt, and has promoted herself to his second in command. She intends to stay with Scutra for life, but fears the day she gets too old to be seen as a companion of his. She's incredibly jealous of any other fillies who get close to him, for fear they will replace her in his affections. So, she always tries to set the rest of them up for failure. = Lore = * [[Scutra]] b577c1b71449bb8e53241a8c54f3073a5ad3e022 43 42 2023-09-15T17:03:58Z Miraheze maintenance script 8 wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Terran, Latros |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" |- !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === ==== Creberth ==== Sooty grullo varnish roan phenacodus evorsus [Ee/aa/Dd/nSty/Lplp/EvEv/Eoeo] ==== Thoni ==== Silver bay hyracoterium evorsus [Ee/Aa/nZ/Evev/Eoeo] === Latros === ==== Falx ==== Smoky grullo hypohippus evorsus with chimera [Ee/aa/nCr/Dd/GHgh/EvEv/Mm] The leader of the Latros and self-proclaimed ruler of Iocosa Navis, many never call Falx by his name, only Captain. Falx is not the kind of stallion you want to be left alone with for any amount of time. He gives of a savage aura, even to those who have no idea who he is. His body is riddled with scars, including one through his right eye, impairing his vision, and a chunk missing from his right ear, as well as his tail cut unnaturally short. He was not born with a docked tail - something during his life made it that way. If asked, he will say it was taken from him during the Proelium and the chaos that followed. He walks with a limp, favoring his front right leg which is covered with deep, muscle-gashed scars that never healed properly. No one speaks of it in his presence, but there are whispers that one night, when chasing Scutra in an attempt to steal his daughter back, the colt-like stallion lead him into caiman infested waters. He barely escaped with his leg intact and spent the better part of a year in Futra Cave, being attended to by caretakers the Latros stole specifically for repairing their leader. Now, he is always looking for a way to exact his revenge on Scutra, the stallion he took into his home and who promptly stabbed him in the back. In addition, he often leads raiding parties from Iocosa Navis to Antiquus in the night to steal mares or older fillies from unsuspecting stallions on Antiquus. ==== Lagois ==== Black pearl pliohippus evorsus [Ee/aa/prlrpl/Evev/MM/Eoeo] To be honest, this high ranking Latros captain isn't really all there. Whispers abound that Caussa and Sapientia cursed him for speaking ill of them and the lack of gifts they bestowed on some. To show him what being on the bad side of the Goddesses was, they took away any common sense and wisdom he had and replaced it with madness. Unfortunately, the touched stallion has a habit of collected a wide assortment of unuseful things. He currently has a small stockpile of seashells full of dirt from various spots around the islands. Yet somehow, the mad captain still maintains a position of power and is in Falx's crew. Some say that Falx and Lagois grew up together and planned on creating a lifestyle like what they currently lived together. When Lagois was cursed, Falx held up his end of the promise and still brought his friend to the community they had dreamed up, and even allows him to be called captain. ==== Procella ==== Perlino dun with bend or spots [EE/Ata/CrCr/Dd/GHgh] Often called the Latros's Siren, Procella is another member of Falx's crew and often goes on raids with the boys. In Antiquus, once a target is selected by the raiding party, the blue eyed, dark faced mare will distract the stallion while the raiders make off with the mares. Then, Procella disappears into the darkness and reappears back on Iocosa Navis to "welcome" the new mares to their prison … I mean home. She has also worked her way into being somewhat of the lead mare of the island, and makes sure all the mares know it. She keeps them in line, as well as the younger males, and keeps things running smoothly to the best of her ability. But, in a land that revels in chaos, ruled by marauders, and run on thievery, smooth running is more of a fuzzy concept. ==== Ater ==== Unknown Lives in the Furta Cave permanently. Guards the items stored there and is loyal to none other than Falx. Because of the amount of time spent in the cave, he cannot go too close to the entrance due to extreme light sensitivity, so no one really knows what he looks like anymore. ==== Ratis ==== Frosted palomino evorsus [ee/Aa/nCr/EvEv/Ftft] This stallion doesn't really fit into the Latros stereotype, but is actually a rather nice individual - if a little lacking in intelligence. He is yet another of Falx's crew, and despite his genial nature, is actually considered by many to be Falx's second in command - Lagois is the other contender for the position. ==== Reannet ==== Perlino dun evorsus [EE/Ata/CrCr/DD/ghgh/Evev] Falx x Procella Stolen by Scutra — whereabouts unknown since then === Immortalis === ==== Scutra ==== Chestnut [ee/Aa] Stunted by stress in utero, this stallion never grew beyond the size of a foal, and never matured in any manner. He has a habit of stealing foals from their families to join him. He's not an evil guy, his moral compass just got a little skewed somewhere along the way, and he wants to free the kids from their parents rules and let them live in a place where they can play and do whatever they want all the time. ==== Campana ==== Gold champagne pangare [ee/A+a/nCh/PgPg/Mm/Eoeo] While Scutra doesn't realize what he is doing is wrong, Campana does and loves every second of it. The filly was one of the first to run away with the immature colt, and has promoted herself to his second in command. She intends to stay with Scutra for life, but fears the day she gets too old to be seen as a companion of his. She's incredibly jealous of any other fillies who get close to him, for fear they will replace her in his affections. So, she always tries to set the rest of them up for failure. = Lore = * [[Scutra]] 06d755a650b1f4cb065c14de4bbd57575a22996b Scutra 0 27 44 2023-09-13T04:57:50Z Miraheze maintenance script 8 Created page with "'''This is official lore about Scutra from [[Antiquus]].''' One of the first foals born after the event, which became known as the Proelium, was a small colt they called Scutra. The herd was overjoyed at the birth and survival of the foal and celebrated for days. During this time, unfortunately, many foals were stillborn due to excessive amounts of stress on the mother, or would be caught unaware by a tremor and would be crushed. It was a devastating time for the Antiq..." wikitext text/x-wiki '''This is official lore about Scutra from [[Antiquus]].''' One of the first foals born after the event, which became known as the Proelium, was a small colt they called Scutra. The herd was overjoyed at the birth and survival of the foal and celebrated for days. During this time, unfortunately, many foals were stillborn due to excessive amounts of stress on the mother, or would be caught unaware by a tremor and would be crushed. It was a devastating time for the Antiquians, but this colt was born at just the right time. His birth seemed to mark the end of the Proelium, as no more tremors were felt from that day on. He was a little on the small side, but the adults dismissed it. However, as time wore on, it became obvious that there was a real problem. Even when he was over a year old, he had hardly grown any since his birth. Of course, the other colts fully exploited their size advantage and when it was finally time for Scutra to venture out on his own, the colt knew he would never be strong enough to control his own herd. Instead, he decided to go where no horse had ventured since the Proelium: across the sandy bar where Solum and Imber had battled, to a cay that remained separated from Antiquus since that fateful day. Once there, Scutra found something he hadn't imagined: horses! Though slightly different from the herds he grew up around, they were definitely from Antiquus originally. They all stared at him with distrust as he climbed up the hill, but none spoke a word. Until an exceptionally tall, scarred stallion stepped in front of the colt, a sneer on his face. He introduced himself as Falx, ruler of Iocosa Navis - which Scutra came to learn was what they called the small part of the island that had been separated. Falx and his followers were tough, bitter horses who resented being cut off from the mainland of Antiquus. They told him stories of how they had tried to return after the Proelium, but the herds there insisted they were cursed and that's why Solum allowed Imber to cut them off from the rest. Ever since then, the stallions who were forced to live on Iocosa Navis had been reduced to sneaking through the night to the mainland of Antiquus and steal mares while their stallions slept.This environment had created an atmosphere of fear and anger, and stallions who would rob their own brother if it meant another mare for themselves. These stallions were known as Latros, thieves who would sneak over the water in the night, or steal mares in broad daylight from Imber's Shoal. Scutra tried living amongst the Latros for a while, but their lifestyle, never being able to trust anyone and always having to sleep with one eye open, was much too harsh for him. So, one day when they were all sleeping, the little stallion left Iocosa Navis and swam over to the other spit of land left above the ocean. Here, he finally found the solitude and peace he craved. But, after a few days he realized it was much too empty. He stood on the beach and watched as foals played in the shallow waters closer to Antiquus, joyfully splashing each other and running without a care in the world. That, he decided, was how life should be lived. Unable to stop himself, the stallion snuck over to the foals, swimming most of the way across the lagoon to the mainland. He was about the size of a foal, despite his age, so the older herd members saw nothing to fear from the stranger that joined their children. However, the next time they looked, their foals had disappeared! Scutra began talking foals old enough to leave their parents into coming to his island, which he called Immortalis, to play all the time. No more learning to be an adult, just nothing but fun and playing all the time. Needless to say, to most foals this sounds like heaven and they gladly leave with this magical colt. Parents have begun to warn their foals of a colt who will try to steal them away, luring them with promises he never intends to keep. His deepest betrayal, however, came when he started talking to the daughter of Falx and Procella, the "pearl of Iocosa Navis." The filly's parents would often leave during the night on raids, which is when Scutra began starting up conversations with her about how wonderful life could be if they had no responsibilities and could just play all day. For months, the stallion would have long conversations with the filly. To be honest, Scutra was just trying to free Reannet from the life of a marauder she was destined for, but because of his immaturity, he doesn't go about things in the right manner. One night, Reannet asked if she could join him in Immortalis, and shortly after, she left Iocosa Navis without a word to her family or friends. A lookout spotted the filly leaving and alerted Falx, who set out after them as fast as he could. It was that night that Scutra led him into caiman infested waters, hoping the bigger stallion wouldn't follow. He miscalculated Falx's devotion to his daughter, and that night forever changed the Latros Captain and forever set the stage for the tensions between Falx and his Latros followers and Scutra and the Immortalis foals. 4234a4bfacfe436368d01697fd165b089a2fcfed File:Ternio.png 6 28 45 2023-09-15T16:58:33Z Miraheze maintenance script 8 wikitext text/x-wiki Ternio's location in Paradisus, Indomita. a72682cc41a725fbd951127d9d325599fcab6e04 Ternio 0 29 46 2023-09-15T17:00:39Z Miraheze maintenance script 8 Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ternio = |- | colspan="2" |[[File:Ternio.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Vates |Arabian |} Ternio is a northern island in the Paradisus chain, and is the longest inhabited of them all. {| class="wikitable" !Hair |Roached, Docked, Roached/Docked |- !Nose |Any |- !Ears |Normal only |- !Colors |Any |- !Markings |Evorsus, Miocene, and Eocene are available. A..." wikitext text/x-wiki {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ternio = |- | colspan="2" |[[File:Ternio.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Vates |Arabian |} Ternio is a northern island in the Paradisus chain, and is the longest inhabited of them all. {| class="wikitable" !Hair |Roached, Docked, Roached/Docked |- !Nose |Any |- !Ears |Normal only |- !Colors |Any |- !Markings |Evorsus, Miocene, and Eocene are available. Avitus, Celo, Cuculla, KIT, and Reveri will not generate |- !Factions |Tellures |} = Geography = The island of Ternio is best divided into three independent sections that have lived in various stages of disarray throughout its long history. As an island, it has been inhabited by horses for the longest and all lines can be traced back to someone from Ternio at one time or another. There ancient ties are close to all that remains as the horses from Ternio have long since kept to themselves, uninterested in happening elsewhere. In the middle of the island rests the Habeo, a bay that has always been used to define regions. From the very center point of the bay and to the southwest defines Arula. From that same point and to the southeast lies Peritia. The center section that is left is Casila. '''Arula''' The landscape of Arula is much wilder and harsher than other locations on the island. The terrain is very hilly and the Opes Mountains spread wide into the space. The Coram Tempestate, a wide lake sits before the mountains begin, a last stop for travelers before braving the rough conditions. Despite these supposed hardships, the Arulans have consistently been much harder to invade and stallions have a considerably easier time maintaining territory as few are willing to risk battle given the conditions. '''Peritia''' Compared to Arula, Peritia is almost idyllic. Only a small portion is consumed by the mountains and in that section grows very strange and powerful herbs that have attracted caretakers from all over the island. The Curationum formed after the discovery of these items and has become a well known throughout the entire chain for their powerful healing recipes. To the south of the mountains is mostly even terrain with small popup forests and a long winding river, Rhythmos, running through most of the area. It divides the section into two with the easternmost section having a history of housing the ruling class because of the extra protection afforded. '''Casila''' The Opes Mountains curve a wide path all around the coast of Casila making it one of the least penetrable areas to be found. Like Peritia, the areas beyond the mountains are mostly flat and resourceful with larger forests and several rivers and small lakes. Despite these pleasant conditions, Casila has easily been the most violent and dangerous of the areas and has played a hand in starting each and every major conflict that has arose on the island. Sitting just at the curve of the mountains is the Non Oculis, an incredibly dense and dark forest that has been the root of much speculation and rumor over the years. It is common for horses to go missing only to be discovered dead in the thick forest. = Culture = Horses on Ternio observe different herd practices than elsewhere. Rather than forming wandering herds that move from place to place to obtain resources and ensure safety, Ternians claim space and rule over Tellures. A tellus is essentially a claimable territory that is held by one stallion. That stallion may decide the hierarchy below him and if other stallions are allowed within his borders. In general, they are free to set their own rules so long as they adhere to the current ruling class's own. Each Tellus leader is expected to provide a son for the Ternian army should the need arise and is responsible for maintaining at least some sort of militia. All Tellus leaders report to the current ruler and can be held accountable for the actions of their members. The Tellures closest to the Habeo are typically reserved for those close to the current ruler and heavily defended should a challenger appear. Ternio operates as one island but following the death of the great king, Aecus, is run by three separate leaders. Each leader is a member of the royal bloodline on the island and these positions are not capable of being challenged for without huge repercussions. All major islands decisions are made at a conference between the three currents leaders and without a majority vote, no change can be enacted. Due to the longevity of Ternio, a faction was established years before that is concerned with keeping this history and passing it on. The De Antea are highly revered as historians and live comfortably in Peritia near the ruling class. Their lives are values above all others and in war times, they are moved to the mountains where they are kept safe at any cost. = Religion = The horses of Ternio follow a polytheistic religion called Vates which revolves around the past, the present and the future. The three themes are very important to even every day life and it very uncommon to find a horse on Ternio that does not share these beliefs. Some acknowledge the Duodecim gods, particularly the sisters, though they are considered lesser gods. 228b6ce58b1a6e74da22d1e7c2fc0e59e2af4082 47 46 2023-09-15T17:11:49Z Miraheze maintenance script 8 wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ternio = |- | colspan="2" |[[File:Ternio.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Vates |Arabian |} Ternio is a northern island in the Paradisus chain, and is the longest inhabited of them all. {| class="wikitable" !Hair |Roached, Docked, Roached/Docked |- !Nose |Any |- !Ears |Normal only |- !Colors |Any |- !Markings |Evorsus, Miocene, and Eocene are available. Avitus, Celo, Cuculla, KIT, and Reveri will not generate |- !Factions |Tellures |} = Geography = The island of Ternio is best divided into three independent sections that have lived in various stages of disarray throughout its long history. As an island, it has been inhabited by horses for the longest and all lines can be traced back to someone from Ternio at one time or another. There ancient ties are close to all that remains as the horses from Ternio have long since kept to themselves, uninterested in happening elsewhere. In the middle of the island rests the Habeo, a bay that has always been used to define regions. From the very center point of the bay and to the southwest defines Arula. From that same point and to the southeast lies Peritia. The center section that is left is Casila. '''Arula''' The landscape of Arula is much wilder and harsher than other locations on the island. The terrain is very hilly and the Opes Mountains spread wide into the space. The Coram Tempestate, a wide lake sits before the mountains begin, a last stop for travelers before braving the rough conditions. Despite these supposed hardships, the Arulans have consistently been much harder to invade and stallions have a considerably easier time maintaining territory as few are willing to risk battle given the conditions. '''Peritia''' Compared to Arula, Peritia is almost idyllic. Only a small portion is consumed by the mountains and in that section grows very strange and powerful herbs that have attracted caretakers from all over the island. The Curationum formed after the discovery of these items and has become a well known throughout the entire chain for their powerful healing recipes. To the south of the mountains is mostly even terrain with small popup forests and a long winding river, Rhythmos, running through most of the area. It divides the section into two with the easternmost section having a history of housing the ruling class because of the extra protection afforded. '''Casila''' The Opes Mountains curve a wide path all around the coast of Casila making it one of the least penetrable areas to be found. Like Peritia, the areas beyond the mountains are mostly flat and resourceful with larger forests and several rivers and small lakes. Despite these pleasant conditions, Casila has easily been the most violent and dangerous of the areas and has played a hand in starting each and every major conflict that has arose on the island. Sitting just at the curve of the mountains is the Non Oculis, an incredibly dense and dark forest that has been the root of much speculation and rumor over the years. It is common for horses to go missing only to be discovered dead in the thick forest. = Culture = Horses on Ternio observe different herd practices than elsewhere. Rather than forming wandering herds that move from place to place to obtain resources and ensure safety, Ternians claim space and rule over Tellures. A tellus is essentially a claimable territory that is held by one stallion. That stallion may decide the hierarchy below him and if other stallions are allowed within his borders. In general, they are free to set their own rules so long as they adhere to the current ruling class's own. Each Tellus leader is expected to provide a son for the Ternian army should the need arise and is responsible for maintaining at least some sort of militia. All Tellus leaders report to the current ruler and can be held accountable for the actions of their members. The Tellures closest to the Habeo are typically reserved for those close to the current ruler and heavily defended should a challenger appear. Ternio operates as one island but following the death of the great king, Aecus, is run by three separate leaders. Each leader is a member of the royal bloodline on the island and these positions are not capable of being challenged for without huge repercussions. All major islands decisions are made at a conference between the three currents leaders and without a majority vote, no change can be enacted. Due to the longevity of Ternio, a faction was established years before that is concerned with keeping this history and passing it on. The De Antea are highly revered as historians and live comfortably in Peritia near the ruling class. Their lives are values above all others and in war times, they are moved to the mountains where they are kept safe at any cost. = Religion = The horses of Ternio follow a polytheistic religion called Vates which revolves around the past, the present and the future. The three themes are very important to even every day life and it very uncommon to find a horse on Ternio that does not share these beliefs. Some acknowledge the Duodecim gods, particularly the sisters, though they are considered lesser gods. ee20352cbf4c7420c6e141ad76a8fef22f742d08 Category:Islands 14 30 48 2023-09-15T17:08:12Z Miraheze maintenance script 8 Created page with "All of the known (and unknown) islands in the Paradisus chain. See the [[Island Guide]]." wikitext text/x-wiki All of the known (and unknown) islands in the Paradisus chain. See the [[Island Guide]]. 5db12d280ae4970f1e7b3ea35c1a0e9052f1baa7 File:Cordus.png 6 31 49 2023-09-15T17:18:14Z Miraheze maintenance script 8 wikitext text/x-wiki Cordus' location in the Paradisus island chain. be8a116d824a9b2b29d71775d39d81c7bea806bf Cordus 0 32 50 2023-09-15T17:22:12Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Cordus = |- | colspan="2" |[[File:Cordus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None - More Spiritual |Warmblood |} Home of the Champagne gene! {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any - Only island to generate Champagne |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, an..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Cordus = |- | colspan="2" |[[File:Cordus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None - More Spiritual |Warmblood |} Home of the Champagne gene! {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any - Only island to generate Champagne |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = The island of Cordus, the second largest island in the chain, lies on the other side of Etiam to the northwest. Cordus has less diversity than Ortus and its regions tend to be significantly more favorable in general. As such, it has an incredibly high density of equine that call it home. Certain areas are very nearly overrun by herds which has become a problem. Coupled with the fact that Cordus boasts no significant predators and you have a resource issue on your hands. Migration would be an obvious choice but many of the inhabitants of the island are so rooted that the notion is unfathomable. The Monitio begins just beyond the mountains to the north and runs all the way through the island. Its wild grasses and beautiful flora make it a highly occupied location. So much so that several indiginous plants are now nearly or completely gone do to the overgrazing. The lands around the Monitio that are not meadow are the Patulus. It is mostly a flat plains that while still a nice range for horses, is not as plentiful for grazing. Still, many herds have taken to moving from beyond the center of the island in hopes of having better vegetation as the Monitio begins to die out. To the north stands the Vocivus Mountains. Very few horses have a reason to travel here and it is general deserted in favor of the more hospitable locations. = Religion = Horses from Cordus tend to be less religious and more spiritual. They have strong beliefs in the lifetime of a soul, believing reincarnation to be true. = Notable Horses = ==== Leto ==== '''Gold Champagne [ee/aa/nCh/nZ]''' One of the original horses to call Cordus home. He spent a large chunk of his life recounting the history of the island to as many different souls as he could to ensure its history. Many believe that Leto is still amongst them, living in another body and working tirelessly to protect the horses of Cordus. ==== Inanis ==== '''Amber Champagne Overo [Ee/A+At/ChCh/nO]''' A stallion that maintains a fierce rivalry with Animulus, a rivalry that is well-known on even the other islands. The story goes that Inanis had claimed a beautiful mare named Palma only to have her snatched away by Animulus. But something was different about this mare and Inanis was hellbent on returning her to his herd. He took actions that sparked a feud between the two stallions that still divides even parties uninvolved. Nearly everyone has an opinion on who is in the right. ==== Animulus ==== '''Classic Champagne Dun [EE/aa/DD/nCh]''' A stallion involved in rivalry with Inanis. He stole the mare Palma from Inanis after noting how disatisfied she seemed. Animulus believes Inanis to be a bit of a brute, something that did not mesh well with Palma. So he wisked her away and kept her safe as the painted stallion tried in vain to get her back. ==== Senex ==== '''Classic Champagne [Ee/aa/nCh]''' Claims to the have lived over 20 different lives. She is a very old mare who is seemingly past her prime and though many do not believe her words, she has a certain way about her that always leave her in the right. She tends to makes others almost itchy when in her presence, as though something isn't quite right. Her stallion, Curandus, is without a doubt the most patient stallion around. He is significantly younger than her and instead of a traditional relationship with a herd mare, he treats her almost like a grandmother, keeping her in his herd so that he may watch over her. ==== Tritus ==== '''Amber Champagne [Ee/AA/nCh]''' c7ea62bc757c1b77e8d8c291dfbc1cedf7c68a14 File:Ortus.png 6 33 51 2023-09-15T17:30:49Z Miraheze maintenance script 8 wikitext text/x-wiki Ortus' location in the island chain of Paradisus. eb8433dd9d53c591070b614614f2d99fa100e440 Ortus 0 34 52 2023-09-15T17:32:58Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ortus = |- | colspan="2" |[[File:Ortus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Any |Warmblood, Donkey, Draft, Pony |} All new characters begin on Ortus, though they may have arrived from other locations. It has an incredibly varied landscape that presents both great diversity and great challenges for its inhabitants. It is often times a base..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ortus = |- | colspan="2" |[[File:Ortus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Any |Warmblood, Donkey, Draft, Pony |} All new characters begin on Ortus, though they may have arrived from other locations. It has an incredibly varied landscape that presents both great diversity and great challenges for its inhabitants. It is often times a base for travelers as its resources are vast. In the past, it was also heavily coveted by different kingdoms of equine and though Ortus is beautiful, it has a deadly history. Lenio Forest, in particular, holds the final resting grounds for many warriors. It is considered a great honor to come to rest there and a bad omen to walk amongst the bones of those long passed without having spilled the blood of another. This is where Indomita is set! {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Celo, Cuculla, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |All |} = Geography = '''Aequor''' Aequor is one of the smallest wide open spaces on the island. Some consider it the safest, too, as they can see predators coming from miles around and can get the warriors called together to protect the rest. '''Asso Desert''' Here, the desert is met on both sides by the cliffs of Fallax Pass. If you have been wandering the desert, relief is in sight. If you are coming from the pass, this may be the last time you see something besides sand for quite some. '''Caputalis Mountains''' The Caputalis Mountain range is something to behold. The rolling, forest-covered hills abruptly give way to sheer rock cliffs some extending up for what seems like forever, while others take on a more step-like form. Countless generations of wildlife have carved out paths along the bluffs, making the trip over a little less hazardous, but I would still watch my step if I were you. '''Convalis''' Sea breezes blow softly through the meadow, looking like waves of grass instead of water. It’s peaceful here listening to the waves crashing against the sandy shore, nestled in a sea of grass and flowers, birds calling out to each other overhead. '''Cursus Falls''' Cursus Falls is a peaceful and refreshing place to be. The water is fresh, safe and replenishing to drink and cool to bathe or swim in. '''Efferus River''' Here the Efferus River finally ends its journey and meets the ocean. The current is fast, strong, and dangerous here and can easily overwhelm any caught unaware. '''Exilis Forest''' Exilis suffers during the dry season like many other places on Ortus. In the wet season, the forest is almost jungle-like, but when the rains stop, many of the trees will shed their leaves to conserve water. '''Fallax Pass''' The paths here are well worn and easy to traverse up or down. But beware: kick one rock and it could start a chain reaction further downhill, possibly injuring nearby travelers. '''Lake Igneus''' A group of Capybara hangs out in this area and there can be as many as 30 wandering around the grassy shores at one time. As if the large number of the rodents wasn't enough, they are also very vocal creatures, turning the whole area into a flurry of chattering, while the younger ones play and splash in the water. It is entertaining, however, and they are completely harmless to their equine visitors and will ignore them for the most part. '''Laxo Plains''' Laxo Plains is nestled inside the Caputalis Mountain range, but hides a dark secret. However, the sloping fields are peaceful now. From here, herds can see for miles, weather permitting, allowing stallions to let their guard down '''Littus''' I wouldn't nap here! In addition to the blazing heat, this stretch of land completely disappears at high tide. However, this makes it the perfect place for foraging for seaweed at low tide. '''Lenio Forest''' The forest is almost too quiet, not many birds make their homes here. This is a place of reverence; the final resting place to countless warriors who made their final pilgrimage to rest among other worthy equine. Some see the forest as sacred, others as scary. '''Obruo''' The tides from the ocean surge inland, sweeping through the roots of the mangrove trees with ease. Watch your step! Those roots can peek out of the murky waters and trip you up, leaving you with a face full of brackish water and mud. '''Pratum''' The tall grasses of the Pratum slowly get shorter as they get closer to the sandy shores of Ortus. Here, the beach is only a narrow strip separating the vegetation from the salty ocean. Trees dot the border between prairie and beach, offering a natural umbrella to lounge under and enjoy the ocean waves in the comfort of shade. '''Resonus Falls''' The largest waterfall on Ortus, Resonus Falls cascades powerfully down the pass. The water spray makes brilliant rainbows and covers the whole area with a misty fog. It’s beautiful, but dangerous. Currents above the waterfall are incredibly strong, and the speed the water picks up thanks to gravity carries downstream, where the water rushes out to meet the ocean. But, it’s definitely a scenic spot to set up camp for a day or so. '''Tenebrae Woods''' The thick forest is a big contrast from the wide open fields of the Aequor. Tall trees grow close together, nearly blocking out the sun entirely. During the wet season, the semi-darkness of the forest floor is covered in mosses. There is also a light fog here, which hangs around year round, giving the place an eerie feel. '''Uligo''' The tall, thick trees of the jungle give way to a thick grove of palm trees, which shade the sandy shores. Beware, though. Some of those coconuts fall, and can easily hurt any caught unaware standing in their path to the ground! = Lore = * [[The Ballad of Durus]] = Main Story = + Augurio Finem + Holy Wars + Incandium Ultimus 23048f9e985d2e59689bb1603b46587f3e5a867c User:Lithium 2 35 53 2023-09-16T01:58:24Z Miraheze maintenance script 8 Created page with "Hey there, I'm known as Lithium (#12). On Indomita.net, I was known as a moderator, artist, and eventually lead administrator. I've also been in charge of handling the game's shutdown process and transitioning the game information into a more permanent and accessible community. I am the creator and administrator of [https://indomita.wikitide.org/ Indomita on Wikitide]." wikitext text/x-wiki Hey there, I'm known as Lithium (#12). On Indomita.net, I was known as a moderator, artist, and eventually lead administrator. I've also been in charge of handling the game's shutdown process and transitioning the game information into a more permanent and accessible community. I am the creator and administrator of [https://indomita.wikitide.org/ Indomita on Wikitide]. bcbd494423dec4bb1af38d8e413f4bfb59bee5d2 File:Etiam.png 6 36 54 2023-09-16T04:49:05Z Miraheze maintenance script 8 wikitext text/x-wiki Etiam's location in the Paradisus chain. 1294b9a0eb37067ed1e3a1ec3f4837fdda6fc4db Etiam 0 37 55 2023-09-16T04:54:12Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Etiam = |- | colspan="2" |[[File:Etiam.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Gemellus |Warmblood |} ''The red-based island. Home of Gemellus.'' {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Horses from Etiam are ALWAYS born without a single copy of the extension gene. This means no horses born dire..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Etiam = |- | colspan="2" |[[File:Etiam.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Gemellus |Warmblood |} ''The red-based island. Home of Gemellus.'' {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Horses from Etiam are ALWAYS born without a single copy of the extension gene. This means no horses born directly upon Etiam will have a black or bay base. Other dilution genes besides Champage are present, however. |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Etiam is an island to the northwest of Ortus that boasts very similar climate and terrain though is considerably smaller. There tend to be less large predators but more snakes, many of which are incredibly poisonous. Despite this, the island boasts a large equine population. To the north of the island are the Agrogan mountains which are home to two active volcanoes, Mt. Adustio and Mt. Vapos. The south of the island is home to a significant amount of vegetation and beaches. = Culture = Unlike many of the other islands, Etiam is very close knit. It boasts several families which have prospered on the island for many years and outsiders are not typically welcome. Most equine on the island are direct descendants of the stallions Iacto, Capesso, Raptum or Aufero. Etiam is divided less by terrain and more by kingdom. There is trading that occurs between kingdoms but otherwise there is very little interaction between them. A horse born in one of the kingdoms will usually remain there until death. The kingdoms are hierarchical which complicates matters further. '''Kingdoms:''' ==== Basillium ==== These horses were originally descendants of Iacto and are the most respected. They are based further inland than some of the other kingdoms which gives them a higher degree of protection from outsiders. They have almost no interaction with the other kingdoms and have only begun trading off daughters recently to prevent inbreeding. ==== Opes ==== Horses of the Opes Kingdom fall just below those from Basillium and are the only kingdom they will trade with. Despite this assumed power, they tend to be the kindest and gentlest of the horses on Etiam. They are descendants of Capesso. ==== Pravus ==== Just above the horses of Reverens, the Pravus Kingdom boasts the ancestors of Raptum. They are known to be the more perverse and violent of all the kingdoms, despite Reverens being known as true warriors. They act with no honor or respect for anyone and tend to be considered the scourge of the island. ==== Reverens ==== These horses are at the bottom of Etiam's heirarchy. They are positioned right near the shore in a long, thin territory intentionally to be the first wave against any outsiders. As such, then tend to be more fierce warriors. They are the original descendants of Aufero and horses born with the cream gene are very celebrated even if they have no other notable qualities. = Religion = Some equine on the island have long since personified the volcanoes, claiming them as their gods. Unlike some of the other common religions on the island, the followers of the Gemellus tend to be darker. Ancient lore states that when the volcanos would show any activity, they would march their oldest residents to the mountains and send them off as a sacrifice. Many have long since abandoned this belief system. = Notable Horses = ==== Iacto ==== '''Chestnut overo [ee/Ata/nO]''' Iacto was the older brother of Aufero and regarded as the peacekeeper on the island. Before the kingdoms retreated into themselves following The Impietas, Iacto very nearly ruled everything. His word was law. He tried very hard to be fair and just but when the time came, he was easily led by Raptum's vile words and was responsible for the giving the order that would kill his brother. ==== Capesso ==== '''Red dun [ee/aa/Dd]''' Capesso loved Iacto's younger sister, Arca, very much and it earned him a spot as Iacto's adviser. Eventually he was even given the kingdom of Opes to rule. However, as things began to go south and Raptum was weaving his treacherous web, Capesso refused to be involved in his vicious acts which inevitably cost him his friendship and Arca, who was hunted and murdered for his betrayal. ==== Raptum ==== '''Chestnut [ee/A+A+]''' There are few equines who could be considered as evil as Raptum was. He was as sneaky as any of the snakes of the island and just as dangerous. He singlehandedly convinced Iacto to murder his own brother and then to do the same to his sister for her resistance. He then attempted to seize control of the entire island but was eventually thwarted by the last true show of unity by the island. ==== Aufero ==== Aufero was the younger brother of Iacto and a true warrior, filled to the brim with honor. He held no ambitions for things that were not his and generally seemed to be well liked by all. Unfortunately he became a pawn in Raptum's game and was presented as having much more ambition than he truly possessed. Some claim that Aufero's spirit haunts the island even today. 232907c6e160ed20f64480e9def5b9747bf3a78a File:Manicae.png 6 38 56 2023-09-16T05:08:46Z Miraheze maintenance script 8 wikitext text/x-wiki Manicae's location in the Paradisus chain. 56689ad5fa6e53ab6eedba3f530960d18aad9164 Manicae 0 39 57 2023-09-16T05:11:42Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Manicae = |- | colspan="2" |[[File:Manicae.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim, Sorores |Warmblood |} Manicae is one of the most dangerous islands in Paradisus. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne |- !Markings |Roan, Tobiano, Sabino or White (KIT genes) av..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Manicae = |- | colspan="2" |[[File:Manicae.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim, Sorores |Warmblood |} Manicae is one of the most dangerous islands in Paradisus. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne |- !Markings |Roan, Tobiano, Sabino or White (KIT genes) available. Avitus, Celo, Cuculla, Reveri, Evorsus, Miocene, and Eocene will not generate. |- !Factions |Herds |} = Culture = Moving east-southeast of Aeternum lies the mountainous island of Manicae. The island is incredibly dangerous for equine not only for its landscape but also its dangerous predators who are cunning and agile, even on the hilltops. It is considered a true test of strength and ability to survive climbing Mt. Belua, the largest known mountain on any of the islands. Belua is believed to be volcanic in nature and as such is particularly revered by those born in the year of Ignis. Many also use the mountain as a pilgrimage to show their faith. A very particular plant, the mountain lily, grows near the peak of the mountain. It is common for someone to bring back a bulb of the plant as proof of great strength and endurance. = Notable Horses = ==== Animus ==== '''Palomino sabino [ee/aa/nZ/nSb]''' When the horses of Paradisus think of a warrior, it is usually Animus they picture. He remained undefeated in battle for his entire life with said battles taking place on each of the many islands of Paradisus. He was a jovial stallion despite his fighting spirit and was sought after by many different mares who wished him to sire their young. Because of this, in addition to his notoriaty for his battle record, he also can be traced back to a significant amount of horses include Decus. ==== Decus ==== '''Silver black [Ee/aa/ZZ]''' The son of Animus and Videte. Is rumored to have defeated an entire pack of coyotes by himself which earned him the nickname "Sicarius." Before his death, he never confirmed or denied this rumor. ==== Honos ==== '''Bay tobiano [Ee/Ata/nT]''' The bay stallion was the epitome of honor. It was an all consuming notion that he took with him to his grave. He would not attack an unprepared enemy and absolutely despised stealth actions. In fact, on numerous occasions when a mare has sneaked away, he has gone to that stallion and challenged him to battle only to leave the mare as she does not appropriately embody his ideals. He was a very strict stallion but considerate of his mares to a fault. ==== Vere ==== '''Blue roan [EE/aa/Rr]''' Vere is the most revered female warrior in all of the islands. It is common for young fillies to play pretend as the roan mare because she is so well-known. It is said that Vere was the first mare to climb Mount Belua and that she did so faster than any stallion had ever managed. The story has several more embellishments including the tale of her facing a bear on her own and winning though the truth behind these stories is unknown. She lived happily in a herd with a stallion named Pectus who didn't mind the flights of fancy she often engaged in. From Pectus, Vere had only foal, a filly named Karus. Unlike her mother, Karus was not much of a warrior and inevitably preferred the calm of Ortus to Manicae. 405f489cfb4c437e5aae8112e901ed01530e3b61 File:Triens.png 6 40 58 2023-09-16T05:22:39Z Miraheze maintenance script 8 wikitext text/x-wiki Triens' location in the Paradisus chain. 2b26925c6310778fb0c709f2c3884f8cc0e37944 Triens 0 41 59 2023-09-16T05:24:10Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Triens = |- | colspan="2" |[[File:Triens.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Tantum |Warmblood |} Some consider the residents of Triens religious extremists, devoted beyond measure to Lar. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne. Always homozygous grey. |- !Markings |A..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Triens = |- | colspan="2" |[[File:Triens.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Tantum |Warmblood |} Some consider the residents of Triens religious extremists, devoted beyond measure to Lar. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne. Always homozygous grey. |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Polyandrous Herds |} = Geography = Triens lies to the northeast of Ortus and is unique in that it is almost entirely flat plains. There are occasional hills but most of the terrain is manageable and calm. As such, the horses of Triens have never wanted for much. Large predators tend to avoid the island as it boasts no cover for hunting which is usually necessarily with such large game. The island has plentiful water and food resources which makes it incredibly confusing as to why the population is so small. At least it does until one meets members of the population. = Culture = The inhabitants of Triens are all members of the Tantum religion. However, unlike typical followers, they are zealots and exist in some strange imitation of paradise where there is no external conflict to speak of. There seems to be an odd mutation amongst the stallions and they are slowly evolving to produce less and less testerone. As a result, foals are becoming very rare and are much revered by the society. This makes the horses of Triens incredibly welcoming to newcomers in hopes of restarting their population. The trouble is that the standard horse from the neighboring islands tends to be a bit creeped out by their lifestyle. With stallions having increasing testosterone and fertility issues, mares have essentially claimed leadership roles. A trio of mares tends to run a herd, one mare in charge of dictating movement and ensuring safety, one mare to keep order and another to raise the foals. Stallions that are known breeders are kept by these herds for breeding purposes. Stallions who no longer seem able to produce foals live together in small bands and honestly don't seem particulaly bothered by it. Though to be fair, on Triens, no one really seems bothered by anything. Infertile stallions commonly devote themselves even further to Lar. Some have been known simply to walk out into the ocean and let the tide take them so they may be closer to their God. Most though travel the island and behave almost like traveling preachers. = Religion = Tantum, but like … cult-Tantum = Notable Horses = ==== Sanus ==== '''Graying Silver Black [Ee/aa/nZ/GG]''' The most prolific breeder left on the island. He continues to make foals and has in fact sired a large portion of the current living stock. This of course yields other problems as these foals are all closely related which does nothing to help progress. Sanus is an older stallion and though a devout follower, seems quite defeated most of the time. ==== Otium ==== '''Graying Perlino [Ee/AtAt/CrCr/GG]''' One of the most well-known orators of the island. He travels alone usually and seems to very easily lift the spirits of others. Occasionally he travels to the other islands to share his words though it is typically with mixed results. A best case scenario for Otium is that he returns with a new stallion for their cause. As such, most others on the island allow him to do as he pleases without a second thought. ==== Mitigo ==== '''Graying Grullo [EE/aa/Dd/GG]''' Mitigo made the mistake of questioning the Triens way of life and it cost him dearly. After a very public display against Domare, something very rarely seen from the Triens horses, Mitigo was never seen again. ==== Domare ==== '''Graying Bay [Ee/AA/GG]''' Considered the first true matriarch of Triens, she is credited with establishing the current order of things. She was the first mare to take control of a herd of her own and with Ius and Laevus set the example that would change the island forever. Domare was the mare in charge of keeping order amongst the herd. Despite the cool and calm exterior she wears, she is a fierce mare who will do whatever it takes to get what she wants. Like many of the horses on Triens, though she claims to follow Lar fully, many of her actions seem incredibly contradictory to his principles. ==== Cicur ==== '''Graying Red Dun [ee/A+A/Dd/GG]''' An incredibly unpopular stallion on the island who operates his own herd. He leaves the others alone and they generally ignore him as well. He has managed to steal a handful of mares for himself which the others pretend not to have noticed. He is quite skilled at restoring former members after the serious brainwashing they have endured their entire lives. Because of this, he will not leave the island and endeavors to save as many others as he can before it is too late for Triens. 0d214104a436fb7cf1305744ff897cdbb3063575 File:Aeternum.png 6 42 61 2023-09-17T00:47:28Z Miraheze maintenance script 8 wikitext text/x-wiki Aeternum's location in the Paradisus chain. 773472218b6292309696f8981442b3dc54561ddb Aeternum 0 43 62 2023-09-17T00:48:20Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Aeternum = |- | colspan="2" |[[File:Aeternum.png]] |} The Island of Forever. For the followers of the Duodecim, there is only one final resting place. Older equine are known to make one final swim to the small island off the southern coast of Ortus and never return. In fact, no one who has ever set foot on the island has been seen again. The island is known to be thickly f..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Aeternum = |- | colspan="2" |[[File:Aeternum.png]] |} The Island of Forever. For the followers of the Duodecim, there is only one final resting place. Older equine are known to make one final swim to the small island off the southern coast of Ortus and never return. In fact, no one who has ever set foot on the island has been seen again. The island is known to be thickly forested but what lurks amongst those trees is anyones guess. The faithful believe that it is truly paradise. 93425fa2a6a0acd8ef3ddf897c375cd85957cb84 File:Vesanus.png 6 44 63 2023-09-17T00:53:51Z Miraheze maintenance script 8 wikitext text/x-wiki Vesanus' location in the island chain of Paradisus. 9c6d212dbff4329205fde1239d9b8cab226a77da Vesanus 0 45 64 2023-09-17T00:56:36Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vesanus = |- | colspan="2" |[[File:Vesanus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Natales |Draft |} The spiritual home of the Natales lifestyle. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Fact..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vesanus = |- | colspan="2" |[[File:Vesanus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Natales |Draft |} The spiritual home of the Natales lifestyle. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds and Catervas |} = Geography = Vesanus is a peculiar island, with the Carpo Mountains running along the northern coast that divides the island into an eastern and a western section. These two sections could not be anymore different from one another, both in climate and general lifestyle. To the Southeast of the mountains lies a flat corridor that separates the mountains from the hills on the other side. This pass called Eluvies, is one of the safest parts of the Eastern half of the island though not terribly adequate at sustaining life. One the other side of Eluvies, the Collium begins, an expansive run of hills that though more dangerous to traverse, is home to very delicious and exotic wild grasses and other vegetation. As the hills break and the Eluvies widens, the Pronus Plains begins. Similar to the Pratum on Ortus, the plains are wide and flat with a variety of different plants but not necessarily the succulents that some would find most appealing. Coast runs all around the island making it a perfect place for foals to play in the lapping waves. To the West you will find the large and beautiful Musco Forest. The forest itself is thick and temperate and incredibly difficult to navigate without prior knowledge. Its inhabitants certainly perfer it this way. Within the forest there are several trees that are sacred to the horses that follow the Natales religion. In addition, nearest to Votum is a small but coveted pool of water called Ignavum. Like most large water supplies in the forest, several different catervas have assumed ownership of the area and it is frowned upon for unknown outsiders to linger long. A long and steady river runs from the mountains and through the middle of the forest. Amnis Sereno is an incredibly popular spot for Catervas to spend time and the river is well-known for its large deposits of special purple stones that are a part of the Natales way of life. To the far Northwest sits a dark swamp called Palus which is not visited except in death. The great tree Sophia stands watch just outside its confines. The mountains narrow in the middle of the island and in the open space sits a wide bay that is very important to the Natales horses as well. Sominum Pelvim, or the Bay of Dreams, is visited each year on a foal's birthday so they may make their wish for the year. It is considered a very important cultural event. And finally, nearest to the bay in a carved out bit of the mountains sits the Sortitio, a serene pool that spills out into the ocean. This is visited with great frequency by the herds of Vesanus who covet the serenity and break from the harsh mountains. = Lore = * [[Mattya's Tale]] * [[Duco's Tale]] * [[Atromito's Story]] 3b063603ea2a306bab3e84fc107ad8ec32e93fdb File:Ludos.png 6 46 66 2023-09-17T01:03:23Z Miraheze maintenance script 8 wikitext text/x-wiki Ludos' location in the Paradisus chain. d1b542a7aa0b135699c5552530ceb1615738908e Ludos 0 47 67 2023-09-17T01:04:40Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ludos = |- | colspan="2" |[[File:Ludos.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None |Pony |} Ludos is the origin of the Liturani lifestyle. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Cuculla available. Avitus, Celo, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ludos = |- | colspan="2" |[[File:Ludos.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None |Pony |} Ludos is the origin of the Liturani lifestyle. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Cuculla available. Avitus, Celo, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Warbands (Packs) |} = History = The island of Vinco was an unpleasant place. With burning hot summers and long snowy winters, the ponies were offered little respite from the elements, and resources were often very scarce. Competition was the way of life, and clashes between warbands were common. As the generations went by, fighting survival became not only a neccesity, but a culture, a way of life. Young ponies became adults after their first kill, and often social status was determined by a pony's success in battle. And so it was for generation upon generation. But when a great plague wiped out over half of the pony population, overpopulation was no longer an issue, and so the ponies faced a dillema. They no longer needed to kill to survive, and in fact, continuing on as they had done before would lead to the extinction of their kind. But battle was so deeply embedded into the pony way of life that to ban it entirely would send the ponies into chaos. Of course, there were attempts. Peace treaties were made again and again in a punitive attempt to keep the species from dwindling even more. But tensions were high, and young mares and stallions often declared wars and fought battles of their own accord, so deeply embedded was their warrior culture. It was a short squat pony by the name of Maverick who proposed a change in the pony's way of life. A famous warband chief, this pony had lead his warband to victory time after time again until old age had slowed him down somewhat. The old once-fierce warrior proposed a change to the very lifestyle of Vinco, once that would change the pony way of life completely. So from then on Vinco, now renamed Ludos in honor of its great new change, began hosting a yearly Games, challenges of skill and strength and wit that every warband would attend and send its finest ponies to compete in. Small competitions of a similar nature became the norm for settling disputes and having fun. Generations passed, and soon this way of life was as deeply embedded into the ponies' culture as fighting had once been. And so came to light these new generations of ponies, deeply competition oriented. To modern Ludos ponies, victory is everything, and defeat brings shame and dishonor. Ludos ponies are very honorable however, and a dishonest win is eons more shameful than an honest defeat. Tales are told of ponies who cheat or behave dishonorably during even minor competitions and as a result are driven from their herds. When Ludos's population slowly began to recover, and finally grow again to its swelled numbers, the chiefs knew that fighting as their ancestors had done was no longer an option. The best swimmers and the beach wandering ponies, chosen by means of various competitions, took to the seas, swimming off to find a new home for their kind. 3403b51fafe7e11376776bf5d8b3d29aec108888 File:Vicus.png 6 48 68 2023-09-17T01:11:20Z Miraheze maintenance script 8 wikitext text/x-wiki Vicus' location in the island chain of Paradisus. c1b5c30ce40490f394b7dcc056b5264b9dd4331d Vicus 0 49 69 2023-09-17T01:14:16Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vicus = |- | colspan="2" |[[File:Vicus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Imperishable Ones |Arabian |} Vicus is a dangerous desert land split by three factions. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal or Marwari |- !Colors |They lack dun, champagne, sooty, and pearl genes |- !Markings |Avitus and Frost ar..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vicus = |- | colspan="2" |[[File:Vicus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Imperishable Ones |Arabian |} Vicus is a dangerous desert land split by three factions. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal or Marwari |- !Colors |They lack dun, champagne, sooty, and pearl genes |- !Markings |Avitus and Frost are the only markings available. KIT (Tobiano, Roan, Sabino, White), Overo, Splash, Rabicano, Appaloosa (including Patterns), Celo, Cuculla, Reveri, Evorsus, Miocene, and Eocene will not generate. |- !Factions |Aesty, Yari, Haralith |} = Geography = The majority of the island of Vicus is a dry, harsh desert named Semper. = Culture = The island is not heavily inhabited but those who choose to call it home have long since adapted. They tend to be more solitary creatures than most and often times have a difficult time adjusting to the gregarious society of Ortus. Given the landscape, lone Vicus herds can travel from one oasis to the next and go days or even weeks without seeing any other horses. Most of the time, this is how they will live. However, when the time comes for foals to be born, many of the herds will meet at oases and form small tribes of around 20 individuals and travel together while the foals are young. This is done because the vastness of the Semper desert is overrun by packs of wild dogs, and the tribes can scare and fight off the dogs much better than a herd of 3 or 4 can, and foals are easy targets for the packs. Once the foals are large enough to keep up, the herds will leave the tribe and return to their wanderings on their own. Rarely, a couple of the herds will decide to form a permanent tribe and will stick together for years, finding safety in numbers that lone herds lack. There are two lifestyles followed by the inhabitants of Vicus, commonly referred to as the factions, and a God for each. These factions are the Aesty, who are more peaceful and will form a coalition of leaders when in a tribe setting and will take a democratic approach to decisions; and the Yari, who embracing fighting and tend to battle constantly, both in tribes and as individual herds. Despite the fundamental differences in the factions, they are taught to tolerate and respect each other. Even out in the open desert, if a stallion identifies himself as Aesty, a Yari stallion will simply turn the other way, instead of attacking and risking the wrath of the Aesty Goddess, [[Haedra]], as well as quite possibly the Yari God, [[Iaral]]. Oases are seen as sacred, and a neutral meeting place for all equine, any gender, age, or faction. Here, horses can decide to switch from the Aesty faction to Yari, or vice versa. As an example of the differences in thought, Yari see any who switch to Aesty as wise, smart enough to realize that they do not fit into the Yari lifestyle, or perhaps that they will never be strong enough to be a Yari leader. Aesty praise those who practice Yari as having the courage and strength to compete in the war games. There is never any animosity when a member changes factions. As Haedra and Iaral are siblings and still love each other unconditionally, so do the factions. They have one common enemy: the Semper and all the perils it contains, especially the wild dogs. = History = The history of Vicus is quite horrid. Legend tells that long ago there was an illness that swept the land. It nearly decimated the equine numbers on the small island. Those that had suffered the disease and survived bore marks telling of their misfortune. Once the disease had run its course, very few inhabitants of Vicus were left, and fewer still didn't have the mark of the illness on them. One of the first foals born after the disease left had a weird pattern on him. Other foals born to disease scared mothers had no signs, but this colt certainly did, and it was nothing like the marks of his parents. This colt, Aviter, grew up to be a great Yari leader. Upon siring some foals of his own, he passed on his odd colored coat. Being the kind of stallion he was, he decreed the marking be called Avitus, and any Vicus equine carrying this pattern today are direct descendants of Aviter, though there had been a couple more mutations along the way. = Notable Horses = ==== Aviter ==== '''Chestnut — [ee/Ata/—]''' Born right as the disease that killed most of the population of Vicus, Aviter was seen as a sign from the Gods since birth, a promise that the death and suffering of the desert horses was over. Of course, having such high ideals thrust on a foal left some image issues. Aviter went on to become a powerful Yari leader, fighting was his passion, and he knew he had his God, Iaral, behind him. He sired many foals, and signs of his inheritance can still be seen in the Semper today. ==== Ricus ==== '''Bay — [Ee/Aa/—]''' Flashy and full of himself since birth; this colt knew he was going places. Not only was he born into one of the largest Yari tribes, to the leader of the tribe, he was a descendent of Aviter and displayed it proudly. Ricus left his herd early and set out on his own in the middle of Semper, something no one ever survived. And he, like many before him, became the target of a pack of wild dogs. However, when they came to attack he was suddenly joined by a small bachelor herd, which assisted in fighting off the dogs. Ricus joined them, but wasn't satisfied with bachelorhood, and quickly stole up a few mares to start his own herd. He went on to fight in the war games with the Yari, never a sore loser, but took every loss as a chance to learn something from the victor. Soon, Ricus became one of the most powerful stallions in the Yari faction, and his name is often recalled by those who weren't even around in his time. ==== Maruz ==== '''Perlino [Ee/A+a/CrCr]''' Tough as nails doesn't even begin to describe this girl. Born into an Aesty herd, she was enamored with an Yari colt, Ricus, who was a couple years older. Ricus knew he was something special, and he would always take the time to flirt with anyone he thought might be interested. Of course, Maruz was one of those. She and her herd were in the same oasis and Ricus one day, and the stallion marched right up to Maruz's father and did something no Yari ever did: he asked for permission to bring Maruz with him. Shocked, the stallion agreed and so began one of the most successful Yari reigns in Vicus history. Maruz practiced fighting endlessly and soon became just as tough as the Yari born mares. While Ricus fought the leads, Maruz would fight the mares or even younger stallions. The pair went on to have several children, one of which had a new mutation of the Avitus gene, Camrus. ==== Camrus ==== '''Buckskin — [Ee/AA+/nCr/—]''' Born to Ricus and Maruz, Camrus was often seen as a sign of Ricus's blessing from Iaral due to his unusual coat – unusual even by Aviter descendent status. However, the colt felt from a young age that the constant fighting and injuring each other of the Yari warfare was not the right path for him. When he set off on his own, he turned to a small bachelor herd of Aesty born stallions, who taught him their way of life. He still respected his family for the courage and strength they showed, but he admired the peaceful, democratic teachings of the Aesty, and soon became a devoted faction member and follower of Haedra. Maruz is said to call his conversion a return to her roots, and praised him for the strength of spirit to make his own path. Camrus went on to join an Aesty tribe which remained together for many years, and had only one mare to his name for his entire existence. He passed his own mutation of the Avitus gene on to their children, and they are still found prominently in the Aesty faction. ==== Macete ==== '''Smoky black — [Ee/aa/nCr/—]''' Macete's mother carried the Avitus gene, so no one was surprised when Macete herself was born with an odd coloration as well. However, the way she displayed it was very different from the normal, so many wondered if this was yet another branch from the old stallion's color, as Camrus had been. Macete had a normal and spent her life being bounced between Aesty and Yari, never satisfied with just one of the Gods and factions; she sought a life that would bring her closer to both. Beyond this, her life was rather unremarkable; she had no famous parents, no individual claims to fame outside of her unusual coat. Her children went on to keep her coloration, and many of them also couldn't seem to find peace in either of the factions alone. Some of her offspring gathered up like-minded horses (of which there were very few) and began a new, very small faction they dubbed Haralith, in which they love and devote their lives to both gods, make democratic decisions for the herd, but still engage in the war games just for fun. ==== Jhetira ==== '''Greying palomino [ee/Aa/nCr/Gg]''' Jhetira was one of the first horses to decide she wanted something more. She could see other landmasses far off in the distance. Perhaps they held something more than the eternal desert and a couple oases. At one oases, close to the sea, Jhetira left her herd and walked into the ocean, determined to find something more. Unfortunately, so far, the mare hasn't made it across the channel. The current through the channel is much stronger than she thought, but after years of making it half way, only to turn and let the current carry her back home, she may finally be close enough to make her dream a reality. 4ecd3905e1e815362e207a0dbb73e1586e091ca3 File:Matrem.png 6 50 71 2023-09-17T01:22:22Z Miraheze maintenance script 8 wikitext text/x-wiki Matrem's location in the Paradisus chain. 9fea7827542f5db14ba46bef6a6d77f66a526cb7 Matrem 0 51 72 2023-09-17T01:23:08Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Matrem = |- | colspan="2" |[[File:Matrem.png]] |} An uninhabited island next to Vicus." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Matrem = |- | colspan="2" |[[File:Matrem.png]] |} An uninhabited island next to Vicus. 8dead10ad1accab8c2e91a02fb9409fd3eaf79b1 File:Meridies.png 6 52 73 2023-09-17T01:30:14Z Miraheze maintenance script 8 wikitext text/x-wiki Meridies' location in the Paradisus chain. e078e28a09d48d7462f8bde2e96ac3d4e8fb0e56 File:Praelius.png 6 53 74 2023-09-17T01:34:13Z Miraheze maintenance script 8 wikitext text/x-wiki Praelius. Design by RangerCorwen of Team Mutare 2020 a87e39f746251063d671aa9ba7c4b82d08cb8920 File:Clementia.png 6 54 75 2023-09-17T01:36:19Z Miraheze maintenance script 8 wikitext text/x-wiki Clementia. Design by Emzie_1203 of Team Mutare 2020 a4763c5edd3e106c79afadf0eef0986f256af393 File:Hyalia.png 6 55 76 2023-09-17T01:37:39Z Miraheze maintenance script 8 wikitext text/x-wiki Hyalia. Design by Roya of Team Mutare 2020 d6844c3f128974bb12629d9ce1094a9a69e017a5 File:Invisus.png 6 56 77 2023-09-17T01:39:51Z Miraheze maintenance script 8 wikitext text/x-wiki Invisus. Design by Cosiel/Astarion of Team Mutare 2020 a0ac2ca1c88238971c984de7a758a8740143bfcd File:Albiora.png 6 57 78 2023-09-17T01:42:03Z Miraheze maintenance script 8 wikitext text/x-wiki Albiora. Design by icolorfreak of Team Mutare 2020 5f10310aa7e9498e3161ad92f0e8d80e7d42d6f4 File:Inclytus.png 6 58 79 2023-09-17T01:44:57Z Miraheze maintenance script 8 wikitext text/x-wiki Inclytus. Design by Skyeblue of Team Mutare 2020 178e4f88aa744fdf7cc858ef541a2554e2c738d6 Meridies 0 59 80 2023-09-17T01:45:39Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Meridies = |- | colspan="2" |[[File:Meridies.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Ambitus |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Any |- !Ears |Any |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Meridies is a medium-size..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Meridies = |- | colspan="2" |[[File:Meridies.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Ambitus |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Any |- !Ears |Any |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Meridies is a medium-sized island just south of Ludos. Most of its landscape is thick jungle and rainforest. Many rivers run through it, crisscrossing and branching off into smaller tributaries. Most of Meridies is below sea level, and the island often suffers from intense tropical storms and tsunamis. Although the heart of the island is rainforest, the east side is mostly low-lying swamp. The beaches are filled with fine, pale pink sand and tropic coves. Over time, undersea volcanoes have shaped new, tiny islands and they have been quickly populated by the many species of plants and animals living there. The puzzle-piece like landscape of Meridies makes it easy to divide up the island into small territories, and over time, the horse populations of Meridies have formed large tribes, loosely united groups of herds with a leading herd called a tribehead, that swap land back and forth, both battling with each other and helping each other in times of need. Tribes are very fluid, with trading of mares, challenging, complex hierarchies that differ by tribe leader, and different stories and sacrifices. The landscape of Meridies is never the same through the years— flooding, tribe movement, heavy rainfall, and the will of the gods turn its soil often. = History = Meridies has had a very complicated, dynamic history. Since storytelling is a tradition of Ambitus followers, many outlandish stories of different tribe leaders and elders have been passed around, and no one is sure of what really happened and what is just an embellishment. However, one story has shaped the history of Meridies in a way that none of the others had. Her story has brought Meridiesian horses from the far shores of Meridies all the way to Ortus. Many years ago, the three deities rarely showed themselves. Many horses viewed them as only a superstition and a joke, and although they were prayed to, many disrespected their rules and often killed others without thought. At that time, the largest and most powerful tribe on Meridies ruled over more than half of the island. The lead stallion of their tribehead, Praelius, was just and brave. His lead mare, Clementia, was kind and loving. Then one day, it was announced that Clementia was with foal. The herd rejoiced. That night, Praelius asked for Mutare to tell him more about their foal. The goddess complied, and left a single feather beside Clementia as she slept— a sign of a filly. Clementia then prayed to Auctus for a beautiful, strong foal. However, at the edges of the herd, where the lowliest horses slept, a young colt named Invisus was still awake late at night. The current second, Impeto, was a cruel stallion who often knocked him down as he was passing by and taunted the young colt. He asked Auctus to bless him, to make him grow strong and fierce and powerful. It is unknown whether Auctus listened, or if Invisus just got lucky, but as years passed, he grew from a weak colt into a handsome stallion. Invisus trained as a warrior and fought his way into Praelius’ notice. But Impeto was angry at him, and demanded a spar in the middle of the night, to death. That night, Invisus made his first sacrifice to Auctus, killing a beautiful quetzal and laying it on his shrine. He won the spar, and returned bloodstained to his tribe in the middle of the night. No one saw him but Hyalia— the now-grown foal of Clementia and Praelius. She had grown into a beauty, the most beautiful mare on the island, but she hated the attention and the stallions all fighting over her. She had been taking a walk by the river alone that night, and saw Invisus washing Impeto’s blood from his dark body. The next morning, Impeto was found mauled to death, and the herd mourned him. Invisus was asked to become second, and he accepted. But Hyalia knew of Invisus’ murder. As she was going to where her father rested to tell him of the murder, she heard another voice— Invisus’ voice. “We must retaliate,” he was telling Praelius. “If we just let the others murder one of our own, we will lose ground and quickly. Better to just retaliate now, before the fact.” To her horror, she heard her father agreeing with him. They would set out at dawn. “We must attack and once. Thank you for bringing this to my attention… Do you have any other requests?” Praelius asked Invisus. “I can tell that something is on your mind.” “Hyalia,” the dark stallion replied. “I wish to have your daughter.” Praelius was silent as Hyalia listened, terrified, in the foliage nearby. Then, she heard him reply, “All right. I trust you.” That morning, Invisus roused the tribe and readied them for war. Panicked, Hyalia looked for her father and mother, but they were both nowhere to be found. Too soon, the fighting began. Then, a light-colored mare, small and dainty, appeared at Hyalia’s side— her mother, Clementia, looking saddened and worried. Hyalia still said nothing. It was too late to stop the tide of war now. They hid together at the edge of their territory, watching Invisus and the other tribe members fight. Suddenly, as Invisus slew another stallion, he reared up over the body. “I am Auctus reborn!” he shouted to the sky. “You are my sacrifice! Fear me! Fear me!” He was laughing wildly, blood foaming from the corners of his mouth. Clementia gasped. To say such a thing was blasphemy. Auctus would be furious. And indeed he was. The first battle was won, although Hyalia knew it was unnecessary, and the blood spilled had all been innocent. But that afternoon, the air hummed. There was a crackling thickness in the heavy sky— a storm was coming. Auctus was angry. Cinis was angry, too— the sunset was the wild color of fire, and the stars did not come out at twilight. A swirling wind started to kick up the pink beach sand, now stained red with blood— Mutare’s fury. Somehow, deep in her heart, Hyalia knew that a storm was coming. A tsunami, too, worse than the island had ever seen. Her only hope was to go to Invisus and ask him to apologize. Fear struck her, then. Death was likely. Hyalia took a deep breath and headed out to where her tribe was gathered, celebrating their victory. But as she approached, she saw a somber scene. Clementia was the first to approach the young mare. “Your father has been slain,” she told her, grim, tears brimming in her eyes. Anger, too. “You must run. Invisus is coming for you. He thinks that he is a reborn god… and he wants to swim across the ocean and bring you with him, to conquer another land.” Hyalia could feel panic rising, overtaking the bruising sorrow in her heart. “Mother, you have to come with me. We can escape this place.” Clementia nodded, agreeing with her. The two headed out to the beaches, nearing the shore. The waves were stronger now. The gods were gathering their fury. Before braving the crashing waves, Hyalia bent her front legs, bowing to the ocean. “Cinis, merciful one, hear my prayer: Do not blame the souls of those who have gone. They are innocent. Mutare, mysterious one, hear my prayer: Let the ocean’s path have mercy on two escaping mares.” She paused. “Auctus, great one, the horses of Meridies are sorry.” She rose, and the two mares prepared to dive into the frothing waves. Suddenly, black and white, stark like the lightning over the cover of night, flashed at the corner of Clementia’s vision. Without thinking, Clementia jumped in front of Hyalia, and took the full force of Invisus’ hooves. He stamped and charged again and again, blind in his fury. Hyalia glimpsed her mother mouthing, ‘Run!’ before Invisus’ hooves came down on her body one last time. The beautiful mare dived into the waves and began to swim. Mutare had listened to her prayer— just as she dived in, the waves parted into a long, calm path to another land far away. However, the remaining horses were not so lucky. A great tsunami was gathering under the wings of the storm. The wave hit first, then the storm beat at the island for three days and nights. Many horses were washed out in the storm. Some survived to tell the tale, but many did not. Invisus was the first to drown, but he did not die spectacularly, not with bloodshed or in battle or with honor. He died like any other horse. It is said that on the waves stood an almost-white horse. His mane was made of the seafoam, and his hooves were fringed with the ocean itself. “Remember the real gods,” he shouted. Behind him, an ashen mare stood. “Don’t waste yourself like this,” she told them. Mutare was nowhere to be seen, but the furious wind was a message all of its own. After that, the tribes returned to normal, but they remembered their gods and remembered their place in the cycle of life and death. Meridiesian horses spread across Paradisus to tell and retell their story, and to warn others so they would not have the tragedy of Meridies’ Great Storm happen again. = Notable Horses = [[File:Praelius.png|thumb|125x125px|''Praelius. Design by RangerCorwen of Team Mutare 2020'']] ==== Praelius ==== '''Sooty Red Dun [ee/Aa/DD/nSty]''' Praelius was a fair and just tribe leader. He was loved by many, but unfortunately those who are loved will envious enemies. He was slain by another tribe leader on a misunderstanding about Invisus’ attacks. It is said that Praelius’ soul is the steady, bright lodestar whose location never changes. ==== Clementia ==== [[File:Clementia.png|thumb|125x125px|''Clementia. Design by Emzie_1203 of Team Mutare 2020'']] '''Smoky Cream Champagne Tobiano [EE/aa/CrCr/ChCh/nT]''' Clementia was the lead mare of Praelius’ tribe. She was kind, loving, and only wanted the best for everyone. However, she was fierce when those that she loved were threatened. On Meridies, a ‘Clementian’ act is an act of self-sacrifice— much like how Clementia drowned Invisus with her last breaths. ==== Hyalia ==== [[File:Hyalia.png|thumb|125x125px|''Hyalia. Design by Roya of Team Mutare 2020'']] '''??''' Hyalia is said to be one of the most beautiful mares to ever have lived. However, there are no agreeing records as to what she really looked like. Many argue that Hyalia was really Mutare, presenting herself as the ideal of whomever looked upon her. However, Mutare has never answered questions about Hyalia’s real identity. It is known that she made it to Ortus with a few others from her island, and became a storyteller, never having foals and never settling. Little is known about what happened to her after leaving Meridies besides that. However, when she was alive, she was shy and thoughtful, hating the attention she was given for her appearance. She was a devout follower of Cinis. ==== Invisus ==== [[File:Invisus.png|thumb|125x125px|''Invisus. Design by Cosiel/Astarion of Team Mutare 2020'']] '''Sooty Black Overo [EE/aa/StySty/nO]''' Invisus was a cruel, headstrong, and reckless stallion. Bullied in his youth, he trained tirelessly and finally became in place to become second stallion of the tribehead. However, he became a murderer, breaking the third Ambitus rule of never killing for the sake of killing. He proclaimed himself as ‘Auctus reborn’ and was finally drowned in the first wave of the Great Storm. ==== Albiora ==== [[File:Albiora.png|thumb|125x125px|''Albiora. Design by icolorfreak of Team Mutare 2020'']] '''Graying Bay [EE/Aa/GG]''' Albiora was Meridies’ most famous storyteller. It was said that she could recount any story and listeners would see it playing out in their heads, almost like it was happening in front of them. She had an enchanting voice, and could make anything seem real. The pale gray mare was also said to be able to remember anything perfectly, and could recount most of her life in crisp detail. ==== Inclytus ==== [[File:Inclytus.png|thumb|125x125px|''Inclytus. Design by Skyeblue of Team Mutare 2020'']] '''Sooty Zebra Dun Rabicano [Ee/Aa/DD/Stysty/nRb]''' Inclytus was a legendary stallion who was said to be able to climb mountains in minutes and gallop four times around the island without stopping. However, although he was strong and fast, he preferred to always be alone, and never had a herd of his own. Inclytus always had a foal-like demeanor, and was sometimes ignorant but always joking and kind. He never had foals and died unchallenged by any other. f949f46ca1a3e386cf065c50e39dc8ee4e7906bd File:Deinde.png 6 60 81 2023-09-17T02:32:22Z Miraheze maintenance script 8 wikitext text/x-wiki Deinde's location in the Paradisus chain. 8b7a4306fb99a6c0076b30d6ac76c7ee4e581697 Deinde 0 61 82 2023-09-17T02:39:12Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Deinde = |- | colspan="2" |[[File:Deinde.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim, Sorores |Draft, Pony |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Deinde..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Deinde = |- | colspan="2" |[[File:Deinde.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim, Sorores |Draft, Pony |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Deinde is easily the most mountainous of the island chain, boasting three different ranges of tall, deep green peaks. They are the southeastern Volare Mountains, the central Fugam Mountains, and lastly to the northwest, the Tonitrui Mountains, though hills continue to roll throughout the remainder of the island. Deinde also boasts a great volcano, Mt. Incipere, though its last eruption was hundreds of years ago. Inactive, the sides of the volcano are rocky at best, and its crater is filled with scented grasses and herbs. Deinde is home to two impressive bays on the north coast. Mendax Bay, the smaller bay sports lovely, sandy beaches and gentle, rolling waves, but it's larger sister Velato Bay, is deeper, and waves crash heavily onto its rockier coast. For the water-inclined horses it's advised no swimming occurs at either of these beaches, for the undertow has been known to sweep horses out and away from land, few ever returning to shores. The northwestern side of the island is home to the tallest sea cliffs of the island chain, crudely named Salire Cliffs. Only the bravest or most desperate horses approach the very edge and look down onto the rocks and waves waiting below. However, if one does get a good look, they'll be gifted with a most spectacular sight. In the center of the island a large lake reflects the skies above, though many choose not to venture deep into its waters. Leviath is the legendary monster that has made its home in the depths of the lake. Some tell stories of a great serpent that slithers through the depths, while others spread word of a water breathing lizard with a mouth large enough to swallow a horse whole. Perhaps Leviath is a tale mothers tell their foals to keep them out of trouble, but none are brave enough to try their luck. South of the lake flows Eodem River which snakes down into Roseis Canyon, whose red rock gives the canyon its name. Horses generally do not reside in the canyon, as resources are scarce and it is very easy to get lost. In the rainy season the canyon is prone to flooding, which is why parents take their children during the dry season. A rite of passage for most foals on Deinde, they shout out their promises to remain truthful to the tall walls of the canyon, in hopes that the magnified sound of the echoes will reach the ears of the gods. Aside from the lush peaks, red canyon, and sandy beaches, Deinde is home to dense forests and meadows home to ferns that tickle the bellies of even the tallest horses. Deinde is a beautiful paradise, to be certain. = History = Deinde is inhabited mostly by draft horses, though ponies have been seen more and more frequently, as Deinde is a stop over from Ludos to Ortus. Large herds are rare on Deinde as such numbers are difficult to manage during their travels. Instead they form small to medium sized herds, though small family units are not uncommon either. As with the other islands, lone horses do not fare well, falling victim to predator attacks. Generally speaking, the island is a peaceful one, with their last big battle occurring so long ago no one remembers exactly what was the reason behind it. The horses of Deinde have a reputation among the Paradisus islands, and it is not one they are in favor of. Long ago, all was well on their small island. Life was celebrated, lived, and saluted in farewell, a neverending cycle. The horses of Deinde share beliefs in the Gods and Goddesses of Duodecim and erected simple shrines to the twelve deities. They were certain the gods were looking out for them and listening to their prayers. However, strange things began to happen. Over the years stories have been skewed and details have been lost, but two names always surface, Hurike and Autahi. It is common knowledge that these two horses are responsible for their island's tarnished reputation and here is why: Since the beginning of time, horses have always spoken the truth. In times of such pleasant living, lies were unnecessary. But there is always a first for everything. Hurike, in an attempt to keep a secret from his brother Autahi, told him a lie. Now, while he was doing so to protect the feelings of his brother, he was also doing it to benefit himself as well. Verum, the Goddess of Truth, happened to be watching the brothers, and in punishment for going against her very essence, cursed the brothers. The mouth of Hurike turned black as sin, for with his lips he had spoken the first lie and the ears of Autahi turned black, for he was forced to hear it. The brothers carried on with their lives and their lies, unaware of the consequences of their actions. Only when their mares began to bear foals with black mouths and ears had they realized something had begun. Soon enough horses with the same markings were born outside Hurike's and Autahi's bloodline, and a plague had begun. As years went on more and more foals were born with the strange black marking that was quickly known as 'Verum's Curse', though the majority of the horses were never deserving of the label. For many years the horses of Deinde lived in grief, certain that the gods no longer held them in their favour. They were convinced that they were doomed to unhappiness and misfortune. But it was not so. Foals continued to be born, gifts from Vita herself. Rains fell as good omens from Imber, and Solum saw that there was always greenery to keep them fed. Deinde might have walked a rocky path and though the road ahead was not certain, their beliefs in life and their gods were strong enough to carry them through all kinds of storms. Their reputation among the other islands still stands, 'Liar's Island' they're sometimes referred to as, but not many are willing to contradict that statement. Long ago, in a moment of weakness, one of their kind had been less than honest, but since then they have been striving to prove to the rest of their island friends that they are more than their past and that they have much more to give than their curse. = Notable Horses = ==== Hurike ==== '''Zebra dun roan sabino [Ee/Aa/nR/nSb/ghgh/CCm]''' The first liar, Hurike set things in motion for Deinde. He was generally not well liked as he was thought to be the reason for the curse, but he was able to, over his lifetime, gather a few mares who were willing to stand by him. He died at an old age, with children, grandchildren, and great-grandchildren, though his line has since been lost or forgotten. ==== Autahi ==== '''Classic champagne dun roan [Ee/Dd/nCh/Rr/ghgh/CCe]''' The recipient of the first lie, Autahi had a much easier life than his brother. Seen as the innocent one, he too was a victim of the curse, for without two parties, a lie would cease to exist. He unfortunately, died rather young, though was able to see his children bear children, even though they appeared to be touched by the curse as well. Though it's uncertain whether or not he still has living relatives, many of Deinde find a connection to this name in history, believing themselves to be linked to his innocence. ==== Atarau ==== '''Zebra dun sabino [EE/Aa/DD/nSb/CmCe]''' Autahi's first daughter, and first foal born with signs of the curse. When she was very young she was told the story of her uncle's lie and curse from the gods. It was explained to her that she too was cursed and only by speaking the truth would they be forgiven. Atarau took it one step further and never spoke a word from that day onward, except during her very last moments, when she said just one thing, "hello" to her own daughter who was there with her. ==== Paremo ==== '''Flaxen red dun [ee/aa/Dd/ff]''' One of the first ponies to arrive to Deinde, Paremo had quickly learned the history of Deinde, and thought it a joke. He tried to tell the drafts of the island that gods didn't curse horses for lying, because he had been fibbing since his birth. It was impossible to erase years of stories and beliefs from a population, and was politely told to mind his own business. He might have left had it not been for his fascination with the drafts and their stories. Paremo quickly became somewhat of a celebrity on the island, but only after he dropped his original thoughts on the story of Verum and the two brothers. ==== Ramari ==== '''Dunalino snowcap appaloosa [ee/aa/nCr/Dd/LPLP/PATN2/PATN2/CmCe]''' The mare who chose to break the tradition of the ritual pledges, she has now fled Deinde in hopes of starting fresh. ==== Hikoia ==== '''Amber champagne pearl pangare [EE/Aa/prlprl/nCh/PgPG/CmCe]''' He presently runs his herd on Deinde, though since the death of his first son he had not forced any of his mares to take their children to the canyon unless they wish it. ==== Kainga ==== '''Classic champagne pangare blanket appaloosa [Ee/aa/nprl/nCh/LPlp/PATN2patn2]''' Ramari and Hikoia’s first born son, he was brought to Roseis Canyon on his first birthday to profess his promise to the gods but passed away during a rockslide. = Lore = * [[Ramari's Story]] 383c2f39bb2619bac09433e22f68ba15ab334e67 File:Litura.png 6 62 83 2023-09-17T02:44:43Z Miraheze maintenance script 8 wikitext text/x-wiki Litura's location in the Paradisus chain. ff23e0bbc63245f5ed0ec507d5e483849a7a16eb Litura 0 63 84 2023-09-17T02:46:16Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Litura = |- | colspan="2" |[[File:Litura.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None |Pony |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Cuculla is available. Avitus, Celo, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Packs |} = Geography = There ar..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Litura = |- | colspan="2" |[[File:Litura.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |None |Pony |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Cuculla is available. Avitus, Celo, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Packs |} = Geography = There are few other places in all of Paradisus that are more dangerous than Litura. Home to a migrating bunch of ponies from Ludos who were deeply offended by the changing culture, they claimed the nearby island and adapted a new culture all of their own that is born of violence and paranoia. Litura itself is home to an interesting variety of landscapes that these ponies have tamed. At the heart of the island sit Mt. Novissimus, an active volcano. Though is has been many, many years since its last eruption, it is not uncommon for mild to moderate earthquakes to rattle the earth. The volcano is a part of the Animan Mountains. The mountains themselves are fairly standard, treacherous through some places. The real important feature of the mountains are the extensive Fidus Caves that run through side of the mountains. These lava caves form a network of tunnels that led from the mountains to the ocean. It is always common to see uneven lava pillars which give the caves even more character. One small cove to the Southeast of the island is home to red sand beaches due to the volcanic debris and naturally iron-rich environment. The beach itself is protected by mountains on most sides and a large reef offshore. The Obiex protects the beach from violent weather patterns which makes it a preferred location for the equine of the island. Unfortunately, navigating to the Arenis Sanguis is a dangerous path and the steep hillsides have claimed many lives when one was not careful. The rest of Litura is very heavily forested which makes it a playground for predators. Large cats abound in the forests though the inhabitants of Litura have long since adapted to the dangers. The Abyssus is the general home for the inhabitants of the island though for ceremonial purposes, they move toward the Northwest of the island towards a large beach cave called The Tempus. = Culture = Life on Litura is difficult to say the least. These horses have adapted over time to different herd structures, favoring an almost wolf pack-like environment. Dominance means everything to these horses and often this, factored with intelligence and cunning, helps to determine pairs. All breeding on Litura is done and decided by the leadership. Foals are matched up as soon as they come of age following the Ascensio. The ceremony is conducted in The Tempus and is quite grueling for the young yearlings. If they do not pass the tests required of them, they are left to the beaches and made to leave the island. Foals in general are not celebrated on the island. Reproduction is a requirement for their lifestyle to continue but pregnancy and birth are very inconvenient for mares who are treated equally. Once a mated pair has provided a son and a daughter their requirement has been considered fulfilled and they do not have to produce anymore children. At birth, a foal is not given a name but rather they are all referred to as Nihil. Once a yearling has completed Ascensio, they can earn a name or be branded Nequam. The Liturians do NOT like outsiders. It is not uncommon for them to hunt the horse down and bring them to The Tempus for battle. If the horse does not survive, they are left to be washed away with the tide. If the horse manages to best the Liturians, they can be invited to join them though the sincerity of this offer is tenuous. = Notable Horses = ==== Manus ==== '''Black Cuculla [EE/aa/CuCu]''' The unofficial leader of the exodus from Ludos. Manus gathered the strongest warriors he knew who were still dedicated to the old life and urged them to conquer Litura for their own. He was integral in setting up their current lifestyle and is a legend amongst the younger generation. He was not the strongest of the warriors but he had a cunning and quick mind that was decidedly more dangerous. He chose Vi as a breeding partner specifically because she could best him in battle and he wanted an offspring to combine their skills. In the end they created Succusio who ended up more notorious and violent than both of them. ==== Succusio ==== '''Grullo Cuculla [EE/aa/Dd/Cucu]''' While his parents were still tied to the old ways of Ludos, Succusio had never known the island and instead began turning the culture of the island into something more violent and primal. Competition was displaced by an almost dangerus paranoia that saw him push to set up the Praesidium which is responsible for keeping outsiders from the island. He was also responsible for abolishing any herd structure instead favoring the almost pack like structure that is seen now. ==== Nequam ==== '''Sooty Brown Dun Leopard Appaloosa Pangare [EE/AtAt/DD/nprl/nSty/Pgpg/Lplp/PATN1patn1]''' One of many foals to fail his coming of age. Nequam was simply not able to be as cruel as his family or pack. Rather than being driven from the island, however, he put his life on the line and collected the other discarded foals and yearlings to help keep them alive. He claimed a region in the mountains that holds a series of caves which provide cover for their groupd, the Abdita. They do their best to store food in the caves, only sending out small parties at a time to prevent detection from the Praesidium. ==== Perfuga ==== '''Sooty Faux Sable Varnish Roan Cuculla [EE/AtAt/Crprl/nSty/Lplp/Cucu]''' Born the year following Nequam’s failure as a replacement for her brother. Perfuga was everything that Litura born horses are meant to be, almost more so than others. When it is discovered that the other herd exists, she is VERY adamant about finding them and having them murdered. She remains one of the dominant forces in the herd and is slated to reproduce in the near future. ==== Pylae ==== '''Brown Cuculla [EE/AtAt/Cucu]''' Another outcast that Nequam added to his group. She has long since taken over a large share of the work and is regarded similarly to a mother for the lost and abandoned foals. 605536754b8b2d4957f44ec5c85eb82debeea896 File:Reveri.png 6 64 85 2023-09-17T02:50:36Z Miraheze maintenance script 8 wikitext text/x-wiki Reveri's location in the Paradisus chain. 8eb986f051ad5d3bd00f77b950e44cc18286d0b6 Reveri 0 65 86 2023-09-17T02:52:25Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Reveri = |- | colspan="2" |[[File:Reveri.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |KIT and Reveri avalable here. No face or leg markings will generate. Avitus, Celo, Cuculla, Evorsus, Miocene, and Eocene will not gen..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Reveri = |- | colspan="2" |[[File:Reveri.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Duodecim |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |KIT and Reveri avalable here. No face or leg markings will generate. Avitus, Celo, Cuculla, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = The small, oval-shaped island of Reveri is a peaceful place, amenable to an easy life, and so despite it's modest size it boasts a large horse population. A low-lying land, it has no great mountain range or expanse of hills, and though it slopes gently upwards towards its centre, it is at no point very far above sea level. This general flatness, along with the smallness of the island, means that the weather conditions across the island are largely the same from one end to the other, the prevailing weather conditions being cloudy, foggy or rainy. This is a warm, wet and mild island, with clear skies being rare and neither thirst nor harsh conditions being much of a concern for its inhabitants. The 'dry season' could more properly be called the 'less wet season', for the only real difference is a slight reduction in the number of rainy days. While the weather conditions across the island may not be particularly variable, the island nevertheless possesses various different terrains that are largely influenced by the proximity of the land there to the sea. This means that various terrains are organised in concentric rings, these being roughly ovular in shape in accordance with the shape of an island, and the native equines have a different name for each such ring. * At the extreme periphery there is Salino, the border of the island where the land meets the sea. Salino consists of a ring of mingled sand, shale and pebbles, with interspersed boulders, the coarser pebbles predominating on the North-western side of the island while yellow-grey expanses of fine sand win out towards the South-east, though there is no abrupt border between the two types of beach. Reveri horses typically have little reason to venture to this area, unless they plan on leaving the island to explore the rest of Paradisus. * A thin border of coarse, salt-tolerant grasses separates Salino from the next ring in, a grassy plain known as Praedus. This area has by far the best grazing on the island and as such is heavily populated, though fortunately the frequent rains keep the grasses growing well year-round so that there isn't too much risk of overgrazing. * The further inland one travels in Praedus, the sweeter the grasses become, and the more numerous the small shrubs. At length those small shrubs become thickets and then stands of trees, and Praedus merges smoothly into Arbes, the forested third ring of Reveri. With relatively loosely spaced deciduous trees and plenty of shrubs for browsing, Arbes also has plenty of food and so is also well populated. * Finally, further towards the centre of Reveri the trees grow ever denser and tend towards broader leaves, and suddenly one finds oneself in the island's most central terrain, the dense rainforest known as Tenarbes. Although practically overflowing with plant life, many of the leaves have an unpalatable waxy coating or tend to give one a stomach ache, and so only those with a good knowledge in botany make this there permanent home. Having no natural springs, the only source of fresh water on Reveri is the rain, though that is hardly in short supply. During the wet season it pools in puddles across the island, and causes the smallish Solitar lake, found straddling the border between Praedus and Arbes on the Southern end of the island to grow considerably, and even during what is obsensibly the dry season, some rain falls and keeps the lake from shrivelling too much and puddles from drying up completely. Aside from the lake, the only truly permanent sources of water are the two thin rivers that emerge from Solitar lake and flow towards the sea, Occida river flowing towards the South-west, and Oria river flowing towards the South-east, though these are small and shallow and easily forded. The flora and fauna of Reveri is not atypical of Paradisus, though naturally animals more suited to harsh, dry conditions are not found. There are no mountain lions, a blessing when compared with other islands, but there are two very large, very active packs of coyotes which prey upon the local horses, as well as other predators. These two packs of coyotes are constantly at war with one another, and despite the horror that they sometimes unleash, the Reveri horses find it rather amusing to watch their battles and bet on their 'favourite' pack to win. = Culture = Plentiful food and mild conditions have left the horses of Reveri with little of substance to worry about, the result being that they have a tendency to invent reasons for angst, and this tendency has lead to the island being far from the peaceful paradise it might have otherwise been. At the heart of Reveri culture is a strict caste system, with a horse's worth being determined primarily not by the strength of their character, nor even by the strength of their body, which might at least have made sense, but rather by the markings upon their coat. * The most superior horses are those that are completely black, with no markings anywhere upon their body. Known as Filii Umbra, or just Filii, these horses are the only ones considered fit to rule, and so only Filii stallions may become lead stallions or be selected as heirs. Filii mares are highly prized as herd mares. * Next there are the Dilectus Verum, or Dilectus. These are horses that have markings unique to Reveri, reminiscent of certain markings seen there and elsewhere, but deep black instead of the more common white. The Dilectus stallions are considered fit to be second stallions in herds, although Filii are preferred for these positions. Otherwise Dilectus stallions typically hold harems of mares, while Dilectus mares become herd or harem mares. * The middle rank of horses on Reveri are the Advena; horses with coats of neither white nor black and having neither white nor black markings. Advena stallions typically form small harems of Advena or lesser mares or spend their entire lives in same-sex bands, while Advena mares are herd or harem mares. * Below the Advena are the Coinquin Manicae; horses, including those with black markings, that are not entirely white but that have white markings marring their coats, and so are considered to be irrevocably marred and imperfect. Almost all Coinquin stallions spend their lives alone or in bands, while Coinquin mares might be picked up by Advena stallions as harem mares or spend their time in clans. * Finally, the very lowest of the low are the pure white or very pale Rancidi Aether. These horses are barely acknowledged by any of the other castes, thoroughly shunned in every way, with stallions being forced to live entirely alone and mares being permitted into clans only on the condition that they act as silent servants for the higher caste mares. This caste system permeates every aspect of a Reveri horse's life from the moment of its birth to its eventual death. Associating with a horse of a lesser caste is seen as shameful and something to be avoided, which leads to situations that might seem bizarre to outsiders. Mothers that give birth to a lesser foal will bully lesser mares that gave birth to a higher foal to swap with them, siblings will shun lesser siblings, and horses will refuse to breed with lesser partners. Stallions will often refuse to add lesser mares to their herd or harem, or even cast out mares that consistently produce low-caste offspring. Furthermore, due to some strange quirk, stallions seem to more commonly inherit the unique black markings of Reveri than mares, which has given the Reveri horses the idea that stallions are inherently superior to mares. For all Filii and, to a lesser extent Dilectus mares are prized as herd mares, there is no lead or second mare in Reveri herds for mares are not thought fit for any kind of leadership. A Reveri filly grows up knowing that she will either be claimed by any stallion that takes a liking to her, whether she wills it or not, or stay forever in a clan. The latter is seen as shameful and reserved for lower castes, which is unfortunate seeing as it is the only arrangement that allows a Reveri mares any kind of freedom. A mare in a herd or harem is expected to be unquestioningly obedient and faithful to her stallion and to devote all her energies to producing and rearing strong foals, preferably colts. Disobedience and infidelity are punished harshly. It is no surprise then that some strong-willed Reveri mares are secretly meeting and arranging to depart their oppressive home, hoping to find more liberty on another island. The other major facet of Reveri culture is competition. Stallions constantly strive to have the largest herd, the highest caste mares, the most offspring, although active physical aggression between them is rare and seen as rather uncouth. Instead, there is a much more subtle and ultimately more damaging kind of social conflict which involves spreading rumours, backstabbing, subterfuge, betrayal, and sometimes downright assassination. Social alliances form between stallions for the purpose of attacking another and then are broken, with little regard for former promises. Mares have a similar but separate social hierarchy of their own, and are equally as competitive. Through it all, the caste system is felt; lower caste horses are bullied and persecuted by higher caste ones to prevent them getting ideas above their stations. Overall, Reveri is not a particularly nice place to live, unless you happen to have been born with a black coat and are an expert in social stratagem. = History = How the very first horses got to Reveri is something of a mystery, though it is likely that they share their ultimate ancestry with the horses of other islands where the Duodecim is the dominant religion. In any case, what is known is that the very earliest Reveri horses all looked a particular way, all being solid coloured warmbloods with manes and tails of unremarkable length and thickness. There was not a single hint of white to be seen upon them, no stockings upon their feet nor stars upon their foreheads, nor any of the more extensive white markings found on horses of other islands. Furthermore, they were all medium in colouration, with no buckskins, palominos, perlinos, pearls or similar to be seen amongst them, nor any horses of true black. These early Reveri horses were competitive and had a habit of boasting, but otherwise they were not very different, in terms of their culture, from those of other Duodecim islands, and they honoured all of the Gods more or less equally. At one time, there was a mare who was widely known as the cleverest horse on Reveri, and the rest of Paradisus besides. Her herd mates boasted at length of her wit and intelligence, and many came to present puzzles to her, to witness her gifts for themselves. This mare was a good-natured sort, but the constant praise went to her head somewhat, and she began to amuse herself by playing harmless pranks upon her herd mates. This caught the attention of Aether, the Trickster God of Air, who looked down from his cloud palace and grew jealous that all were admiring this mare and neglecting to praise his own wit and cleverness, and so he decided to demonstrate his superiority for all to see. Taking his favoured physical form of a shaggy-haired white foal, he approached the clever mare in front of all her herd mates and challenged her to a game of riddles. The mare, emboldened by being told so often of her abilities, foolishly accepted. Aether told her a riddle of his own devising, one so deviously difficult that it stunned all of the surrounding horses into a befuddled silence and left the clever mare looking thoughtful. Aether grinned smugly, and was about to declare himself the victor when the mare spoke out the answer in a clear, proud voice; she had known it all along, and was only pretending to think while she came up with a riddle to present to the God. Now, while Aether was temporarily silenced by shock, she challenged him with a puzzle so difficult that though the God gnashed his teeth and stamped his tiny foal-hooves for all he was worth he could not answer, and so he was forced to admit defeat. He did not do so gracefully, however. Instead he lashed out in a verbal tirade, cursing the mare and promising that she would pay for her audacity. Then he vanished with a roar of wind, leaving the herd uneasy and uncomfortable. However, at first it was not obvious whether Aether’s curse had done anything. The mare was just as healthy and lively, and just as clever, as before, and her first pregnancy, which had been in its early stages during the encounter with Aether, progressed without incident. Only when the foal was born was the God’s power felt, and even then, it did not at first seem a curse, for the foal was a breathtakingly beautiful colt, with a coat of pure white, long, drapes of white hair for his mane and tail, and feather-like white tufts of hair at his ankles. He looked like Aether himself, but somehow purer and more graceful, and horses in the area came to gaze upon him. But though the colt at first seemed strong, standing easily and suckling energetically, after half a day he began moaning and rolling in pain, thrashing, panting and crying. He stopped suckling and lay down, and would not get up again. After a few days, he was close to death, and his mother despaired; Aether’s curse had surely revealed itself. But that night, every diplomat on the island was beset by the same bizarre dream. They dreamt that a blackness deeper than the night sky resolved itself from the surrounding shadows and rolled towards the where the dying colt lay, the suggestion of a sexless horse form shifting within. From the ball of shadow a head and neck of pure lightless-ness emerged, and touched the foal upon the muzzle. Slowly, the blackness seemed to be sucked into the foal’s nostrils, and that same blackness spread across the previously white hide. Just as the tips of the colt’s tail had been dyed the colour of the abyss, the shadow was fully gone, and the colt’s illness was cured. To all who had had the dream, it seemed clear that Umbra had come forth and blessed the colt, saving him from Aether’s curse, and so the colt became known as Umbra’s child. He had inherited all of his mother’s keen cunning as well as a great deal of physical strength and social charisma, and so he soon became the most powerful stallion to grace Reveri. His herd was overflowing with mares, and he had so many foals that there are few on the island today who cannot claim to have his blood in their veins. He was seen as a hero, a demi-God, and many practically worshipped him. But for all his wit, might and influence, the black stallion was lacking in morals. Having been told all his life that he was beloved of a God, he could not fail to become proud and selfish. He had a hot temper and little concern for the well-being of others, and demanded absolute submission from his herd mares, insisting that they obey his every whim and produce as many foals as he could. And yet still he was loved, for how could one blessed by a God be wrong? Indeed, other stallions began following his example, exerting more and more control over their mares. Those descendants of the Black Stallion that inherited his coat were assumed also to be blessed by Umbra, collectively became known as the Filii Umbra. These horses, were given special treatment by others around them due to their association with the near-divine stallion; they were spoiled more by their mothers, selected as heirs by their fathers and strongly favoured by prospective mates. Within a few generations it had stuck; the Filii stallions were the only ones who lead herds, other stallions being reduced to seconds or simple harem stallions, and Filii mares were highly prized as herd mares and so monopolised by Filii stallions. Thus the caste system was begun. The next big event in Reveri's history was the arrival of a small group of horses from the neighbouring Manicae, these horses having tired of their difficult, dangerous home and having resolved to leave in search of more pleasant grounds. These horses brought with them new mane and tail types as well as pale and white markings that had never been seen before on Reveri, ranging from markings just on the mane and tail or legs and face to ones that extensively covered the body. Furthermore, the newcomers included horses with new coat colours that resembled unusually pale bays or chestnuts, and most significantly, horses that were entirely white or so pale that they might as well be. The buckskins and palominos were begrudgingly accepted, but any horse with white markings was immediately assumed to have sinned on their home island and thus be tainted, the white staining being a warning to others of their evil, and so were considered lower than other horses, less worthy of respect. The mares were less likely to be claimed by stallions and so often collected into clans, while any stallion that attempted to have a harem was likely to have it stolen from him by an unmarked male. Nevertheless, it was not as bad for these tainted horse as it was for the so called Rancidi, the whites, perlinos and cremellos, who looked so much like the Black Stallion before Umbra blessed him that they were presumed to share Aether's curse despite their apparent good health. Surely, they reasoned, it must be unlucky to associate with such a horse, and so the Rancidi were shunned, the stallions forced to live alone and the mares, lacking any real hope of being claimed, served the other mares in clans. Horses that started as something else but that gradually became white were particularly shunned and pitied as victims of the 'creeping curse'. At first the newcomers from Manicae resented this abuse, but they were vastly outnumbered and by the time the initial immigrants had died their descendants were thoroughly integrated into the Reveri caste system. A few generations later, there was a very rare occurrence; a mare gave birth to healthy twins. Despite sharing a womb, the two colts were not alike, for one was a solid chestnut Advena while the other was a buckskin and white patched Coinquin. Naturally, the chestnut brother was favoured over the patched brother in all ways, receiving all of their mother's love and all the attention and admiration of their harem-mates. When they became adults, the chestnut brother founded his own harem, while the patched brother was banished to a band. This angered the patched brother, for he was far cleverer and stronger than his plump and slow twin,who had had everything handed to him with no effort required, and resolved to demonstrate his superiority by challenging the chestnut brother to a contest over his harem. The chestnut brother did not realise he was outmatched and, wanting to put his Coinquin brother in his place publicly, invited everyone he knew to come and watch the contest. There would be three parts to the contest; first a simple race, to determine who was fastest, then a game of riddles such as the Clever Mare had played with Aether, to determine who was smartest, and finally a duel, to determine who was strongest. The chestnut brother was thoroughly beaten in both the race and the game of riddles, but insisted on proceeding to the battle anyway to avoid total humiliation in front of his friends. But he was outmatched here too, and after a long fight he was knocked down and yielded for all to hear. The terms of the duel had been that it would continue until one yielded, but the patched brother was mad with battle fever, and full of bitterness from the years of scorn, and he came down on his brother's body with his hooves, killing him. At the moment that the chestnut twin let out his final breath, there was a great thundercrack, and the giant shape of an enormous bay mare appeared in the sky for all present to see. A bolt of lightning flew from her forehead and struck the patched brother, turning the white parts of his coat an inky black. Many would interpret this action of Verum as a curse, a punishment for going back on his word and murdering his brother, but the horses of Reveri, who see everything dark as good and everything light as evil, instead saw it as a blessing, a sign that the patched brother had raised himself above the usual lowly ranks of the Coinquins and indeed above the ordinary Advena. Thus the patched brother successfully ran a harem, and later became the second of a large herd and had many offspring, but there was always a nagging guilt at the back of his mind for having killed his twin. Regardless, when the descendants of the patched brother started being born with similar black markings, it was recognised by the Reveri horses that a new caste had come about and inserted itself between the Filii and the Advena, termed Dilectus. It was later noted that the majority of the Dilectus were males born from non-Dilectus mares whose own fathers had been Dilectus. This strengthened the already well-formed opinion that mares were inferior compared with stallions, and their freedoms were reduced further. Things have stayed much the same on Reveri for a very long time, but now a small group of horses from all castes have come together to bemoan the incredibly prejudiced and oppressive atmosphere of the island. They are primarily mares tired of being bossed about by stallions, but there are some sympathetic males amongst them. In any case, they meet in secret for fear of being found and punished by the dominant stallions of the island, and plan to leave Reveri for good in search of a better home. Perhaps soon they will be successful, and take their strange black markings to another island. = Religion = Duodecim is the almost exclusively worshipped religion on Reveri, and in many ways, the Reveri horses worship in much the same way as other horses of that faith. However, they have a strong preference for the 'dark' Gods; literally those represented as having dark coats, especially Umbra but also including Verum and Nox, and a distrust and fear of the 'light' Gods; Sapientia, Lumen, Vita and, in particular, Aether. The remaining 'neutral' Gods are respected and prayed to as appropriate, but not given the blind devotion of the dark Gods. = Notable Horses = ==== Acallida ==== '''Red dun, not feathered, standard hair, [ee/AAt/Dd – SdSd/FtrFtr]''' Acallida, also known as the Clever Mare, is widely believed to be the cleverest horse that ever lived. She was so clever that she beat Aether, the Trickster God of Air, in a game of riddles, and as a result was cursed by him. This curse made its presence felt on her then-unborn son, who was born beautiful but dying. ==== Filios ==== '''Black, feathered, wavy hair, [Ee/aa – WvWv/ftrftr]''' Filios, also known as Umbra's Child and simply as the Black Stallion, was snowy white when he was born of Acallida, the victim of Aether's curse. At first he seemed strong, but weakened over the course of several days until he was near death. Fortunately he was saved by Umbra, who appeared in the dreams of all diplomats in the island to spill shadowy life into the colt, turning him jet black in the process. Strong and clever, he became the most powerful stallion Reveri had ever seen and began the preference for darkness in coat colours that persists to this day. He was seen as something of a demigod, a faultless hero who could no wrong, but in fact he was cruel, proud and greedy stallion with little concern for anything but his own comfort. Note – Filios' genetics do not work in conjunction with his mother's, and he has feathering despite lacking tobiano. This is purely because of Aether and Umbra's interference. ==== Spadix ==== '''Chestnut, not feathered, thick hair, [ee/A+A/nZ – TkMb/Ftrftr]''' Spadix, often known as the the Chestnut Brother or Chestnut Twin, was one of twin colts born in a small harem, the other being a white-patched Coinquin. He was always favoured over his brother and was spoiled by his mother, who brought him up fat, smug and overconfident, but he was good at heart. He was killed by his brother in a contest over his harem, when the latter suffered a fit of rage. ==== Consutos ==== '''Buckskin reverse tobiano, feathered, roached-docked hair [ Ee/A+a/nCr/nT/rk – MbRc/ftrftr]''' The twin of Spadix, Consutos, also known as the Patched Brother or Patched Twin, was jealous of his brother's undeserved success and annoyed by his superior attitude, and so challenged Spadix to a contest for control of his harem. Consutos won all three parts of the challenge fairly, but when his brother yielded during the final stage, a duel, Consutos was overcome with battle-fever, anger and resentment and murdered him. Immediately, Verum appeared in the sky and struck him with a bolt of lightning that turned his white markings and feathering as black as tar. Most horses saw this as a blessing, a mark that he had risen above his whiteless brother, and his descendants that shared his black markings were likewise respected almost as much as the entirely black Filii, and yet, although he became a successful second stallion and sired many foals, he was always plagued by guilt over his brother's death. ==== Proterva ==== '''Apricot sabino, not feathered, standard hair, [ee/AtAt/prlprl/nSb – SdWv/Ftrftr]''' Proterva is a brave and energetic young mare who is determined to leave Reveri with all of its prejudices and move to another island in Paradisus. She is the leader of a small group of like-minded horses, mostly mares, and they meet in secret to make their plans. 9c1b1ad0ea04bf150e52357a995cfa5de9698f00 File:Sidus.png 6 66 87 2023-09-17T02:57:44Z Miraheze maintenance script 8 wikitext text/x-wiki Sidus' location in the Paradisus chain. b8d32b1fcb57d177dbb228f795bd20b866a28434 Sidus 0 67 88 2023-09-17T03:00:13Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Sidus = |- | colspan="2" |[[File:Sidus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Fluminis |Donkey, Pony, Warmblood |} {| class="wikitable" !Hair |Thick only |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Homozygous Dun (DD) |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |H..." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Sidus = |- | colspan="2" |[[File:Sidus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |Fluminis |Donkey, Pony, Warmblood |} {| class="wikitable" !Hair |Thick only |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Homozygous Dun (DD) |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = The land of Sidus is comprised largely of the Operior desert, because a cluster of large mountains on theNorthernmost coast, known as Praestrua, blocks the movement of clouds from the North at the beginning the rainy season and causes them to empty of their life-giving water before ever reaching the land further South. The isle would be completely barren were it not for the hollow at the top of Mount Pietas, an ancient, long-dormant volcano amongst the Praestruan peaks which harbours Genitrix lake. By the end of the dry season, Genitrix is little more than a damp smudge amongst the dry, cracked mud, but at the start of the rainy season it fills with water and then gradually overflows, sending first a trickle, then a stream, and then an almighty rush pouring down the South slope, refilling the dry bed of the river Heira until it too bursts its banks and floods the land in a strip several miles across that stretches all the way to the island's Southern tip. When the dry season returns, the water gradually recedes from the floodplain, leaving the fertile earth refreshed. Seeds buried in the dust the year before suddenly come to life, and for a few months, the floodplains are green and luscious. But before long, the flowers have bloomed, the seeds have dispersed, and the ground starts to dry out again. Outside of the floodplain, the desert stretches to all coasts; harsh, hot and barren. There are occasional natural springs, causing oases to punctuate the dunes, but it is not truly hospitable. The flora and fauna of Sidus is similar in large part to that of the other desert-dominated islands, with the exception of the presence of the decaspiri snakes. This beautiful, 3 horse-lengths long species of snake, with their scarlet ground colour and bright gold web-like markings, is endemic to Sidus, found nowhere else in Paradisus, They are well-respected by the equines of Sidus for their wisdom and knowledge, for they can live longer than sixty years and so see more in a lifetime than any horse, but they are also feared, for a single bite from one will kill an adult in the time it takes for them to take ten breaths. They sometimes choose powerful equines as companions, acting as advisers, friends and bodyguards. = Culture = The equine culture of Sidus is intrinsically linked to the cycle of feast and famine brought about by the yearly flooding of Heira. The vast majority of horses live along the river's banks, migrating in and out as the water rises and falls, and so for a few months a year they are well fed, but for the rest of the year, life is hard even here, simply due to the persistent food shortage. As a result, the equines here tend to be small, stocky creatures who can survive on less food than those from other isles, and herds have a distinctly nomadic habit, travelling up and down the river in search of good grazing. As such, there is little sense of territory belonging to a particular faction, and different groups meet and part without conflict. This has led to a sense of community not always seen on other islands, and different herds cooperate to a large degree. Matters of great import are cause for a conclave between all herds in the region, where all herd leaders can have their say. A common cause for such a conclave is to decide how to deal with a rule-breaker; the equines of Sidus have a strong moral code that focuses on respecting the freedoms of others, including the freedom to not be harmed, and anyone who deliberately hurts another, or anyone who tries to hold another in a faction against their will, is liable to be punished. The very worst punishment possible is exile into the desert, where survival is unlikely. There is one major difference between the horse culture of Sidus and that of the other isles of Paradisus, and that is their cooperation with the native donkeys. Sidus is not the only isle that also has donkeys, but on all others, the horses and donkeys keep largely to themselves and the horses are decidedly dominant. Not so on Sidus, where the tougher donkeys with their lower food requirement outnumber the horses two to one. Here, donkeys and horses intermingle freely in mixed herds, where species is an afterthought, and an equine of either species can occupy any role. Inter-breeding, however is forbidden, for although the offspring are strong, they are infertile, and so cause the population to weaken over time. Aside from the inclusion of donkeys, herds on Sidus operate in a similar way to those on many other isles. Typically, young equines spend some time in same-sex groups while becoming stronger and more experienced, then stallions and jacks begin looking for mares and jennies to add to their harems, which may or may not later becomes large herds. There is often an arrangement for a male and female to meet up prior to one or the other leaving their current faction, to avoid a situation where an equine lives alone for any real amount of time. Not having a faction is considered unfortunate and even rather shameful, a form of poverty. = History = A very long time ago, the only equines on Sidus were the donkeys, but then a collaboration of pony herds from Vinco, now Ludos, swam the distance between and settled on the more Southerly island. At first the resident donkeys treated them with mild curiosity, but when the ponies began claiming the choicest bits of grazing for themselves, refusing to allow the donkeys access, tensions rose. Before long there was all out war, and though the donkeys had vastly superior numbers and knowledge of this harsh land, the warlike ponies had far greater organisation and experience in battle, and both sides took heavy losses. The donkeys were determined to drive the invaders back into the sea, while the ponies were determined to make a home for themselves. After several years, both sides were close to ruin, and both would likely have fully exhausted themselves were it not for the actions of a brave few who desired peace. A small group of horses and donkeys began to meet in secret, and after much planning, they went off in pairs to show both sides that peace and even friendship was possible between the two species. Some resisted, but many equines were weary with war and desperate for a chance to let their physical and emotional wounds heal. They were easily convinced by the group of friends, and eventually a meeting was set up between the leaders of the respective species. Here a treaty was hashed out in a talk that lasted days, but eventually everyone left happy. The initial agreement was simply that ponies and donkeys would be able to freely mix without fear of conflict, but over time they began to mix so much that herds with only one species became a rarity. In these early days, inter-breeding was common, and it was only after the realisation that all such offspring would be sterile that it was banned for fear of weakening the overall population. A fair while after the alliance, another group of equines arrived; a small band of horses from the isle of Manicae who had been exiled from their homeland for reasons they didn't care to share. Initially they found the customs of their new home very strange, with its horse-donkey herds, but they were too tired to go on, and once they had begun to integrate into the Sidus way of life, they felt at home. These days, the equines of Sidus keep largely to themselves, going about their peculiar way of life without much concern for what the residents of the other islands get up to, though recently some young horses have been venturing from their homeland in order to 'rediscover' the other islands. They're curious about the different flora and fauna, the subtly different climates and the wildly different terrains. Many will have their fill of exploration and return home, but perhaps some will stay and spread the values of Sidus in their new home. = Religion = The religious belief system followed by most of the equines on Sidus is called Fluminis, and it differs from the major religions of Paradisus in that it does not comprise the worship of clearly delineated, sometimes physical Gods and yet differs from Natales in that something tangible and specific is worshipped; the River Heira herself. Life on Sidus depends so completely on the yearly rise and fall of the River that it was only natural that the original donkeys would begin to worship her, and when the horses integrated themselves into the donkeys' way of life, they picked up this belief system. It is a very ritualistic religion, with a great many traditions associated with it. Every dawn, a Fluminis horse privately prays to Heira to protect them from the dangers of the day ahead, and every dusk, families come together to thank Heira for that protection. When a horse or donkey dies, their body is taken to the mouth of the River and allowed to float out to sea, representing a return to the great Sea from which Fluminis horses believe the islands of paradisus grew. The greatest celebration, called the Adcessus, comes when Heria begins to grow after months of being little more than a muddy trickle. During this ceremony, the faithful gather at the banks in a mad festival during which horses frolic carelessly in the water and inhibitions are greatly lowered. Any foal born since the last Adcessus is washed in the water and given their name while family members praise the foal's attributes. Particularly skilled diplomats are sometimes able to glimpse traces of the future during these ceremonies. Heira's yearly cycle began well before the arrival of any equine, horse or donkey, on Sidus, but back then it was purely a natural phenomenon, not a divine one. When the first pioneering donkeys arrived and realised the importance of the river, they began to worship her, and over generations and generations of worship, the donkeys' fervent prayers for the arrival off the flood began to coalesce into a slow, deep consciousness; an awareness that listened to the donkeys' prayers and responded. Yes, Heira is perhaps the only deity to be created by her followers, rather than the other way around. She is not a goddess in the same sense as those of the Duodecim, for she has no physical shape or form and does not interact with her followers in any meaningful way beyond occasionally giving those most faithful a glimpse in the future, but she ensures that the river comes strongly each year, makes sure that it floods the plains to revitalise a drought-ridden land. Her faithful do not think of her as looking like one of them, but rather represent her as a dragonfly, which are seen as her sacred messengers. One might wonder how Fluminis equines that leave the shores of Sidus continue their beliefs in a land that does not rely so heavily on one particular river. In this situation, the equines take Heira's name and apply it to whatever other source of water they rely on, be it another river, a lake, or even simply the rain. They do not directly attempt to rename these things after the River, but rather believe that Heira's essence is within them, looking after equines everywhere whether they acknowledge her or not. = Notable Horses = ==== Pica ==== '''Dunalino pony, [ee/Ata/nCr/DD]''' Pica was the leader of the first wave of ponies to arrive from Ludos. An ambitious mare, she obtained her position partially due to her excellent survival skills and partially due to her charisma; she could make anyone do her a favour and thank her for the privilege. ==== Purapecta ==== '''Zebra dun pony, [EE/Aa/DD]''' Purapecta was one of the first horses to actively seek peace between the ponies of Ludos and the resident Sidus donkeys. Physically and emotionally sick of the fighting, she left her warrior clan in search of a like-minded donkey with whom to strike up an alliance, and found one in the form of Tener, a young jack. ==== Tener ==== '''Rose dun donkey [ee/aa/DD]''' Tener was a lone jack just trying to avoid the fighting when Purapecta found him. A gentle and mild jack, with a bright mind, he was very keen to hear what Purapecta had to say on the subject of peace, and the two of them struck up a friendship while they hashed out a plan. They recruited other horses and donkeys and, when their little gang had grown sufficiently, they went to both sides showing them that horses and donkeys could live in peace. ==== Inclutus ==== '''Zebra dun splash pony, [Ee/AA/DD/SplSpl]''' Inclutus was a highly venerated warrior, a champion in the pony army who wielded a great deal of influence. All the fighting had drained him emotionally, however, and he was starting to lose his taste for battle. He became an extremely valuable ally for Purapecta and Tener, without whom they may well have failed in their efforts to bring peace to Sidus. ==== Legata ==== '''Grullo mule [Ee/aa/DD]''' Legata was the third of four mules born of Purapecta and Tener, born a few years after the peace treaty. She was one of strongest proponents of forbidding interbreeding between horses and donkeys, suffering first hand the pain her kind went through in the knowledge they could never bare foals. She argued that interbreeding weakened the population by producing infertile offspring. She soon had many supporters, and ultimately the ban on interbreeding was put in and enforced. ==== Proditor ==== '''Greying dunskin warmblood, [Ee/AA+/nCr/DD/Gg]''' Proditor was the leader of a little family of warmbloods that came from Manicae in search of a new home after being exiled from their homeland for a crime he swears he did not commit. He settled on Sidus instead, and his bloodline continues on that island today, though it has integrated fully in with Sidus culture in the present day. 1b913c17f19d4d6b67413c49c6443c33da8bd72f File:Unknowns.png 6 68 89 2023-09-17T03:03:30Z Miraheze maintenance script 8 wikitext text/x-wiki The Unknowns on the south of Paradisus. cc8243b3c56980adadb57aa12c402584651a4701 Unknown 0 69 90 2023-09-17T03:04:06Z Miraheze maintenance script 8 Created page with "[[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = The Unknowns = |- | colspan="2" |[[File:Unknowns.png]] |} These islands are the furthest away from Ortus, and so far, no travelers have come from them. Maybe one day. But for now, they are complete mysteries." wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = The Unknowns = |- | colspan="2" |[[File:Unknowns.png]] |} These islands are the furthest away from Ortus, and so far, no travelers have come from them. Maybe one day. But for now, they are complete mysteries. 12d17cc2fd86af172a610baf35e347bf8bd26bae Category:Religion 14 70 91 2023-09-18T01:50:14Z Miraheze maintenance script 8 Created page with "All topics relating to religion in the world of Indomita." wikitext text/x-wiki All topics relating to religion in the world of Indomita. f9ddb14f786c9c7eaf4ec783ce3d09e419a8d847 Category:Gods 14 71 92 2023-09-18T01:54:53Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] All of the known deities in the world of Indomita." wikitext text/x-wiki [[Category:Religion]] All of the known deities in the world of Indomita. f8a42858e7fc81f3a69a0be4a77f10ee5c4dca4d Duodecim 0 72 93 2023-09-18T02:37:57Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] Followers of the Duodecim believe in a world ruled by 12 Gods and Goddesses, similar to other polytheistic cultures. Depending upon your upbringing and values, you might favor one element (or god) over another. The basis for the sisters stems from this belief. The Duodecim are specifically celebrated on a yearly basis, each receiving one wet and dry season before the next it held on high. There are many superstitions and legends about what birth mea..." wikitext text/x-wiki [[Category:Religion]] Followers of the Duodecim believe in a world ruled by 12 Gods and Goddesses, similar to other polytheistic cultures. Depending upon your upbringing and values, you might favor one element (or god) over another. The basis for the sisters stems from this belief. The Duodecim are specifically celebrated on a yearly basis, each receiving one wet and dry season before the next it held on high. There are many superstitions and legends about what birth means during each of these years. Examples: * It is considered very bad luck to foal during the years of Nox or Timor and many mares will refuse to breed. * Foals born during the year of Vita are usually very celebrated. * Foals born during the year of Sapientia are often times considered to be the reincarnated souls of past horses. * Foals born during the year of Caussa tend to be considered more intelligence than others. Though these things are believed by some, there could be as little or as much truth to them as you'd like. The Duodecim is the most widespread religion on the island and even those that do not follow it observe the attachment of their Gods to the year for timekeeping purposes if nothing else. == The Gods == [[Aether|Aether, The God of Air]] [[Caussa|Caussa, The Goddess of Reason]] [[Ignis|Ignis, The God of Fire]] [[Imber|Imber, The Goddess of Water]] [[Lumen|Lumen, The Goddess of Light]] [[Nox|Nox, The Goddess of Death]] [[Sapientia|Sapientia, The Goddess of Wisdom]] [[Solum|Solum, The God of Earth]] [[Timor|Timor, The God of Fear]] [[Umbra|Umbra, The Shadow God]] [[Verum|Verum, The Goddess of Truth]] [[Vita|Vita, The Goddess of Life]] == The New Gods == [[Angelus Mortis|Angelus Mortis, the Angel of Death]] [[Udista|Udista, Goddess of Fertility]] 72a202015e1ac7eb041b69394b78524c2effa9ae Sorores 0 73 94 2023-09-22T02:36:22Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The Sorores religion revolves around the concepts of life and death and the sisters who embody them. It is said that Nox appears as the blackest of black horse you've ever seen. No white markings. Nothing but darkness. So much so that she appears almost as a shadow, lurking behind you, always watching you. The strongest of these believers avoid stepping the shadow of another for it is considered bad luck. Vita, on the other hand, is the brightest wh..." wikitext text/x-wiki [[Category:Religion]] The Sorores religion revolves around the concepts of life and death and the sisters who embody them. It is said that Nox appears as the blackest of black horse you've ever seen. No white markings. Nothing but darkness. So much so that she appears almost as a shadow, lurking behind you, always watching you. The strongest of these believers avoid stepping the shadow of another for it is considered bad luck. Vita, on the other hand, is the brightest white. Almost too bright to look at. These horses believe she lives in the sun, casting her gaze down and forcing her sister away. Vita brings life and Nox takes it away. It is common for them to worship both goddesses equally though Vita is more celebrated while Nox is openly feared. Some followers believe white horses (be it from gray, paint or white markings) are considered holy and will revere them above all others. Pure black horses (no markings) are often distrusted. Followers of the Sorores previously held beliefs in the Duodecim until it was decided that Nox and Vita were of much greater importance. Some still hold onto traditions of the Duodecim still. == The Gods == [[Nox|Nox, The Goddess of Death]] [[Vita|Vita, The Goddess of Life]] 5b2bcb1aae11a14c679e94b29b1e6969bcfe66f7 Tantum 0 74 95 2023-09-22T02:39:27Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The Tantum religion is a monotheistic religion surrounding Lar, their God. Lar is considered by his followers to be the supreme being and for their faith he rewards them. They tend to look toward the positive in any situation as anything can be construed as Lar helping them. A fire destroys the forest? They need to get out and see the rest of the island for surely there must be something important out there. Death is not to be feared for them in the..." wikitext text/x-wiki [[Category:Religion]] The Tantum religion is a monotheistic religion surrounding Lar, their God. Lar is considered by his followers to be the supreme being and for their faith he rewards them. They tend to look toward the positive in any situation as anything can be construed as Lar helping them. A fire destroys the forest? They need to get out and see the rest of the island for surely there must be something important out there. Death is not to be feared for them in the slightest. In fact, many of them welcome death openly so they may join Lar in the celestial fields. They believe in an afterlife where you are surrounded by friends and family in the happiest place you can imagine. They don't believe there to be punishment to speak of. Lar would never do that to them. == The Gods == [[Lar|Lar, The One True God]] cd04d0bb9babd25efb514958ec47b62e509461fe Gemellus 0 75 96 2023-09-22T02:43:31Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] A very small sect of equine that follow ancient beliefs that were founded on the island of Etiam. They believed that any volcanic activity could be thwarted by offering sacrifices and regularly sent their elderly to satiate the volcano gods, Adustio and Vapos. They tend to be more violent as a group than the others and look very harshly upon outsiders. They very much prefer to associate only with their own kind and as such do not appear frequently i..." wikitext text/x-wiki [[Category:Religion]] A very small sect of equine that follow ancient beliefs that were founded on the island of Etiam. They believed that any volcanic activity could be thwarted by offering sacrifices and regularly sent their elderly to satiate the volcano gods, Adustio and Vapos. They tend to be more violent as a group than the others and look very harshly upon outsiders. They very much prefer to associate only with their own kind and as such do not appear frequently in locations other than Etiam. = The Gods = [[Adustio]] [[Vapos]] [[Spuma]] ad5ca59ed7596cabd53ed1312fc6660bc3d7f907 Natales 0 76 97 2023-09-22T02:47:47Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] On Vesanus, there are two types of equine. The first are the standard claim a mare and start a herd types. The second are much less common and significantly different. The Natales inhabit Musco forest on Vesanus. They have a very strong tie to nature and base much of their lives around these natural occurrences. They use the lunar cycle to keep time alongside the changes in season. Time is measured differently for them than any others and they are v..." wikitext text/x-wiki [[Category:Religion]] On Vesanus, there are two types of equine. The first are the standard claim a mare and start a herd types. The second are much less common and significantly different. The Natales inhabit Musco forest on Vesanus. They have a very strong tie to nature and base much of their lives around these natural occurrences. They use the lunar cycle to keep time alongside the changes in season. Time is measured differently for them than any others and they are very structured. '''Moon Phases''' * Inanis - New * Viridis - Young * Aliquam - Waxing * Candesco - Full * Relicto - Waning * Pereo - Old A character might be born on the 3rd Pereo of the Rains. Or the last Viridis of the Sun which makes their year less consistent each year. This is simply a habit on the island of Vesanus and not necessarily continued once they have left though some might. Typically a band will have a specific location where they will mark the time. There are special violet pebbles that can be found in the river and each band will use their own to keep track. They often make an event out of it, particularly for foals. Young ones love being the one who gets to mark a Candesco. In addition, if a daughter is leaving her family band, both her father and her mother will often times gift her with one of the stones each for her to use with her new band. The Gods of the Natales are not referred to in any specific fashion and they do not pray in a traditional sense but rather will often talk to the trees or the wildlife, usually in private. Trees are considered very sacred with some more important than others. Just before the Palus is a very large and old tree referred to as Sophia. This tree, usually referred to as she, is heavily consulted in times of strife. Another important tree grows near the edge of the forest to the east and has been named Reatus. Reatus is often visited when a horse feels they have done something to warrant punishment and to absolve themselves of their guilt. Another, Votum, is spoken to as the Tree of Dreams, where horses go to confess their deepest hopes and wishes. Sons are very important as they ensure the band will live on. Despite this, families are usually kept relatively small. Stallions typically keep one mare, rarely two, and there is no competition to speak of. As a result, some daughters will remain within their family band for many years until they have found a proper fit in another band. The eldest son maintains the family's position in the community and others are free to begin their own bands. They are considered connected but not technically a part of one another's band. The Natales have a deep love of water. The Amnis Sereno is a hotspot for activity during the warmest months of the year. The Musco is also home to numerous ponds including the Ignavum as well as a large bog called the Palus. The Palus is avoided except in death. When members of the Natales are close to death, they make their way towards the dangerous swamp and never return. Many foals have a game amongst them where they are dared to enter into the Palus but very rarely does anyone actually do so. By the time they are grown it is believed to be inconsiderate to breach the final resting place of so many. Each year on to celebrate the life of a horse, the band will make a journey to the shore, to the Somnium Pelvim with one of the violet pebbles from the river to cast a wish for the year. It was considered bad form to share your wish with anyone and even worse to wish for selfish things. = Natales Culture = == Catervas == A Natales horse may claim up to 2 other Natales horses that they plan on spending their future with. Once at least one other horse has been claimed, both of those horses have the option to claim another or to remain as just a pair. They form a traditional harem until they reach a point where the relationships established between all members reaches at least 50%. Once this has been achieved, any member can select the option to form a Caterva from the Control Panel on the horse page. Catervas cannot be dissolved once formed and none of the members may leave. Children that grow up in the Caterva without leaving to join the Sylvanum will remain as adult members until they choose to leave on their own unlike with a herd where the characters would be forced out. '''Ranks''' Before full formation * 1-3 Bonding Natales Stallion(s) * 1-3 Bonding Natales Mare(s) After full formation * 1-3 Caterva Stallion(s) * 1-3 Caterva Mare(s) == Catervalas == '''Formation''' Once a Caterva has been formed, each of the adult members in the group have the chance to send a request to another related Caterva in an attempt to being forming a larger family unit. There must be a close family tie between the two, so either sibling to sibling, or parent to child connections can form a Catervala. There is no limit on the amount of horses that may be in a Catervela though it becomes somewhat impractical to maintain such a large group. Members of a Catervela can raise all foals within the Catervela at a slight bonus over standard raising. They also receive a small bonus when interacting with one another. == Sociums == As when forming a Caterva, the lead horse (mare or stallion) must have reached a relationship value of at least 50% with his or her faction mate(s). In addition to this, the two leads that are choosing to form a Socium are required to have a relationship value of at least 50% as well. Once they have reached these levels, the option will appear in the Control Panel on the horse page as with a caterva. Socius cannot be formed by two Catervas joining and must be created before either lead has formed a group of his own. Unlike Catervas, Socius cannot join up with other groups like themselves though they can have affiliation with a particular Catervela to reap the benefits provided in that situation. Socius cannot be dissolved once formed and none of the members may leave. '''Ranks''' Before full formation * 1-6 Bonding Natales Stallion(s) * 1-6 Bonding Natales Mare(s) After full formation * 1-6 Caterva Stallion(s) * 1-6 Caterva Mare(s) b821b1c7ff001b3e339b2519fab9722b9afca18a 98 97 2023-09-22T02:49:09Z Miraheze maintenance script 8 wikitext text/x-wiki [[Category:Religion]] == Religion == On Vesanus, there are two types of equine. The first are the standard claim a mare and start a herd types. The second are much less common and significantly different. The Natales inhabit Musco forest on Vesanus. They have a very strong tie to nature and base much of their lives around these natural occurrences. They use the lunar cycle to keep time alongside the changes in season. Time is measured differently for them than any others and they are very structured. '''Moon Phases''' * Inanis - New * Viridis - Young * Aliquam - Waxing * Candesco - Full * Relicto - Waning * Pereo - Old A character might be born on the 3rd Pereo of the Rains. Or the last Viridis of the Sun which makes their year less consistent each year. This is simply a habit on the island of Vesanus and not necessarily continued once they have left though some might. Typically a band will have a specific location where they will mark the time. There are special violet pebbles that can be found in the river and each band will use their own to keep track. They often make an event out of it, particularly for foals. Young ones love being the one who gets to mark a Candesco. In addition, if a daughter is leaving her family band, both her father and her mother will often times gift her with one of the stones each for her to use with her new band. The Gods of the Natales are not referred to in any specific fashion and they do not pray in a traditional sense but rather will often talk to the trees or the wildlife, usually in private. Trees are considered very sacred with some more important than others. Just before the Palus is a very large and old tree referred to as Sophia. This tree, usually referred to as she, is heavily consulted in times of strife. Another important tree grows near the edge of the forest to the east and has been named Reatus. Reatus is often visited when a horse feels they have done something to warrant punishment and to absolve themselves of their guilt. Another, Votum, is spoken to as the Tree of Dreams, where horses go to confess their deepest hopes and wishes. Sons are very important as they ensure the band will live on. Despite this, families are usually kept relatively small. Stallions typically keep one mare, rarely two, and there is no competition to speak of. As a result, some daughters will remain within their family band for many years until they have found a proper fit in another band. The eldest son maintains the family's position in the community and others are free to begin their own bands. They are considered connected but not technically a part of one another's band. The Natales have a deep love of water. The Amnis Sereno is a hotspot for activity during the warmest months of the year. The Musco is also home to numerous ponds including the Ignavum as well as a large bog called the Palus. The Palus is avoided except in death. When members of the Natales are close to death, they make their way towards the dangerous swamp and never return. Many foals have a game amongst them where they are dared to enter into the Palus but very rarely does anyone actually do so. By the time they are grown it is believed to be inconsiderate to breach the final resting place of so many. Each year on to celebrate the life of a horse, the band will make a journey to the shore, to the Somnium Pelvim with one of the violet pebbles from the river to cast a wish for the year. It was considered bad form to share your wish with anyone and even worse to wish for selfish things. == Natales Culture == === Catervas === A Natales horse may claim up to 2 other Natales horses that they plan on spending their future with. Once at least one other horse has been claimed, both of those horses have the option to claim another or to remain as just a pair. They form a traditional harem until they reach a point where the relationships established between all members reaches at least 50%. Once this has been achieved, any member can select the option to form a Caterva from the Control Panel on the horse page. Catervas cannot be dissolved once formed and none of the members may leave. Children that grow up in the Caterva without leaving to join the Sylvanum will remain as adult members until they choose to leave on their own unlike with a herd where the characters would be forced out. '''Ranks''' Before full formation * 1-3 Bonding Natales Stallion(s) * 1-3 Bonding Natales Mare(s) After full formation * 1-3 Caterva Stallion(s) * 1-3 Caterva Mare(s) === Catervalas === '''Formation''' Once a Caterva has been formed, each of the adult members in the group have the chance to send a request to another related Caterva in an attempt to being forming a larger family unit. There must be a close family tie between the two, so either sibling to sibling, or parent to child connections can form a Catervala. There is no limit on the amount of horses that may be in a Catervela though it becomes somewhat impractical to maintain such a large group. Members of a Catervela can raise all foals within the Catervela at a slight bonus over standard raising. They also receive a small bonus when interacting with one another. === Sociums === As when forming a Caterva, the lead horse (mare or stallion) must have reached a relationship value of at least 50% with his or her faction mate(s). In addition to this, the two leads that are choosing to form a Socium are required to have a relationship value of at least 50% as well. Once they have reached these levels, the option will appear in the Control Panel on the horse page as with a caterva. Socius cannot be formed by two Catervas joining and must be created before either lead has formed a group of his own. Unlike Catervas, Socius cannot join up with other groups like themselves though they can have affiliation with a particular Catervela to reap the benefits provided in that situation. Socius cannot be dissolved once formed and none of the members may leave. '''Ranks''' Before full formation * 1-6 Bonding Natales Stallion(s) * 1-6 Bonding Natales Mare(s) After full formation * 1-6 Caterva Stallion(s) * 1-6 Caterva Mare(s) 5256b988db3ab32ab0666fe527b30f8081ca858f Imperishable Ones 0 77 99 2023-09-22T03:32:52Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] Older than Vicus itself, the belief in the Imperishable Ones has always been in the hearts and minds of those born to the vast desert. Though the night sky is filled with stars, there are those special ones that never leave the sky, never set, those who always watch. These are believed to be the gods of old and those rare mortals they deem worthy. They are the guardians of the afterlife, letting in those who have moved on from life on Vicus, and eve..." wikitext text/x-wiki [[Category:Religion]] Older than Vicus itself, the belief in the Imperishable Ones has always been in the hearts and minds of those born to the vast desert. Though the night sky is filled with stars, there are those special ones that never leave the sky, never set, those who always watch. These are believed to be the gods of old and those rare mortals they deem worthy. They are the guardians of the afterlife, letting in those who have moved on from life on Vicus, and even selecting a rare few to join them in the sky, watching over the desert island forevermore. There are no concrete stories or legends, nor even names for this revered group. Even those who lived mortal lives on Vicus and believe to have taken a seat amongst the Imperishable Ones, their names have been lost to the sands of time. The stories of the undying stars that watch over the world are told to foals, everyone has heard of them, and nearly all believe when they move on, they will finally meet the mysterious gods. == The Children == Though the Imperishable Ones seem to never interfere with mortals, there is one notable exception. Myths from long ago speak of a small family herd, a stallion, the love of his life, and their two children: a filly and young colt. Life on Vicus was hard, it always has been and always will be, but the family stuck close and the love that bound them together was strong. For as long as anyone could remember, oases in Semper were considered sacred places. All the horses respected each other in an oasis, and the faithful felt closer to the Imperishable Ones. One night, the small family walked into an oasis as the sun was setting and the stars began their conquest of the darkness. As the foals settled down to sleep, the parents went to get a drink and cool themselves in the refreshing waters. Something terrible happened then. A rogue stallion attacked the father, hoping to steal the mare despite the sacred location. However, the mare fought back, and other stallions from the bachelor band joined in the violence. At the end of the skirmish, the parents had gone to the next life, leaving their young children to fend for themselves. Before the sunrise the next morning, the foals were awoken by a voice. It was a soothing voice, despite the horrors it revealed to them. It told them of their parents demise, that they had joined the Imperishable Ones as guardians to the next life, shining brilliantly in the sky where they could watch over their beloved children. The voice went on to say that since this atrocity happened under their watch to mortals who were some of the purest they had ever witnessed, they would continue to watch over the foals and bestow a gift upon them if they wished. The voice told them to return to this oasis once they had decided and spend the night. It asked them two things: to not tell any others that the Gods had spoken to them, and to never say the formal names of their parents again. Being made Imperishable was a difficult transition, and hearing their name could make things harder for them. The voice then reassured them that everything would be ok, their parents would adjust to their new role soon and the children would be watched over, and left as mysteriously as it appeared. The loss affected the siblings in different ways. However, one thing was clear to them both: the inhabitants of Vicus needed to be reminded of the sacredness of the oases. And this was a lesson that needed repeating for all time. Once the foals grew into adults, they returned to the oasis, and after a long discussion with the voice, who was joined by other voices this time, the siblings were deified and left to roam Vicus for as long as they desired, protecting the oases and occasionally speaking with the older Gods. [[Haedra|Haedra, The Elder]] [[Iaral|Iaral, The Rebel]] == Haralith Sect == A small sect has sprung up in Vicus in the last generation, comprised of horses who feel that neither Yari or Aesty alone can result in true happiness. These followers worship both peaceful Haedra and warrior Iaral and follow both factions lifestyles. They form tribes as both others do, but the decisions are made democratically, with stallions, mares, and even foals all having a say in matters. They can often be found in oases with Aesty tribes, talking for hours on end. However, they also engage in the war games, seeing who is the strongest, the fastest, the quickest thinker. Although the battles usually only play out within the tribe or if another Haralith tribe is found, the two will compete, but rarely the sect will find a Yari tribe that is willing to fight without winning any prizes. d7ecb46bf5d251ae26c5a5ae78b8b2237be991fd Ambitus 0 78 100 2023-09-22T03:38:45Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] Meridies is home to a unique religion known as the Ambitus religion. Ambitus revolves around the idea that life is a cycle, and accepts death as an important part of life that should be just as celebrated as growth. There are three main gods, representing death, life, and change. Ambitus is a story-based religion, requiring less prayer and depending more on storytelling, word of mouth, and personal interpretation. Over time, one main story has emer..." wikitext text/x-wiki [[Category:Religion]] Meridies is home to a unique religion known as the Ambitus religion. Ambitus revolves around the idea that life is a cycle, and accepts death as an important part of life that should be just as celebrated as growth. There are three main gods, representing death, life, and change. Ambitus is a story-based religion, requiring less prayer and depending more on storytelling, word of mouth, and personal interpretation. Over time, one main story has emerged as the accepted ‘creation’ story of the three main gods: Auctus, Mutare, and Cinis. Other, smaller stories about the three’s interactions with other horses and creatures have been passed down through generations in different variations, but the main creation story is an important part of Ambitus culture. Since storytelling is a tradition of Ambitus followers, every foal, adult, and elder knows this story by heart. Long ago, there was only the ocean. The ocean was wide, and it was empty. But one day, a current started there. Something stirred, and from the silence of the infinite water rose a great stallion. His coat was nearly white, shining with smooth patterns that reflected the sun’s light. The waves formed his swirling mane and beautiful white feathers on his legs. Auctus was a son of the sea, and so it carried him on its surface to let him see the sun. But Auctus was lonely. He reached for the sun, and found that he could only faintly feel its warmth. For a hundred days and nights Auctus watched the sky, waiting for his body to harden from seafoam into flesh. Finally, after a long, agonizing wait of empty, sleepless loneliness, he could move. The great stallion kicked his legs up, and brought them down upon the water. Where his hooves first landed, parts of them chipped off, and grew into land. This became the island of Meridies. Still, the hollow in his heart was not filled by the new terra firma that he had stitched, and so Auctus shook his mane back and forth until hairs fell out, and they grew into grass and trees. The new canopy of the forest he had created was beautiful, but he was not yet satisfied. He wanted something that thought, something that had awareness of itself. Auctus found a great rock in the land that he had made, and rammed his forelegs against it. The rough stone sliced him, and crimson blood sprung from the wounds. From his blood, a mare formed. She was the color of dirty snow, like ashes from fire. Her eyes were pitch black. “Who are you?” he asked, for although he was the mare’s creator, all of his creations chose their names for themselves. “I am Cinis,” the mare replied. “I come from the destruction you have wrought upon yourself, in a search for a companion. Why do you do this?” Auctus was angry. Who was this mare, to come so boldly to the one who had given her life? “I have suffered in loneliness for longer than you have been alive. Who are you to question me?” Auctus was furious at her audacity. “You are not my own. Leave this place!” he thundered. Cinis only shook her head. “I cannot,” she said. “I cannot traverse this sea, and besides, I am tied to the land where I was born. You need to stop this. I will not let you waste yourself.” She bent and touched her snout to the grass, and it began to wither. Auctus’ mane grew fuller and healthier as the grass died at her touch. “How could you destroy what I have made?” Auctus asked, fury bubbling in his veins. He reared up, and charged at Cinis. She did not flinch, but as he collided with her, she only grew larger and stronger. He charged again and again, but Cinis did not weaken. Actus thundered, “Since I cannot destroy you myself, I must create one who will do the task for me.” But he had no more of himself to give, so he breathed out from the center of himself, and from his breath, a foal took shape. The foal’s coat looked dusted with the night, their belly a strange, warm gold, and their legs were striped with a pattern that almost seemed to shift before Auctus’s eyes. Without prompting, the foal said, “I am Mutare. I am neither this or that, here or there. I am only the pathway between destinations.” Neither Auctus nor Cinis could see her clearly— she shifted in the blink of an eye, changing patterns and colors and shape and size. “Auctus and Cinis. Fight no more.” Mutare turned to Auctus, raging, but still breathless and panting from his feat of creation. “First god, powerful one— do not let your anger overtake your senses. Create to make beautiful life, as is your purpose. Do not seek to destroy others. Nothing good comes from hate.” Then, the strange horse turned to Cinis. “Cinis, pale one, sorrow of the ashes— let Auctus have his way, if only for a little while. His creations are beautiful, even as they are destructive. They bring joy in an otherwise empty world.” Then, Mutare began to walk away. As they walked, the grasses turned into butterflies, trees turned into other horses, and flowers turned into bushes. The ground warped beneath their hooves until they disappeared into the rainforest. Auctus was wordless after Mutare walked away. A wind picked up, and it stirred his mane. He began to create more animals and horses, ever watchful of Cinis a few steps behind him, who reached up every once in a while to touch a butterfly and watch it fold its wings and spiral to the ground. From then on, the three coexisted almost completely peacefully on the isle of Meridies, where the horse tribes respected their wishes and prayed to them. Now, Auctus rarely appears, instead choosing to brood alone as he tries to think up a creation that will be able to live forever. Cinis does her duty, soothing the pain of the fallen and bringing souls into the sky to shape into stars. Mutare appears often, in many forms, bringing luck and advice to those who are worthy. Ambitus is largely a loosely-interpreted religion, but there are a few rules that all horses must follow. * Never scorn Auctus’ creations. * Always respect the dead. * Do not kill for the sake of killing. The story of the Great Storm reminds horses of what happens when they disrespect the rules of the three deities. == The Gods == [[Auctus]] [[Cinis]] [[Mutare]] fe1fbbb702c02990ef1630f3b90bb0043b93896e Fluminis 0 79 101 2023-09-22T03:42:50Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The religious belief system followed by most of the equines on Sidus is called Fluminis, and it differs from the major religions of Paradisus in that it does not comprise the worship of clearly delineated, sometimes physical Gods and yet differs from Natales in that something tangible and specific is worshipped; the River Heira herself. Life on Sidus depends so completely on the yearly rise and fall of the River that it was only natural that the or..." wikitext text/x-wiki [[Category:Religion]] The religious belief system followed by most of the equines on Sidus is called Fluminis, and it differs from the major religions of Paradisus in that it does not comprise the worship of clearly delineated, sometimes physical Gods and yet differs from Natales in that something tangible and specific is worshipped; the River Heira herself. Life on Sidus depends so completely on the yearly rise and fall of the River that it was only natural that the original donkeys would begin to worship her, and when the horses integrated themselves into the donkeys' way of life, they picked up this belief system. It is a very ritualistic religion, with a great many traditions associated with it. Every dawn, a Fluminis horse privately prays to Heira to protect them from the dangers of the day ahead, and every dusk, families come together to thank Heira for that protection. When a horse or donkey dies, their body is taken to the mouth of the River and allowed to float out to sea, representing a return to the great Sea from which Fluminis horses believe the islands of paradisus grew. The greatest celebration, called the Adcessus, comes when Heira begins to grow after months of being little more than a muddy trickle. During this ceremony, the faithful gather at the banks in a mad festival during which horses frolic carelessly in the water and inhibitions are greatly lowered. Any foal born since the last Adcessus is washed in the water and given their name while family members praise the foal's attributes. Particularly skilled diplomats are sometimes able to glimpse traces of the future during these ceremonies. Heira's yearly cycle began well before the arrival of any equine, horse or donkey, on Sidus, but back then it was purely a natural phenomenon, not a divine one. When the first pioneering donkeys arrived and realised the importance of the river, they began to worship her, and over generations and generations of worship, the donkeys' fervent prayers for the arrival off the flood began to coalesce into a slow, deep consciousness; an awareness that listened to the donkeys' prayers and responded. Yes, Heira is perhaps the only deity to be created by her followers, rather than the other way around. She is not a goddess in the same sense as those of the Duodecim, for she has no physical shape or form and does not interact with her followers in any meaningful way beyond occasionally giving those most faithful a glimpse in the future, but she ensures that the river comes strongly each year, makes sure that it floods the plains to revitalise a drought-ridden land. Her faithful do not think of her as looking like one of them, but rather represent her as a dragonfly, which are seen as her sacred messengers. One might wonder how Fluminis equines that leave the shores of Sidus continue their beliefs in a land that does not rely so heavily on one particular river. In this situation, the equines take Heira's name and apply it to whatever other source of water they rely on, be it another river, a lake, or even simply the rain. They do not directly attempt to rename these things after the River, but rather believe that Heira's essence is within them, looking after equines everywhere whether they acknowledge her or not. More stories: [[Heira Rises]] fc93d3ae004826d0c1b61fcd3953fbab3c17841e The Vates 0 80 102 2023-09-22T03:49:01Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The bloodlines of Ternio are the oldest of Paradisus, and so is their religion. Called Vates, it focuses heavily on the three-fold concept of time: past, present, and future. These concepts are represented through a three-faced god named Saeculi. While this god is at the heart of their religion, the Vates are not monotheistic like the Tantum. Instead, they acknowledge the existence of other deities, sometimes incorporating these "lesser gods" into t..." wikitext text/x-wiki [[Category:Religion]] The bloodlines of Ternio are the oldest of Paradisus, and so is their religion. Called Vates, it focuses heavily on the three-fold concept of time: past, present, and future. These concepts are represented through a three-faced god named Saeculi. While this god is at the heart of their religion, the Vates are not monotheistic like the Tantum. Instead, they acknowledge the existence of other deities, sometimes incorporating these "lesser gods" into their personal belief system. === Saeculi: Absens, Nunc, Relici === Saeculi is the primary god of the Vates, considered a three-faced deity. Each face has its own identity: Absens, the past; Nunc, the present; and Relici, the future. Traditionally, these identities are thought of as an elderly stallion, a stallion in his prime, and a young colt, respectively; however, individuals often have their own personal interpretations which are treated as equally valid by their peers. Saeculi himself is never directly described, as the Vates believe his existing in all times at once makes him unfathomable. Because of these factors, the generally accepted descriptions of Saeculi and his faces change constantly over time, reflecting the culture of the current generations. === The Lesser Gods === As a polytheistic religion adapted to each follower, many of the Vates also follow gods acknowledged by other religions, as it suits their spiritual needs. Most commonly followed are Vita and Nox of the Duodecim, as the concept of life and death is so closely associated with the experience of time. Interestingly, the Vates often apply the three-faced concept to other gods, imagining ways in which to interpret them as their aspects apply to past, present, and future. Whether these gods know (or care) about this peculiar practice is unknown. What is consistent between the Vates in regards to deity worship, however, is that Saeculi and his faces are considered older and superior to any other gods. This is not meant as a slight, only as an acknowledgement that Saeculi comes from "a time before time," and is significantly older than the other gods, at least as the Vates tell their histories. == The Gods == [[Saeculi|Saeculi, The Three-Faced]] cbdc2783f6ca7f16209e213644c5bd5d8bc2ebc7 Terran 0 81 103 2023-09-22T03:51:12Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The Terrans of [[Antiquus]] worship [[Solum]], as they believe he bears the Eocene marking as many of them do. They believe he allowed [[Imber]] to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice." wikitext text/x-wiki [[Category:Religion]] The Terrans of [[Antiquus]] worship [[Solum]], as they believe he bears the Eocene marking as many of them do. They believe he allowed [[Imber]] to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. 5155e5fd89a398d84ea522971aef34dfc4bcfc84 Latros 0 82 104 2023-09-22T03:55:22Z Miraheze maintenance script 8 Created page with "[[Category:Religion]] The Latros of [[Antiquus]] believe [[Imber]] to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking." wikitext text/x-wiki [[Category:Religion]] The Latros of [[Antiquus]] believe [[Imber]] to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. dadc55583d170dd5b6b2d3bfa666bbbd28560ddc Antiquus 0 26 105 43 2023-09-24T02:11:27Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Antiquus = |- | colspan="2" |[[File:Antiquus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Terran]], [[Latros]] |Draft |} ''Drink up, me hearties, yo ho!'' Antiquus is the northern most island in the Paradisus chain. {| class="wikitable" |- !Hair |Standard, Roached, Docked, Roached/Docked |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except Champagne |- !Markings |Evorsus, Miocene, and Eocene available. Celo, Cuculla, KIT, Reveri, and Avitus will not generate |- !Factions |Crews |} = Geography = Mostly woods/rainforests and beach, Antiquus used to be one large island. However, after the large earthquake struck, parts of the island sunk, leaving one large mass and two smaller ones, separated by a sandbar submerged a couple feet under the water. '''Antiquus''' Most of the population of this section of the island live in the north western part, where the landscape is forests, fields, and beaches. The south eastern part of the island is described as inaccessible from both land and sea, as it is covered with rocky mountains with little vegetation. The southernmost inhabited area is known as Conlis - the mountain - and while in history, it had been the least inhabited part of the island, as the Latros and Scutra began attacking, the Terrans moved further and further from the beaches and Iocosa Navis, until Conlis became one of the most populous part of Antiquus. Ora, the beach and part of Imber's shoal, are all but abandoned these days. Seen as cursed by Imber, lost by Solum, and infested by Latros, only stallion bands spend their time here, hoping to fend off any incoming attacks. Between Ora and Conlis lies Arvum. This area is home to rainforests, fields, babbling brooks and small ponds. It was once a place of peace, and many worshipers of Solum still come here to feel his presence. Within a forest here, far away from Imber's creeks and ponds, there is a thick grove that is almost impossible to get in to. They say when Solum walks Antiquus, this is his refuge. None dare to try to enter his sanctuary, but they do spend time outside of it, hoping to be granted safety from the Latros, happiness for their families, good matches for their foals … anything the God may seek to bestow upon them. Flowers seem to grow abundantly in this area, as do edible berries. '''Iocosa Navis''' A small island, Iocosa Navis is said to be taller than it is wide. If approaching from Antiquus, a single path winds up the rocky yet still forest-covered cliff side. However, once about halfway up, the cliffs disappear and the soft, forest covered hills take over. Only the side facing Antiquus is rocky cliffs; the other sides are just grassy hillsides leading down to sandy beaches. However, these beaches aren't really easy to pick out from their grassy neighbors due to the green color of the sand. These sand grains are really Olivine crystals from basalt deposits of nearby underwater volcanoes. There are several tiny streams of fresh water running down the hillsides of Iocosa Navis, including a small, steady waterfall down the rocky cliff-face. If you don't climb the path when approaching from Antiquus and instead walk toward the east, you will find a cave carved into the rocky cliff, below where the small waterfall pours out into the ocean. This is the Furta Cave system.The entrance is elevated above sea level and does involve a short climb, but once inside you understand why. If the entrance were at sea level, the entire cave system would be flooded. With the climb, waves don't often get high enough to spill into the cave, leaving it dry. Paths are naturally carved into the rock, one going up, one descending back down to sea level. Each of these hold rooms, sometimes several, to shelter the Latros and their captives from any storms that may blow through. The lower levels are also used for storage, stockpiles of food and bartering items are kept here. However, there is little natural light let into the caverns from the entrance and small holes in the cliff side or sometimes even through the grassy hillside, so they try not to spend much time in the cave for fear of going "light blind" - unable to leave the cave due to extreme photophobia, as Ater learned the hard way. '''Immortalis''' A spit of land small enough for foals to frolic from one side to the other in less than a day, Immortalis is moderately covered in trees, but many of them fell during the Proelium and new trees are still only about as tall as the foals who frolic among them. However, most of the island is sandy beaches and dunes, which like the others in the area have a green tint to them. There are several small ponds dotting the landscape and plenty of patches of beach grass to eat, as well as berries from bushes and coconuts from the shady palm trees. = Culture = The threat of constant attacks on Terrans, the fact that many Latros mares are kidnapped, and that the Latros stallions often go raiding in large groups has lead to unconventional herd types. Instead of normal herds (1 or 2 stallions with multiple mares and foals each) Antiquians have adapted. Groups are comprised of mares guarded by multiple stallions - to both protect and keep less than willing mares in place. These crews often have a leading stallion, but they are prone to being overthrown due to shifting dominance and power balances. Because there are many stallions, the mares are more communal than in traditional herds, and will often choose the strongest stallion to be their mate for that year, rather than staying true to one over multiple seasons. Because some mares value some traits over others, and all mares are different, the stallions go along with it since it is rare that they get left out. And, due to the power between the stallions being in constant shift, there are often foals born with questionable parentage. = History = The inhabitants of Antiquus claim to be as ancient as the isles of Paradisus themselves. They believe to be descended from the first equine to walk on the island chain. These horses looked much different than any of those in the islands today, as they were much more primitive in appearance and build. Once they spread out among the other islands, they lost their primitive looks and adapted to the islands to which the scattered. The Antiquians, however, didn't change quite as much. Their build changed as they adapted to their tropical home; they grew in size in response to the surplus of resources. Their primitive markings diluted some, disappearing altogether in some lines, but remaining strong in others. As time went on, they came to be the only island which retained any traces of the markings their ancestors bore. As time went on, things on Antiquus were steady. They were born, they lived happily, and they died. It was boring, but it was a happy existence. And then one day, everything changed. The world as they knew it changed. Birds filled the skies, screaming as they flew away. Animals disappeared from sight, burrowing or hiding in any way they could. The ground beneath their feet began to shake violently, the waves from the ocean grew tenfold, crashing onto the unstable shores and up past the sand. Trees shook and fell, threatening to crush any caught in their path. For what seemed like hours, the terror continued. Then, as quickly as it started, the shaking ceased. When the Antiquians came out from their hiding spots, they found their island forever changed. A full quarter of their precious island had been swallowed by the ocean. Before they had a chance to fully absorb what had happened to Antiquus, the tremors started up again, causing panic and fear, but then stopped seconds later. The tremors and shaking came back for weeks on end, always coming when the horses least expected it. During this time, the Proelium as it began known, the fear ran rampant. The Antiquians swore they saw Timor lurking in every shadow, infecting them with fear. Many said it was a fight between Solum and Imber that led to the land sinking below the waves. A faction began calling this area Imber's Shoal, to represent her victory and hopefully calm her rage. But this didn't please everyone. The inhabitants seem to split into two groups - the Miocenes and the Eocenes. Each began worshiping a different God over the other - The Eocene followed Solum, who bore their marking, and became known as the Terrans, while the Miocene praised Imber as the most high, as she bore their marking as well, and began calling themselves Latros. As time went on, the tension between the two beliefs grew, until they separated and swore never to interact with the other. Of course, this was never going to last. Latros, the smaller group began leaving their island of Iocosa Navis to fight with and steal mares from the Terrans. The water loving horses grew angry when foals began being born with Eocene markings. Obviously, the Terran stallions were sneaking in to impregnate the Latros mares! So, the Latros declared war, and began fighting, stealing, and breeding with Terrans in earnest, determined to create as many Miocene marked horses as they could. However the Latros weren't aware that no Terrans had infiltrated their island. Eocene could be hidden by Miocene, so when Miocene wasn't passed on, the Eocene carried by many of the Latros could show. = Religion = Long ago, Antiquians worshiped all the Gods of the Duodecim religion. However, since the Proelium, there have been two sects that have broken off, with all the inhabitants either choosing one or the other. '''Terran''' The Terrans worship Solum, as they believe he bears the Eocene marking as many of them do. They believe he allowed Imber to take some of their island so that she wouldn't take the entire thing to the sea, and they praise him for his wisdom and sacrifice. '''Latros''' Latros believe Imber to be the winner of the great Proelium battle, and praise her as most high. They see Imber as bearing the Miocene marking. = Notable Horses = === Antiquus/Terran === ==== Creberth ==== Sooty grullo varnish roan phenacodus evorsus [Ee/aa/Dd/nSty/Lplp/EvEv/Eoeo] ==== Thoni ==== Silver bay hyracoterium evorsus [Ee/Aa/nZ/Evev/Eoeo] === Latros === ==== Falx ==== Smoky grullo hypohippus evorsus with chimera [Ee/aa/nCr/Dd/GHgh/EvEv/Mm] The leader of the Latros and self-proclaimed ruler of Iocosa Navis, many never call Falx by his name, only Captain. Falx is not the kind of stallion you want to be left alone with for any amount of time. He gives of a savage aura, even to those who have no idea who he is. His body is riddled with scars, including one through his right eye, impairing his vision, and a chunk missing from his right ear, as well as his tail cut unnaturally short. He was not born with a docked tail - something during his life made it that way. If asked, he will say it was taken from him during the Proelium and the chaos that followed. He walks with a limp, favoring his front right leg which is covered with deep, muscle-gashed scars that never healed properly. No one speaks of it in his presence, but there are whispers that one night, when chasing Scutra in an attempt to steal his daughter back, the colt-like stallion lead him into caiman infested waters. He barely escaped with his leg intact and spent the better part of a year in Futra Cave, being attended to by caretakers the Latros stole specifically for repairing their leader. Now, he is always looking for a way to exact his revenge on Scutra, the stallion he took into his home and who promptly stabbed him in the back. In addition, he often leads raiding parties from Iocosa Navis to Antiquus in the night to steal mares or older fillies from unsuspecting stallions on Antiquus. ==== Lagois ==== Black pearl pliohippus evorsus [Ee/aa/prlrpl/Evev/MM/Eoeo] To be honest, this high ranking Latros captain isn't really all there. Whispers abound that Caussa and Sapientia cursed him for speaking ill of them and the lack of gifts they bestowed on some. To show him what being on the bad side of the Goddesses was, they took away any common sense and wisdom he had and replaced it with madness. Unfortunately, the touched stallion has a habit of collected a wide assortment of unuseful things. He currently has a small stockpile of seashells full of dirt from various spots around the islands. Yet somehow, the mad captain still maintains a position of power and is in Falx's crew. Some say that Falx and Lagois grew up together and planned on creating a lifestyle like what they currently lived together. When Lagois was cursed, Falx held up his end of the promise and still brought his friend to the community they had dreamed up, and even allows him to be called captain. ==== Procella ==== Perlino dun with bend or spots [EE/Ata/CrCr/Dd/GHgh] Often called the Latros's Siren, Procella is another member of Falx's crew and often goes on raids with the boys. In Antiquus, once a target is selected by the raiding party, the blue eyed, dark faced mare will distract the stallion while the raiders make off with the mares. Then, Procella disappears into the darkness and reappears back on Iocosa Navis to "welcome" the new mares to their prison … I mean home. She has also worked her way into being somewhat of the lead mare of the island, and makes sure all the mares know it. She keeps them in line, as well as the younger males, and keeps things running smoothly to the best of her ability. But, in a land that revels in chaos, ruled by marauders, and run on thievery, smooth running is more of a fuzzy concept. ==== Ater ==== Unknown Lives in the Furta Cave permanently. Guards the items stored there and is loyal to none other than Falx. Because of the amount of time spent in the cave, he cannot go too close to the entrance due to extreme light sensitivity, so no one really knows what he looks like anymore. ==== Ratis ==== Frosted palomino evorsus [ee/Aa/nCr/EvEv/Ftft] This stallion doesn't really fit into the Latros stereotype, but is actually a rather nice individual - if a little lacking in intelligence. He is yet another of Falx's crew, and despite his genial nature, is actually considered by many to be Falx's second in command - Lagois is the other contender for the position. ==== Reannet ==== Perlino dun evorsus [EE/Ata/CrCr/DD/ghgh/Evev] Falx x Procella Stolen by Scutra — whereabouts unknown since then === Immortalis === ==== Scutra ==== Chestnut [ee/Aa] Stunted by stress in utero, this stallion never grew beyond the size of a foal, and never matured in any manner. He has a habit of stealing foals from their families to join him. He's not an evil guy, his moral compass just got a little skewed somewhere along the way, and he wants to free the kids from their parents rules and let them live in a place where they can play and do whatever they want all the time. ==== Campana ==== Gold champagne pangare [ee/A+a/nCh/PgPg/Mm/Eoeo] While Scutra doesn't realize what he is doing is wrong, Campana does and loves every second of it. The filly was one of the first to run away with the immature colt, and has promoted herself to his second in command. She intends to stay with Scutra for life, but fears the day she gets too old to be seen as a companion of his. She's incredibly jealous of any other fillies who get close to him, for fear they will replace her in his affections. So, she always tries to set the rest of them up for failure. = Lore = * [[Scutra]] 7ab7659891daa8f870ef15ea7a4161356341923e Ternio 0 29 106 47 2023-09-24T02:14:42Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Ternio = |- | colspan="2" |[[File:Ternio.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[The Vates|Vates]] |Arabian |} Ternio is a northern island in the Paradisus chain, and is the longest inhabited of them all. {| class="wikitable" !Hair |Roached, Docked, Roached/Docked |- !Nose |Any |- !Ears |Normal only |- !Colors |Any |- !Markings |Evorsus, Miocene, and Eocene are available. Avitus, Celo, Cuculla, KIT, and Reveri will not generate |- !Factions |Tellures |} = Geography = The island of Ternio is best divided into three independent sections that have lived in various stages of disarray throughout its long history. As an island, it has been inhabited by horses for the longest and all lines can be traced back to someone from Ternio at one time or another. There ancient ties are close to all that remains as the horses from Ternio have long since kept to themselves, uninterested in happening elsewhere. In the middle of the island rests the Habeo, a bay that has always been used to define regions. From the very center point of the bay and to the southwest defines Arula. From that same point and to the southeast lies Peritia. The center section that is left is Casila. '''Arula''' The landscape of Arula is much wilder and harsher than other locations on the island. The terrain is very hilly and the Opes Mountains spread wide into the space. The Coram Tempestate, a wide lake sits before the mountains begin, a last stop for travelers before braving the rough conditions. Despite these supposed hardships, the Arulans have consistently been much harder to invade and stallions have a considerably easier time maintaining territory as few are willing to risk battle given the conditions. '''Peritia''' Compared to Arula, Peritia is almost idyllic. Only a small portion is consumed by the mountains and in that section grows very strange and powerful herbs that have attracted caretakers from all over the island. The Curationum formed after the discovery of these items and has become a well known throughout the entire chain for their powerful healing recipes. To the south of the mountains is mostly even terrain with small popup forests and a long winding river, Rhythmos, running through most of the area. It divides the section into two with the easternmost section having a history of housing the ruling class because of the extra protection afforded. '''Casila''' The Opes Mountains curve a wide path all around the coast of Casila making it one of the least penetrable areas to be found. Like Peritia, the areas beyond the mountains are mostly flat and resourceful with larger forests and several rivers and small lakes. Despite these pleasant conditions, Casila has easily been the most violent and dangerous of the areas and has played a hand in starting each and every major conflict that has arose on the island. Sitting just at the curve of the mountains is the Non Oculis, an incredibly dense and dark forest that has been the root of much speculation and rumor over the years. It is common for horses to go missing only to be discovered dead in the thick forest. = Culture = Horses on Ternio observe different herd practices than elsewhere. Rather than forming wandering herds that move from place to place to obtain resources and ensure safety, Ternians claim space and rule over Tellures. A tellus is essentially a claimable territory that is held by one stallion. That stallion may decide the hierarchy below him and if other stallions are allowed within his borders. In general, they are free to set their own rules so long as they adhere to the current ruling class's own. Each Tellus leader is expected to provide a son for the Ternian army should the need arise and is responsible for maintaining at least some sort of militia. All Tellus leaders report to the current ruler and can be held accountable for the actions of their members. The Tellures closest to the Habeo are typically reserved for those close to the current ruler and heavily defended should a challenger appear. Ternio operates as one island but following the death of the great king, Aecus, is run by three separate leaders. Each leader is a member of the royal bloodline on the island and these positions are not capable of being challenged for without huge repercussions. All major islands decisions are made at a conference between the three currents leaders and without a majority vote, no change can be enacted. Due to the longevity of Ternio, a faction was established years before that is concerned with keeping this history and passing it on. The De Antea are highly revered as historians and live comfortably in Peritia near the ruling class. Their lives are values above all others and in war times, they are moved to the mountains where they are kept safe at any cost. = Religion = The horses of Ternio follow a polytheistic religion called Vates which revolves around the past, the present and the future. The three themes are very important to even every day life and it very uncommon to find a horse on Ternio that does not share these beliefs. Some acknowledge the Duodecim gods, particularly the sisters, though they are considered lesser gods. 6f2ff0e17cf3e0df171e130b53e3a3125b49cd20 Triens 0 41 60 59 2023-09-24T02:16:05Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Triens = |- | colspan="2" |[[File:Triens.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Tantum]] |Warmblood |} Some consider the residents of Triens religious extremists, devoted beyond measure to Lar. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne. Always homozygous grey. |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Polyandrous Herds |} = Geography = Triens lies to the northeast of Ortus and is unique in that it is almost entirely flat plains. There are occasional hills but most of the terrain is manageable and calm. As such, the horses of Triens have never wanted for much. Large predators tend to avoid the island as it boasts no cover for hunting which is usually necessarily with such large game. The island has plentiful water and food resources which makes it incredibly confusing as to why the population is so small. At least it does until one meets members of the population. = Culture = The inhabitants of Triens are all members of the Tantum religion. However, unlike typical followers, they are zealots and exist in some strange imitation of paradise where there is no external conflict to speak of. There seems to be an odd mutation amongst the stallions and they are slowly evolving to produce less and less testerone. As a result, foals are becoming very rare and are much revered by the society. This makes the horses of Triens incredibly welcoming to newcomers in hopes of restarting their population. The trouble is that the standard horse from the neighboring islands tends to be a bit creeped out by their lifestyle. With stallions having increasing testosterone and fertility issues, mares have essentially claimed leadership roles. A trio of mares tends to run a herd, one mare in charge of dictating movement and ensuring safety, one mare to keep order and another to raise the foals. Stallions that are known breeders are kept by these herds for breeding purposes. Stallions who no longer seem able to produce foals live together in small bands and honestly don't seem particulaly bothered by it. Though to be fair, on Triens, no one really seems bothered by anything. Infertile stallions commonly devote themselves even further to Lar. Some have been known simply to walk out into the ocean and let the tide take them so they may be closer to their God. Most though travel the island and behave almost like traveling preachers. = Religion = Tantum, but like … cult-Tantum = Notable Horses = ==== Sanus ==== '''Graying Silver Black [Ee/aa/nZ/GG]''' The most prolific breeder left on the island. He continues to make foals and has in fact sired a large portion of the current living stock. This of course yields other problems as these foals are all closely related which does nothing to help progress. Sanus is an older stallion and though a devout follower, seems quite defeated most of the time. ==== Otium ==== '''Graying Perlino [Ee/AtAt/CrCr/GG]''' One of the most well-known orators of the island. He travels alone usually and seems to very easily lift the spirits of others. Occasionally he travels to the other islands to share his words though it is typically with mixed results. A best case scenario for Otium is that he returns with a new stallion for their cause. As such, most others on the island allow him to do as he pleases without a second thought. ==== Mitigo ==== '''Graying Grullo [EE/aa/Dd/GG]''' Mitigo made the mistake of questioning the Triens way of life and it cost him dearly. After a very public display against Domare, something very rarely seen from the Triens horses, Mitigo was never seen again. ==== Domare ==== '''Graying Bay [Ee/AA/GG]''' Considered the first true matriarch of Triens, she is credited with establishing the current order of things. She was the first mare to take control of a herd of her own and with Ius and Laevus set the example that would change the island forever. Domare was the mare in charge of keeping order amongst the herd. Despite the cool and calm exterior she wears, she is a fierce mare who will do whatever it takes to get what she wants. Like many of the horses on Triens, though she claims to follow Lar fully, many of her actions seem incredibly contradictory to his principles. ==== Cicur ==== '''Graying Red Dun [ee/A+A/Dd/GG]''' An incredibly unpopular stallion on the island who operates his own herd. He leaves the others alone and they generally ignore him as well. He has managed to steal a handful of mares for himself which the others pretend not to have noticed. He is quite skilled at restoring former members after the serious brainwashing they have endured their entire lives. Because of this, he will not leave the island and endeavors to save as many others as he can before it is too late for Triens. 04a374a73d7377ce655d69580833ce88ee05851b Vicus 0 49 70 69 2023-09-24T02:17:05Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vicus = |- | colspan="2" |[[File:Vicus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Imperishable Ones]] |Arabian |} Vicus is a dangerous desert land split by three factions. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal or Marwari |- !Colors |They lack dun, champagne, sooty, and pearl genes |- !Markings |Avitus and Frost are the only markings available. KIT (Tobiano, Roan, Sabino, White), Overo, Splash, Rabicano, Appaloosa (including Patterns), Celo, Cuculla, Reveri, Evorsus, Miocene, and Eocene will not generate. |- !Factions |Aesty, Yari, Haralith |} = Geography = The majority of the island of Vicus is a dry, harsh desert named Semper. = Culture = The island is not heavily inhabited but those who choose to call it home have long since adapted. They tend to be more solitary creatures than most and often times have a difficult time adjusting to the gregarious society of Ortus. Given the landscape, lone Vicus herds can travel from one oasis to the next and go days or even weeks without seeing any other horses. Most of the time, this is how they will live. However, when the time comes for foals to be born, many of the herds will meet at oases and form small tribes of around 20 individuals and travel together while the foals are young. This is done because the vastness of the Semper desert is overrun by packs of wild dogs, and the tribes can scare and fight off the dogs much better than a herd of 3 or 4 can, and foals are easy targets for the packs. Once the foals are large enough to keep up, the herds will leave the tribe and return to their wanderings on their own. Rarely, a couple of the herds will decide to form a permanent tribe and will stick together for years, finding safety in numbers that lone herds lack. There are two lifestyles followed by the inhabitants of Vicus, commonly referred to as the factions, and a God for each. These factions are the Aesty, who are more peaceful and will form a coalition of leaders when in a tribe setting and will take a democratic approach to decisions; and the Yari, who embracing fighting and tend to battle constantly, both in tribes and as individual herds. Despite the fundamental differences in the factions, they are taught to tolerate and respect each other. Even out in the open desert, if a stallion identifies himself as Aesty, a Yari stallion will simply turn the other way, instead of attacking and risking the wrath of the Aesty Goddess, [[Haedra]], as well as quite possibly the Yari God, [[Iaral]]. Oases are seen as sacred, and a neutral meeting place for all equine, any gender, age, or faction. Here, horses can decide to switch from the Aesty faction to Yari, or vice versa. As an example of the differences in thought, Yari see any who switch to Aesty as wise, smart enough to realize that they do not fit into the Yari lifestyle, or perhaps that they will never be strong enough to be a Yari leader. Aesty praise those who practice Yari as having the courage and strength to compete in the war games. There is never any animosity when a member changes factions. As Haedra and Iaral are siblings and still love each other unconditionally, so do the factions. They have one common enemy: the Semper and all the perils it contains, especially the wild dogs. = History = The history of Vicus is quite horrid. Legend tells that long ago there was an illness that swept the land. It nearly decimated the equine numbers on the small island. Those that had suffered the disease and survived bore marks telling of their misfortune. Once the disease had run its course, very few inhabitants of Vicus were left, and fewer still didn't have the mark of the illness on them. One of the first foals born after the disease left had a weird pattern on him. Other foals born to disease scared mothers had no signs, but this colt certainly did, and it was nothing like the marks of his parents. This colt, Aviter, grew up to be a great Yari leader. Upon siring some foals of his own, he passed on his odd colored coat. Being the kind of stallion he was, he decreed the marking be called Avitus, and any Vicus equine carrying this pattern today are direct descendants of Aviter, though there had been a couple more mutations along the way. = Notable Horses = ==== Aviter ==== '''Chestnut — [ee/Ata/—]''' Born right as the disease that killed most of the population of Vicus, Aviter was seen as a sign from the Gods since birth, a promise that the death and suffering of the desert horses was over. Of course, having such high ideals thrust on a foal left some image issues. Aviter went on to become a powerful Yari leader, fighting was his passion, and he knew he had his God, Iaral, behind him. He sired many foals, and signs of his inheritance can still be seen in the Semper today. ==== Ricus ==== '''Bay — [Ee/Aa/—]''' Flashy and full of himself since birth; this colt knew he was going places. Not only was he born into one of the largest Yari tribes, to the leader of the tribe, he was a descendent of Aviter and displayed it proudly. Ricus left his herd early and set out on his own in the middle of Semper, something no one ever survived. And he, like many before him, became the target of a pack of wild dogs. However, when they came to attack he was suddenly joined by a small bachelor herd, which assisted in fighting off the dogs. Ricus joined them, but wasn't satisfied with bachelorhood, and quickly stole up a few mares to start his own herd. He went on to fight in the war games with the Yari, never a sore loser, but took every loss as a chance to learn something from the victor. Soon, Ricus became one of the most powerful stallions in the Yari faction, and his name is often recalled by those who weren't even around in his time. ==== Maruz ==== '''Perlino [Ee/A+a/CrCr]''' Tough as nails doesn't even begin to describe this girl. Born into an Aesty herd, she was enamored with an Yari colt, Ricus, who was a couple years older. Ricus knew he was something special, and he would always take the time to flirt with anyone he thought might be interested. Of course, Maruz was one of those. She and her herd were in the same oasis and Ricus one day, and the stallion marched right up to Maruz's father and did something no Yari ever did: he asked for permission to bring Maruz with him. Shocked, the stallion agreed and so began one of the most successful Yari reigns in Vicus history. Maruz practiced fighting endlessly and soon became just as tough as the Yari born mares. While Ricus fought the leads, Maruz would fight the mares or even younger stallions. The pair went on to have several children, one of which had a new mutation of the Avitus gene, Camrus. ==== Camrus ==== '''Buckskin — [Ee/AA+/nCr/—]''' Born to Ricus and Maruz, Camrus was often seen as a sign of Ricus's blessing from Iaral due to his unusual coat – unusual even by Aviter descendent status. However, the colt felt from a young age that the constant fighting and injuring each other of the Yari warfare was not the right path for him. When he set off on his own, he turned to a small bachelor herd of Aesty born stallions, who taught him their way of life. He still respected his family for the courage and strength they showed, but he admired the peaceful, democratic teachings of the Aesty, and soon became a devoted faction member and follower of Haedra. Maruz is said to call his conversion a return to her roots, and praised him for the strength of spirit to make his own path. Camrus went on to join an Aesty tribe which remained together for many years, and had only one mare to his name for his entire existence. He passed his own mutation of the Avitus gene on to their children, and they are still found prominently in the Aesty faction. ==== Macete ==== '''Smoky black — [Ee/aa/nCr/—]''' Macete's mother carried the Avitus gene, so no one was surprised when Macete herself was born with an odd coloration as well. However, the way she displayed it was very different from the normal, so many wondered if this was yet another branch from the old stallion's color, as Camrus had been. Macete had a normal and spent her life being bounced between Aesty and Yari, never satisfied with just one of the Gods and factions; she sought a life that would bring her closer to both. Beyond this, her life was rather unremarkable; she had no famous parents, no individual claims to fame outside of her unusual coat. Her children went on to keep her coloration, and many of them also couldn't seem to find peace in either of the factions alone. Some of her offspring gathered up like-minded horses (of which there were very few) and began a new, very small faction they dubbed Haralith, in which they love and devote their lives to both gods, make democratic decisions for the herd, but still engage in the war games just for fun. ==== Jhetira ==== '''Greying palomino [ee/Aa/nCr/Gg]''' Jhetira was one of the first horses to decide she wanted something more. She could see other landmasses far off in the distance. Perhaps they held something more than the eternal desert and a couple oases. At one oases, close to the sea, Jhetira left her herd and walked into the ocean, determined to find something more. Unfortunately, so far, the mare hasn't made it across the channel. The current through the channel is much stronger than she thought, but after years of making it half way, only to turn and let the current carry her back home, she may finally be close enough to make her dream a reality. 06628d216b435fe506e440bca7c48cd4d34e6ff6 Etiam 0 37 107 55 2023-09-24T02:19:23Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Etiam = |- | colspan="2" |[[File:Etiam.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Gemellus]] |Warmblood |} ''The red-based island. Home of Gemellus.'' {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Horses from Etiam are ALWAYS born without a single copy of the extension gene. This means no horses born directly upon Etiam will have a black or bay base. Other dilution genes besides Champage are present, however. |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Etiam is an island to the northwest of Ortus that boasts very similar climate and terrain though is considerably smaller. There tend to be less large predators but more snakes, many of which are incredibly poisonous. Despite this, the island boasts a large equine population. To the north of the island are the Agrogan mountains which are home to two active volcanoes, Mt. Adustio and Mt. Vapos. The south of the island is home to a significant amount of vegetation and beaches. = Culture = Unlike many of the other islands, Etiam is very close knit. It boasts several families which have prospered on the island for many years and outsiders are not typically welcome. Most equine on the island are direct descendants of the stallions Iacto, Capesso, Raptum or Aufero. Etiam is divided less by terrain and more by kingdom. There is trading that occurs between kingdoms but otherwise there is very little interaction between them. A horse born in one of the kingdoms will usually remain there until death. The kingdoms are hierarchical which complicates matters further. '''Kingdoms:''' ==== Basillium ==== These horses were originally descendants of Iacto and are the most respected. They are based further inland than some of the other kingdoms which gives them a higher degree of protection from outsiders. They have almost no interaction with the other kingdoms and have only begun trading off daughters recently to prevent inbreeding. ==== Opes ==== Horses of the Opes Kingdom fall just below those from Basillium and are the only kingdom they will trade with. Despite this assumed power, they tend to be the kindest and gentlest of the horses on Etiam. They are descendants of Capesso. ==== Pravus ==== Just above the horses of Reverens, the Pravus Kingdom boasts the ancestors of Raptum. They are known to be the more perverse and violent of all the kingdoms, despite Reverens being known as true warriors. They act with no honor or respect for anyone and tend to be considered the scourge of the island. ==== Reverens ==== These horses are at the bottom of Etiam's heirarchy. They are positioned right near the shore in a long, thin territory intentionally to be the first wave against any outsiders. As such, then tend to be more fierce warriors. They are the original descendants of Aufero and horses born with the cream gene are very celebrated even if they have no other notable qualities. = Religion = Some equine on the island have long since personified the volcanoes, claiming them as their gods. Unlike some of the other common religions on the island, the followers of the Gemellus tend to be darker. Ancient lore states that when the volcanos would show any activity, they would march their oldest residents to the mountains and send them off as a sacrifice. Many have long since abandoned this belief system. = Notable Horses = ==== Iacto ==== '''Chestnut overo [ee/Ata/nO]''' Iacto was the older brother of Aufero and regarded as the peacekeeper on the island. Before the kingdoms retreated into themselves following The Impietas, Iacto very nearly ruled everything. His word was law. He tried very hard to be fair and just but when the time came, he was easily led by Raptum's vile words and was responsible for the giving the order that would kill his brother. ==== Capesso ==== '''Red dun [ee/aa/Dd]''' Capesso loved Iacto's younger sister, Arca, very much and it earned him a spot as Iacto's adviser. Eventually he was even given the kingdom of Opes to rule. However, as things began to go south and Raptum was weaving his treacherous web, Capesso refused to be involved in his vicious acts which inevitably cost him his friendship and Arca, who was hunted and murdered for his betrayal. ==== Raptum ==== '''Chestnut [ee/A+A+]''' There are few equines who could be considered as evil as Raptum was. He was as sneaky as any of the snakes of the island and just as dangerous. He singlehandedly convinced Iacto to murder his own brother and then to do the same to his sister for her resistance. He then attempted to seize control of the entire island but was eventually thwarted by the last true show of unity by the island. ==== Aufero ==== Aufero was the younger brother of Iacto and a true warrior, filled to the brim with honor. He held no ambitions for things that were not his and generally seemed to be well liked by all. Unfortunately he became a pawn in Raptum's game and was presented as having much more ambition than he truly possessed. Some claim that Aufero's spirit haunts the island even today. c3da5ecacdceed3c1580c0fe17f1fbbd00ecfe30 Vesanus 0 45 65 64 2023-09-24T02:20:55Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Vesanus = |- | colspan="2" |[[File:Vesanus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Natales]] |Draft |} The spiritual home of the Natales lifestyle. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds and Catervas |} = Geography = Vesanus is a peculiar island, with the Carpo Mountains running along the northern coast that divides the island into an eastern and a western section. These two sections could not be anymore different from one another, both in climate and general lifestyle. To the Southeast of the mountains lies a flat corridor that separates the mountains from the hills on the other side. This pass called Eluvies, is one of the safest parts of the Eastern half of the island though not terribly adequate at sustaining life. One the other side of Eluvies, the Collium begins, an expansive run of hills that though more dangerous to traverse, is home to very delicious and exotic wild grasses and other vegetation. As the hills break and the Eluvies widens, the Pronus Plains begins. Similar to the Pratum on Ortus, the plains are wide and flat with a variety of different plants but not necessarily the succulents that some would find most appealing. Coast runs all around the island making it a perfect place for foals to play in the lapping waves. To the West you will find the large and beautiful Musco Forest. The forest itself is thick and temperate and incredibly difficult to navigate without prior knowledge. Its inhabitants certainly perfer it this way. Within the forest there are several trees that are sacred to the horses that follow the Natales religion. In addition, nearest to Votum is a small but coveted pool of water called Ignavum. Like most large water supplies in the forest, several different catervas have assumed ownership of the area and it is frowned upon for unknown outsiders to linger long. A long and steady river runs from the mountains and through the middle of the forest. Amnis Sereno is an incredibly popular spot for Catervas to spend time and the river is well-known for its large deposits of special purple stones that are a part of the Natales way of life. To the far Northwest sits a dark swamp called Palus which is not visited except in death. The great tree Sophia stands watch just outside its confines. The mountains narrow in the middle of the island and in the open space sits a wide bay that is very important to the Natales horses as well. Sominum Pelvim, or the Bay of Dreams, is visited each year on a foal's birthday so they may make their wish for the year. It is considered a very important cultural event. And finally, nearest to the bay in a carved out bit of the mountains sits the Sortitio, a serene pool that spills out into the ocean. This is visited with great frequency by the herds of Vesanus who covet the serenity and break from the harsh mountains. = Lore = * [[Mattya's Tale]] * [[Duco's Tale]] * [[Atromito's Story]] 82453f57f8104f4154ae19c6851850a1d8a095e3 Manicae 0 39 108 57 2023-09-24T02:23:22Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Manicae = |- | colspan="2" |[[File:Manicae.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Duodecim]], [[Sorores]] |Warmblood |} Manicae is one of the most dangerous islands in Paradisus. {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any except champagne |- !Markings |Roan, Tobiano, Sabino or White (KIT genes) available. Avitus, Celo, Cuculla, Reveri, Evorsus, Miocene, and Eocene will not generate. |- !Factions |Herds |} = Culture = Moving east-southeast of Aeternum lies the mountainous island of Manicae. The island is incredibly dangerous for equine not only for its landscape but also its dangerous predators who are cunning and agile, even on the hilltops. It is considered a true test of strength and ability to survive climbing Mt. Belua, the largest known mountain on any of the islands. Belua is believed to be volcanic in nature and as such is particularly revered by those born in the year of Ignis. Many also use the mountain as a pilgrimage to show their faith. A very particular plant, the mountain lily, grows near the peak of the mountain. It is common for someone to bring back a bulb of the plant as proof of great strength and endurance. = Notable Horses = ==== Animus ==== '''Palomino sabino [ee/aa/nZ/nSb]''' When the horses of Paradisus think of a warrior, it is usually Animus they picture. He remained undefeated in battle for his entire life with said battles taking place on each of the many islands of Paradisus. He was a jovial stallion despite his fighting spirit and was sought after by many different mares who wished him to sire their young. Because of this, in addition to his notoriaty for his battle record, he also can be traced back to a significant amount of horses include Decus. ==== Decus ==== '''Silver black [Ee/aa/ZZ]''' The son of Animus and Videte. Is rumored to have defeated an entire pack of coyotes by himself which earned him the nickname "Sicarius." Before his death, he never confirmed or denied this rumor. ==== Honos ==== '''Bay tobiano [Ee/Ata/nT]''' The bay stallion was the epitome of honor. It was an all consuming notion that he took with him to his grave. He would not attack an unprepared enemy and absolutely despised stealth actions. In fact, on numerous occasions when a mare has sneaked away, he has gone to that stallion and challenged him to battle only to leave the mare as she does not appropriately embody his ideals. He was a very strict stallion but considerate of his mares to a fault. ==== Vere ==== '''Blue roan [EE/aa/Rr]''' Vere is the most revered female warrior in all of the islands. It is common for young fillies to play pretend as the roan mare because she is so well-known. It is said that Vere was the first mare to climb Mount Belua and that she did so faster than any stallion had ever managed. The story has several more embellishments including the tale of her facing a bear on her own and winning though the truth behind these stories is unknown. She lived happily in a herd with a stallion named Pectus who didn't mind the flights of fancy she often engaged in. From Pectus, Vere had only foal, a filly named Karus. Unlike her mother, Karus was not much of a warrior and inevitably preferred the calm of Ortus to Manicae. ac64bc9ce29938f2b9114f9bc93f4c918f654d23 Deinde 0 61 109 82 2023-09-24T02:25:51Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Deinde = |- | colspan="2" |[[File:Deinde.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Duodecim]], [[Sorores]] |Draft, Pony |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |Avitus, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Deinde is easily the most mountainous of the island chain, boasting three different ranges of tall, deep green peaks. They are the southeastern Volare Mountains, the central Fugam Mountains, and lastly to the northwest, the Tonitrui Mountains, though hills continue to roll throughout the remainder of the island. Deinde also boasts a great volcano, Mt. Incipere, though its last eruption was hundreds of years ago. Inactive, the sides of the volcano are rocky at best, and its crater is filled with scented grasses and herbs. Deinde is home to two impressive bays on the north coast. Mendax Bay, the smaller bay sports lovely, sandy beaches and gentle, rolling waves, but it's larger sister Velato Bay, is deeper, and waves crash heavily onto its rockier coast. For the water-inclined horses it's advised no swimming occurs at either of these beaches, for the undertow has been known to sweep horses out and away from land, few ever returning to shores. The northwestern side of the island is home to the tallest sea cliffs of the island chain, crudely named Salire Cliffs. Only the bravest or most desperate horses approach the very edge and look down onto the rocks and waves waiting below. However, if one does get a good look, they'll be gifted with a most spectacular sight. In the center of the island a large lake reflects the skies above, though many choose not to venture deep into its waters. Leviath is the legendary monster that has made its home in the depths of the lake. Some tell stories of a great serpent that slithers through the depths, while others spread word of a water breathing lizard with a mouth large enough to swallow a horse whole. Perhaps Leviath is a tale mothers tell their foals to keep them out of trouble, but none are brave enough to try their luck. South of the lake flows Eodem River which snakes down into Roseis Canyon, whose red rock gives the canyon its name. Horses generally do not reside in the canyon, as resources are scarce and it is very easy to get lost. In the rainy season the canyon is prone to flooding, which is why parents take their children during the dry season. A rite of passage for most foals on Deinde, they shout out their promises to remain truthful to the tall walls of the canyon, in hopes that the magnified sound of the echoes will reach the ears of the gods. Aside from the lush peaks, red canyon, and sandy beaches, Deinde is home to dense forests and meadows home to ferns that tickle the bellies of even the tallest horses. Deinde is a beautiful paradise, to be certain. = History = Deinde is inhabited mostly by draft horses, though ponies have been seen more and more frequently, as Deinde is a stop over from Ludos to Ortus. Large herds are rare on Deinde as such numbers are difficult to manage during their travels. Instead they form small to medium sized herds, though small family units are not uncommon either. As with the other islands, lone horses do not fare well, falling victim to predator attacks. Generally speaking, the island is a peaceful one, with their last big battle occurring so long ago no one remembers exactly what was the reason behind it. The horses of Deinde have a reputation among the Paradisus islands, and it is not one they are in favor of. Long ago, all was well on their small island. Life was celebrated, lived, and saluted in farewell, a neverending cycle. The horses of Deinde share beliefs in the Gods and Goddesses of Duodecim and erected simple shrines to the twelve deities. They were certain the gods were looking out for them and listening to their prayers. However, strange things began to happen. Over the years stories have been skewed and details have been lost, but two names always surface, Hurike and Autahi. It is common knowledge that these two horses are responsible for their island's tarnished reputation and here is why: Since the beginning of time, horses have always spoken the truth. In times of such pleasant living, lies were unnecessary. But there is always a first for everything. Hurike, in an attempt to keep a secret from his brother Autahi, told him a lie. Now, while he was doing so to protect the feelings of his brother, he was also doing it to benefit himself as well. Verum, the Goddess of Truth, happened to be watching the brothers, and in punishment for going against her very essence, cursed the brothers. The mouth of Hurike turned black as sin, for with his lips he had spoken the first lie and the ears of Autahi turned black, for he was forced to hear it. The brothers carried on with their lives and their lies, unaware of the consequences of their actions. Only when their mares began to bear foals with black mouths and ears had they realized something had begun. Soon enough horses with the same markings were born outside Hurike's and Autahi's bloodline, and a plague had begun. As years went on more and more foals were born with the strange black marking that was quickly known as 'Verum's Curse', though the majority of the horses were never deserving of the label. For many years the horses of Deinde lived in grief, certain that the gods no longer held them in their favour. They were convinced that they were doomed to unhappiness and misfortune. But it was not so. Foals continued to be born, gifts from Vita herself. Rains fell as good omens from Imber, and Solum saw that there was always greenery to keep them fed. Deinde might have walked a rocky path and though the road ahead was not certain, their beliefs in life and their gods were strong enough to carry them through all kinds of storms. Their reputation among the other islands still stands, 'Liar's Island' they're sometimes referred to as, but not many are willing to contradict that statement. Long ago, in a moment of weakness, one of their kind had been less than honest, but since then they have been striving to prove to the rest of their island friends that they are more than their past and that they have much more to give than their curse. = Notable Horses = ==== Hurike ==== '''Zebra dun roan sabino [Ee/Aa/nR/nSb/ghgh/CCm]''' The first liar, Hurike set things in motion for Deinde. He was generally not well liked as he was thought to be the reason for the curse, but he was able to, over his lifetime, gather a few mares who were willing to stand by him. He died at an old age, with children, grandchildren, and great-grandchildren, though his line has since been lost or forgotten. ==== Autahi ==== '''Classic champagne dun roan [Ee/Dd/nCh/Rr/ghgh/CCe]''' The recipient of the first lie, Autahi had a much easier life than his brother. Seen as the innocent one, he too was a victim of the curse, for without two parties, a lie would cease to exist. He unfortunately, died rather young, though was able to see his children bear children, even though they appeared to be touched by the curse as well. Though it's uncertain whether or not he still has living relatives, many of Deinde find a connection to this name in history, believing themselves to be linked to his innocence. ==== Atarau ==== '''Zebra dun sabino [EE/Aa/DD/nSb/CmCe]''' Autahi's first daughter, and first foal born with signs of the curse. When she was very young she was told the story of her uncle's lie and curse from the gods. It was explained to her that she too was cursed and only by speaking the truth would they be forgiven. Atarau took it one step further and never spoke a word from that day onward, except during her very last moments, when she said just one thing, "hello" to her own daughter who was there with her. ==== Paremo ==== '''Flaxen red dun [ee/aa/Dd/ff]''' One of the first ponies to arrive to Deinde, Paremo had quickly learned the history of Deinde, and thought it a joke. He tried to tell the drafts of the island that gods didn't curse horses for lying, because he had been fibbing since his birth. It was impossible to erase years of stories and beliefs from a population, and was politely told to mind his own business. He might have left had it not been for his fascination with the drafts and their stories. Paremo quickly became somewhat of a celebrity on the island, but only after he dropped his original thoughts on the story of Verum and the two brothers. ==== Ramari ==== '''Dunalino snowcap appaloosa [ee/aa/nCr/Dd/LPLP/PATN2/PATN2/CmCe]''' The mare who chose to break the tradition of the ritual pledges, she has now fled Deinde in hopes of starting fresh. ==== Hikoia ==== '''Amber champagne pearl pangare [EE/Aa/prlprl/nCh/PgPG/CmCe]''' He presently runs his herd on Deinde, though since the death of his first son he had not forced any of his mares to take their children to the canyon unless they wish it. ==== Kainga ==== '''Classic champagne pangare blanket appaloosa [Ee/aa/nprl/nCh/LPlp/PATN2patn2]''' Ramari and Hikoia’s first born son, he was brought to Roseis Canyon on his first birthday to profess his promise to the gods but passed away during a rockslide. = Lore = * [[Ramari's Story]] eada4db86807c8c27cd0276c4c37b192f2d781cc Reveri 0 65 110 86 2023-09-24T02:27:27Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Reveri = |- | colspan="2" |[[File:Reveri.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Duodecim]] |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Any |- !Markings |KIT and Reveri avalable here. No face or leg markings will generate. Avitus, Celo, Cuculla, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = The small, oval-shaped island of Reveri is a peaceful place, amenable to an easy life, and so despite it's modest size it boasts a large horse population. A low-lying land, it has no great mountain range or expanse of hills, and though it slopes gently upwards towards its centre, it is at no point very far above sea level. This general flatness, along with the smallness of the island, means that the weather conditions across the island are largely the same from one end to the other, the prevailing weather conditions being cloudy, foggy or rainy. This is a warm, wet and mild island, with clear skies being rare and neither thirst nor harsh conditions being much of a concern for its inhabitants. The 'dry season' could more properly be called the 'less wet season', for the only real difference is a slight reduction in the number of rainy days. While the weather conditions across the island may not be particularly variable, the island nevertheless possesses various different terrains that are largely influenced by the proximity of the land there to the sea. This means that various terrains are organised in concentric rings, these being roughly ovular in shape in accordance with the shape of an island, and the native equines have a different name for each such ring. * At the extreme periphery there is Salino, the border of the island where the land meets the sea. Salino consists of a ring of mingled sand, shale and pebbles, with interspersed boulders, the coarser pebbles predominating on the North-western side of the island while yellow-grey expanses of fine sand win out towards the South-east, though there is no abrupt border between the two types of beach. Reveri horses typically have little reason to venture to this area, unless they plan on leaving the island to explore the rest of Paradisus. * A thin border of coarse, salt-tolerant grasses separates Salino from the next ring in, a grassy plain known as Praedus. This area has by far the best grazing on the island and as such is heavily populated, though fortunately the frequent rains keep the grasses growing well year-round so that there isn't too much risk of overgrazing. * The further inland one travels in Praedus, the sweeter the grasses become, and the more numerous the small shrubs. At length those small shrubs become thickets and then stands of trees, and Praedus merges smoothly into Arbes, the forested third ring of Reveri. With relatively loosely spaced deciduous trees and plenty of shrubs for browsing, Arbes also has plenty of food and so is also well populated. * Finally, further towards the centre of Reveri the trees grow ever denser and tend towards broader leaves, and suddenly one finds oneself in the island's most central terrain, the dense rainforest known as Tenarbes. Although practically overflowing with plant life, many of the leaves have an unpalatable waxy coating or tend to give one a stomach ache, and so only those with a good knowledge in botany make this there permanent home. Having no natural springs, the only source of fresh water on Reveri is the rain, though that is hardly in short supply. During the wet season it pools in puddles across the island, and causes the smallish Solitar lake, found straddling the border between Praedus and Arbes on the Southern end of the island to grow considerably, and even during what is obsensibly the dry season, some rain falls and keeps the lake from shrivelling too much and puddles from drying up completely. Aside from the lake, the only truly permanent sources of water are the two thin rivers that emerge from Solitar lake and flow towards the sea, Occida river flowing towards the South-west, and Oria river flowing towards the South-east, though these are small and shallow and easily forded. The flora and fauna of Reveri is not atypical of Paradisus, though naturally animals more suited to harsh, dry conditions are not found. There are no mountain lions, a blessing when compared with other islands, but there are two very large, very active packs of coyotes which prey upon the local horses, as well as other predators. These two packs of coyotes are constantly at war with one another, and despite the horror that they sometimes unleash, the Reveri horses find it rather amusing to watch their battles and bet on their 'favourite' pack to win. = Culture = Plentiful food and mild conditions have left the horses of Reveri with little of substance to worry about, the result being that they have a tendency to invent reasons for angst, and this tendency has lead to the island being far from the peaceful paradise it might have otherwise been. At the heart of Reveri culture is a strict caste system, with a horse's worth being determined primarily not by the strength of their character, nor even by the strength of their body, which might at least have made sense, but rather by the markings upon their coat. * The most superior horses are those that are completely black, with no markings anywhere upon their body. Known as Filii Umbra, or just Filii, these horses are the only ones considered fit to rule, and so only Filii stallions may become lead stallions or be selected as heirs. Filii mares are highly prized as herd mares. * Next there are the Dilectus Verum, or Dilectus. These are horses that have markings unique to Reveri, reminiscent of certain markings seen there and elsewhere, but deep black instead of the more common white. The Dilectus stallions are considered fit to be second stallions in herds, although Filii are preferred for these positions. Otherwise Dilectus stallions typically hold harems of mares, while Dilectus mares become herd or harem mares. * The middle rank of horses on Reveri are the Advena; horses with coats of neither white nor black and having neither white nor black markings. Advena stallions typically form small harems of Advena or lesser mares or spend their entire lives in same-sex bands, while Advena mares are herd or harem mares. * Below the Advena are the Coinquin Manicae; horses, including those with black markings, that are not entirely white but that have white markings marring their coats, and so are considered to be irrevocably marred and imperfect. Almost all Coinquin stallions spend their lives alone or in bands, while Coinquin mares might be picked up by Advena stallions as harem mares or spend their time in clans. * Finally, the very lowest of the low are the pure white or very pale Rancidi Aether. These horses are barely acknowledged by any of the other castes, thoroughly shunned in every way, with stallions being forced to live entirely alone and mares being permitted into clans only on the condition that they act as silent servants for the higher caste mares. This caste system permeates every aspect of a Reveri horse's life from the moment of its birth to its eventual death. Associating with a horse of a lesser caste is seen as shameful and something to be avoided, which leads to situations that might seem bizarre to outsiders. Mothers that give birth to a lesser foal will bully lesser mares that gave birth to a higher foal to swap with them, siblings will shun lesser siblings, and horses will refuse to breed with lesser partners. Stallions will often refuse to add lesser mares to their herd or harem, or even cast out mares that consistently produce low-caste offspring. Furthermore, due to some strange quirk, stallions seem to more commonly inherit the unique black markings of Reveri than mares, which has given the Reveri horses the idea that stallions are inherently superior to mares. For all Filii and, to a lesser extent Dilectus mares are prized as herd mares, there is no lead or second mare in Reveri herds for mares are not thought fit for any kind of leadership. A Reveri filly grows up knowing that she will either be claimed by any stallion that takes a liking to her, whether she wills it or not, or stay forever in a clan. The latter is seen as shameful and reserved for lower castes, which is unfortunate seeing as it is the only arrangement that allows a Reveri mares any kind of freedom. A mare in a herd or harem is expected to be unquestioningly obedient and faithful to her stallion and to devote all her energies to producing and rearing strong foals, preferably colts. Disobedience and infidelity are punished harshly. It is no surprise then that some strong-willed Reveri mares are secretly meeting and arranging to depart their oppressive home, hoping to find more liberty on another island. The other major facet of Reveri culture is competition. Stallions constantly strive to have the largest herd, the highest caste mares, the most offspring, although active physical aggression between them is rare and seen as rather uncouth. Instead, there is a much more subtle and ultimately more damaging kind of social conflict which involves spreading rumours, backstabbing, subterfuge, betrayal, and sometimes downright assassination. Social alliances form between stallions for the purpose of attacking another and then are broken, with little regard for former promises. Mares have a similar but separate social hierarchy of their own, and are equally as competitive. Through it all, the caste system is felt; lower caste horses are bullied and persecuted by higher caste ones to prevent them getting ideas above their stations. Overall, Reveri is not a particularly nice place to live, unless you happen to have been born with a black coat and are an expert in social stratagem. = History = How the very first horses got to Reveri is something of a mystery, though it is likely that they share their ultimate ancestry with the horses of other islands where the Duodecim is the dominant religion. In any case, what is known is that the very earliest Reveri horses all looked a particular way, all being solid coloured warmbloods with manes and tails of unremarkable length and thickness. There was not a single hint of white to be seen upon them, no stockings upon their feet nor stars upon their foreheads, nor any of the more extensive white markings found on horses of other islands. Furthermore, they were all medium in colouration, with no buckskins, palominos, perlinos, pearls or similar to be seen amongst them, nor any horses of true black. These early Reveri horses were competitive and had a habit of boasting, but otherwise they were not very different, in terms of their culture, from those of other Duodecim islands, and they honoured all of the Gods more or less equally. At one time, there was a mare who was widely known as the cleverest horse on Reveri, and the rest of Paradisus besides. Her herd mates boasted at length of her wit and intelligence, and many came to present puzzles to her, to witness her gifts for themselves. This mare was a good-natured sort, but the constant praise went to her head somewhat, and she began to amuse herself by playing harmless pranks upon her herd mates. This caught the attention of Aether, the Trickster God of Air, who looked down from his cloud palace and grew jealous that all were admiring this mare and neglecting to praise his own wit and cleverness, and so he decided to demonstrate his superiority for all to see. Taking his favoured physical form of a shaggy-haired white foal, he approached the clever mare in front of all her herd mates and challenged her to a game of riddles. The mare, emboldened by being told so often of her abilities, foolishly accepted. Aether told her a riddle of his own devising, one so deviously difficult that it stunned all of the surrounding horses into a befuddled silence and left the clever mare looking thoughtful. Aether grinned smugly, and was about to declare himself the victor when the mare spoke out the answer in a clear, proud voice; she had known it all along, and was only pretending to think while she came up with a riddle to present to the God. Now, while Aether was temporarily silenced by shock, she challenged him with a puzzle so difficult that though the God gnashed his teeth and stamped his tiny foal-hooves for all he was worth he could not answer, and so he was forced to admit defeat. He did not do so gracefully, however. Instead he lashed out in a verbal tirade, cursing the mare and promising that she would pay for her audacity. Then he vanished with a roar of wind, leaving the herd uneasy and uncomfortable. However, at first it was not obvious whether Aether’s curse had done anything. The mare was just as healthy and lively, and just as clever, as before, and her first pregnancy, which had been in its early stages during the encounter with Aether, progressed without incident. Only when the foal was born was the God’s power felt, and even then, it did not at first seem a curse, for the foal was a breathtakingly beautiful colt, with a coat of pure white, long, drapes of white hair for his mane and tail, and feather-like white tufts of hair at his ankles. He looked like Aether himself, but somehow purer and more graceful, and horses in the area came to gaze upon him. But though the colt at first seemed strong, standing easily and suckling energetically, after half a day he began moaning and rolling in pain, thrashing, panting and crying. He stopped suckling and lay down, and would not get up again. After a few days, he was close to death, and his mother despaired; Aether’s curse had surely revealed itself. But that night, every diplomat on the island was beset by the same bizarre dream. They dreamt that a blackness deeper than the night sky resolved itself from the surrounding shadows and rolled towards the where the dying colt lay, the suggestion of a sexless horse form shifting within. From the ball of shadow a head and neck of pure lightless-ness emerged, and touched the foal upon the muzzle. Slowly, the blackness seemed to be sucked into the foal’s nostrils, and that same blackness spread across the previously white hide. Just as the tips of the colt’s tail had been dyed the colour of the abyss, the shadow was fully gone, and the colt’s illness was cured. To all who had had the dream, it seemed clear that Umbra had come forth and blessed the colt, saving him from Aether’s curse, and so the colt became known as Umbra’s child. He had inherited all of his mother’s keen cunning as well as a great deal of physical strength and social charisma, and so he soon became the most powerful stallion to grace Reveri. His herd was overflowing with mares, and he had so many foals that there are few on the island today who cannot claim to have his blood in their veins. He was seen as a hero, a demi-God, and many practically worshipped him. But for all his wit, might and influence, the black stallion was lacking in morals. Having been told all his life that he was beloved of a God, he could not fail to become proud and selfish. He had a hot temper and little concern for the well-being of others, and demanded absolute submission from his herd mares, insisting that they obey his every whim and produce as many foals as he could. And yet still he was loved, for how could one blessed by a God be wrong? Indeed, other stallions began following his example, exerting more and more control over their mares. Those descendants of the Black Stallion that inherited his coat were assumed also to be blessed by Umbra, collectively became known as the Filii Umbra. These horses, were given special treatment by others around them due to their association with the near-divine stallion; they were spoiled more by their mothers, selected as heirs by their fathers and strongly favoured by prospective mates. Within a few generations it had stuck; the Filii stallions were the only ones who lead herds, other stallions being reduced to seconds or simple harem stallions, and Filii mares were highly prized as herd mares and so monopolised by Filii stallions. Thus the caste system was begun. The next big event in Reveri's history was the arrival of a small group of horses from the neighbouring Manicae, these horses having tired of their difficult, dangerous home and having resolved to leave in search of more pleasant grounds. These horses brought with them new mane and tail types as well as pale and white markings that had never been seen before on Reveri, ranging from markings just on the mane and tail or legs and face to ones that extensively covered the body. Furthermore, the newcomers included horses with new coat colours that resembled unusually pale bays or chestnuts, and most significantly, horses that were entirely white or so pale that they might as well be. The buckskins and palominos were begrudgingly accepted, but any horse with white markings was immediately assumed to have sinned on their home island and thus be tainted, the white staining being a warning to others of their evil, and so were considered lower than other horses, less worthy of respect. The mares were less likely to be claimed by stallions and so often collected into clans, while any stallion that attempted to have a harem was likely to have it stolen from him by an unmarked male. Nevertheless, it was not as bad for these tainted horse as it was for the so called Rancidi, the whites, perlinos and cremellos, who looked so much like the Black Stallion before Umbra blessed him that they were presumed to share Aether's curse despite their apparent good health. Surely, they reasoned, it must be unlucky to associate with such a horse, and so the Rancidi were shunned, the stallions forced to live alone and the mares, lacking any real hope of being claimed, served the other mares in clans. Horses that started as something else but that gradually became white were particularly shunned and pitied as victims of the 'creeping curse'. At first the newcomers from Manicae resented this abuse, but they were vastly outnumbered and by the time the initial immigrants had died their descendants were thoroughly integrated into the Reveri caste system. A few generations later, there was a very rare occurrence; a mare gave birth to healthy twins. Despite sharing a womb, the two colts were not alike, for one was a solid chestnut Advena while the other was a buckskin and white patched Coinquin. Naturally, the chestnut brother was favoured over the patched brother in all ways, receiving all of their mother's love and all the attention and admiration of their harem-mates. When they became adults, the chestnut brother founded his own harem, while the patched brother was banished to a band. This angered the patched brother, for he was far cleverer and stronger than his plump and slow twin,who had had everything handed to him with no effort required, and resolved to demonstrate his superiority by challenging the chestnut brother to a contest over his harem. The chestnut brother did not realise he was outmatched and, wanting to put his Coinquin brother in his place publicly, invited everyone he knew to come and watch the contest. There would be three parts to the contest; first a simple race, to determine who was fastest, then a game of riddles such as the Clever Mare had played with Aether, to determine who was smartest, and finally a duel, to determine who was strongest. The chestnut brother was thoroughly beaten in both the race and the game of riddles, but insisted on proceeding to the battle anyway to avoid total humiliation in front of his friends. But he was outmatched here too, and after a long fight he was knocked down and yielded for all to hear. The terms of the duel had been that it would continue until one yielded, but the patched brother was mad with battle fever, and full of bitterness from the years of scorn, and he came down on his brother's body with his hooves, killing him. At the moment that the chestnut twin let out his final breath, there was a great thundercrack, and the giant shape of an enormous bay mare appeared in the sky for all present to see. A bolt of lightning flew from her forehead and struck the patched brother, turning the white parts of his coat an inky black. Many would interpret this action of Verum as a curse, a punishment for going back on his word and murdering his brother, but the horses of Reveri, who see everything dark as good and everything light as evil, instead saw it as a blessing, a sign that the patched brother had raised himself above the usual lowly ranks of the Coinquins and indeed above the ordinary Advena. Thus the patched brother successfully ran a harem, and later became the second of a large herd and had many offspring, but there was always a nagging guilt at the back of his mind for having killed his twin. Regardless, when the descendants of the patched brother started being born with similar black markings, it was recognised by the Reveri horses that a new caste had come about and inserted itself between the Filii and the Advena, termed Dilectus. It was later noted that the majority of the Dilectus were males born from non-Dilectus mares whose own fathers had been Dilectus. This strengthened the already well-formed opinion that mares were inferior compared with stallions, and their freedoms were reduced further. Things have stayed much the same on Reveri for a very long time, but now a small group of horses from all castes have come together to bemoan the incredibly prejudiced and oppressive atmosphere of the island. They are primarily mares tired of being bossed about by stallions, but there are some sympathetic males amongst them. In any case, they meet in secret for fear of being found and punished by the dominant stallions of the island, and plan to leave Reveri for good in search of a better home. Perhaps soon they will be successful, and take their strange black markings to another island. = Religion = Duodecim is the almost exclusively worshipped religion on Reveri, and in many ways, the Reveri horses worship in much the same way as other horses of that faith. However, they have a strong preference for the 'dark' Gods; literally those represented as having dark coats, especially Umbra but also including Verum and Nox, and a distrust and fear of the 'light' Gods; Sapientia, Lumen, Vita and, in particular, Aether. The remaining 'neutral' Gods are respected and prayed to as appropriate, but not given the blind devotion of the dark Gods. = Notable Horses = ==== Acallida ==== '''Red dun, not feathered, standard hair, [ee/AAt/Dd – SdSd/FtrFtr]''' Acallida, also known as the Clever Mare, is widely believed to be the cleverest horse that ever lived. She was so clever that she beat Aether, the Trickster God of Air, in a game of riddles, and as a result was cursed by him. This curse made its presence felt on her then-unborn son, who was born beautiful but dying. ==== Filios ==== '''Black, feathered, wavy hair, [Ee/aa – WvWv/ftrftr]''' Filios, also known as Umbra's Child and simply as the Black Stallion, was snowy white when he was born of Acallida, the victim of Aether's curse. At first he seemed strong, but weakened over the course of several days until he was near death. Fortunately he was saved by Umbra, who appeared in the dreams of all diplomats in the island to spill shadowy life into the colt, turning him jet black in the process. Strong and clever, he became the most powerful stallion Reveri had ever seen and began the preference for darkness in coat colours that persists to this day. He was seen as something of a demigod, a faultless hero who could no wrong, but in fact he was cruel, proud and greedy stallion with little concern for anything but his own comfort. Note – Filios' genetics do not work in conjunction with his mother's, and he has feathering despite lacking tobiano. This is purely because of Aether and Umbra's interference. ==== Spadix ==== '''Chestnut, not feathered, thick hair, [ee/A+A/nZ – TkMb/Ftrftr]''' Spadix, often known as the the Chestnut Brother or Chestnut Twin, was one of twin colts born in a small harem, the other being a white-patched Coinquin. He was always favoured over his brother and was spoiled by his mother, who brought him up fat, smug and overconfident, but he was good at heart. He was killed by his brother in a contest over his harem, when the latter suffered a fit of rage. ==== Consutos ==== '''Buckskin reverse tobiano, feathered, roached-docked hair [ Ee/A+a/nCr/nT/rk – MbRc/ftrftr]''' The twin of Spadix, Consutos, also known as the Patched Brother or Patched Twin, was jealous of his brother's undeserved success and annoyed by his superior attitude, and so challenged Spadix to a contest for control of his harem. Consutos won all three parts of the challenge fairly, but when his brother yielded during the final stage, a duel, Consutos was overcome with battle-fever, anger and resentment and murdered him. Immediately, Verum appeared in the sky and struck him with a bolt of lightning that turned his white markings and feathering as black as tar. Most horses saw this as a blessing, a mark that he had risen above his whiteless brother, and his descendants that shared his black markings were likewise respected almost as much as the entirely black Filii, and yet, although he became a successful second stallion and sired many foals, he was always plagued by guilt over his brother's death. ==== Proterva ==== '''Apricot sabino, not feathered, standard hair, [ee/AtAt/prlprl/nSb – SdWv/Ftrftr]''' Proterva is a brave and energetic young mare who is determined to leave Reveri with all of its prejudices and move to another island in Paradisus. She is the leader of a small group of like-minded horses, mostly mares, and they meet in secret to make their plans. dee22593a799de177fbe5e305fae92a1be6ed161 Sidus 0 67 111 88 2023-09-24T02:28:52Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Sidus = |- | colspan="2" |[[File:Sidus.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Fluminis]] |Donkey, Pony, Warmblood |} {| class="wikitable" !Hair |Thick only |- !Nose |Normal only |- !Ears |Normal only |- !Colors |Homozygous Dun (DD) |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = The land of Sidus is comprised largely of the Operior desert, because a cluster of large mountains on theNorthernmost coast, known as Praestrua, blocks the movement of clouds from the North at the beginning the rainy season and causes them to empty of their life-giving water before ever reaching the land further South. The isle would be completely barren were it not for the hollow at the top of Mount Pietas, an ancient, long-dormant volcano amongst the Praestruan peaks which harbours Genitrix lake. By the end of the dry season, Genitrix is little more than a damp smudge amongst the dry, cracked mud, but at the start of the rainy season it fills with water and then gradually overflows, sending first a trickle, then a stream, and then an almighty rush pouring down the South slope, refilling the dry bed of the river Heira until it too bursts its banks and floods the land in a strip several miles across that stretches all the way to the island's Southern tip. When the dry season returns, the water gradually recedes from the floodplain, leaving the fertile earth refreshed. Seeds buried in the dust the year before suddenly come to life, and for a few months, the floodplains are green and luscious. But before long, the flowers have bloomed, the seeds have dispersed, and the ground starts to dry out again. Outside of the floodplain, the desert stretches to all coasts; harsh, hot and barren. There are occasional natural springs, causing oases to punctuate the dunes, but it is not truly hospitable. The flora and fauna of Sidus is similar in large part to that of the other desert-dominated islands, with the exception of the presence of the decaspiri snakes. This beautiful, 3 horse-lengths long species of snake, with their scarlet ground colour and bright gold web-like markings, is endemic to Sidus, found nowhere else in Paradisus, They are well-respected by the equines of Sidus for their wisdom and knowledge, for they can live longer than sixty years and so see more in a lifetime than any horse, but they are also feared, for a single bite from one will kill an adult in the time it takes for them to take ten breaths. They sometimes choose powerful equines as companions, acting as advisers, friends and bodyguards. = Culture = The equine culture of Sidus is intrinsically linked to the cycle of feast and famine brought about by the yearly flooding of Heira. The vast majority of horses live along the river's banks, migrating in and out as the water rises and falls, and so for a few months a year they are well fed, but for the rest of the year, life is hard even here, simply due to the persistent food shortage. As a result, the equines here tend to be small, stocky creatures who can survive on less food than those from other isles, and herds have a distinctly nomadic habit, travelling up and down the river in search of good grazing. As such, there is little sense of territory belonging to a particular faction, and different groups meet and part without conflict. This has led to a sense of community not always seen on other islands, and different herds cooperate to a large degree. Matters of great import are cause for a conclave between all herds in the region, where all herd leaders can have their say. A common cause for such a conclave is to decide how to deal with a rule-breaker; the equines of Sidus have a strong moral code that focuses on respecting the freedoms of others, including the freedom to not be harmed, and anyone who deliberately hurts another, or anyone who tries to hold another in a faction against their will, is liable to be punished. The very worst punishment possible is exile into the desert, where survival is unlikely. There is one major difference between the horse culture of Sidus and that of the other isles of Paradisus, and that is their cooperation with the native donkeys. Sidus is not the only isle that also has donkeys, but on all others, the horses and donkeys keep largely to themselves and the horses are decidedly dominant. Not so on Sidus, where the tougher donkeys with their lower food requirement outnumber the horses two to one. Here, donkeys and horses intermingle freely in mixed herds, where species is an afterthought, and an equine of either species can occupy any role. Inter-breeding, however is forbidden, for although the offspring are strong, they are infertile, and so cause the population to weaken over time. Aside from the inclusion of donkeys, herds on Sidus operate in a similar way to those on many other isles. Typically, young equines spend some time in same-sex groups while becoming stronger and more experienced, then stallions and jacks begin looking for mares and jennies to add to their harems, which may or may not later becomes large herds. There is often an arrangement for a male and female to meet up prior to one or the other leaving their current faction, to avoid a situation where an equine lives alone for any real amount of time. Not having a faction is considered unfortunate and even rather shameful, a form of poverty. = History = A very long time ago, the only equines on Sidus were the donkeys, but then a collaboration of pony herds from Vinco, now Ludos, swam the distance between and settled on the more Southerly island. At first the resident donkeys treated them with mild curiosity, but when the ponies began claiming the choicest bits of grazing for themselves, refusing to allow the donkeys access, tensions rose. Before long there was all out war, and though the donkeys had vastly superior numbers and knowledge of this harsh land, the warlike ponies had far greater organisation and experience in battle, and both sides took heavy losses. The donkeys were determined to drive the invaders back into the sea, while the ponies were determined to make a home for themselves. After several years, both sides were close to ruin, and both would likely have fully exhausted themselves were it not for the actions of a brave few who desired peace. A small group of horses and donkeys began to meet in secret, and after much planning, they went off in pairs to show both sides that peace and even friendship was possible between the two species. Some resisted, but many equines were weary with war and desperate for a chance to let their physical and emotional wounds heal. They were easily convinced by the group of friends, and eventually a meeting was set up between the leaders of the respective species. Here a treaty was hashed out in a talk that lasted days, but eventually everyone left happy. The initial agreement was simply that ponies and donkeys would be able to freely mix without fear of conflict, but over time they began to mix so much that herds with only one species became a rarity. In these early days, inter-breeding was common, and it was only after the realisation that all such offspring would be sterile that it was banned for fear of weakening the overall population. A fair while after the alliance, another group of equines arrived; a small band of horses from the isle of Manicae who had been exiled from their homeland for reasons they didn't care to share. Initially they found the customs of their new home very strange, with its horse-donkey herds, but they were too tired to go on, and once they had begun to integrate into the Sidus way of life, they felt at home. These days, the equines of Sidus keep largely to themselves, going about their peculiar way of life without much concern for what the residents of the other islands get up to, though recently some young horses have been venturing from their homeland in order to 'rediscover' the other islands. They're curious about the different flora and fauna, the subtly different climates and the wildly different terrains. Many will have their fill of exploration and return home, but perhaps some will stay and spread the values of Sidus in their new home. = Religion = The religious belief system followed by most of the equines on Sidus is called Fluminis, and it differs from the major religions of Paradisus in that it does not comprise the worship of clearly delineated, sometimes physical Gods and yet differs from Natales in that something tangible and specific is worshipped; the River Heira herself. Life on Sidus depends so completely on the yearly rise and fall of the River that it was only natural that the original donkeys would begin to worship her, and when the horses integrated themselves into the donkeys' way of life, they picked up this belief system. It is a very ritualistic religion, with a great many traditions associated with it. Every dawn, a Fluminis horse privately prays to Heira to protect them from the dangers of the day ahead, and every dusk, families come together to thank Heira for that protection. When a horse or donkey dies, their body is taken to the mouth of the River and allowed to float out to sea, representing a return to the great Sea from which Fluminis horses believe the islands of paradisus grew. The greatest celebration, called the Adcessus, comes when Heria begins to grow after months of being little more than a muddy trickle. During this ceremony, the faithful gather at the banks in a mad festival during which horses frolic carelessly in the water and inhibitions are greatly lowered. Any foal born since the last Adcessus is washed in the water and given their name while family members praise the foal's attributes. Particularly skilled diplomats are sometimes able to glimpse traces of the future during these ceremonies. Heira's yearly cycle began well before the arrival of any equine, horse or donkey, on Sidus, but back then it was purely a natural phenomenon, not a divine one. When the first pioneering donkeys arrived and realised the importance of the river, they began to worship her, and over generations and generations of worship, the donkeys' fervent prayers for the arrival off the flood began to coalesce into a slow, deep consciousness; an awareness that listened to the donkeys' prayers and responded. Yes, Heira is perhaps the only deity to be created by her followers, rather than the other way around. She is not a goddess in the same sense as those of the Duodecim, for she has no physical shape or form and does not interact with her followers in any meaningful way beyond occasionally giving those most faithful a glimpse in the future, but she ensures that the river comes strongly each year, makes sure that it floods the plains to revitalise a drought-ridden land. Her faithful do not think of her as looking like one of them, but rather represent her as a dragonfly, which are seen as her sacred messengers. One might wonder how Fluminis equines that leave the shores of Sidus continue their beliefs in a land that does not rely so heavily on one particular river. In this situation, the equines take Heira's name and apply it to whatever other source of water they rely on, be it another river, a lake, or even simply the rain. They do not directly attempt to rename these things after the River, but rather believe that Heira's essence is within them, looking after equines everywhere whether they acknowledge her or not. = Notable Horses = ==== Pica ==== '''Dunalino pony, [ee/Ata/nCr/DD]''' Pica was the leader of the first wave of ponies to arrive from Ludos. An ambitious mare, she obtained her position partially due to her excellent survival skills and partially due to her charisma; she could make anyone do her a favour and thank her for the privilege. ==== Purapecta ==== '''Zebra dun pony, [EE/Aa/DD]''' Purapecta was one of the first horses to actively seek peace between the ponies of Ludos and the resident Sidus donkeys. Physically and emotionally sick of the fighting, she left her warrior clan in search of a like-minded donkey with whom to strike up an alliance, and found one in the form of Tener, a young jack. ==== Tener ==== '''Rose dun donkey [ee/aa/DD]''' Tener was a lone jack just trying to avoid the fighting when Purapecta found him. A gentle and mild jack, with a bright mind, he was very keen to hear what Purapecta had to say on the subject of peace, and the two of them struck up a friendship while they hashed out a plan. They recruited other horses and donkeys and, when their little gang had grown sufficiently, they went to both sides showing them that horses and donkeys could live in peace. ==== Inclutus ==== '''Zebra dun splash pony, [Ee/AA/DD/SplSpl]''' Inclutus was a highly venerated warrior, a champion in the pony army who wielded a great deal of influence. All the fighting had drained him emotionally, however, and he was starting to lose his taste for battle. He became an extremely valuable ally for Purapecta and Tener, without whom they may well have failed in their efforts to bring peace to Sidus. ==== Legata ==== '''Grullo mule [Ee/aa/DD]''' Legata was the third of four mules born of Purapecta and Tener, born a few years after the peace treaty. She was one of strongest proponents of forbidding interbreeding between horses and donkeys, suffering first hand the pain her kind went through in the knowledge they could never bare foals. She argued that interbreeding weakened the population by producing infertile offspring. She soon had many supporters, and ultimately the ban on interbreeding was put in and enforced. ==== Proditor ==== '''Greying dunskin warmblood, [Ee/AA+/nCr/DD/Gg]''' Proditor was the leader of a little family of warmbloods that came from Manicae in search of a new home after being exiled from their homeland for a crime he swears he did not commit. He settled on Sidus instead, and his bloodline continues on that island today, though it has integrated fully in with Sidus culture in the present day. 95fcaf5c91f95ea11ba53ce3297006e008cda285 Meridies 0 59 112 80 2023-09-24T02:30:46Z Miraheze maintenance script 8 Added religion links wikitext text/x-wiki [[Category:Islands]] {| class="wikitable" style="float:right; margin-left: 10px;" ! colspan="2" | = Meridies = |- | colspan="2" |[[File:Meridies.png]] |- ! colspan="1" |'''Religions''' ! colspan="2" |'''Builds''' |- |[[Ambitus]] |Warmblood |} {| class="wikitable" !Hair |Any |- !Nose |Any |- !Ears |Any |- !Colors |Any |- !Markings |Avitus, Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate |- !Factions |Herds |} = Geography = Meridies is a medium-sized island just south of Ludos. Most of its landscape is thick jungle and rainforest. Many rivers run through it, crisscrossing and branching off into smaller tributaries. Most of Meridies is below sea level, and the island often suffers from intense tropical storms and tsunamis. Although the heart of the island is rainforest, the east side is mostly low-lying swamp. The beaches are filled with fine, pale pink sand and tropic coves. Over time, undersea volcanoes have shaped new, tiny islands and they have been quickly populated by the many species of plants and animals living there. The puzzle-piece like landscape of Meridies makes it easy to divide up the island into small territories, and over time, the horse populations of Meridies have formed large tribes, loosely united groups of herds with a leading herd called a tribehead, that swap land back and forth, both battling with each other and helping each other in times of need. Tribes are very fluid, with trading of mares, challenging, complex hierarchies that differ by tribe leader, and different stories and sacrifices. The landscape of Meridies is never the same through the years— flooding, tribe movement, heavy rainfall, and the will of the gods turn its soil often. = History = Meridies has had a very complicated, dynamic history. Since storytelling is a tradition of Ambitus followers, many outlandish stories of different tribe leaders and elders have been passed around, and no one is sure of what really happened and what is just an embellishment. However, one story has shaped the history of Meridies in a way that none of the others had. Her story has brought Meridiesian horses from the far shores of Meridies all the way to Ortus. Many years ago, the three deities rarely showed themselves. Many horses viewed them as only a superstition and a joke, and although they were prayed to, many disrespected their rules and often killed others without thought. At that time, the largest and most powerful tribe on Meridies ruled over more than half of the island. The lead stallion of their tribehead, Praelius, was just and brave. His lead mare, Clementia, was kind and loving. Then one day, it was announced that Clementia was with foal. The herd rejoiced. That night, Praelius asked for Mutare to tell him more about their foal. The goddess complied, and left a single feather beside Clementia as she slept— a sign of a filly. Clementia then prayed to Auctus for a beautiful, strong foal. However, at the edges of the herd, where the lowliest horses slept, a young colt named Invisus was still awake late at night. The current second, Impeto, was a cruel stallion who often knocked him down as he was passing by and taunted the young colt. He asked Auctus to bless him, to make him grow strong and fierce and powerful. It is unknown whether Auctus listened, or if Invisus just got lucky, but as years passed, he grew from a weak colt into a handsome stallion. Invisus trained as a warrior and fought his way into Praelius’ notice. But Impeto was angry at him, and demanded a spar in the middle of the night, to death. That night, Invisus made his first sacrifice to Auctus, killing a beautiful quetzal and laying it on his shrine. He won the spar, and returned bloodstained to his tribe in the middle of the night. No one saw him but Hyalia— the now-grown foal of Clementia and Praelius. She had grown into a beauty, the most beautiful mare on the island, but she hated the attention and the stallions all fighting over her. She had been taking a walk by the river alone that night, and saw Invisus washing Impeto’s blood from his dark body. The next morning, Impeto was found mauled to death, and the herd mourned him. Invisus was asked to become second, and he accepted. But Hyalia knew of Invisus’ murder. As she was going to where her father rested to tell him of the murder, she heard another voice— Invisus’ voice. “We must retaliate,” he was telling Praelius. “If we just let the others murder one of our own, we will lose ground and quickly. Better to just retaliate now, before the fact.” To her horror, she heard her father agreeing with him. They would set out at dawn. “We must attack and once. Thank you for bringing this to my attention… Do you have any other requests?” Praelius asked Invisus. “I can tell that something is on your mind.” “Hyalia,” the dark stallion replied. “I wish to have your daughter.” Praelius was silent as Hyalia listened, terrified, in the foliage nearby. Then, she heard him reply, “All right. I trust you.” That morning, Invisus roused the tribe and readied them for war. Panicked, Hyalia looked for her father and mother, but they were both nowhere to be found. Too soon, the fighting began. Then, a light-colored mare, small and dainty, appeared at Hyalia’s side— her mother, Clementia, looking saddened and worried. Hyalia still said nothing. It was too late to stop the tide of war now. They hid together at the edge of their territory, watching Invisus and the other tribe members fight. Suddenly, as Invisus slew another stallion, he reared up over the body. “I am Auctus reborn!” he shouted to the sky. “You are my sacrifice! Fear me! Fear me!” He was laughing wildly, blood foaming from the corners of his mouth. Clementia gasped. To say such a thing was blasphemy. Auctus would be furious. And indeed he was. The first battle was won, although Hyalia knew it was unnecessary, and the blood spilled had all been innocent. But that afternoon, the air hummed. There was a crackling thickness in the heavy sky— a storm was coming. Auctus was angry. Cinis was angry, too— the sunset was the wild color of fire, and the stars did not come out at twilight. A swirling wind started to kick up the pink beach sand, now stained red with blood— Mutare’s fury. Somehow, deep in her heart, Hyalia knew that a storm was coming. A tsunami, too, worse than the island had ever seen. Her only hope was to go to Invisus and ask him to apologize. Fear struck her, then. Death was likely. Hyalia took a deep breath and headed out to where her tribe was gathered, celebrating their victory. But as she approached, she saw a somber scene. Clementia was the first to approach the young mare. “Your father has been slain,” she told her, grim, tears brimming in her eyes. Anger, too. “You must run. Invisus is coming for you. He thinks that he is a reborn god… and he wants to swim across the ocean and bring you with him, to conquer another land.” Hyalia could feel panic rising, overtaking the bruising sorrow in her heart. “Mother, you have to come with me. We can escape this place.” Clementia nodded, agreeing with her. The two headed out to the beaches, nearing the shore. The waves were stronger now. The gods were gathering their fury. Before braving the crashing waves, Hyalia bent her front legs, bowing to the ocean. “Cinis, merciful one, hear my prayer: Do not blame the souls of those who have gone. They are innocent. Mutare, mysterious one, hear my prayer: Let the ocean’s path have mercy on two escaping mares.” She paused. “Auctus, great one, the horses of Meridies are sorry.” She rose, and the two mares prepared to dive into the frothing waves. Suddenly, black and white, stark like the lightning over the cover of night, flashed at the corner of Clementia’s vision. Without thinking, Clementia jumped in front of Hyalia, and took the full force of Invisus’ hooves. He stamped and charged again and again, blind in his fury. Hyalia glimpsed her mother mouthing, ‘Run!’ before Invisus’ hooves came down on her body one last time. The beautiful mare dived into the waves and began to swim. Mutare had listened to her prayer— just as she dived in, the waves parted into a long, calm path to another land far away. However, the remaining horses were not so lucky. A great tsunami was gathering under the wings of the storm. The wave hit first, then the storm beat at the island for three days and nights. Many horses were washed out in the storm. Some survived to tell the tale, but many did not. Invisus was the first to drown, but he did not die spectacularly, not with bloodshed or in battle or with honor. He died like any other horse. It is said that on the waves stood an almost-white horse. His mane was made of the seafoam, and his hooves were fringed with the ocean itself. “Remember the real gods,” he shouted. Behind him, an ashen mare stood. “Don’t waste yourself like this,” she told them. Mutare was nowhere to be seen, but the furious wind was a message all of its own. After that, the tribes returned to normal, but they remembered their gods and remembered their place in the cycle of life and death. Meridiesian horses spread across Paradisus to tell and retell their story, and to warn others so they would not have the tragedy of Meridies’ Great Storm happen again. = Notable Horses = [[File:Praelius.png|thumb|125x125px|''Praelius. Design by RangerCorwen of Team Mutare 2020'']] ==== Praelius ==== '''Sooty Red Dun [ee/Aa/DD/nSty]''' Praelius was a fair and just tribe leader. He was loved by many, but unfortunately those who are loved will envious enemies. He was slain by another tribe leader on a misunderstanding about Invisus’ attacks. It is said that Praelius’ soul is the steady, bright lodestar whose location never changes. ==== Clementia ==== [[File:Clementia.png|thumb|125x125px|''Clementia. Design by Emzie_1203 of Team Mutare 2020'']] '''Smoky Cream Champagne Tobiano [EE/aa/CrCr/ChCh/nT]''' Clementia was the lead mare of Praelius’ tribe. She was kind, loving, and only wanted the best for everyone. However, she was fierce when those that she loved were threatened. On Meridies, a ‘Clementian’ act is an act of self-sacrifice— much like how Clementia drowned Invisus with her last breaths. ==== Hyalia ==== [[File:Hyalia.png|thumb|125x125px|''Hyalia. Design by Roya of Team Mutare 2020'']] '''??''' Hyalia is said to be one of the most beautiful mares to ever have lived. However, there are no agreeing records as to what she really looked like. Many argue that Hyalia was really Mutare, presenting herself as the ideal of whomever looked upon her. However, Mutare has never answered questions about Hyalia’s real identity. It is known that she made it to Ortus with a few others from her island, and became a storyteller, never having foals and never settling. Little is known about what happened to her after leaving Meridies besides that. However, when she was alive, she was shy and thoughtful, hating the attention she was given for her appearance. She was a devout follower of Cinis. ==== Invisus ==== [[File:Invisus.png|thumb|125x125px|''Invisus. Design by Cosiel/Astarion of Team Mutare 2020'']] '''Sooty Black Overo [EE/aa/StySty/nO]''' Invisus was a cruel, headstrong, and reckless stallion. Bullied in his youth, he trained tirelessly and finally became in place to become second stallion of the tribehead. However, he became a murderer, breaking the third Ambitus rule of never killing for the sake of killing. He proclaimed himself as ‘Auctus reborn’ and was finally drowned in the first wave of the Great Storm. ==== Albiora ==== [[File:Albiora.png|thumb|125x125px|''Albiora. Design by icolorfreak of Team Mutare 2020'']] '''Graying Bay [EE/Aa/GG]''' Albiora was Meridies’ most famous storyteller. It was said that she could recount any story and listeners would see it playing out in their heads, almost like it was happening in front of them. She had an enchanting voice, and could make anything seem real. The pale gray mare was also said to be able to remember anything perfectly, and could recount most of her life in crisp detail. ==== Inclytus ==== [[File:Inclytus.png|thumb|125x125px|''Inclytus. Design by Skyeblue of Team Mutare 2020'']] '''Sooty Zebra Dun Rabicano [Ee/Aa/DD/Stysty/nRb]''' Inclytus was a legendary stallion who was said to be able to climb mountains in minutes and gallop four times around the island without stopping. However, although he was strong and fast, he preferred to always be alone, and never had a herd of his own. Inclytus always had a foal-like demeanor, and was sometimes ignorant but always joking and kind. He never had foals and died unchallenged by any other. f68874211d90f579c9c04f0ce39d8f2565991ccd File:ImberCurrent.png 6 83 113 2023-09-24T02:37:09Z Miraheze maintenance script 8 wikitext text/x-wiki Current incarnation of Imber. 00e711a8c67a17138c00fc27df19202d542a7629 File:ImberFirst.png 6 84 114 2023-09-24T02:41:21Z Miraheze maintenance script 8 wikitext text/x-wiki Imber's first incarnation. fb4b4fec24256516cb9a2021fba9de8cab89029a Imber 0 85 115 2023-09-24T02:42:07Z Miraheze maintenance script 8 Created page with "[[File:ImberCurrent.png|frame|Imber's current incarnation.]] '''Pronouns:''' She/her During the creation of Paradisus, the sea came in a single giant wave, which broke upon the barren, rocky shore and sent up great curtains of spray, and from this spray leapt Imber, goddess and ruler of water. Under her command, the spray from that first great wave went up into the new sky to create the first clouds, which gave rise to a great rainstorm the likes of which have never bee..." wikitext text/x-wiki [[File:ImberCurrent.png|frame|Imber's current incarnation.]] '''Pronouns:''' She/her During the creation of Paradisus, the sea came in a single giant wave, which broke upon the barren, rocky shore and sent up great curtains of spray, and from this spray leapt Imber, goddess and ruler of water. Under her command, the spray from that first great wave went up into the new sky to create the first clouds, which gave rise to a great rainstorm the likes of which have never been since, and that storm created all the lakes and rivers and streams and ponds that grace the islands of Paradisus today. When her work was done Imber retired to the clouds, where she has managed the rains ever since. But oh, she could not just be left in peace, no. The other gods insisted on bothering her. In particular she was bothered by [[Ignis]], the god of fire. When they first met, the intense, passionate personality of the fiery stallion overwhelmed her, and the two had a short but fierce love affair, but they were just too different for their love to last. Imber would get furious when Ignis' tantrums burned through the grasses and shrubs that Imber worked so hard to nourish with her rains, and Ignis would grow frustrated when Imber insisted on sending rain to quench his fires. Their love quickly turned to hate, and such began a cycle that has continued ever since, for inevitably they forget their disagreements over time and the fires of their love are rekindled. Currently, they are in a spiteful, cold-shoulder type stage. In herself, Imber is a quiet and subtle mare, one who prefers to work behind the scenes, leaving only the barest traces of her influence. Secretive and private by nature, she takes offence to mortals and other gods alike prying too closely into her business, and is likely to retreat like an elusive shadow should one seek her too boldly. She is a peculiar individual, at once predictable and horribly unpredictable, for one could feel that they have come to know her very well only for her to suddenly reveal a new part of her that is totally unexpected. There are some that call her treacherous and they're not entirely wrong, for her allegiance can flip in an instant, but the truth is that she's just cold to the needs and wants of other individuals. She has her own secret goals that she must achieve, and she doesn't much care who gets hurt in the process. [[File:ImberFirst.png|frame|Imber's first incarnation.]] She's not completely uncaring, it's just that she cares about groups rather than individuals. She takes the responsibility she has as bringer of the rains very seriously, for she knows that without her care, the plants of Paradisus would not be able to survive, and by extension, it's animal inhabitants, and so she gets furious should someone attempt to threaten that. She is capable of warmth and affection, but that warmth and affection is not directed at any one in particular. As you might imagine, Imber does not interfere much with the lives of her followers, and indeed it's extremely rare for her to talk to or otherwise directly interact with them in any way. Instead, she listens to their prayers and uses them to gauge the overall health of the region that follower is currently in. Lots of horses complaining of hunger and thirst? Some more rains must be required. Lots of horses complaining of damp beds and flooded fields? Maybe she can lay off for a bit. Otherwise though, Imber allows her followers to do as they please giving only the most basic of moral teachings; don't hurt others. So long as you follow this rule to the best of your abilities, she'll let you get on with your life. She has no interest it praise, adulation or other displays of worship, and doesn't really demand offerings or sacrifices from them; she considers it a waste when she has no need of them. She does make use of shrines though, as it is at them that she is most attentive to prayers. When it comes to other gods, with the exception of Ignis, Imber mostly just ignores them. She'll meet with them in times of crisis, if something needs sorting out, and if any of them wish to bring problems to her attention she'll listen, but otherwise she keeps to herself. Gods from other religions, she totally ignores. 1f9040ba08404dcdd2d6c34d45ed63fe57c3ab6d 116 115 2023-09-24T03:28:25Z Miraheze maintenance script 8 Added category wikitext text/x-wiki [[Category:Gods]] [[File:ImberCurrent.png|frame|Imber's current incarnation.]] '''Pronouns:''' She/her During the creation of Paradisus, the sea came in a single giant wave, which broke upon the barren, rocky shore and sent up great curtains of spray, and from this spray leapt Imber, goddess and ruler of water. Under her command, the spray from that first great wave went up into the new sky to create the first clouds, which gave rise to a great rainstorm the likes of which have never been since, and that storm created all the lakes and rivers and streams and ponds that grace the islands of Paradisus today. When her work was done Imber retired to the clouds, where she has managed the rains ever since. But oh, she could not just be left in peace, no. The other gods insisted on bothering her. In particular she was bothered by [[Ignis]], the god of fire. When they first met, the intense, passionate personality of the fiery stallion overwhelmed her, and the two had a short but fierce love affair, but they were just too different for their love to last. Imber would get furious when Ignis' tantrums burned through the grasses and shrubs that Imber worked so hard to nourish with her rains, and Ignis would grow frustrated when Imber insisted on sending rain to quench his fires. Their love quickly turned to hate, and such began a cycle that has continued ever since, for inevitably they forget their disagreements over time and the fires of their love are rekindled. Currently, they are in a spiteful, cold-shoulder type stage. In herself, Imber is a quiet and subtle mare, one who prefers to work behind the scenes, leaving only the barest traces of her influence. Secretive and private by nature, she takes offence to mortals and other gods alike prying too closely into her business, and is likely to retreat like an elusive shadow should one seek her too boldly. She is a peculiar individual, at once predictable and horribly unpredictable, for one could feel that they have come to know her very well only for her to suddenly reveal a new part of her that is totally unexpected. There are some that call her treacherous and they're not entirely wrong, for her allegiance can flip in an instant, but the truth is that she's just cold to the needs and wants of other individuals. She has her own secret goals that she must achieve, and she doesn't much care who gets hurt in the process. [[File:ImberFirst.png|frame|Imber's first incarnation.]] She's not completely uncaring, it's just that she cares about groups rather than individuals. She takes the responsibility she has as bringer of the rains very seriously, for she knows that without her care, the plants of Paradisus would not be able to survive, and by extension, it's animal inhabitants, and so she gets furious should someone attempt to threaten that. She is capable of warmth and affection, but that warmth and affection is not directed at any one in particular. As you might imagine, Imber does not interfere much with the lives of her followers, and indeed it's extremely rare for her to talk to or otherwise directly interact with them in any way. Instead, she listens to their prayers and uses them to gauge the overall health of the region that follower is currently in. Lots of horses complaining of hunger and thirst? Some more rains must be required. Lots of horses complaining of damp beds and flooded fields? Maybe she can lay off for a bit. Otherwise though, Imber allows her followers to do as they please giving only the most basic of moral teachings; don't hurt others. So long as you follow this rule to the best of your abilities, she'll let you get on with your life. She has no interest it praise, adulation or other displays of worship, and doesn't really demand offerings or sacrifices from them; she considers it a waste when she has no need of them. She does make use of shrines though, as it is at them that she is most attentive to prayers. When it comes to other gods, with the exception of Ignis, Imber mostly just ignores them. She'll meet with them in times of crisis, if something needs sorting out, and if any of them wish to bring problems to her attention she'll listen, but otherwise she keeps to herself. Gods from other religions, she totally ignores. ddfcd798a9d04ce9ba6313a4384d1383e95fff50 File:AetherNew.png 6 86 117 2023-09-24T02:50:05Z Miraheze maintenance script 8 wikitext text/x-wiki Aether's current incarnation. 98a50cd08c34e3312674c7d6032a08c6bd39ea93 File:AetherOld.png 6 87 118 2023-09-24T02:51:25Z Miraheze maintenance script 8 wikitext text/x-wiki Aether's first incarnation. 84e4c33d51f98d4204c7f7d5630f57e5fa37c080 Aether 0 88 119 2023-09-24T02:52:05Z Miraheze maintenance script 8 Created page with "[[File:AetherNew.png|frame|Aether's current incarnation.]] '''Pronouns:''' He/him Aether is the physical manifestation of the sky and of the winds, their master and their servant of their both. He was borne from a coalescence of the air over the nascent Paradisus, given mass and density by the sheer will of the wind, and he has reigned over his sky-realm ever since. His efforts to make the air over the Isles breathable were instrumental in the arrival of mortal horses t..." wikitext text/x-wiki [[File:AetherNew.png|frame|Aether's current incarnation.]] '''Pronouns:''' He/him Aether is the physical manifestation of the sky and of the winds, their master and their servant of their both. He was borne from a coalescence of the air over the nascent Paradisus, given mass and density by the sheer will of the wind, and he has reigned over his sky-realm ever since. His efforts to make the air over the Isles breathable were instrumental in the arrival of mortal horses to Paradisus, or perhaps he helped shape the mortal horses to breathe his air, but in any case, his role in bringing life to those early, barren rocks, and indeed, maintaining it can not be overstated. And yet, despite this importance, Aether does not take himself too seriously. In fact, he doesn't seem to take anything too seriously, because, for this God, all the universe is a playground. A perpetually youthful creature, Aether is as a foal in terms of both appearance and manner, and like any foal, he attends to work only begrudgingly and plays with vigour. Fortunately for mortal horses, he rather enjoys the tasks they rely on him for. At every moment, Aether is directing the winds, sending breezes, gusts and sometimes gales sweeping across the island chain, but when he does so he moves the clouds so carefully crafted by the water Goddess so that their rain reaches everywhere it should, or at least, everywhere Aether wants it too. This responsibility, Aether adores, for it allows him to express his chaotic, playful nature without incurring the wrath of the other Gods; none of them are going to complain if the wind blows from South one day, instead of the North. But Aether is foal-like in more than just his attitudes to work and play. He is also rebellious, impulsive, and unreliable, and loves nothing more than baiting a rise out of others. He is something of a clown, a natural jester, and pranks and tricks are his favourite tools. Frequently he wanders the lands of Paradisus in the form of a pale young foal, looking for mortal horses to tease and play pranks upon. His pranks range from the very simple, such as shouting 'Boo!' from behind a tree, to the incredibly intricate and meticulous. He will pretend to be a homeless, orphaned foal until a kindly herd takes him in, then spend his time spreading rumours or openly teasing, and he has a love of riddles. His victims are not limited to mortal horses; he is not above goading the other Gods too, especially the more staunch, stuffy ones, though this is a somewhat more risky endeavour. [[File:AetherOld.png|frame|Aether's first incarnation.]] Like any foal, Aether requires supervision, which must be provided by the other horses. He must be reminded to make the winds blow, and when he flies into a tantrum and whips up a hurricane, he must be placated. Nevertheless, despite his tantrums and tricks, pranks and playfulness, Aether is good at heart, if extremely chaotically so. When he appears before a mortal horse and makes himself a pain in the rump for a few days, the aim is always fundamentally to improve something for the better. He might jump out at a dozing horse, just in time for him or her to notice the stalking predator about to pounce, or spread rumours that a stallion and mare have both expressed interest in one another, even though both have never in fact voiced their feelings allowed, so that they might be brought together. His most intricate plans can bring together entire herds, or start a dynasty of horses that remains intact for generations. He's not always necessarily aware of what he's doing, only that he has an urge to do it, but it is a result of his fundamentally good natured. Aether is very fond of his particular followers, those who choose to favour him over the other Gods of he Duodecim, and frequently appears before them in his foal body so that he and they can frolic together. He expects no offerings or sacrifices, and yet delights in gifts of toys or natural curiosities. Just don't expect these gifts to garner you any special treatment beyond the sight of a foal-God dancing in glee upon receiving a present. He pays little attention to prayers most of the time, but the most serious ones will get through to him, and he will respond, sometimes rather over-enthusiastically. He has no particular code of conduct that he enforces upon his followers, mostly letting them go, but genuine, long-term suffering upsets and confuses him, and anyone who inflicts such suffering upon other mortals will be met with punishment. 173c3014af4050d6268b5cb9cf04b128a9cabec1 120 119 2023-09-24T03:28:51Z Miraheze maintenance script 8 Added category wikitext text/x-wiki [[Category:Gods]] [[File:AetherNew.png|frame|Aether's current incarnation.]] '''Pronouns:''' He/him Aether is the physical manifestation of the sky and of the winds, their master and their servant of their both. He was borne from a coalescence of the air over the nascent Paradisus, given mass and density by the sheer will of the wind, and he has reigned over his sky-realm ever since. His efforts to make the air over the Isles breathable were instrumental in the arrival of mortal horses to Paradisus, or perhaps he helped shape the mortal horses to breathe his air, but in any case, his role in bringing life to those early, barren rocks, and indeed, maintaining it can not be overstated. And yet, despite this importance, Aether does not take himself too seriously. In fact, he doesn't seem to take anything too seriously, because, for this God, all the universe is a playground. A perpetually youthful creature, Aether is as a foal in terms of both appearance and manner, and like any foal, he attends to work only begrudgingly and plays with vigour. Fortunately for mortal horses, he rather enjoys the tasks they rely on him for. At every moment, Aether is directing the winds, sending breezes, gusts and sometimes gales sweeping across the island chain, but when he does so he moves the clouds so carefully crafted by the water Goddess so that their rain reaches everywhere it should, or at least, everywhere Aether wants it too. This responsibility, Aether adores, for it allows him to express his chaotic, playful nature without incurring the wrath of the other Gods; none of them are going to complain if the wind blows from South one day, instead of the North. But Aether is foal-like in more than just his attitudes to work and play. He is also rebellious, impulsive, and unreliable, and loves nothing more than baiting a rise out of others. He is something of a clown, a natural jester, and pranks and tricks are his favourite tools. Frequently he wanders the lands of Paradisus in the form of a pale young foal, looking for mortal horses to tease and play pranks upon. His pranks range from the very simple, such as shouting 'Boo!' from behind a tree, to the incredibly intricate and meticulous. He will pretend to be a homeless, orphaned foal until a kindly herd takes him in, then spend his time spreading rumours or openly teasing, and he has a love of riddles. His victims are not limited to mortal horses; he is not above goading the other Gods too, especially the more staunch, stuffy ones, though this is a somewhat more risky endeavour. [[File:AetherOld.png|frame|Aether's first incarnation.]] Like any foal, Aether requires supervision, which must be provided by the other horses. He must be reminded to make the winds blow, and when he flies into a tantrum and whips up a hurricane, he must be placated. Nevertheless, despite his tantrums and tricks, pranks and playfulness, Aether is good at heart, if extremely chaotically so. When he appears before a mortal horse and makes himself a pain in the rump for a few days, the aim is always fundamentally to improve something for the better. He might jump out at a dozing horse, just in time for him or her to notice the stalking predator about to pounce, or spread rumours that a stallion and mare have both expressed interest in one another, even though both have never in fact voiced their feelings allowed, so that they might be brought together. His most intricate plans can bring together entire herds, or start a dynasty of horses that remains intact for generations. He's not always necessarily aware of what he's doing, only that he has an urge to do it, but it is a result of his fundamentally good natured. Aether is very fond of his particular followers, those who choose to favour him over the other Gods of he Duodecim, and frequently appears before them in his foal body so that he and they can frolic together. He expects no offerings or sacrifices, and yet delights in gifts of toys or natural curiosities. Just don't expect these gifts to garner you any special treatment beyond the sight of a foal-God dancing in glee upon receiving a present. He pays little attention to prayers most of the time, but the most serious ones will get through to him, and he will respond, sometimes rather over-enthusiastically. He has no particular code of conduct that he enforces upon his followers, mostly letting them go, but genuine, long-term suffering upsets and confuses him, and anyone who inflicts such suffering upon other mortals will be met with punishment. ba871c734c59f05959f7157070599ef624ba3811 File:CaussaNew.png 6 89 121 2023-09-24T02:57:06Z Miraheze maintenance script 8 wikitext text/x-wiki Caussa's current incarnation. 11704877d415165f6336fed509194f509291feef File:CaussaOld.png 6 90 122 2023-09-24T02:57:41Z Miraheze maintenance script 8 wikitext text/x-wiki Caussa's first incarnation. 74cb6a2ec50b22511d2c2374056b64b41ba94900 Caussa 0 91 123 2023-09-24T02:59:34Z Miraheze maintenance script 8 Created page with "[[File:CaussaNew.png|frame|Caussa's current incarnation.]] '''Pronouns:''' She/her Caussa has no fantastic origin story. The sea or sun did not birth her, she's not the oldest or the wisest, she doesn't control the weather or make the flowers bloom. There are times when she feels useless and forgotten by the mortals. She watched as the inhabitants of Ortus praised Solum for the shade of his trees, Imber for her rain, Aether for the winds and storms. Even her two younger..." wikitext text/x-wiki [[File:CaussaNew.png|frame|Caussa's current incarnation.]] '''Pronouns:''' She/her Caussa has no fantastic origin story. The sea or sun did not birth her, she's not the oldest or the wisest, she doesn't control the weather or make the flowers bloom. There are times when she feels useless and forgotten by the mortals. She watched as the inhabitants of Ortus praised Solum for the shade of his trees, Imber for her rain, Aether for the winds and storms. Even her two younger sisters, Vita and Nox, had a shrines overflowing with offerings. But, how often do they look to the sky and thank her for the sense not to try to play tag with a jaguar? Or not to step on the unstable rock that would send them falling down the hillside? Never. But, who was the first one they began blaming when they encountered someone with little common sense? You guessed it; Caussa. Long ago, some superstitious mares decided that foals born during the year named after her would be more intelligent. Because she often feels unnoticed, when her year rolls around, she will often slip down to Ortus and find one or two newborn foals and bless them with above average common sense, extra critical thinking skills, or just general intelligence. Not enough to impact much, but just enough to keep whispers of the belief around. Something to remind them that she still exists and is still relevant. [[File:CaussaOld.png|frame|Caussa's first incarnation.]] Caussa is fortunate enough to be one of the only Duodecim gods that has a true family, though. She has 3 younger sisters, [[Verum]], [[Vita]], and [[Nox]]. She has always been the responsible guardian. Instead of taking a mortal form to enjoy the company of the Ortus equine, she remained ethereal to watch over all. When Verum started wars by giving the mortals more truth than they could handle, she descended to Ortus to give them calm and peace. Unfortunately, she came to the rescue too late. This was the event that changed their youngest sister forever. This was the war that killed Nox's beloved Durus. Naturally, Verum was going to tell Nox it was her action that started the war - the honest Goddess could do no less. However, Caussa knew how this would affect her. As it was, the loss would impact Nox for the rest of her immortal life. Giving Nox a singular cause for her pain would only give her a target for revenge, and even if they weren't her sisters, Caussa couldn't stand to watch the mourning mare have to make the choice between forgiveness and revenge. So, the Goddess went around to the rest of the pantheon, pleading for the sake of them all that no one tell Nox who or what caused the war. She used every bit of her reasoning skills, but by morning all the deities agreed: for the sake of Nox, Verum, and the newly found peace of Ortus, no one would speak of the cause of the war again. Unfortunately, Verum was incapable and unwilling to lie. Instead, Caussa asked her to avoid Nox, at least until the war and Durus were no longer a popular topic of discussion. Of course, Verum saw this as deceit. Though she complied, Caussa knows this is not the end of their troubles and can almost feel her planning her big sister's punishment. Being the voice of reason is not always easy. Since the war, Caussa finds herself questioning her motives more often. She has taken to spending more time with [[Sapientia]] for her wise advice, and Timor for his companionship. He was the one of the few Gods she could relate to, as far as being forgotten or misunderstood by the mortals. But when not with them, she watches over Ortus and thinks of how wonderful it would be to shed off all this responsibility and live a mortal life for a while. Many of the other deities have done it, after all. But, who would keep a watch over the world, and especially her sisters? 8e7caa843c53a1a884f6275b2ad2aec449d6e3e1 124 123 2023-09-24T03:29:23Z Miraheze maintenance script 8 Added category wikitext text/x-wiki [[Category:Gods]] [[File:CaussaNew.png|frame|Caussa's current incarnation.]] '''Pronouns:''' She/her Caussa has no fantastic origin story. The sea or sun did not birth her, she's not the oldest or the wisest, she doesn't control the weather or make the flowers bloom. There are times when she feels useless and forgotten by the mortals. She watched as the inhabitants of Ortus praised Solum for the shade of his trees, Imber for her rain, Aether for the winds and storms. Even her two younger sisters, Vita and Nox, had a shrines overflowing with offerings. But, how often do they look to the sky and thank her for the sense not to try to play tag with a jaguar? Or not to step on the unstable rock that would send them falling down the hillside? Never. But, who was the first one they began blaming when they encountered someone with little common sense? You guessed it; Caussa. Long ago, some superstitious mares decided that foals born during the year named after her would be more intelligent. Because she often feels unnoticed, when her year rolls around, she will often slip down to Ortus and find one or two newborn foals and bless them with above average common sense, extra critical thinking skills, or just general intelligence. Not enough to impact much, but just enough to keep whispers of the belief around. Something to remind them that she still exists and is still relevant. [[File:CaussaOld.png|frame|Caussa's first incarnation.]] Caussa is fortunate enough to be one of the only Duodecim gods that has a true family, though. She has 3 younger sisters, [[Verum]], [[Vita]], and [[Nox]]. She has always been the responsible guardian. Instead of taking a mortal form to enjoy the company of the Ortus equine, she remained ethereal to watch over all. When Verum started wars by giving the mortals more truth than they could handle, she descended to Ortus to give them calm and peace. Unfortunately, she came to the rescue too late. This was the event that changed their youngest sister forever. This was the war that killed Nox's beloved Durus. Naturally, Verum was going to tell Nox it was her action that started the war - the honest Goddess could do no less. However, Caussa knew how this would affect her. As it was, the loss would impact Nox for the rest of her immortal life. Giving Nox a singular cause for her pain would only give her a target for revenge, and even if they weren't her sisters, Caussa couldn't stand to watch the mourning mare have to make the choice between forgiveness and revenge. So, the Goddess went around to the rest of the pantheon, pleading for the sake of them all that no one tell Nox who or what caused the war. She used every bit of her reasoning skills, but by morning all the deities agreed: for the sake of Nox, Verum, and the newly found peace of Ortus, no one would speak of the cause of the war again. Unfortunately, Verum was incapable and unwilling to lie. Instead, Caussa asked her to avoid Nox, at least until the war and Durus were no longer a popular topic of discussion. Of course, Verum saw this as deceit. Though she complied, Caussa knows this is not the end of their troubles and can almost feel her planning her big sister's punishment. Being the voice of reason is not always easy. Since the war, Caussa finds herself questioning her motives more often. She has taken to spending more time with [[Sapientia]] for her wise advice, and Timor for his companionship. He was the one of the few Gods she could relate to, as far as being forgotten or misunderstood by the mortals. But when not with them, she watches over Ortus and thinks of how wonderful it would be to shed off all this responsibility and live a mortal life for a while. Many of the other deities have done it, after all. But, who would keep a watch over the world, and especially her sisters? 62ef50679a5725a5143ecdad75693a3566df6d2c File:IgnisNew.png 6 92 125 2023-09-24T03:11:48Z Miraheze maintenance script 8 wikitext text/x-wiki Ignis' current incarnation. aa18bbb44d20c911829a8986f70d2d94f981fe10 File:IgnisOld.png 6 93 126 2023-09-24T03:14:38Z Miraheze maintenance script 8 wikitext text/x-wiki Ignis' first incarnation. c9803e51d58a545528ab4f1a1f39b180dab4c0ce Ignis 0 94 127 2023-09-24T03:16:53Z Miraheze maintenance script 8 Created page with "[[File:IgnisNew.png|frame|Ignis' current incarnation.]] '''Pronouns:''' He/him When the sun was born in an explosion of heat and light, Ignis was created, blazing as brightly and brilliantly as the sun. Ignis and the sun chased each other around the skies for days on end, until [[Umbra]] wordlessly demanded that there be room for night to have its place in the sky as well. Ignis bowed his head in submission and came down to the earth, taking horse form. In the summers,..." wikitext text/x-wiki [[File:IgnisNew.png|frame|Ignis' current incarnation.]] '''Pronouns:''' He/him When the sun was born in an explosion of heat and light, Ignis was created, blazing as brightly and brilliantly as the sun. Ignis and the sun chased each other around the skies for days on end, until [[Umbra]] wordlessly demanded that there be room for night to have its place in the sky as well. Ignis bowed his head in submission and came down to the earth, taking horse form. In the summers, however, he goes up to play with the sun again, though the repeated visits have left his back sooty and black, and dulled some of his luster. Ignis is the Duodecim god of fire, known to his followers as the Playful because of his young and lighthearted nature. Ignis is a happy creature, a stallion with a love for play and being joyful. Followers celebrate Ignis by hosting large celebrations and making merry, and there is almost always a bonfire as the centerpiece of the party, a seat of honor for Ignis should he wish to come join in and make merry with his followers. [[File:IgnisOld.png|thumb|Ignis' first incarnation.]] Ignis is one of the more childish of the gods, and wildfires and forest fires are generally considered as Ignis's temper tantrums. Volcano eruptions happen only when Ignis is at his angriest, Ignis is known to be a very nosy sort of fellow who loves to take part in his follower's daily lives, therefor receiving a sign from the god or visions and dreams of him are all too common. It is said that leaving something at his shrine is a sure way to receive a dream of the god prancing happily around you, and his more devout followers are known to receive visions simply by closing their eyes and wishing hard. When Ignis is too busy or does not wish to send a vision himself, his messengers are hawks and lions. Ignis's second aspect is his fiery warriorlike side. He is known to be among the strongest fighters of the gods, and Warriors often pray to Ignis for success and victory before battles, as Ignis is said to bring good luck. Ignis despises cowards, however, and one who prays to Ignis must be sure to never falter in fear during battle, for they have the fiery god at their side. d659fd4b06c34331b2982813ef8e0b7bbb313c89 128 127 2023-09-24T03:30:06Z Miraheze maintenance script 8 Added category wikitext text/x-wiki [[Category:Gods]] [[File:IgnisNew.png|frame|Ignis' current incarnation.]] '''Pronouns:''' He/him When the sun was born in an explosion of heat and light, Ignis was created, blazing as brightly and brilliantly as the sun. Ignis and the sun chased each other around the skies for days on end, until [[Umbra]] wordlessly demanded that there be room for night to have its place in the sky as well. Ignis bowed his head in submission and came down to the earth, taking horse form. In the summers, however, he goes up to play with the sun again, though the repeated visits have left his back sooty and black, and dulled some of his luster. Ignis is the Duodecim god of fire, known to his followers as the Playful because of his young and lighthearted nature. Ignis is a happy creature, a stallion with a love for play and being joyful. Followers celebrate Ignis by hosting large celebrations and making merry, and there is almost always a bonfire as the centerpiece of the party, a seat of honor for Ignis should he wish to come join in and make merry with his followers. [[File:IgnisOld.png|thumb|Ignis' first incarnation.]] Ignis is one of the more childish of the gods, and wildfires and forest fires are generally considered as Ignis's temper tantrums. Volcano eruptions happen only when Ignis is at his angriest, Ignis is known to be a very nosy sort of fellow who loves to take part in his follower's daily lives, therefor receiving a sign from the god or visions and dreams of him are all too common. It is said that leaving something at his shrine is a sure way to receive a dream of the god prancing happily around you, and his more devout followers are known to receive visions simply by closing their eyes and wishing hard. When Ignis is too busy or does not wish to send a vision himself, his messengers are hawks and lions. Ignis's second aspect is his fiery warriorlike side. He is known to be among the strongest fighters of the gods, and Warriors often pray to Ignis for success and victory before battles, as Ignis is said to bring good luck. Ignis despises cowards, however, and one who prays to Ignis must be sure to never falter in fear during battle, for they have the fiery god at their side. 90cdab5343d8a5008691e0aacb14f17041ca5a42 File:LumenNew.png 6 95 129 2023-09-24T03:23:18Z Miraheze maintenance script 8 wikitext text/x-wiki Lumen's current incarnation. 98ea65b78383a9e42dabfe3ce33dc45d5239870a File:LumenOld.png 6 96 130 2023-09-24T03:25:11Z Miraheze maintenance script 8 wikitext text/x-wiki Lumen's first incarnation. e4dfa2b577f1f2c64f1c17ed30d00511a9436f3f Lumen 0 97 131 2023-09-24T03:26:56Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:LumenNew.png|thumb|Lumen's current incarnation.]] '''Pronouns:''' She/her Lumen the goddess of light, is said to be one of the eldest of the gods and goddesses, her creation being one of star stuff and matter forging together in the night sky. Legend tells that she came forth from the constellation Pegasus, the first mark in the sky, surrounded by the splendorous white of starlight that streamed from her light coat. Like the tails of a comet. B..." wikitext text/x-wiki [[Category:Gods]] [[File:LumenNew.png|thumb|Lumen's current incarnation.]] '''Pronouns:''' She/her Lumen the goddess of light, is said to be one of the eldest of the gods and goddesses, her creation being one of star stuff and matter forging together in the night sky. Legend tells that she came forth from the constellation Pegasus, the first mark in the sky, surrounded by the splendorous white of starlight that streamed from her light coat. Like the tails of a comet. Being a curious and light-spirited soul, Lumen took numerous forms as she ventured through the celestial expanse of the sky, her most favored being that of a running horse. It is told by many of her followers that while running across the sky one night, she was intrigued by a falling meteorite, and playfully chased it to where it met earth. Lumen decided to remain where she had landed as a horse, thus bringing forth the first light into the lands of Paradisus. [[File:LumenOld.png|frame|Lumen's first incarnation.]] While the sun and moon are said to be her companions, the stars are said to be the markings of Lumen’s many travels, and that she placed the North Star to guide her followers on their journeys. The phenomenon of aurora borealis, or northern lights is said to the trails of her hooves as she makes her way to visit her former home in the heavens. White and palomino horses are said to be blessed in her favor, and that those with white spots or patterns have been showered by her. She appears to her followers rarely, though her warm presence can be felt often. It is said that she accompanies many horses in the form of bluebird. 8239ef9377151ff1b6fbce27b3c31581077a76c7 File:Nox.png 6 98 132 2023-09-24T03:41:34Z Miraheze maintenance script 8 wikitext text/x-wiki Nox's known incarnation. eab9f9372ca1d0adb9fd77caa59c23ad26950d60 File:Durus.png 6 99 133 2023-09-24T03:42:30Z Miraheze maintenance script 8 wikitext text/x-wiki Durus d37c1fc0bda04466e3acfac8656c5b0895b32da4 File:InitiumNovum.jpg 6 100 134 2023-09-24T03:45:29Z Miraheze maintenance script 8 wikitext text/x-wiki Initium Novum 1d87578568d009c223f12723ec9f2f8bacb593b5 Nox 0 101 135 2023-09-24T03:49:02Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:Nox.png|frame|Nox's known incarnation.]] '''Pronouns:''' She/Her There are fewer beings whose very presence has been less misunderstood that Nox. She appears dark and looming with one her eyes casting any light. But for those that have caught a true glimpse of her, it is clear that there is no evil coursing through her veins. There is only sorrow. When the horses were placed upon Paradisus, Nox was immediately taken with them. She was the young..." wikitext text/x-wiki [[Category:Gods]] [[File:Nox.png|frame|Nox's known incarnation.]] '''Pronouns:''' She/Her There are fewer beings whose very presence has been less misunderstood that Nox. She appears dark and looming with one her eyes casting any light. But for those that have caught a true glimpse of her, it is clear that there is no evil coursing through her veins. There is only sorrow. When the horses were placed upon Paradisus, Nox was immediately taken with them. She was the youngest of the Gods and though such power was all she had ever known, she longed for a life amongst the living. She wanted nothing more than to truly feel the air surging through her hair, to taste the sweet fruit hidden in the Uligo, to feel the warmth of another pressed against her side. These were things that the other Gods did not understand. So Nox would pass time by changing herself into as many different forms as she could. Sometimes she would appear as a lizard, scurrying along the side of a tree in woods or a tiny ladybug attached to the fine strands of hair in a mane. She still could not feel the same things as the living but it was as close as she could get and she was content for a time. Her favorite form was that of the black mare, a brilliant flat black color that was caked in what appeared to be sooty all along her back. She stood out amongst the dull tans of the desert, drawing every single eye to her. It was the happiest feeling she'd ever felt. That is, until she met him. Many of the other horses would approach her and engage her but they always shied away from this strange mare who didn't understand their ways. She tried, incredibly hard in fact, but she had only the other Gods for company otherwise and they were all able to communicate in ways these horses couldn't understand. But Durus was different. He was patient and kind. Unlike other stallions who attempted to force her into their herds, as if they ever could, Durus only ever talked to her. He was a young stallion and not without his ambitions but he told her that his mother had warned him to show a little respect toward the mares. After all, he would tell her, one day they would be raising his children. Such conversations almost always confused Nox. She didn't know why it seemed to make her empty chest ache like it did. [[File:Durus.png|left|thumb|150x150px|Durus]] Eventually over time, Nox began spending more and more time away from the other Gods in favor of staying with Durus. They became the best of friends and before she knew it, the thought of being away from him tugged at something tight inside the pit of her stomach. She didn't know what the feeling could be until she asked Durus himself. The stallion gave her the sweetest, most lopsided grin and told her it was love. As with most good things, well, it came to an end. The horses on Paradisus settled into heavy unrest. More and more souls were reaching Ortus from distant lands creating a strange divide. Nox did not understand. They were all the same, she told Durus. They all had hearts beating in their chests! What else could matter? When war came to Ortus, it came hard. Almost overnight there were factions forming and the weak were being ambushed in the dark forests or even in the open of the sands that Nox liked to pretend were home. Slowly they began killing one another. Nox was beside herself and knowing that she was in no danger, thrust herself in the middle of one particularly bloody conflict. Durus, however, did not know of Nox's immortality and believing her life to be in danger, he stepped into the fray. [[File:InitiumNovum.jpg|thumb]] He did not step out. At long last [[Vita]] returned for her sister to bring her home. She had expected to find an angry, vengeful God and found only a version of her sister that she'd never expected. Nox could feel. She had felt pain carving into her as she watched life drain from Durus, as she tried in vain to do anything to save him. She has experienced heartbreak and sorrow and she would never be the same. It was from this experience that she earned her title, that she became who she is. Nox is the only of the Gods that can truly feel and understand death and as such, she is the only one qualified to decide when it is time for a soul to go. She pulls them close and comforts them, like Vita did for her, until they can find peace, a feeling that she herself is still searching for. 210c3521f9b96a259e5726ecf48d562aedd6896a File:Sapientia.gif 6 102 136 2023-09-24T03:52:14Z Miraheze maintenance script 8 wikitext text/x-wiki Sapientia's many shades. 5ffcfb04e5c8f88874655a1c8d7a4279ebb98f18 Sapientia 0 103 137 2023-09-24T03:53:16Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:Sapientia.gif|frame|Sapientia's many shades.]] '''Pronouns:''' She/Her Perhaps the most strange gods of all is Sapientia. Dubbed the Goddess of Widsom, it was not an easy title to claim. Since the very first horse set foot on the Paradisus islands, Sapientia was there. Some say that she was never a Goddess to start, that she was simply born a mortal and upon her death, was reborn into the next, only for the cycle to repeat. While there is truth..." wikitext text/x-wiki [[Category:Gods]] [[File:Sapientia.gif|frame|Sapientia's many shades.]] '''Pronouns:''' She/Her Perhaps the most strange gods of all is Sapientia. Dubbed the Goddess of Widsom, it was not an easy title to claim. Since the very first horse set foot on the Paradisus islands, Sapientia was there. Some say that she was never a Goddess to start, that she was simply born a mortal and upon her death, was reborn into the next, only for the cycle to repeat. While there is truth to this tale, it has been skewed over time. Sapientia had always been a little smarter than the others, and though she was fond of the horses of Paradisus, she was never content just to watch over them. So she frequently took mortal form and walked amoung them. But it was never enough to spend an afternoon with a mare or stallion, hearing their story, and so she made the decision to abandon her powers for a time and truly become one of them. Though she started differently each time, be it a red or black or brown foal, she always ended up the same, an aged white horse, ready for death. Each life did not end in sadness, for it was during that life that she learned and grew in her knowledge. Never boring of the mortal life, Sapientia has lived thousands of them, each as good as the next. It is during those lives that she had accumulated her wisdom. She knows which path will go the long way around, which leaves one with a sore stomach should chew, and how best to outsmart the giant cats of the jungles. She never stopped listening to the prayers of the mortals, but it was impossible for her to answer them from her place on earth. And so, over time, Sapientia retreated from the mortal life, and took her place as a proper Goddess, finally deserving of her title. In times of trouble or consultation, Sapientia makes herself available, though her guidance does not always seem obvious. Wisdom is never easily earned, it must be worked for, and no one horse will ever know everything. Even after her thousand lives, Sapientia still has much to learn. 5234c58c07521b2e798e6deb4ac4b781b2ca06ea File:SolumNew.png 6 104 138 2023-09-24T04:00:53Z Miraheze maintenance script 8 wikitext text/x-wiki Solum's current incarnation. 1fb7729d7013ee4f426d083264c6ef3db6f45b6b File:SolumOld.png 6 105 139 2023-09-24T04:03:13Z Miraheze maintenance script 8 wikitext text/x-wiki Solum's first incarnation. b35ca87e8fb33a66d03c84bdc986ba12ddd48559 Solum 0 106 140 2023-09-24T04:04:32Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:SolumNew.png|frame|Solum's current incarnation.]] '''Pronouns:''' He/him When lava bubbled up from the depths of the ocean to create the islands that would become known as Paradisus, life did not seem so certain. The magma hardened to large, black porous rock and for years, that was it. But after time, the god known as Solum saw the potential in the islands and began his work. By his power, roots snaked in to the rock, breaking it down to create..." wikitext text/x-wiki [[Category:Gods]] [[File:SolumNew.png|frame|Solum's current incarnation.]] '''Pronouns:''' He/him When lava bubbled up from the depths of the ocean to create the islands that would become known as Paradisus, life did not seem so certain. The magma hardened to large, black porous rock and for years, that was it. But after time, the god known as Solum saw the potential in the islands and began his work. By his power, roots snaked in to the rock, breaking it down to create mineral-rich soil. Grass began to grow, trees reached up toward the sky, and life on the islands started to take shape. With every leaf that unfurled, every flower that blossomed, Solum witnessed his power, and how he loved it. By far one of the most prideful gods, Solum bragged to his fellow gods and goddesses, challenging them to compete with his wonderful creations. None could, and so his ego grew. Without Solum, the islands of Paradisus would be only black rocks, desolate and bare. When the horses began their domination of the islands, Solum expected them to praise him, thank him for his work. But they were blind to his power, using the healing power of the leaves to cure their ill, the strength in fruit that grew from his trees to feed their sick, without first acknowledging him. There were few horses that recognized his work, prayed to his name, and to those horses Solum appeared, a sandy coloured horse with legs black as dirt, and presented them with gifts. [[File:SolumOld.png|frame|Solum's first incarnation.]] On an island known as [[Vesanus]], Solum came to realize that there were some horses that were able to realize his gifts to the world. For such large horses, they were delicate and in tune with the earth. For years they prayed to the trees, trees he himself had designed, loving and caring for his work. It was in this realization that Solum turned his attention to the drafts of Vesanus. When they mumbled their prayers to the thick trunks of the trees, Solum made himself available to listen. It brought joy to the prideful god to know that there were horses alive that, though the love of his green earth, must have loved him too. Though he thought many times to reveal himself to them, Solum never has. He grew to love the draft horses. He did not want to ruin their delicate way of being, fearing that an introduction of a god in physical form might deter them from their praise. Instead, he identified with many other names, Sophia, Reatus, Votum, and more recently, Honestas, Spero, and Formido, to name a few. Great trees, gifts from Solum himself, made into shrines where comfort could be sought. However, his happiness would not last. Isolated by the other gods for his pride, he saw the fall of Vesanus as punishment. Fire licked at the bark of his most favourite trees, water refused to fall to nourish them, and so Solum's creations turned to ash and dust. Surely Ignis and Imber thought to mock him, for without Imber's rainfall his trees and flowers could not grow, and only by Ignis' power could they be destroyed so easily. His favourite island and their inhabitants suffered, but Solum suffered along with them. The drafts fled from Vesanus, leaving their beloved homeland, though Solum was not so easily defeated. While there are those who still pray to him, Solum retains his strength. As the drafts learn about the ways of life on Ortus, his many facades have begun to condense. Questions are asked about Solum and his power, but they have yet to realize how resiliant he truly is. Vesanus, abandoned by it's inhabitants, is slowly returning to it's previous greatness. While Solum is around, he will work his powers to bring back the trees and the grass and the flowers to Vesanus. 2888151a34849cd4ed025b2d02f305a5760237e9 File:TimorNew.png 6 107 141 2023-09-24T04:08:59Z Miraheze maintenance script 8 wikitext text/x-wiki Timor's current incarnation. 16e6d88f0d394fb2394f33494b19d620dff79dbb File:TimorOld.png 6 108 142 2023-09-24T04:10:13Z Miraheze maintenance script 8 wikitext text/x-wiki Timor's first incarnation. c7f899abd467a4e5e695a991eea08291753ad14e Timor 0 109 143 2023-09-24T04:12:37Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:TimorNew.png|frame|Timor's current incarnation.]] '''Pronouns:''' He/him Ageless, Timor has always existed. His beginning was not so dark but time has built his reputation into one of terror and fear. Since their arrival in the Paradisus islands Timor has watched the horses carefully, wanting them to succeed. But horses were not the only inhabitants on the island. Snakes, coyotes, mountain lions, and all things dangerous lurked in the shadows,..." wikitext text/x-wiki [[Category:Gods]] [[File:TimorNew.png|frame|Timor's current incarnation.]] '''Pronouns:''' He/him Ageless, Timor has always existed. His beginning was not so dark but time has built his reputation into one of terror and fear. Since their arrival in the Paradisus islands Timor has watched the horses carefully, wanting them to succeed. But horses were not the only inhabitants on the island. Snakes, coyotes, mountain lions, and all things dangerous lurked in the shadows, but this is where Timor hid too. As a horse walked a dark path at night, with only the moonlight to guide them, Timor was there in the racing pulse, in the adrenaline that coursed through their veins. At the sight of yellow eyes in the jungle or the howling of a distant wild dog, Timor was there too, keeping the horses on their toes. Fear was what kept them alert, kept them alive, and so Timor saw himself as their savior. Fear, however, was a powerful emotion, and it warped the minds of the horses and of the god himself. He began to feed off their fear and with the dawning of the great war, Timor was never left to starve. Soon it was not only the creatures with sharp teeth and a thirst for blood that the horses feared, but each other. Those who once praised Timor for the vigilance that saved lives began to scorn him. Fear was no longer limited to predators and poisons but extended to the horses themselves and the hate that burned in their hearts. [[File:TimorOld.png|frame|Timor's first incarnation.]] And so Timor changed from the great god he used to be into something that the horses themselves began to fear. In his mind, Timor wasn't a god to be feared. Hadn't he looked out for them for so long? He had prodded them along the right paths, encouraged them to stay away from the rocky ledge or branch where a lethal snake hung, waiting for it's next victim. If they wanted fear, he would give them fear. Now he whispers to the fanged carnivores, goads them into their hunts. He howls along with the coyote pack. He rushes with the fast winds and echoes in the cracks of lightning and rolls of thunder. He is the cold sweat they wake from after a nightmare, in the narrowed gaze of an unfamiliar stallion, plotting to take away a loved one. Timor is everywhere, a plague of fear. 965f125b33b5a3d54f200d3bfcbffb3c19d86dc3 File:Umbra.png 6 110 144 2023-09-24T04:19:27Z Miraheze maintenance script 8 wikitext text/x-wiki Umbra's known incarnations. 2fab89575c58249a74078515df1f36c418769863 Umbra 0 111 145 2023-09-24T04:21:47Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:Umbra.png|frame]] '''Pronouns:''' They/Them While the commonly held belief is that Umbra is a female, this god is genderless, appearing as either male or female or sometimes both to its followers. Umbra is the Duodecim god of Shadow, a horse with a coat so black that it seems to absorb the very light around it. No one is sure of Umbra's origins, though different sects of Umbra worshipers all have their own beliefs. Some say that Umbra was born a..." wikitext text/x-wiki [[Category:Gods]] [[File:Umbra.png|frame]] '''Pronouns:''' They/Them While the commonly held belief is that Umbra is a female, this god is genderless, appearing as either male or female or sometimes both to its followers. Umbra is the Duodecim god of Shadow, a horse with a coat so black that it seems to absorb the very light around it. No one is sure of Umbra's origins, though different sects of Umbra worshipers all have their own beliefs. Some say that Umbra was born as Ignis was, in the heart of the sun, but while Ignis reflected all of the sun's light and heat and shone brilliantly, Umbra became a gaping void for the light to fall into and not escape. Some say that as the first horses took their first steps in the world, Umbra was their collective shadows who soon gained sentience of its own. Most followers, however, prefer not to know, stating that the origins of Umbra are meant to be known to the god itself and no one else. Umbra is commonly known as the Observer, the one that watches all and does not comment nor participate. This god chooses to almost never show itself to its followers, and there is no known documentation of it ever speaking, nor would any of it followers claim that is has done so. It is said that wherever there is shadow, Umbra can see and observe all that is going on. Some say that when Umbra realized that it could learn everything it could possibly wish to know about any horse, seeing as that all horse cast shadows, it took a vow of silence to avoid sharing anyone's secrets. Because of this, many horses pray to Umbra to hide bits of themselves or their past, and secrets are sworn to be kept 'in the name of Umbra', to avoid their being shared. It is said that spreading a secret that was sworn in Umbra's name will cause the offender to go mute, so they never repeat this error again. Blind horses are considered priests of Umbra, as they are always seeing the shadowy darkness that is the god itself. Bats are also known to be Umbra's favorite creature, and messengers of the god. Pure black horses are also looked on as having a mark of Umbra's favor. ca74f0cad8813451a05d93e4ac5a2a0ca510ec44 File:Verum.png 6 112 146 2023-09-24T04:26:46Z Miraheze maintenance script 8 wikitext text/x-wiki Verum's incarnation. 585f472f3263b8ee909b5607d9d821a5fbd89043 Verum 0 113 147 2023-09-24T04:29:55Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:Verum.png|frame]] '''Pronouns:''' She/her While many of the Gods that have helped to mold the islands of Paradisus take a passive role in the lives of its equine, Verum is an entirely different beast. In the beginning she has little interest in the creatures that were created to fill [[Solum]]'s terrain. As far as Verum was concerned, they were beneath her and deserved none of her attention. Well unless it was at their expense. She made a game..." wikitext text/x-wiki [[Category:Gods]] [[File:Verum.png|frame]] '''Pronouns:''' She/her While many of the Gods that have helped to mold the islands of Paradisus take a passive role in the lives of its equine, Verum is an entirely different beast. In the beginning she has little interest in the creatures that were created to fill [[Solum]]'s terrain. As far as Verum was concerned, they were beneath her and deserved none of her attention. Well unless it was at their expense. She made a game out of the truth, visiting the equine on the island and whispering truths into their ears. At first it was simple and harmless stuff. A stallion lying. A mare trying to sneak away. But soon the truths became larger and Verum could no longer help herself. Wars were waged over her truths, over the chaos that she created just by giving someone what they thought they wanted. You see, the truth is a powerful drug and in the amounts Verum provided, no one could survive. When it became clear that Verum would destroy the world if left alone, [[Caussa]] swept in to clean up her mess. She pushed away Verum's truth bombs and instilled a sense of calm and reason in the warring equine. It was too late for many but a calm came to the islands. Verum was furious of course but relented. For now at least. Though she no longer works tirelessly at destroying everything in her path, Verum is still woven into the lives of the equine of the islands. She's always there, waiting and exposing the little white lies we all tell. She still responds to the calls of hopeless equines seeking the truth. But exercise caution, dear reader. Verum will be more than willing to give you what you seek and then some. Verum is mischievous for sure but she has no respect for those who sneak and steal, an act of dishonesty in her eyes. Though it isn't often seen, she has a soft spot for those who live their lives without need for her intervention. Her sick interventions are meant to punish those who live against her purpose but she isn't evil. If you're a truthful sort, you have nothing to fear from our dear, depraved Goddess. eeaafa171d4f01e49af2f8e926667aeccbcda46c File:Vita.png 6 114 148 2023-09-24T04:34:53Z Miraheze maintenance script 8 wikitext text/x-wiki Vita's known incarnation. 9f65f555a15354722e58af7e9a9164bc58cb4d2b Vita 0 115 149 2023-09-24T04:37:25Z Miraheze maintenance script 8 Created page with "[[Category:Gods]] [[File:Vita.png|frame]] '''Pronouns:''' She/her Though her name means life, Vita was named first for her spirit, rather than what she would grow to be. In the beginning, Vita was a bright thing, always ready with a compliment or a joke. Many of the other Gods appreciated the youthful Goddess, but none more so than her sister [[Nox]]. When the horses began to inhabit the islands of Paradisus, Vita was smitten. Such complicated creatures, each different..." wikitext text/x-wiki [[Category:Gods]] [[File:Vita.png|frame]] '''Pronouns:''' She/her Though her name means life, Vita was named first for her spirit, rather than what she would grow to be. In the beginning, Vita was a bright thing, always ready with a compliment or a joke. Many of the other Gods appreciated the youthful Goddess, but none more so than her sister [[Nox]]. When the horses began to inhabit the islands of Paradisus, Vita was smitten. Such complicated creatures, each different from the other. They could love, share, and live. Vita wanted a part of that, and so she would disguise herself as a white mare, so vibrant she would seemingly shine, especially in the darker places of the islands. Wherever she went horses flocked to her, admired her, praised her. She was helpless to resist. Vita loved them all back. What Vita came to love more than anything was foals. Sweet and innocent, foals could do no harm in the world. They were celebrated by all who knew them and brightened the mood of their elders. So entranced with the little ones, Vita would appear during their first moments, when everything about them was magical. There were times when a birth was anything but happy, though, and it was during those times that Vita's heart broke. To the anxious mother's relief, a debilitating deformity or failure of a heart was fixed with only a breath of warm air from the dazzling white mare. Vita, they began to proclaim, Vita gave them life! But life was not always so happy. While Vita intervened with the health of foals, she was blind to the war brewing. With war came deaths. and too many for her to interrupt. They were whisked away so quickly, gone without a goodbye. One of those deaths was Durus, a mortal stallion whom her sister had fallen in love with. Nox returned into the waiting embrace of Vita, but it was not the same sister she had known. The vibrance and warm heart of Nox had gone, leaving only an empty shell. And try and she might, Vita was unable to soothe the heartache of her beloved sister. She could only watch as her sister took her place, guiding those into the next life, sharing their grief and sadness. While Nox slipped away, Vita herself changed. What joy she had previously found in life grew bitter and angry. Those births she once celebrated went unnoticed and no longer did that blindingly white mare appear to bless the new lives. Instead she loathed the mortals and their problems. What was the point in rejoicing over the birth of a foal when it would grow old one day and walk the path with her sister? Unaware of the trials of the gods, many mortals still pray to Vita. They offer sacrifices at her shrines with the hopes of a healthy new life and tell stories of the days when she walked the earth in the form of a white mare. But Vita has soured and turned a blind eye, moved only by the grandest of gestures. 68486a2ffa5fc0727f2cd817029aae1eae0fa53f Main Page 0 1 1 2024-07-05T10:32:00Z MediaWiki default 1 Welcome to Miraheze! wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 070d9e6457eab136df99905438a1f57c037772b0 File:WarmbloodMale.png 6 20 150 33 2024-07-05T10:56:55Z Maintenance script 4 Maintenance script uploaded [[File:WarmbloodMale.png]] wikitext text/x-wiki == Summary == Warmblood male build art (foal, yearling, adult.) 9609ceb1c1de5cab33f59ff05cd6eb3323c898b9 File:LumenOld.png 6 96 151 130 2024-07-05T10:56:55Z Maintenance script 4 Maintenance script uploaded [[File:LumenOld.png]] wikitext text/x-wiki Lumen's first incarnation. e4dfa2b577f1f2c64f1c17ed30d00511a9436f3f File:PonyFemale.png 6 14 152 27 2024-07-05T10:56:56Z Maintenance script 4 Maintenance script uploaded [[File:PonyFemale.png]] wikitext text/x-wiki == Summary == Pony female build art (foal, yearling, adult.) 544119209214b7bbac755d212a5edad24661ee20 File:Invisus.png 6 56 153 77 2024-07-05T10:56:56Z Maintenance script 4 Maintenance script uploaded [[File:Invisus.png]] wikitext text/x-wiki Invisus. Design by Cosiel/Astarion of Team Mutare 2020 a0ac2ca1c88238971c984de7a758a8740143bfcd File:MuleMale.png 6 18 154 31 2024-07-05T10:56:57Z Maintenance script 4 Maintenance script uploaded [[File:MuleMale.png]] wikitext text/x-wiki == Summary == Mule male build art (foal, yearling, adult.) 9d4c0b71afa2878a6f5501604df6211417b7c4cc File:DraftFemale.png 6 13 155 26 2024-07-05T10:56:57Z Maintenance script 4 Maintenance script uploaded [[File:DraftFemale.png]] wikitext text/x-wiki == Summary == Draft female build art (foal, yearling, adult.) 0d4cbef098547f7046e7e01e279638a14f69f48a File:Triens.png 6 40 156 58 2024-07-05T10:56:57Z Maintenance script 4 Maintenance script uploaded [[File:Triens.png]] wikitext text/x-wiki Triens' location in the Paradisus chain. 2b26925c6310778fb0c709f2c3884f8cc0e37944 File:CaussaOld.png 6 90 157 122 2024-07-05T10:56:58Z Maintenance script 4 Maintenance script uploaded [[File:CaussaOld.png]] wikitext text/x-wiki Caussa's first incarnation. 74cb6a2ec50b22511d2c2374056b64b41ba94900 File:Hyalia.png 6 55 158 76 2024-07-05T10:56:58Z Maintenance script 4 Maintenance script uploaded [[File:Hyalia.png]] wikitext text/x-wiki Hyalia. Design by Roya of Team Mutare 2020 d6844c3f128974bb12629d9ce1094a9a69e017a5 File:Sapientia.gif 6 102 159 136 2024-07-05T10:56:59Z Maintenance script 4 Maintenance script uploaded [[File:Sapientia.gif]] wikitext text/x-wiki Sapientia's many shades. 5ffcfb04e5c8f88874655a1c8d7a4279ebb98f18 File:SolumOld.png 6 105 160 139 2024-07-05T10:56:59Z Maintenance script 4 Maintenance script uploaded [[File:SolumOld.png]] wikitext text/x-wiki Solum's first incarnation. b35ca87e8fb33a66d03c84bdc986ba12ddd48559 File:Clementia.png 6 54 161 75 2024-07-05T10:56:59Z Maintenance script 4 Maintenance script uploaded [[File:Clementia.png]] wikitext text/x-wiki Clementia. Design by Emzie_1203 of Team Mutare 2020 a4763c5edd3e106c79afadf0eef0986f256af393 File:Verum.png 6 112 162 146 2024-07-05T10:57:00Z Maintenance script 4 Maintenance script uploaded [[File:Verum.png]] wikitext text/x-wiki Verum's incarnation. 585f472f3263b8ee909b5607d9d821a5fbd89043 File:IgnisOld.png 6 93 163 126 2024-07-05T10:57:00Z Maintenance script 4 Maintenance script uploaded [[File:IgnisOld.png]] wikitext text/x-wiki Ignis' first incarnation. c9803e51d58a545528ab4f1a1f39b180dab4c0ce File:Vita.png 6 114 164 148 2024-07-05T10:57:00Z Maintenance script 4 Maintenance script uploaded [[File:Vita.png]] wikitext text/x-wiki Vita's known incarnation. 9f65f555a15354722e58af7e9a9164bc58cb4d2b File:LumenNew.png 6 95 165 129 2024-07-05T10:57:01Z Maintenance script 4 Maintenance script uploaded [[File:LumenNew.png]] wikitext text/x-wiki Lumen's current incarnation. 98ea65b78383a9e42dabfe3ce33dc45d5239870a File:Vesanus.png 6 44 166 63 2024-07-05T10:57:01Z Maintenance script 4 Maintenance script uploaded [[File:Vesanus.png]] wikitext text/x-wiki Vesanus' location in the island chain of Paradisus. 9c6d212dbff4329205fde1239d9b8cab226a77da File:ImberFirst.png 6 84 167 114 2024-07-05T10:57:02Z Maintenance script 4 Maintenance script uploaded [[File:ImberFirst.png]] wikitext text/x-wiki Imber's first incarnation. fb4b4fec24256516cb9a2021fba9de8cab89029a File:WarmbloodFemale.png 6 15 168 28 2024-07-05T10:57:02Z Maintenance script 4 Maintenance script uploaded [[File:WarmbloodFemale.png]] wikitext text/x-wiki == Summary == Warmblood female build art (foal, yearling, adult.) 62130784eb7d0670371e22518e5b128ef75b2805 File:Durus.png 6 99 169 133 2024-07-05T10:57:02Z Maintenance script 4 Maintenance script uploaded [[File:Durus.png]] wikitext text/x-wiki Durus d37c1fc0bda04466e3acfac8656c5b0895b32da4 File:Matrem.png 6 50 170 71 2024-07-05T10:57:02Z Maintenance script 4 Maintenance script uploaded [[File:Matrem.png]] wikitext text/x-wiki Matrem's location in the Paradisus chain. 9fea7827542f5db14ba46bef6a6d77f66a526cb7 File:Vicus.png 6 48 171 68 2024-07-05T10:57:03Z Maintenance script 4 Maintenance script uploaded [[File:Vicus.png]] wikitext text/x-wiki Vicus' location in the island chain of Paradisus. c1b5c30ce40490f394b7dcc056b5264b9dd4331d File:Etiam.png 6 36 172 54 2024-07-05T10:57:03Z Maintenance script 4 Maintenance script uploaded [[File:Etiam.png]] wikitext text/x-wiki Etiam's location in the Paradisus chain. 1294b9a0eb37067ed1e3a1ec3f4837fdda6fc4db File:Aeternum.png 6 42 173 61 2024-07-05T10:57:04Z Maintenance script 4 Maintenance script uploaded [[File:Aeternum.png]] wikitext text/x-wiki Aeternum's location in the Paradisus chain. 773472218b6292309696f8981442b3dc54561ddb File:SolumNew.png 6 104 174 138 2024-07-05T10:57:04Z Maintenance script 4 Maintenance script uploaded [[File:SolumNew.png]] wikitext text/x-wiki Solum's current incarnation. 1fb7729d7013ee4f426d083264c6ef3db6f45b6b File:PonyMale.png 6 21 175 34 2024-07-05T10:57:04Z Maintenance script 4 Maintenance script uploaded [[File:PonyMale.png]] wikitext text/x-wiki == Summary == Pony male build art (foal, yearling, adult.) 77f9bec28e407d139fbe4c94d37e78a4ebc1e8df File:Unknowns.png 6 68 176 89 2024-07-05T10:57:05Z Maintenance script 4 Maintenance script uploaded [[File:Unknowns.png]] wikitext text/x-wiki The Unknowns on the south of Paradisus. cc8243b3c56980adadb57aa12c402584651a4701 File:CaussaNew.png 6 89 177 121 2024-07-05T10:57:05Z Maintenance script 4 Maintenance script uploaded [[File:CaussaNew.png]] wikitext text/x-wiki Caussa's current incarnation. 11704877d415165f6336fed509194f509291feef File:Arabian Female.png 6 9 178 20 2024-07-05T10:57:05Z Maintenance script 4 Maintenance script uploaded [[File:Arabian Female.png]] wikitext text/x-wiki Arabian female build art (foal, yearling, adult.) 52ec0d8df69c9d7beff7b33cd57bcfd6aba32327 File:TimorOld.png 6 108 179 142 2024-07-05T10:57:06Z Maintenance script 4 Maintenance script uploaded [[File:TimorOld.png]] wikitext text/x-wiki Timor's first incarnation. c7f899abd467a4e5e695a991eea08291753ad14e File:Meridies.png 6 52 180 73 2024-07-05T10:57:06Z Maintenance script 4 Maintenance script uploaded [[File:Meridies.png]] wikitext text/x-wiki Meridies' location in the Paradisus chain. e078e28a09d48d7462f8bde2e96ac3d4e8fb0e56 File:InitiumNovum.jpg 6 100 181 134 2024-07-05T10:57:06Z Maintenance script 4 Maintenance script uploaded [[File:InitiumNovum.jpg]] wikitext text/x-wiki Initium Novum 1d87578568d009c223f12723ec9f2f8bacb593b5 File:Indomita Island Map.png 6 6 182 16 2024-07-05T10:57:07Z Maintenance script 4 Maintenance script uploaded [[File:Indomita Island Map.png]] wikitext text/x-wiki The map of islands in the Paradisus chain of Indomita. 4f0012e327d1d2f65eeda41c9047cf293f0423ca File:DonkeyMale.png 6 19 183 32 2024-07-05T10:57:07Z Maintenance script 4 Maintenance script uploaded [[File:DonkeyMale.png]] wikitext text/x-wiki == Summary == Donkey male build art (foal, yearling, adult.) db6c6ade293acde6ef0f4bc604d82b41653d5077 File:TimorNew.png 6 107 184 141 2024-07-05T10:57:07Z Maintenance script 4 Maintenance script uploaded [[File:TimorNew.png]] wikitext text/x-wiki Timor's current incarnation. 16e6d88f0d394fb2394f33494b19d620dff79dbb File:Manicae.png 6 38 185 56 2024-07-05T10:57:08Z Maintenance script 4 Maintenance script uploaded [[File:Manicae.png]] wikitext text/x-wiki Manicae's location in the Paradisus chain. 56689ad5fa6e53ab6eedba3f530960d18aad9164 File:AetherOld.png 6 87 186 118 2024-07-05T10:57:08Z Maintenance script 4 Maintenance script uploaded [[File:AetherOld.png]] wikitext text/x-wiki Aether's first incarnation. 84e4c33d51f98d4204c7f7d5630f57e5fa37c080 File:Umbra.png 6 110 187 144 2024-07-05T10:57:09Z Maintenance script 4 Maintenance script uploaded [[File:Umbra.png]] wikitext text/x-wiki Umbra's known incarnations. 2fab89575c58249a74078515df1f36c418769863 File:Cordus.png 6 31 188 49 2024-07-05T10:57:09Z Maintenance script 4 Maintenance script uploaded [[File:Cordus.png]] wikitext text/x-wiki Cordus' location in the Paradisus island chain. be8a116d824a9b2b29d71775d39d81c7bea806bf File:AetherNew.png 6 86 189 117 2024-07-05T10:57:09Z Maintenance script 4 Maintenance script uploaded [[File:AetherNew.png]] wikitext text/x-wiki Aether's current incarnation. 98a50cd08c34e3312674c7d6032a08c6bd39ea93 File:Arabian Male.png 6 10 190 21 2024-07-05T10:57:10Z Maintenance script 4 Maintenance script uploaded [[File:Arabian Male.png]] wikitext text/x-wiki Arabian male build art (foal, yearling, adult.) 973504664391b423c4c6dba5f24f5039c128683b File:Litura.png 6 62 191 83 2024-07-05T10:57:10Z Maintenance script 4 Maintenance script uploaded [[File:Litura.png]] wikitext text/x-wiki Litura's location in the Paradisus chain. ff23e0bbc63245f5ed0ec507d5e483849a7a16eb File:Ternio.png 6 28 192 45 2024-07-05T10:57:10Z Maintenance script 4 Maintenance script uploaded [[File:Ternio.png]] wikitext text/x-wiki Ternio's location in Paradisus, Indomita. a72682cc41a725fbd951127d9d325599fcab6e04 File:Inclytus.png 6 58 193 79 2024-07-05T10:57:11Z Maintenance script 4 Maintenance script uploaded [[File:Inclytus.png]] wikitext text/x-wiki Inclytus. Design by Skyeblue of Team Mutare 2020 178e4f88aa744fdf7cc858ef541a2554e2c738d6 File:MuleFemale.png 6 17 194 30 2024-07-05T10:57:11Z Maintenance script 4 Maintenance script uploaded [[File:MuleFemale.png]] wikitext text/x-wiki == Summary == Mule female build art (foal, yearling, adult.) a2f7999104e642d37533c4f5649b270b2a970d05 File:Reveri.png 6 64 195 85 2024-07-05T10:57:11Z Maintenance script 4 Maintenance script uploaded [[File:Reveri.png]] wikitext text/x-wiki Reveri's location in the Paradisus chain. 8eb986f051ad5d3bd00f77b950e44cc18286d0b6 File:ImberCurrent.png 6 83 196 113 2024-07-05T10:57:12Z Maintenance script 4 Maintenance script uploaded [[File:ImberCurrent.png]] wikitext text/x-wiki Current incarnation of Imber. 00e711a8c67a17138c00fc27df19202d542a7629 File:Deinde.png 6 60 197 81 2024-07-05T10:57:12Z Maintenance script 4 Maintenance script uploaded [[File:Deinde.png]] wikitext text/x-wiki Deinde's location in the Paradisus chain. 8b7a4306fb99a6c0076b30d6ac76c7ee4e581697 File:Antiquus.png 6 25 198 38 2024-07-05T10:57:12Z Maintenance script 4 Maintenance script uploaded [[File:Antiquus.png]] wikitext text/x-wiki Antiquus' map on Indomita. 2c9fc258836cf40582930aed3a8139b9c3dd18f4 File:Nox.png 6 98 199 132 2024-07-05T10:57:13Z Maintenance script 4 Maintenance script uploaded [[File:Nox.png]] wikitext text/x-wiki Nox's known incarnation. eab9f9372ca1d0adb9fd77caa59c23ad26950d60 File:Albiora.png 6 57 200 78 2024-07-05T10:57:13Z Maintenance script 4 Maintenance script uploaded [[File:Albiora.png]] wikitext text/x-wiki Albiora. Design by icolorfreak of Team Mutare 2020 5f10310aa7e9498e3161ad92f0e8d80e7d42d6f4 File:Ludos.png 6 46 201 66 2024-07-05T10:57:13Z Maintenance script 4 Maintenance script uploaded [[File:Ludos.png]] wikitext text/x-wiki Ludos' location in the Paradisus chain. d1b542a7aa0b135699c5552530ceb1615738908e File:DraftMale.png 6 12 202 25 2024-07-05T10:57:13Z Maintenance script 4 Maintenance script uploaded [[File:DraftMale.png]] wikitext text/x-wiki == Summary == Draft male build art (foal, yearling, adult.) 576cc4d79ca29eda10fe8f7453c7cc7735620752 File:Ortus.png 6 33 203 51 2024-07-05T10:57:14Z Maintenance script 4 Maintenance script uploaded [[File:Ortus.png]] wikitext text/x-wiki Ortus' location in the island chain of Paradisus. eb8433dd9d53c591070b614614f2d99fa100e440 File:IgnisNew.png 6 92 204 125 2024-07-05T10:57:14Z Maintenance script 4 Maintenance script uploaded [[File:IgnisNew.png]] wikitext text/x-wiki Ignis' current incarnation. aa18bbb44d20c911829a8986f70d2d94f981fe10 File:Praelius.png 6 53 205 74 2024-07-05T10:57:14Z Maintenance script 4 Maintenance script uploaded [[File:Praelius.png]] wikitext text/x-wiki Praelius. Design by RangerCorwen of Team Mutare 2020 a87e39f746251063d671aa9ba7c4b82d08cb8920 File:DonkeyFemale.png 6 16 206 29 2024-07-05T10:57:15Z Maintenance script 4 Maintenance script uploaded [[File:DonkeyFemale.png]] wikitext text/x-wiki == Summary == Donkey female build art (foal, yearling, adult.) f18f57bbad6243182fbf1e3a56328e5202a23dac File:Sidus.png 6 66 207 87 2024-07-05T10:57:15Z Maintenance script 4 Maintenance script uploaded [[File:Sidus.png]] wikitext text/x-wiki Sidus' location in the Paradisus chain. b8d32b1fcb57d177dbb228f795bd20b866a28434 Main Page 0 1 208 1 2024-08-11T03:14:55Z Kinju 9 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == === Welcome to Paradisus... === ... a place where wild horses run free, seeking to carve their own path beneath the watchful eyes of the Gods. A place where an ancient darkness lurks, forgotten by all but the Eldest. A place of joy, where lives unite and foals grow and flourish. A place of war and strife. Welcome, for there is much to discover. === What is Indomita? === This wiki is dedicated to archiving the official lore of Indomita, which is available to use under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License]. This is a creative endeavor of a light-fantasy world where equines are the main characters. === Where should I start? === New to Indomita or this wiki? Learn more on our [[About|About Page]]. Find out who's behind the project with our [[Credits|Credits Page]]. Learn about using Indomita's art assets by reading our [[Image Usage Policy]]. If you want to learn more about the game mechanics, [[Game Features|start here]]! Otherwise, dive into our lore - we recommend beginning with our [[Island Guide]]. We also encourage you to [https://discord.gg/tqs6nfQeaf join our Discord]! === How do I contact you? === Reach our wiki team via email at '''indomitawiki@gmail.com'''. 5950113155f563d6f9b81a313e32c74e26837ad9 Credits 0 4 209 14 2024-08-11T03:20:51Z Kinju 9 /* Miscellaneous Contributions */ wikitext text/x-wiki All credits are listed by psuedonym. If you are a contributor and wish your real name or other information added to this list, please contact our wiki team. == Lore and Writing == * Lucy * Azende * Coal * Kyte * Orion (Lyrastrae) * Velski * Lithium * Micamoney * Flamesong * lunaticprincess == Art and Graphics == * Chervelle (Original Warmblood Art) | [https://chervellefryer.tumblr.com/ tumblr] * Dracula (Draft, Arabian, Pony, Mule, Donkey bases; Adolescent and Colt Warmblood Art; Items, Companions, and NPCs) * Bengal (Character Hair, Backgrounds, Vita Layout Banner) * Lithium (Companions, Items, Event Illustrations, Build Markings, Gods Banner) * FateofthePride (Beach Layout Banner, Old Stallion, Mare, and Foal Art) * Lyrastrae (Companions) * Flamesong (Companions, Items, Markings) * Empires (Purple Layout Banner) * Distortionist (Blue Layout Banner) == Miscellaneous Contributions == * Cosiel * lunaticprincess * Kinju * Giraffe * Meesh a1e4b580eda2efd929781b2821ecca2acf6262ec Genetics 0 116 210 2024-08-13T23:48:24Z Kinju 9 Created page with "It's hard to be brief about genetics. Maybe because it's super interesting to me, and I can't stop talking about it. Maybe because there's so much to show and say about the genes, and the fact that many of them interact with one another to change into something different makes it hard to simplify. I don't really know. Equine genetics aren't really all that easy, and at Indomita, we've doubled down and added our own special genes into the mix. In the few pages following..." wikitext text/x-wiki It's hard to be brief about genetics. Maybe because it's super interesting to me, and I can't stop talking about it. Maybe because there's so much to show and say about the genes, and the fact that many of them interact with one another to change into something different makes it hard to simplify. I don't really know. Equine genetics aren't really all that easy, and at Indomita, we've doubled down and added our own special genes into the mix. In the few pages following this, we'll go into some detail about each gene, what it does, how it interacts with others. Indomita uses real life genetics mixed with some new Paradisus variations which can be a bit daunting if you're not familiar with the way things work. None of the staff are experts in the area but we strive to be as accurate as possible for the current information available so if there is a glaring error, feel free to message us with some references and we'll look into get the information updated. We want everything to be as close to the real thing as possible. To help make sense of the information in the following pages, here is a quick run down of some of the terminology. '''Homozygous''': This means a horse carries two dominant copies of a gene. If a horse is homozygous in a gene, it will ALWAYS pass down a copy. '''Heterozygous''': This means a horse carries one dominant copy of a gene. A horse has an equal chance of passing down a copy of the gene or not. Dominant: This means that one copy of this gene will show. An incomplete dominant (like cream) means that one copy versus two will have different results. '''Recessive''': A recessive trait has to have two copies of the same gene to be able to show. A perfect example is Flaxen. If you have the genotype FF or Ff, flaxen will not show. However, if you are (let's put these words into practice) homozygous recessive for Flaxen, or ff, your chestnut horse will suddenly have bright blonde hair! Inheritable: This means this trait can be passed on to offspring. Most genes on Indo are inheritable, unless otherwise specified. Take a look at our [[genetics table]] 551b2c8a427c9e9df294d86a83793b3a921b7be9 Genetics table 0 117 211 2024-08-13T23:49:45Z Kinju 9 Created page with "Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !!..." wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Special Marks]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 97d1e3c3a896481072bf2d8e3ba40c067cd0e4e7 223 211 2024-08-14T00:38:14Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[#Special Marks]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} dacb4a5aac4e5ac78d14b4f4979401d4383fcd62 224 223 2024-08-14T00:40:36Z Kinju 9 /* #Special Marks */ wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[#Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 04b385419b4987769e19aa75d91b22e8b920cfa2 225 224 2024-08-14T00:40:57Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 9046f865a49ed93dccc65d74493d7e5d0e235cee 226 225 2024-08-14T00:41:29Z Kinju 9 /* Special Markings */ wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[#Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 04b385419b4987769e19aa75d91b22e8b920cfa2 227 226 2024-08-14T00:43:27Z Kinju 9 /* #Special Markings */ wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info:Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 333cfbb6d15f363c8a72aa338ded9cd76fac4d95 228 227 2024-08-14T00:44:14Z Kinju 9 /* Basic Info:Special Markings */ wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 9046f865a49ed93dccc65d74493d7e5d0e235cee 229 228 2024-08-14T00:49:17Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info:Special Marks]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 8a9bfe23573be415fbc5a91eb28bad566d880dda 230 229 2024-08-14T00:51:22Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info#Special Markings|Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 4cecaa645803f4aac96dd897f6477d038091aa21 235 230 2024-08-14T01:02:29Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info#Special Markings|Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[Basic Info:Catura's Available Markings|EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 1ce3ad0d06eef6e7110183d459cd122bae794758 236 235 2024-08-14T01:02:57Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info#Special Markings|Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[Basic Info#Catura's Available Markings|EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 0196c7085d5262b87fb8a54d251dff87c2fc2fd9 237 236 2024-08-14T03:37:07Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info#Special Markings|Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo7]] || [[Basic_Info#EvolutionStage|Evo7]] |} <b>*Event Marking</b> <center> == [[Basic Info#Catura's Available Markings|EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 3*]] || [[Basic_Info#EvolutionStage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage| 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || ✔ || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 2]] || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 5]] || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] || [[Basic_Info#EvolutionStage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 1]] || ✔ || [[Basic_Info#EvolutionStage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 3]] || [[Basic_Info#EvolutionStage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#EvolutionStage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 8]] || [[Basic_Info#EvolutionStage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#EvolutionStage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} 15f2acee40c3993792061135189f93c28671ed0c 238 237 2024-08-14T03:42:14Z Kinju 9 wikitext text/x-wiki Quick reference guide to which builds can have which genes and what, if any, evolutions are needed. All gene names and Evo Stages lead to pages with more information about them! <b>Jump to: [[#Basic Info]], [[#Special Marks]], [[#EXP Shop Marking]], [[#Base Coat]], [[#Coat & Mane Modifiers]], [[#White Patterns]], [[#Other Patterns]], [[#Pattern Modifiers]] <center> == [[Basic Info]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Crl - Curly/Shaggy/Shiny|Curly/Shiny]] || Curly|| Curly|| Curly || Shiny || Shaggy || Shaggy |- | || [[Basic_Info#Marble|Marble]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Mutatri|Mutatri]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Velum|Velum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Tinguo|Tinguo]] |- | || - Dark Bay || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - White || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Reveri Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Medium Bay|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Chocolate Palomino || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Slate Grullo || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Black|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || - Cymatilis Black || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Basic Info#Special Markings|Special Markings]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#SpecialMarkins|Birdcatcher Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Birdcatcher Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Bend or Spots]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Golden Bend or Spots*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Chimera]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Manchado]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Manchado*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Gulastra Plume]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Reverse Brindle]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Gold Brindle*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#SpecialMarkings|Lacing]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |- | || [[Basic_Info#SpecialMarkings|Reverse Lacing*]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo7]] || [[Basic_Info#Evolution Stage|Evo7]] |} <b>*Event Marking</b> <center> == [[Basic Info#Catura's Available Markings|EXP Shop Marking]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Basic_Info#Catura'sSpecialMarkings|Afa]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Brumalis Manchado*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Choica]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Donner]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gaudia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Golden Astrum*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ignidus*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Lithos]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Renovo]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Ros*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Rubeus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sanecto]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Scintilla]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Soscula]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Basic_Info#GodMarkings|Starlight*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#GodMarkings|Super Sooty*]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Turbido]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Venandi]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Amethyst Eyes]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sapphire Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Ruby Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Emerald Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Sugilite Eyes]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Gray Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Espresso Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Cymatilis Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Aflame Feathers]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Basic_Info#Catura'sSpecialMarkings|Persicas Feathers]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <b>*God Marking</b> <center> == [[Base Coat]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Base_Coat#A/A+/At - Agouti|Agouti]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Ch - Champagne|Champagne]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Cr & prl - Cream & Pearl|Cream & Pearl]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#D - Dun|Dun]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#E - Extension|Extension]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Base_Coat#Iv - Ivory|Ivory]] || ✘ || ✘ || ✘ || ✘ || ✘ || ✔ |- | || [[Base_Coat#Z - Silver|Silver]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Coat & Mane Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Coat_&_Mane_Modifiers#Ae - Aeruo|Aeruo]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Au - Aurum|Aurum]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#B- Brunteus|Brunteus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ct - Cruento|Cruento]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Cs - Cyaneus|Cyaneus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Cy - Cymatilis|Cymatilis]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Dp - Dapple|Dapple]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] || [[Basic_Info#Evolution Stage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Fr - Feathering|Feathering]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[Coat_&_Mane_Modifiers#Fe - Feram|Feram]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#F - Flaxen|Flaxen]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Fx - Fraxina|Fraxina]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Gh - Guard Hairs|Guard Hairs]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 1]] || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#G - Gray|Gray]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] || [[Basic_Info#Evolution Stage|Evo 7]] |- | || [[Coat_&_Mane_Modifiers#Hb - Hebenus|Hebenus]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Mc - Macchiato|Macchiato]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 2]] || [[Basic_Info#Evolution Stage|Evo 3*]] || [[Basic_Info#Evolution Stage|Evo 4*]] |- | || [[Coat_&_Mane_Modifiers#Md - Madidus|Madidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ms - Mushroom|Mushroom]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Coat_&_Mane_Modifiers#Pi - Pilus|Pilus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Ru - Rubera|Rubera]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Coat_&_Mane_Modifiers#Sg - Sigillum|Sigillum]]|| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} * No Splash required to show <center> == [[White Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[White_Patterns#Lp - Appaloosa (Leopard Complex)|Appaloosa]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 2]] || ✔ || [[Basic_Info#Evolution Stage|Evo 4]] |- | || [[White_Patterns#Ga - Astrum|Astrum]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Av - Avitus|Avitus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[White_Patterns#Blp/Br/Bspl/Bw/Bt - Brumalis|Brumalis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[White_Patterns#Cu - Cuculla|Cuculla]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage| 8]] || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[White_Patterns#Eo - Eocene|Eocene]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[White_Patterns#Ev - Evorsus|Evorsus]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[White_Patterns#Ft - Frost|Frost]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[White_Patterns#If - Infidus|Infidus]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[White_Patterns#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)|KIT Genes]] |- | || - Tobiano || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 3]] || ✔ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || - Sabino || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 3]] || ✔ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || - Roan || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 3]] || ✔ || ✔ |- | || - White|| ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 3]] || ✘ || ✘ |- | || [[White_Patterns#La - Lacuno|Lacuno]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Ld - Ludopede|Ludopede]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#M - Miocene|Miocene]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#O - Overo|Overo]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[White_Patterns#Patn1 - Pattern 1|Pattern 1]]|| ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 2]] || ✔ || [[Basic_Info#Evolution Stage|Evo 4]] |- | || [[White_Patterns#Patn2 - Pattern 2|Pattern 2]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 2]] || ✔ || [[Basic_Info#Evolution Stage|Evo 4]] |- | || [[White_Patterns#Rb - Rabicano|Rabicano]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[White_Patterns#Sc - Sanctus|Sanctus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[White_Patterns#Spl - Splash|Splash]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 2]] || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[White_Patterns#S - Spotting|Spotting]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[White_Patterns#To - Tortoni|Tortoni]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[White_Patterns#Va - Varia|Varia]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} <center> == [[Other Patterns]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Other_Patterns#As - Asinus|Asinus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Aw - AWA (African Wild Ass)|AWA]] || ✘ || ✘ || ✘ || ✘ || ✔ || ✔ |- | || [[Other_Patterns#Cm/Ce/Cye - Celo|Celo]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 5]] || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[Other_Patterns#Ctr - Countershading|Ctrshade]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] || [[Basic_Info#Evolution Stage|Evo 7]] |- | || [[Other_Patterns#Fh - Froth|Froth]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Iq - Inquino|Inquino]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Pg - Pangare|Pangare]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#P - Persicas|Persicas]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] || [[Basic_Info#Evolution Stage|Evo 7]] |- | || [[Other_Patterns#Ro - Roro|Roro]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Su - Serus|Serus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Other_Patterns#Sn - Sinopide|Sinopede]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 6]] || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Other_Patterns#Sty - Sooty|Sooty]] || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 1]] || ✔ || [[Basic_Info#Evolution Stage|Evo 7]] |} <center> == [[Pattern Modifiers]] == </center> {| class="wikitable" |- ! !! !! Wm !! Draft !! Pony !! Arab !! Mule !! Donkey |- | || [[Pattern_Modifiers#Al - Alba|Alba]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Pattern_Modifiers#Ab+ - Alba+|Alba+]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Pattern_Modifiers#AV+ - Avitus+|Avimod]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Badger Face|Badger Face]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Bl - Belton|Belton]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 3]] || [[Basic_Info#Evolution Stage|Evo 4]] |- | || [[Pattern_Modifiers#bl+ - Belton+|Belton+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Bloody Shoulder|Bloody Shoulder]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#BR+ - Brumalis+|Brumod]] || ✔ || ✔ || ✔ || ✔ || ✘ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Pattern_Modifiers#Cn - Caenos|Caenos]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#cn+ - Caenos+|Caenos+]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Es - Espresso|Espresso]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#FCh - Faded Champagne|Faded Ch.]]|| ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[Pattern_Modifiers#FCr - Faded Cream|Faded Cream]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[Pattern_Modifiers#Fv - Furvus|Furvus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Il - Illusio|Illusio]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#L - Lucidus|Lucidus]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#Mt - Muted|Muted]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[Pattern_Modifiers#PG+ - Pangare+|Panmod]] || ✘ || ✘ || ✘ || ✘ || ✘ || [[Basic_Info#Evolution Stage|Evo 5]] |- | || [[Pattern_Modifiers#Rv - Reveri|Reveri]]|| ✔ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Pattern_Modifiers#R+ - Reveri+|Reveri+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Rt - Rutilus|Rutilis]] || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 8]] || [[Basic_Info#Evolution Stage|Evo 8]] |- | || [[Pattern_Modifiers#Srb, Sra, Srg, Srt, Sro - Serusmod|Serusmod]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#Tn - Tenebris|Tenebris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#T+ - Tobiano+|Tobmod]]|| ✘ || ✔ || ✔ || ✔ || ✔ || [[Basic_Info#Evolution Stage|Evo 6]] |- | || [[Pattern_Modifiers#vt - Veteris|Veteris]] || ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#V - Visio|Visio]]|| ✔ || ✔ || ✔ || ✔ || ✘ || ✘ |- | || [[Pattern_Modifiers#vi - Vividus|Vividus]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |- | || [[Pattern_Modifiers#vv+ - Vividus+|Vividus+]] || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ |} f490039d29863438caacf96053abeccc7db86aba Basic Info 0 118 212 2024-08-13T23:50:25Z Kinju 9 Created page with "Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at rando..." wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == input gallery == Marble == input gallery ed6435ed5db53243746a63c32633715dab46ef17 Build Genetics 0 119 213 2024-08-13T23:52:05Z Kinju 9 Created page with "Before you even get to coat color there are several important genes to consider when creating or breeding. There's a special section on the horse page that will list breed genetics which determine what the horse actually looks like. These genes include build, mane, ears, and nose. All four are fully breedable and available in-game depending on the island of origin and other factors. Jump to: [[#Build]], [[#Mane/Tail]], [[#Ears]], [[#Noses]] == Build == A horse's buil..." wikitext text/x-wiki Before you even get to coat color there are several important genes to consider when creating or breeding. There's a special section on the horse page that will list breed genetics which determine what the horse actually looks like. These genes include build, mane, ears, and nose. All four are fully breedable and available in-game depending on the island of origin and other factors. Jump to: [[#Build]], [[#Mane/Tail]], [[#Ears]], [[#Noses]] == Build == A horse's build is determined by a pair of genes that have a specific order of dominance. We have six types of builds in the game, four of which I've listed in order of dominance: Draft, Warmblood, Arabian, and Pony, and then Donkeys and Mules. One copy of Dr, regardless of the other horse gene, will always yield a Draft. Wm outranks anything that isn't Dr. The only results to give you an Arabian would be ArAr or ArPy, which leaves poor lonely Ponies as the recessive - the only way to get a pony is to get PyPy genes. However, Donkeys throw a wrench into this. One copy of Dk with any other gene - even Dr - will yield a Mule. Mules are available only via breeding in game or creating them with a tier 5 custom coat. Donkeys are recessive to Mules, so the only way to have a Donkey is DkDk. Each build also has a size range they fall in to, so if you are looking to convert, you should check to make sure your intended target falls into the height range for the new build. Drafts are between 16.0 and 18.0 hh, Warmbloods are between 14.0 and 16.0 hh, Arabians must be between 14.1 and 15.1 hh, Ponies are between 13.0 and 14.1 hh, and Donkeys are between 13.0 and 15.0 hh. Mules can be any height, depending on their "other half." These height values are particularly important as they determine a horse's breeding range. Horses can only breed in a range of 2 hands up and 3 hands down. That means an 14.0 hh pony can only breed with horses between 13.0-16.0 hands. Build will not influence this ability. == Mane/Tail == Along with builds, we also have a variety of hair styles that also possess a unique gene structure. All the horse bases are capable of showing all the mane/tail types, of which we currently have 6 plus their curly counterpart (the curly gene adds curly hair as well). Listed in order of dominance, we have Thick (Tk), Standard (Sd), Wavy (Wv), Sparse (Sp), Roached Mane (Rc), Docked Tail - also known as Mutated Tail Bone (Mb), and Roached Mane with a Docked Tail (RcMb). The roached mane and the mutated tail bone are recessive homozygous genes (like flaxen!) and you must possess two recessive copies for them to display. When mixed, however, a horse that is RcMb will have a combination of the two. == Ears == In addition to having the standard ears, you can make your character a little more exotic and add some curl to those things! Marwari ears are inspired by the breed of horse from which they get their name, and are recessive to standard ears. This means any horse displaying the Marwari ears is homozygous recessive (mwmw) , but those with normal ears are either Mwmw or MwMw. == Noses == Horses also have the option to get a nose job in Paradisus. A Roman nose is a convex profile that is recessive like Marwari. Only horses with rmrm will display a Roman nose. RmRm and Rmrm will display the standard nose. 7ad161e425f186a168131f8089a196b20d54c64b Base Coat 0 120 214 2024-08-13T23:53:21Z Kinju 9 Created page with "I will try to go in the order of the previewer, but for the base coat, I feel it's imperative to start with the basics, then explain the dilution genes. Jump to:[[#Extension]], [[#Agouti]], [[#Champagne]], [[#CCream & Pearl]], [[#Dun]], [[#CIvory]], [[#CSilver]] == [[The Basics]] == == E - Extension == This gene determines whether black is present in the color. The lack of this gene (ee) would result in a red based, instead of black based, horse. ee means the horse..." wikitext text/x-wiki I will try to go in the order of the previewer, but for the base coat, I feel it's imperative to start with the basics, then explain the dilution genes. Jump to:[[#Extension]], [[#Agouti]], [[#Champagne]], [[#CCream & Pearl]], [[#Dun]], [[#CIvory]], [[#CSilver]] == [[The Basics]] == == E - Extension == This gene determines whether black is present in the color. The lack of this gene (ee) would result in a red based, instead of black based, horse. ee means the horse will be red based, or chestnut Ee and EE means the horse will be black based. EE is homozygous; meaning any offspring of this horse will also be black based. == A/A+/At - Agouti == This gene controls whether the black is restricted or not. This gene only shows if the extension gene is present, in other words, only on black based horses. A+ is wild bay, which is a lighter colored bay with less black points. This is dominate over all the other agouti genes. A is bay, a reddish-brown body with black points (legs, mane, tail, and muzzle). This comes after wild bay in agouti dominance. At is another variation of agouti that creates a brown horse. This is darker than a bay, sometimes nearly black. It can also be called "Seal Brown." This is the least dominate of the agouti variations. aa would result in a black horse (Ee or EE) being black. For the dominance (keep in mind, these only show on black based horses): Since A+ is the most dominant, if you have anything with A+, the horse will be wild bay. As long as there is no A+ present, any agouti with A will be a bay horse. The only way to get a brown horse would be with Ata or AtAt. == [[The Dilutions]] == == Ch - Champagne == Champagne is a rare dilution that lightens the coat color and affects skin and eye color as well. Skin and eye colors can be affected by only one copy of the gene, and result in pink skin with darker freckling. Champagne horses are born with blue eyes that turn amber, green, or light brown with age. Homozygous and heterozygous appear identical. == Cr & prl - Cream & Pearl == Cream is a dilution that lightens the coat, and even affects skin color. Homozygous cream even turns skin pink and eyes blue. Pearl is found in the same gene as cream, so you cannot have a double cream horse with any pearl. However, a single cream with a pearl can resemble a double cream, resulting in a pseudo-double dilute, only instead of the blue eyes of a double dilute, it will still have dark brown eyes. Beside this, pearl is recessive and only shows up when there are two copies of the gene. == D - Dun == The dun gene is responsible for the primitive markings sometimes seen on horses, such as the dorsal stripe, leg barring, and face masks (darker hair on the lower half of the face), as well as other less common markings. These primitive markings reflect the pre-dun color of the horse. Homozygous and heterozygous duns appear identical. == Iv - Ivory == A recessive gene that turns the entire coat to an ivory color, no matter what other genes are present. Was originally a donkey-only gene, but all other builds (warmbloods, Arabians, drafts, ponies, and mules) can display ivory when paired with Mutatri. == Z - Silver == The silver gene only affects black based horses, turning manes and tails flaxen or silver and diluting any black on body to a lighter shade of brown, often with dapples. be1fc6bcf90fe2c23db8e0c87e21ebbc21612a81 215 214 2024-08-14T00:04:11Z Kinju 9 wikitext text/x-wiki I will try to go in the order of the previewer, but for the base coat, I feel it's imperative to start with the basics, then explain the dilution genes. Jump to:[[#E - Extension]], [[#A/A+/At - Agouti]], [[#Ch - Champagne]], [[#Cr & prl - Cream & Pearl]], [[#D - Dun]], [[#Iv - Ivory]], [[#Z - Silver]] == [[The Basics]] == == E - Extension == This gene determines whether black is present in the color. The lack of this gene (ee) would result in a red based, instead of black based, horse. ee means the horse will be red based, or chestnut Ee and EE means the horse will be black based. EE is homozygous; meaning any offspring of this horse will also be black based. == A/A+/At - Agouti == This gene controls whether the black is restricted or not. This gene only shows if the extension gene is present, in other words, only on black based horses. A+ is wild bay, which is a lighter colored bay with less black points. This is dominate over all the other agouti genes. A is bay, a reddish-brown body with black points (legs, mane, tail, and muzzle). This comes after wild bay in agouti dominance. At is another variation of agouti that creates a brown horse. This is darker than a bay, sometimes nearly black. It can also be called "Seal Brown." This is the least dominate of the agouti variations. aa would result in a black horse (Ee or EE) being black. For the dominance (keep in mind, these only show on black based horses): Since A+ is the most dominant, if you have anything with A+, the horse will be wild bay. As long as there is no A+ present, any agouti with A will be a bay horse. The only way to get a brown horse would be with Ata or AtAt. == [[The Dilutions]] == == Ch - Champagne == Champagne is a rare dilution that lightens the coat color and affects skin and eye color as well. Skin and eye colors can be affected by only one copy of the gene, and result in pink skin with darker freckling. Champagne horses are born with blue eyes that turn amber, green, or light brown with age. Homozygous and heterozygous appear identical. == Cr & prl - Cream & Pearl == Cream is a dilution that lightens the coat, and even affects skin color. Homozygous cream even turns skin pink and eyes blue. Pearl is found in the same gene as cream, so you cannot have a double cream horse with any pearl. However, a single cream with a pearl can resemble a double cream, resulting in a pseudo-double dilute, only instead of the blue eyes of a double dilute, it will still have dark brown eyes. Beside this, pearl is recessive and only shows up when there are two copies of the gene. == D - Dun == The dun gene is responsible for the primitive markings sometimes seen on horses, such as the dorsal stripe, leg barring, and face masks (darker hair on the lower half of the face), as well as other less common markings. These primitive markings reflect the pre-dun color of the horse. Homozygous and heterozygous duns appear identical. == Iv - Ivory == A recessive gene that turns the entire coat to an ivory color, no matter what other genes are present. Was originally a donkey-only gene, but all other builds (warmbloods, Arabians, drafts, ponies, and mules) can display ivory when paired with Mutatri. == Z - Silver == The silver gene only affects black based horses, turning manes and tails flaxen or silver and diluting any black on body to a lighter shade of brown, often with dapples. 56ff6c3071b1d2165a4e7fcb732b72f18755d1e6 Pattern Modifiers 0 121 216 2024-08-14T00:05:18Z Kinju 9 Created page with "These genes will transform a pattern in some way. Jump to: [[#Alba]], [[#Alba+]], [[#Avitus+]], [[#Badger Face]], [[#Belton]], [[#Belton+]], [[#bloodyBloody Shoulder]], [[#Brumalis+]], [[#Caenos]], [[#Caenos+]], [[#Espresso]], [[#Faded Champagne]], [[#Faded Cream]], [[#Furvus]], [[#lIllusio]], [[#Lucidus]], [[#Muted]], [[#Pangare+]], [[#Reveri]], [[#Reveri+]], [[#Rutilus]], [[#Serusmod]], ]][[#Tenebris]], [[#Tobiano+]], [[#Veteris]], [[#Visio]], [[#Vividus]], #Vividu..." wikitext text/x-wiki These genes will transform a pattern in some way. Jump to: [[#Alba]], [[#Alba+]], [[#Avitus+]], [[#Badger Face]], [[#Belton]], [[#Belton+]], [[#bloodyBloody Shoulder]], [[#Brumalis+]], [[#Caenos]], [[#Caenos+]], [[#Espresso]], [[#Faded Champagne]], [[#Faded Cream]], [[#Furvus]], [[#lIllusio]], [[#Lucidus]], [[#Muted]], [[#Pangare+]], [[#Reveri]], [[#Reveri+]], [[#Rutilus]], [[#Serusmod]], ]][[#Tenebris]], [[#Tobiano+]], [[#Veteris]], [[#Visio]], [[#Vividus]], [[#Vividus+]] == Al - Alba == Changes the color of splash, sabino, roan, tobiano, rabicano, overo, and appaloosa markings to a gold cream champagne color. This gene is recessive and will require alal to show. It is also overridden by Caenos and Reveri. == Ab+ - Alba+ == Turns evorsus, infidus, lacuno, ludopede, varia, and sanctus a gold cream champagne color. This gene is recessive and requires ab+ab+ to show. == AV+ - Avitus+ == Turns Avitus the color of Alba (gold cream champagne). On black characters, it will turn avitus Cymatilis (blue) colored instead. Will override Alba and Caenos but not Reveri. == Badger Face == Will cover up ALL face markings. This marking will remove facial markings in the center of the face. NOTHING sits on top of badger face, and this marking is NOT genetic. == Bl - Belton == Belton in an incomplete gene which means that 1 copy will look different from 2. Heterozygous Belton will only spot up the legs of the horse while the homozygous version will have little spots all over. This sits on top of ALL markings. == bl+ - Belton+ == Turns Belton spots to a gentle Alba (gold champagne) colored. This gene is recessive and requires bl+bl+ to show. == Bloody Shoulder == Grays only. It's positioned differently on each build and gender. Just a patch of base that doesn't gray out. This marking is NOT genetic. == BR+ - Brumalis+ == Turns Brumalis markings Alba (gold cream champagne) colored. == Cn - Caenos == Changes the color of roan, sabino, rabicano, and frost markings to brown. This is a recessive gene and requires cncn to show. It will override Alba on matching markings, but will be overridden by Reveri. == cn+ - Caenos+ == <i>Only displays on Caenos displaying characters.</i> Changes the color of countershading, celo, sooty, and evorsus markings into the Caenos (brown) shade. This is a recessive gene and requires cn+cn+ to show. Will override Alba+, but will be overridden by Vividus+ & Furvus+ (fv+fv+/ fvfv+). == Es - Espresso == Changes varia, lacuno, ludopede, frost, brumalis, and splash to a deep brown espresso color. It will also activate macchiato without splash. Espresso will override everything except for Reveri on matching markings. == FCh - Faded Champagne == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's champagne counterpart. One or two copies won't matter. So, a black horse will have classic champagne markings, a chestnut base will have gold champagne markings ... you get it! == FCr - Faded Cream == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's cream counterpart, but is entirely dependent on if there is one or two copies. So, for example, one copy will add smoky black markings, two copies will add smoky cream to black base horses. Chestnut base horses with one copy will have palomino markings, and with two copies you'll have cremello markings. == Fv - Furvus == Furvus is recessive: fvfv will turn the brumalis markings dark like reveri does, fv+fv+ will change evorsus markings, and fvfv+ will effect both. Welcome to the world of tiger horses! == Il - Illusio == These modifiers deal specifically with opacity. Illusio adjusts standard markings. You'll see two different distinctions: IL and IL<sup>d</sup>. IL is a slight tweak to opacity and IL<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So IL<sup>d</sup>IL is stronger than just IL<sup>d</sup>il but weaker than IL<sup>d</sup>IL<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == L - Lucidus == This gene modifies all patterns besides Avitus, Sooty, Pangare and Tobiano. It will essentially kickstart the gray process for just the markings on a horse. So if your horse has a splash pattern, that pattern will start as a lightly dappling gray before progressing through life to a full white marking at age 12 and higher. == Mt - Muted == Changes the Appaloosa, sooty, avitus and frost markings of a horse to the absolute base color of the character it's on. So, if you have a classic champagne character, the markings will be black; a red dun character would have chestnut markings. == PG+ - Pangare+ == A SUPER pangare that was originally only available for Donkeys and Mules. High Pangare (Pg+Pg+ in combination with Pangare) is the ultimate in creamy belly goodness. A Warmblood, Arabian, Draft, or Pony with <b>Mutatri</b> will display Pangare+. == Rv - Reveri == Reveri turns the basic paint patterns (KIT, splash, overo and rabicano) black. This will include feathering as it is tied to tobiano. A male will have only need one copy of the gene to display whereas a female will need two. To clarify, males will ONLY display with Rvrv, and females will only display with RvRv. An Rvrv female will not have black markings. Overrides Caenos and Alba. == R+ - Reveri+ == <i>Only displays on Reveri displaying characters.</i> Reveri+ is recessive, so you'll need rv+rv+ (in addition to normal reveri), and it will turn your appaloosa markings inky black! That's right, black varnishes, black blankets, black leopards ... all the fun! == Rt - Rutilus == <i>Only displays on Reveri displaying characters.</i> Short and sweet - Rutilus turns reveri markings red instead of black. == Srb, Sra, Srg, Srt, Sro - Serusmod == Serus (SuSu) affects the eyes, turning them blue. The ‘blue eyed’ gene now has five more colors thanks to this modifying gene: Amber, Gold, Brown, Green, and Teal. These are all found on Serus and express the following dominance: Srb - Brown > Sra - Amber > Srg - Green > Sro - Gold > Srt - Teal > Blue. == Tn - Tenebris == Tenebris affects face and leg markings to turn them various colors - reveri black (tntn), cymatalis black (tnCtnC), rutilis red (tnRtnR), persicas apricot (tnPtnP), or alba gold (tnAtnA). This gene is recessive, so it takes 2 copies of the same type for it to show. This means that tnCtnP would leave the markings white rather than cymatilis black or persicas apricot. == T+ - Tobiano+ == If a horse (or mule) displays tobiano, they can add the modifier for a little bit of a roany look! It's a recessive gene. Feathers will still show with this gene active, and all previous pattern modifiers will work as well. Strangely enough though, warmbloods didn't get this upgrade.. must be something funky with their genetic makeup. == vt - Veteris == This modifier affects Pangare, turning it dark black. It is recessive, so you need two copies (vtvt) for it to show. == V - Visio == These modifiers deal specifically with opacity. Visio interacts with facial/leg markings. You'll see two different distinctions: V and V<sup>d</sup>. V is a slight tweak to opacity and V<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So V<sup>d</sup>V is stronger than just V<sup>d</sup>v but weaker than V<sup>d</sup>V<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == vi - Vividus == Recessive (needs vivi to show). Change the color of roan, frost, sooty, brumalis and appaloosa to Cymatilis black. Will override Alba and Caenos but not Reveri. == vv+ - Vividus+ == This modifier affects evorsus, infidus, lacuno, ludopede, varia, and sanctus, changing them to the lovely blue of Cymatilis black. 8d70246672b9a387c8fc0305f91cefcc9891adf7 217 216 2024-08-14T00:06:20Z Kinju 9 wikitext text/x-wiki These genes will transform a pattern in some way. Jump to: [[#Al - Alba]], [[#Ab+ - Alba+]], [[#AV+ - Avitus+]], [[#Badger Face]], [[#Bl - Belton]], [[#bl+ - Belton+]], [[#Bloody Shoulder]], [[#BR+ - Brumalis+]], [[#Caenos]], [[#Caenos+]], [[#Espresso]], [[#Faded Champagne]], [[#Faded Cream]], [[#Furvus]], [[#lIllusio]], [[#Lucidus]], [[#Muted]], [[#Pangare+]], [[#Reveri]], [[#Reveri+]], [[#Rutilus]], [[#Serusmod]], ]][[#Tenebris]], [[#Tobiano+]], [[#Veteris]], [[#Visio]], [[#Vividus]], [[#Vividus+]] == Al - Alba == Changes the color of splash, sabino, roan, tobiano, rabicano, overo, and appaloosa markings to a gold cream champagne color. This gene is recessive and will require alal to show. It is also overridden by Caenos and Reveri. == Ab+ - Alba+ == Turns evorsus, infidus, lacuno, ludopede, varia, and sanctus a gold cream champagne color. This gene is recessive and requires ab+ab+ to show. == AV+ - Avitus+ == Turns Avitus the color of Alba (gold cream champagne). On black characters, it will turn avitus Cymatilis (blue) colored instead. Will override Alba and Caenos but not Reveri. == Badger Face == Will cover up ALL face markings. This marking will remove facial markings in the center of the face. NOTHING sits on top of badger face, and this marking is NOT genetic. == Bl - Belton == Belton in an incomplete gene which means that 1 copy will look different from 2. Heterozygous Belton will only spot up the legs of the horse while the homozygous version will have little spots all over. This sits on top of ALL markings. == bl+ - Belton+ == Turns Belton spots to a gentle Alba (gold champagne) colored. This gene is recessive and requires bl+bl+ to show. == Bloody Shoulder == Grays only. It's positioned differently on each build and gender. Just a patch of base that doesn't gray out. This marking is NOT genetic. == BR+ - Brumalis+ == Turns Brumalis markings Alba (gold cream champagne) colored. == Cn - Caenos == Changes the color of roan, sabino, rabicano, and frost markings to brown. This is a recessive gene and requires cncn to show. It will override Alba on matching markings, but will be overridden by Reveri. == cn+ - Caenos+ == <i>Only displays on Caenos displaying characters.</i> Changes the color of countershading, celo, sooty, and evorsus markings into the Caenos (brown) shade. This is a recessive gene and requires cn+cn+ to show. Will override Alba+, but will be overridden by Vividus+ & Furvus+ (fv+fv+/ fvfv+). == Es - Espresso == Changes varia, lacuno, ludopede, frost, brumalis, and splash to a deep brown espresso color. It will also activate macchiato without splash. Espresso will override everything except for Reveri on matching markings. == FCh - Faded Champagne == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's champagne counterpart. One or two copies won't matter. So, a black horse will have classic champagne markings, a chestnut base will have gold champagne markings ... you get it! == FCr - Faded Cream == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's cream counterpart, but is entirely dependent on if there is one or two copies. So, for example, one copy will add smoky black markings, two copies will add smoky cream to black base horses. Chestnut base horses with one copy will have palomino markings, and with two copies you'll have cremello markings. == Fv - Furvus == Furvus is recessive: fvfv will turn the brumalis markings dark like reveri does, fv+fv+ will change evorsus markings, and fvfv+ will effect both. Welcome to the world of tiger horses! == Il - Illusio == These modifiers deal specifically with opacity. Illusio adjusts standard markings. You'll see two different distinctions: IL and IL<sup>d</sup>. IL is a slight tweak to opacity and IL<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So IL<sup>d</sup>IL is stronger than just IL<sup>d</sup>il but weaker than IL<sup>d</sup>IL<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == L - Lucidus == This gene modifies all patterns besides Avitus, Sooty, Pangare and Tobiano. It will essentially kickstart the gray process for just the markings on a horse. So if your horse has a splash pattern, that pattern will start as a lightly dappling gray before progressing through life to a full white marking at age 12 and higher. == Mt - Muted == Changes the Appaloosa, sooty, avitus and frost markings of a horse to the absolute base color of the character it's on. So, if you have a classic champagne character, the markings will be black; a red dun character would have chestnut markings. == PG+ - Pangare+ == A SUPER pangare that was originally only available for Donkeys and Mules. High Pangare (Pg+Pg+ in combination with Pangare) is the ultimate in creamy belly goodness. A Warmblood, Arabian, Draft, or Pony with <b>Mutatri</b> will display Pangare+. == Rv - Reveri == Reveri turns the basic paint patterns (KIT, splash, overo and rabicano) black. This will include feathering as it is tied to tobiano. A male will have only need one copy of the gene to display whereas a female will need two. To clarify, males will ONLY display with Rvrv, and females will only display with RvRv. An Rvrv female will not have black markings. Overrides Caenos and Alba. == R+ - Reveri+ == <i>Only displays on Reveri displaying characters.</i> Reveri+ is recessive, so you'll need rv+rv+ (in addition to normal reveri), and it will turn your appaloosa markings inky black! That's right, black varnishes, black blankets, black leopards ... all the fun! == Rt - Rutilus == <i>Only displays on Reveri displaying characters.</i> Short and sweet - Rutilus turns reveri markings red instead of black. == Srb, Sra, Srg, Srt, Sro - Serusmod == Serus (SuSu) affects the eyes, turning them blue. The ‘blue eyed’ gene now has five more colors thanks to this modifying gene: Amber, Gold, Brown, Green, and Teal. These are all found on Serus and express the following dominance: Srb - Brown > Sra - Amber > Srg - Green > Sro - Gold > Srt - Teal > Blue. == Tn - Tenebris == Tenebris affects face and leg markings to turn them various colors - reveri black (tntn), cymatalis black (tnCtnC), rutilis red (tnRtnR), persicas apricot (tnPtnP), or alba gold (tnAtnA). This gene is recessive, so it takes 2 copies of the same type for it to show. This means that tnCtnP would leave the markings white rather than cymatilis black or persicas apricot. == T+ - Tobiano+ == If a horse (or mule) displays tobiano, they can add the modifier for a little bit of a roany look! It's a recessive gene. Feathers will still show with this gene active, and all previous pattern modifiers will work as well. Strangely enough though, warmbloods didn't get this upgrade.. must be something funky with their genetic makeup. == vt - Veteris == This modifier affects Pangare, turning it dark black. It is recessive, so you need two copies (vtvt) for it to show. == V - Visio == These modifiers deal specifically with opacity. Visio interacts with facial/leg markings. You'll see two different distinctions: V and V<sup>d</sup>. V is a slight tweak to opacity and V<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So V<sup>d</sup>V is stronger than just V<sup>d</sup>v but weaker than V<sup>d</sup>V<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == vi - Vividus == Recessive (needs vivi to show). Change the color of roan, frost, sooty, brumalis and appaloosa to Cymatilis black. Will override Alba and Caenos but not Reveri. == vv+ - Vividus+ == This modifier affects evorsus, infidus, lacuno, ludopede, varia, and sanctus, changing them to the lovely blue of Cymatilis black. 0346bf7cb0539a18a25e1379841a97759b084efa 218 217 2024-08-14T00:07:27Z Kinju 9 wikitext text/x-wiki These genes will transform a pattern in some way. Jump to: [[#Al - Alba]], [[#Ab+ - Alba+]], [[#AV+ - Avitus+]], [[#Badger Face]], [[#Bl - Belton]], [[#bl+ - Belton+]], [[#Bloody Shoulder]], [[#BR+ - Brumalis+]], [[#Caenos]], [[#Caenos+]], [[#Espresso]], [[#Faded Champagne]], [[#Faded Cream]], [[#Furvus]], [[#lIllusio]], [[#Lucidus]], [[#Muted]], [[#Pangare+]], [[#Reveri]], [[#Reveri+]], [[#Rutilus]], [[#Serusmod]], [[#Tenebris]], [[#Tobiano+]], [[#Veteris]], [[#Visio]], [[#Vividus]], [[#Vividus+]] == Al - Alba == Changes the color of splash, sabino, roan, tobiano, rabicano, overo, and appaloosa markings to a gold cream champagne color. This gene is recessive and will require alal to show. It is also overridden by Caenos and Reveri. == Ab+ - Alba+ == Turns evorsus, infidus, lacuno, ludopede, varia, and sanctus a gold cream champagne color. This gene is recessive and requires ab+ab+ to show. == AV+ - Avitus+ == Turns Avitus the color of Alba (gold cream champagne). On black characters, it will turn avitus Cymatilis (blue) colored instead. Will override Alba and Caenos but not Reveri. == Badger Face == Will cover up ALL face markings. This marking will remove facial markings in the center of the face. NOTHING sits on top of badger face, and this marking is NOT genetic. == Bl - Belton == Belton in an incomplete gene which means that 1 copy will look different from 2. Heterozygous Belton will only spot up the legs of the horse while the homozygous version will have little spots all over. This sits on top of ALL markings. == bl+ - Belton+ == Turns Belton spots to a gentle Alba (gold champagne) colored. This gene is recessive and requires bl+bl+ to show. == Bloody Shoulder == Grays only. It's positioned differently on each build and gender. Just a patch of base that doesn't gray out. This marking is NOT genetic. == BR+ - Brumalis+ == Turns Brumalis markings Alba (gold cream champagne) colored. == Cn - Caenos == Changes the color of roan, sabino, rabicano, and frost markings to brown. This is a recessive gene and requires cncn to show. It will override Alba on matching markings, but will be overridden by Reveri. == cn+ - Caenos+ == <i>Only displays on Caenos displaying characters.</i> Changes the color of countershading, celo, sooty, and evorsus markings into the Caenos (brown) shade. This is a recessive gene and requires cn+cn+ to show. Will override Alba+, but will be overridden by Vividus+ & Furvus+ (fv+fv+/ fvfv+). == Es - Espresso == Changes varia, lacuno, ludopede, frost, brumalis, and splash to a deep brown espresso color. It will also activate macchiato without splash. Espresso will override everything except for Reveri on matching markings. == FCh - Faded Champagne == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's champagne counterpart. One or two copies won't matter. So, a black horse will have classic champagne markings, a chestnut base will have gold champagne markings ... you get it! == FCr - Faded Cream == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's cream counterpart, but is entirely dependent on if there is one or two copies. So, for example, one copy will add smoky black markings, two copies will add smoky cream to black base horses. Chestnut base horses with one copy will have palomino markings, and with two copies you'll have cremello markings. == Fv - Furvus == Furvus is recessive: fvfv will turn the brumalis markings dark like reveri does, fv+fv+ will change evorsus markings, and fvfv+ will effect both. Welcome to the world of tiger horses! == Il - Illusio == These modifiers deal specifically with opacity. Illusio adjusts standard markings. You'll see two different distinctions: IL and IL<sup>d</sup>. IL is a slight tweak to opacity and IL<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So IL<sup>d</sup>IL is stronger than just IL<sup>d</sup>il but weaker than IL<sup>d</sup>IL<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == L - Lucidus == This gene modifies all patterns besides Avitus, Sooty, Pangare and Tobiano. It will essentially kickstart the gray process for just the markings on a horse. So if your horse has a splash pattern, that pattern will start as a lightly dappling gray before progressing through life to a full white marking at age 12 and higher. == Mt - Muted == Changes the Appaloosa, sooty, avitus and frost markings of a horse to the absolute base color of the character it's on. So, if you have a classic champagne character, the markings will be black; a red dun character would have chestnut markings. == PG+ - Pangare+ == A SUPER pangare that was originally only available for Donkeys and Mules. High Pangare (Pg+Pg+ in combination with Pangare) is the ultimate in creamy belly goodness. A Warmblood, Arabian, Draft, or Pony with <b>Mutatri</b> will display Pangare+. == Rv - Reveri == Reveri turns the basic paint patterns (KIT, splash, overo and rabicano) black. This will include feathering as it is tied to tobiano. A male will have only need one copy of the gene to display whereas a female will need two. To clarify, males will ONLY display with Rvrv, and females will only display with RvRv. An Rvrv female will not have black markings. Overrides Caenos and Alba. == R+ - Reveri+ == <i>Only displays on Reveri displaying characters.</i> Reveri+ is recessive, so you'll need rv+rv+ (in addition to normal reveri), and it will turn your appaloosa markings inky black! That's right, black varnishes, black blankets, black leopards ... all the fun! == Rt - Rutilus == <i>Only displays on Reveri displaying characters.</i> Short and sweet - Rutilus turns reveri markings red instead of black. == Srb, Sra, Srg, Srt, Sro - Serusmod == Serus (SuSu) affects the eyes, turning them blue. The ‘blue eyed’ gene now has five more colors thanks to this modifying gene: Amber, Gold, Brown, Green, and Teal. These are all found on Serus and express the following dominance: Srb - Brown > Sra - Amber > Srg - Green > Sro - Gold > Srt - Teal > Blue. == Tn - Tenebris == Tenebris affects face and leg markings to turn them various colors - reveri black (tntn), cymatalis black (tnCtnC), rutilis red (tnRtnR), persicas apricot (tnPtnP), or alba gold (tnAtnA). This gene is recessive, so it takes 2 copies of the same type for it to show. This means that tnCtnP would leave the markings white rather than cymatilis black or persicas apricot. == T+ - Tobiano+ == If a horse (or mule) displays tobiano, they can add the modifier for a little bit of a roany look! It's a recessive gene. Feathers will still show with this gene active, and all previous pattern modifiers will work as well. Strangely enough though, warmbloods didn't get this upgrade.. must be something funky with their genetic makeup. == vt - Veteris == This modifier affects Pangare, turning it dark black. It is recessive, so you need two copies (vtvt) for it to show. == V - Visio == These modifiers deal specifically with opacity. Visio interacts with facial/leg markings. You'll see two different distinctions: V and V<sup>d</sup>. V is a slight tweak to opacity and V<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So V<sup>d</sup>V is stronger than just V<sup>d</sup>v but weaker than V<sup>d</sup>V<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == vi - Vividus == Recessive (needs vivi to show). Change the color of roan, frost, sooty, brumalis and appaloosa to Cymatilis black. Will override Alba and Caenos but not Reveri. == vv+ - Vividus+ == This modifier affects evorsus, infidus, lacuno, ludopede, varia, and sanctus, changing them to the lovely blue of Cymatilis black. 42725d4361bd452c9e4698586beb164bc6595835 220 218 2024-08-14T00:19:28Z Kinju 9 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 221 220 2024-08-14T00:24:06Z Kinju 9 wikitext text/x-wiki These genes will transform a pattern in some way. Jump to: [[#Al - Alba]], [[#Ab+ - Alba+]], [[#AV+ - Avitus+]], [[#Badger Face]], [[#Bl - Belton]], [[#bl+ - Belton+]], [[#Bloody Shoulder]], [[#BR+ - Brumalis+]], [[#Cn - Caenos]], [[#cn+ - Caenos+]], [[#Es - Espresso]], [[#FCh - Faded Champagne]], [[#FCr - Faded Cream]], [[#Fv - Furvus]], [[#Il - Illusio]], [[#L - Lucidus]], [[#Mt - Muted]], [[#PG+ - Pangare+]], [[#Rv - Reveri]], [[#R+ - Reveri+]], [[#Rt - Rutilus]], [[#Srb, Sra, Srg, Srt, Sro - Serusmod]], [[#Tn - Tenebris]], [[#T+ - Tobiano+]], [[#vt - Veteris]], [[#V - Visio]], [[#vi - Vividus]], [[#vv+ - Vividus+]] == Al - Alba == Changes the color of splash, sabino, roan, tobiano, rabicano, overo, and appaloosa markings to a gold cream champagne color. This gene is recessive and will require alal to show. It is also overridden by Caenos and Reveri. == Ab+ - Alba+ == Turns evorsus, infidus, lacuno, ludopede, varia, and sanctus a gold cream champagne color. This gene is recessive and requires ab+ab+ to show. == AV+ - Avitus+ == Turns Avitus the color of Alba (gold cream champagne). On black characters, it will turn avitus Cymatilis (blue) colored instead. Will override Alba and Caenos but not Reveri. == Badger Face == Will cover up ALL face markings. This marking will remove facial markings in the center of the face. NOTHING sits on top of badger face, and this marking is NOT genetic. == Bl - Belton == Belton in an incomplete gene which means that 1 copy will look different from 2. Heterozygous Belton will only spot up the legs of the horse while the homozygous version will have little spots all over. This sits on top of ALL markings. == bl+ - Belton+ == Turns Belton spots to a gentle Alba (gold champagne) colored. This gene is recessive and requires bl+bl+ to show. == Bloody Shoulder == Grays only. It's positioned differently on each build and gender. Just a patch of base that doesn't gray out. This marking is NOT genetic. == BR+ - Brumalis+ == Turns Brumalis markings Alba (gold cream champagne) colored. == Cn - Caenos == Changes the color of roan, sabino, rabicano, and frost markings to brown. This is a recessive gene and requires cncn to show. It will override Alba on matching markings, but will be overridden by Reveri. == cn+ - Caenos+ == <i>Only displays on Caenos displaying characters.</i> Changes the color of countershading, celo, sooty, and evorsus markings into the Caenos (brown) shade. This is a recessive gene and requires cn+cn+ to show. Will override Alba+, but will be overridden by Vividus+ & Furvus+ (fv+fv+/ fvfv+). == Es - Espresso == Changes varia, lacuno, ludopede, frost, brumalis, and splash to a deep brown espresso color. It will also activate macchiato without splash. Espresso will override everything except for Reveri on matching markings. == FCh - Faded Champagne == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's champagne counterpart. One or two copies won't matter. So, a black horse will have classic champagne markings, a chestnut base will have gold champagne markings ... you get it! == FCr - Faded Cream == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's cream counterpart, but is entirely dependent on if there is one or two copies. So, for example, one copy will add smoky black markings, two copies will add smoky cream to black base horses. Chestnut base horses with one copy will have palomino markings, and with two copies you'll have cremello markings. == Fv - Furvus == Furvus is recessive: fvfv will turn the brumalis markings dark like reveri does, fv+fv+ will change evorsus markings, and fvfv+ will effect both. Welcome to the world of tiger horses! == Il - Illusio == These modifiers deal specifically with opacity. Illusio adjusts standard markings. You'll see two different distinctions: IL and IL<sup>d</sup>. IL is a slight tweak to opacity and IL<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So IL<sup>d</sup>IL is stronger than just IL<sup>d</sup>il but weaker than IL<sup>d</sup>IL<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == L - Lucidus == This gene modifies all patterns besides Avitus, Sooty, Pangare and Tobiano. It will essentially kickstart the gray process for just the markings on a horse. So if your horse has a splash pattern, that pattern will start as a lightly dappling gray before progressing through life to a full white marking at age 12 and higher. == Mt - Muted == Changes the Appaloosa, sooty, avitus and frost markings of a horse to the absolute base color of the character it's on. So, if you have a classic champagne character, the markings will be black; a red dun character would have chestnut markings. == PG+ - Pangare+ == A SUPER pangare that was originally only available for Donkeys and Mules. High Pangare (Pg+Pg+ in combination with Pangare) is the ultimate in creamy belly goodness. A Warmblood, Arabian, Draft, or Pony with <b>Mutatri</b> will display Pangare+. == Rv - Reveri == Reveri turns the basic paint patterns (KIT, splash, overo and rabicano) black. This will include feathering as it is tied to tobiano. A male will have only need one copy of the gene to display whereas a female will need two. To clarify, males will ONLY display with Rvrv, and females will only display with RvRv. An Rvrv female will not have black markings. Overrides Caenos and Alba. == R+ - Reveri+ == <i>Only displays on Reveri displaying characters.</i> Reveri+ is recessive, so you'll need rv+rv+ (in addition to normal reveri), and it will turn your appaloosa markings inky black! That's right, black varnishes, black blankets, black leopards ... all the fun! == Rt - Rutilus == <i>Only displays on Reveri displaying characters.</i> Short and sweet - Rutilus turns reveri markings red instead of black. == Srb, Sra, Srg, Srt, Sro - Serusmod == Serus (SuSu) affects the eyes, turning them blue. The ‘blue eyed’ gene now has five more colors thanks to this modifying gene: Amber, Gold, Brown, Green, and Teal. These are all found on Serus and express the following dominance: Srb - Brown > Sra - Amber > Srg - Green > Sro - Gold > Srt - Teal > Blue. == Tn - Tenebris == Tenebris affects face and leg markings to turn them various colors - reveri black (tntn), cymatalis black (tnCtnC), rutilis red (tnRtnR), persicas apricot (tnPtnP), or alba gold (tnAtnA). This gene is recessive, so it takes 2 copies of the same type for it to show. This means that tnCtnP would leave the markings white rather than cymatilis black or persicas apricot. == T+ - Tobiano+ == If a horse (or mule) displays tobiano, they can add the modifier for a little bit of a roany look! It's a recessive gene. Feathers will still show with this gene active, and all previous pattern modifiers will work as well. Strangely enough though, warmbloods didn't get this upgrade.. must be something funky with their genetic makeup. == vt - Veteris == This modifier affects Pangare, turning it dark black. It is recessive, so you need two copies (vtvt) for it to show. == V - Visio == These modifiers deal specifically with opacity. Visio interacts with facial/leg markings. You'll see two different distinctions: V and V<sup>d</sup>. V is a slight tweak to opacity and V<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So V<sup>d</sup>V is stronger than just V<sup>d</sup>v but weaker than V<sup>d</sup>V<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == vi - Vividus == Recessive (needs vivi to show). Change the color of roan, frost, sooty, brumalis and appaloosa to Cymatilis black. Will override Alba and Caenos but not Reveri. == vv+ - Vividus+ == This modifier affects evorsus, infidus, lacuno, ludopede, varia, and sanctus, changing them to the lovely blue of Cymatilis black. bbbf65943a1901565e091e18b03cd46d8d839864 222 221 2024-08-14T00:36:28Z Kinju 9 wikitext text/x-wiki These genes will transform a pattern in some way. Jump to: [[#Al - Alba]], [[#Ab+ - Alba+]], [[#AV+ - Avitus+]], [[#Badger Face]], [[#Bl - Belton]], [[#bl+ - Belton+]], [[#Bloody Shoulder]], [[#BR+ - Brumalis+]], [[#Cn - Caenos]], [[#cn+ - Caenos+]], [[#Es - Espresso]], [[#FCh - Faded Champagne]], [[#FCr - Faded Cream]], [[#Fv - Furvus]], [[#Il - Illusio]], [[#L - Lucidus]], [[#Mt - Muted]], [[#PG+ - Pangare+]], [[#Rv - Reveri]], [[#R+ - Reveri+]], [[#Rt - Rutilus]], [[#Srb, Sra, Srg, Srt, Sro - Serusmod]], [[#Tn - Tenebris]], [[#T+ - Tobiano+]], [[#vt - Veteris]], [[#V - Visio]], [[#vi - Vividus]], [[#vv+ - Vividus+]] == Al - Alba == Changes the color of splash, sabino, roan, tobiano, rabicano, overo, and appaloosa markings to a gold cream champagne color. This gene is recessive and will require alal to show. It is also overridden by Caenos and Reveri. == Ab+ - Alba+ == Turns evorsus, infidus, lacuno, ludopede, varia, and sanctus a gold cream champagne color. This gene is recessive and requires ab+ab+ to show. == AV+ - Avitus+ == Turns Avitus the color of Alba (gold cream champagne). On black characters, it will turn avitus Cymatilis (blue) colored instead. Will override Alba and Caenos but not Reveri. == Badger Face == Will cover up ALL face markings. This marking will remove facial markings in the center of the face. NOTHING sits on top of badger face, and this marking is NOT genetic. == Bl - Belton == Belton in an incomplete gene which means that 1 copy will look different from 2. Heterozygous Belton will only spot up the legs of the horse while the homozygous version will have little spots all over. This sits on top of ALL markings. == bl+ - Belton+ == Turns Belton spots to a gentle Alba (gold champagne) colored. This gene is recessive and requires bl+bl+ to show. == Bloody Shoulder == Grays only. It's positioned differently on each build and gender. Just a patch of base that doesn't gray out. This marking is NOT genetic. == BR+ - Brumalis+ == Turns Brumalis markings Alba (gold cream champagne) colored. == Cn - Caenos == Changes the color of roan, sabino, rabicano, and frost markings to brown. This is a recessive gene and requires cncn to show. It will override Alba on matching markings, but will be overridden by Reveri. == cn+ - Caenos+ == <i>Only displays on Caenos displaying characters.</i> Changes the color of countershading, celo, sooty, and evorsus markings into the Caenos (brown) shade. This is a recessive gene and requires cn+cn+ to show. Will override Alba+, but will be overridden by Vividus+ & Furvus+ (fv+fv+/ fvfv+). == Es - Espresso == Changes varia, lacuno, ludopede, frost, brumalis, and splash to a deep brown espresso color. It will also activate macchiato without splash. Espresso will override everything except for Reveri on matching markings. == FCh - Faded Champagne == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's champagne counterpart. One or two copies won't matter. So, a black horse will have classic champagne markings, a chestnut base will have gold champagne markings ... you get it! == FCr - Faded Cream == Changes the Appaloosa, sooty, avitus and frost markings of a horse to it's cream counterpart, but is entirely dependent on if there is one or two copies. So, for example, one copy will add smoky black markings, two copies will add smoky cream to black base horses. Chestnut base horses with one copy will have palomino markings, and with two copies you'll have cremello markings. == Fv - Furvus == Furvus is recessive: fvfv will turn the brumalis markings dark like reveri does, fv+fv+ will change evorsus markings, and fvfv+ will effect both. Welcome to the world of tiger horses! == Il - Illusio == These modifiers deal specifically with opacity. Illusio adjusts standard markings. You'll see two different distinctions: IL and IL<sup>d</sup>. IL is a slight tweak to opacity and IL<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So IL<sup>d</sup>IL is stronger than just IL<sup>d</sup>il but weaker than IL<sup>d</sup>IL<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == L - Lucidus == This gene modifies all patterns besides Avitus, Sooty, Pangare and Tobiano. It will essentially kickstart the gray process for just the markings on a horse. So if your horse has a splash pattern, that pattern will start as a lightly dappling gray before progressing through life to a full white marking at age 12 and higher. == Mt - Muted == Changes the Appaloosa, sooty, avitus and frost markings of a horse to the absolute base color of the character it's on. So, if you have a classic champagne character, the markings will be black; a red dun character would have chestnut markings. == PG+ - Pangare+ == A SUPER pangare that was originally only available for Donkeys and Mules. High Pangare (Pg+Pg+ in combination with Pangare) is the ultimate in creamy belly goodness. A Warmblood, Arabian, Draft, or Pony with <b>Mutatri</b> will display Pangare+. == Rv - Reveri == Reveri turns the basic paint patterns (KIT, splash, overo and rabicano) black. This will include feathering as it is tied to tobiano. A male will have only need one copy of the gene to display whereas a female will need two. To clarify, males will ONLY display with Rvrv, and females will only display with RvRv. An Rvrv female will not have black markings. Overrides Caenos and Alba. == R+ - Reveri+ == <i>Only displays on Reveri displaying characters.</i> Reveri+ is recessive, so you'll need rv+rv+ (in addition to normal reveri), and it will turn your appaloosa markings inky black! That's right, black varnishes, black blankets, black leopards ... all the fun! == Rt - Rutilus == <i>Only displays on Reveri displaying characters.</i> Short and sweet - Rutilus turns reveri markings red instead of black. == Srb, Sra, Srg, Srt, Sro - Serusmod == Serus (SuSu) affects the eyes, turning them blue. The ‘blue eyed’ gene now has five more colors thanks to this modifying gene: Amber, Gold, Brown, Green, and Teal. These are all found on Serus and express the following dominance: Srb - Brown > Sra - Amber > Srg - Green > Sro - Gold > Srt - Teal > Blue. == Tn - Tenebris == Tenebris affects face and leg markings to turn them various colors - reveri black (tntn), cymatalis black (tnCtnC), rutilis red (tnRtnR), persicas apricot (tnPtnP), or alba gold (tnAtnA). This gene is recessive, so it takes 2 copies of the same type for it to show. This means that tnCtnP would leave the markings white rather than cymatilis black or persicas apricot. == T+ - Tobiano+ == If a horse (or mule) displays tobiano, they can add the modifier for a little bit of a roany look! It's a recessive gene. Feathers will still show with this gene active, and all previous pattern modifiers will work as well. Strangely enough though, warmbloods didn't get this upgrade.. must be something funky with their genetic makeup. == vt - Veteris == This modifier affects Pangare, turning it dark black. It is recessive, so you need two copies (vtvt) for it to show. == V - Visio == These modifiers deal specifically with opacity. Visio interacts with facial/leg markings. You'll see two different distinctions: V and V<sup>d</sup>. V is a slight tweak to opacity and V<sup>d</sup> is stronger. These genes can then match up and give varying degrees of opacity depending on how they distribute. So V<sup>d</sup>V is stronger than just V<sup>d</sup>v but weaker than V<sup>d</sup>V<sup>d</sup>. This allows for 5 different levels of opacity for a wider range of customization. == vi - Vividus == Recessive (needs vivi to show). Change the color of roan, frost, sooty, brumalis and appaloosa to Cymatilis black. Will override Alba and Caenos but not Reveri. == vv+ - Vividus+ == This modifier affects evorsus, infidus, lacuno, ludopede, varia, and sanctus, changing them to the lovely blue of Cymatilis black. a617bd9b3dc8e2828f5b51185cb0fe605e55d13f Other Patterns 0 122 219 2024-08-14T00:18:32Z Kinju 9 Created page with "These genes will place a non-white pattern over the base coat of your character. Jump to: [[#As - Asinus]], [[#Aw - AWA (African Wild Ass)]], [[#Cm/Ce/Cye - Celo]], [[#Ctr - Countershading]], [[#Fh - Froth]], [[#Iq - Inquino]], [[#Pg - Pangare]], [[#P - Persicas]], [[#Ro - Roro]], [[#Su - Serus]], [[#Sn - Sinopide]], [[#Sty - Sooty]] == As - Asinus == Black leg stripes that appear without the dun gene. == Aw - AWA (African Wild Ass) == Operates like pangare. In add..." wikitext text/x-wiki These genes will place a non-white pattern over the base coat of your character. Jump to: [[#As - Asinus]], [[#Aw - AWA (African Wild Ass)]], [[#Cm/Ce/Cye - Celo]], [[#Ctr - Countershading]], [[#Fh - Froth]], [[#Iq - Inquino]], [[#Pg - Pangare]], [[#P - Persicas]], [[#Ro - Roro]], [[#Su - Serus]], [[#Sn - Sinopide]], [[#Sty - Sooty]] == As - Asinus == Black leg stripes that appear without the dun gene. == Aw - AWA (African Wild Ass) == Operates like pangare. In addition to lightening the belly, around the eyes, muzzle, and legs, it adds dark stripes to the legs as well. It gets its name from the real life equine it takes it's look from - the African Wild Ass. With the introduction of <b>Mutatri</b>, AWA can also be displayed on all other builds: Warmbloods, Arabians, Drafts, and Ponies. == Cm/Ce/Cye - Celo == From Deinde, Celo is recessive and features black mouths, eyespots, and/or eartips, and can be expressed in several different ways. To display the marking with black mouth and ears a horse will need to have CmCe genetics. For black eyespots and ears a horse will need CeCye, black eyespots and mouth will require CmCye. A horse with CeCe will display ears, CmCm just the mouth, CyeCye will display eyes, and if they only carry one (CCm, CCye, or CCe) they will not display the marking but carry it and can pass it on to offspring if bred with another carrier or someone who shows the marking. == Ctr - Countershading == Countershading is simply the primitive markings that come on a dun colored horse without requiring the horse to be dun. It is a dominant and inheritable gene. In addition to the primitive markings, this will turn the horse’s mane and tail black. == Fh - Froth == Froth is just like pangare except creamier. It will lighten the belly, muzzle, and legs as an incomplete dominant gene. == Iq - Inquino == Inquino adds the speckled appaloosa muzzle, without the rest of the appaloosa to go with it! == Pg - Pangare == Pangare will lighten certain areas of a horse as an incomplete dominant gene. The belly, muzzle and legs are the targets of the gene though it will also turn a red based horse flaxen. As of the writing of this guide, Pangare had not yet been isolated to one specific gene. For our purposes, however, we have chosen to include a gene to make breeding for it less about random chance. == P - Persicas == Persicas is much like sooty, but with a twist. This gene has incomplete dominance, meaning that one copy (Pp) will give a very light dusting of apricot, whereas two copies (PP) will be much more prominant. == Ro - Roro == Roro shows off some Appaloosa markings without being tied to the Lp gene. Roro has incomplete dominance. One copy (Roro) will give you a dark blue blanket appaloosa marking, and two copies (RoRo) will show off a dark blue leopard appaloosa marking. == Su - Serus == Serus is a recessive gene, requiring susu to show, that displays lovely blue eyes. == Sn - Sinopide == Another colorful incomplete dominant gene. One copy of Sinopide (Snsn) will apply a chestnut color roan marking, and two copies (SnSn) will apply a chestnut color varnish roan as well as making the mane red. == Sty - Sooty == The sooty gene simply darkens the horse's color, almost as if someone sprinkled the darker color on top of the horse, sometimes even producing a false dorsal stripe. Underparts are not affected, and remain the base color. This is more pronounced on buckskins and palominos for some reason. 7dd18bd3147875c6a344a9304b8af3928cf07c9c Coat & Mane Modifiers 0 123 231 2024-08-14T00:52:12Z Kinju 9 Created page with "These genes will alter the way a color looks, either on the mane/tail or the entire body, much like dilution genes. Jump to: [[#Aeruo]], [[#Aurum]], [[#Brunteus]], [[#Cruento]], [[#Cyaneus]], [[#Cymatilis]], [[#Dapple]], [[#Feathering]], [[#Feram]], [[#Flaxen]], [[#Fraxina]], [[#Guard Hairs]], [[#Gray]], [[#Hebenus]], [[#Macchiato]], [[#Madidus]], [[#Mushroom]], [[#Pilus]], [[#Rubera</a>, [[#Sigillum]] ==Ae - Aeruo== A color modifying gene, Aeruo overlays the whole b..." wikitext text/x-wiki These genes will alter the way a color looks, either on the mane/tail or the entire body, much like dilution genes. Jump to: [[#Aeruo]], [[#Aurum]], [[#Brunteus]], [[#Cruento]], [[#Cyaneus]], [[#Cymatilis]], [[#Dapple]], [[#Feathering]], [[#Feram]], [[#Flaxen]], [[#Fraxina]], [[#Guard Hairs]], [[#Gray]], [[#Hebenus]], [[#Macchiato]], [[#Madidus]], [[#Mushroom]], [[#Pilus]], [[#Rubera</a>, [[#Sigillum]] ==Ae - Aeruo== A color modifying gene, Aeruo overlays the whole base coat with chestnut. It is recessive and requires aeae to show. Overridden by Brunteus. ==Au - Aurum == This is a mane modifying gene that can turn a horse's mane (beneath all markings) flaxen. Aurum is recessive, so it needs to be auau to show. == B- Brunteus == A color modifying gene, Brunteus overlays the whole base coat with brown. It is recessive and requires bb to show. == Ct - Cruento == A color modifying gene, Cruento gives any bay based horses with no dilutions (dun, champagne, etc) a blood bay appearance. == Cs - Cyaneus == A variation of guard hairs, cyaneus gives your character some blue highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be cscs to show. == Cy - Cymatilis == A color modifying gene, Cymatilis gives any black based horse without a dilution or macchiato a blue tint. == Dp - Dapple == Dapples are spots on a horse that are slightly different color from the base coat. This is most often seen on “Silver Dapple” (which is really a silver black horse), Dapple Gray, and sometimes bay horses in real life. Though it’s just a characteristic of the silver or gray genes in real life, here at Indomita it has its own genotype! Dapple is recessive, so in order for the dapples to show, the character must have dpdp. == Fr - Feathering == Feathering produces long hair that grows from the bottoms of the legs and over the hooves. It is present in Draft, Warmblood, and Pony builds. Feathering, at least for our purposes, is tied to the Tobiano gene (listed below under KIT). This means that even if a horse does not display feathering it can still be a carrier. Feathering will only display on a horse that is either nT or TT. Feathering is recessive also, so to display it must not only have tobiano, but frfr. While they can have tobiano, Arabians do not display feathering. == Fe - Feram == Feram is for donkeys and mules only, which gives their mane and tail tips the color of their base coat. == F - Flaxen == A recessive gene, meaning it will only show if ff. This gene lightens the manes and tails of chestnut horses, sometimes just a couple shades, but more commonly to near-white or silvery. Flaxen only displays on horses without a copy of extension. == Fx - Fraxina == Fraxina is another color modifying gene, and washes out the base color a little, making it less saturated. It is dominant, so one copy will suffice. == G - Gray == Gray horses are born their base color (with any dilutions, of course), but over the course of their life, slowly begin graying out and eventually turning white, thus making older grays easily confused with white horses. == Gh - Guard Hairs == On dun horses, the dorsal stripe runs through the mane, down the back and to the tail. Guard hairs, also known as frosting, are parts of the mane and tail on either side of the dorsal stripe that are lighter than the rest of the mane. This is a recessive gene and tied to dun, so even if you have ghgh, without at least one copy of dun, it won’t show up. == Hb - Hebenus == A variation of guard hairs, hebenus gives your character some black highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be hbhb to show. == Mc - Macchiato == The macchiato gene is a festive little thing that will dilute the base color of an extension based horse carrying splash. This means that all black based horses with splash+macchiato will find they have a slightly different looking coat. The gene will show up with even one copy and breeds normally. == Md - Madidus == Similar to pilus, this gene modifies the mane and tail. It turns the mane and tail (beneath all markings) to a lovely blue, and is recessive (meaning you'll need mdmd to show). == Ms - Mushroom == A color modifying gene, Mushroom gives any chestnut based horses with no dilutions (dun, champagne, etc) a soft brown appearance. == Pi - Pilus == This is a mane modifying gene that can turn a horse's mane (beneath all markings) red, black, or white. Pilus is a more difficult gene to breed for as it's fully recessive. That means you have to have PIPI (red), pi<sup>B</sup>pi<sup>B</sup> (black), or pi<sup>W</sup>pi<sup>W</sup> (white) for it to show. == Ru - Rubera == A variation of guard hairs, rubera gives your character some red highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be ruru to show. == Sg - Sigillum == A color modifying gene, Sigillum gives any brown based horses with no dilutions (dun, champagne, etc) a chocolatey seal brown appearance. 8f8054768ee26ab3450d805cb51e375c7c531732 232 231 2024-08-14T00:53:17Z Kinju 9 wikitext text/x-wiki These genes will alter the way a color looks, either on the mane/tail or the entire body, much like dilution genes. Jump to: [[#Aeruo]], [[#Aurum]], [[#Brunteus]], [[#Cruento]], [[#Cyaneus]], [[#Cymatilis]], [[#Dapple]], [[#Feathering]], [[#Feram]], [[#Flaxen]], [[#Fraxina]], [[#Guard Hairs]], [[#Gray]], [[#Hebenus]], [[#Macchiato]], [[#Madidus]], [[#Mushroom]], [[#Pilus]], [[#Rubera]], [[#Sigillum]] ==Ae - Aeruo== A color modifying gene, Aeruo overlays the whole base coat with chestnut. It is recessive and requires aeae to show. Overridden by Brunteus. ==Au - Aurum == This is a mane modifying gene that can turn a horse's mane (beneath all markings) flaxen. Aurum is recessive, so it needs to be auau to show. == B- Brunteus == A color modifying gene, Brunteus overlays the whole base coat with brown. It is recessive and requires bb to show. == Ct - Cruento == A color modifying gene, Cruento gives any bay based horses with no dilutions (dun, champagne, etc) a blood bay appearance. == Cs - Cyaneus == A variation of guard hairs, cyaneus gives your character some blue highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be cscs to show. == Cy - Cymatilis == A color modifying gene, Cymatilis gives any black based horse without a dilution or macchiato a blue tint. == Dp - Dapple == Dapples are spots on a horse that are slightly different color from the base coat. This is most often seen on “Silver Dapple” (which is really a silver black horse), Dapple Gray, and sometimes bay horses in real life. Though it’s just a characteristic of the silver or gray genes in real life, here at Indomita it has its own genotype! Dapple is recessive, so in order for the dapples to show, the character must have dpdp. == Fr - Feathering == Feathering produces long hair that grows from the bottoms of the legs and over the hooves. It is present in Draft, Warmblood, and Pony builds. Feathering, at least for our purposes, is tied to the Tobiano gene (listed below under KIT). This means that even if a horse does not display feathering it can still be a carrier. Feathering will only display on a horse that is either nT or TT. Feathering is recessive also, so to display it must not only have tobiano, but frfr. While they can have tobiano, Arabians do not display feathering. == Fe - Feram == Feram is for donkeys and mules only, which gives their mane and tail tips the color of their base coat. == F - Flaxen == A recessive gene, meaning it will only show if ff. This gene lightens the manes and tails of chestnut horses, sometimes just a couple shades, but more commonly to near-white or silvery. Flaxen only displays on horses without a copy of extension. == Fx - Fraxina == Fraxina is another color modifying gene, and washes out the base color a little, making it less saturated. It is dominant, so one copy will suffice. == G - Gray == Gray horses are born their base color (with any dilutions, of course), but over the course of their life, slowly begin graying out and eventually turning white, thus making older grays easily confused with white horses. == Gh - Guard Hairs == On dun horses, the dorsal stripe runs through the mane, down the back and to the tail. Guard hairs, also known as frosting, are parts of the mane and tail on either side of the dorsal stripe that are lighter than the rest of the mane. This is a recessive gene and tied to dun, so even if you have ghgh, without at least one copy of dun, it won’t show up. == Hb - Hebenus == A variation of guard hairs, hebenus gives your character some black highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be hbhb to show. == Mc - Macchiato == The macchiato gene is a festive little thing that will dilute the base color of an extension based horse carrying splash. This means that all black based horses with splash+macchiato will find they have a slightly different looking coat. The gene will show up with even one copy and breeds normally. == Md - Madidus == Similar to pilus, this gene modifies the mane and tail. It turns the mane and tail (beneath all markings) to a lovely blue, and is recessive (meaning you'll need mdmd to show). == Ms - Mushroom == A color modifying gene, Mushroom gives any chestnut based horses with no dilutions (dun, champagne, etc) a soft brown appearance. == Pi - Pilus == This is a mane modifying gene that can turn a horse's mane (beneath all markings) red, black, or white. Pilus is a more difficult gene to breed for as it's fully recessive. That means you have to have PIPI (red), pi<sup>B</sup>pi<sup>B</sup> (black), or pi<sup>W</sup>pi<sup>W</sup> (white) for it to show. == Ru - Rubera == A variation of guard hairs, rubera gives your character some red highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be ruru to show. == Sg - Sigillum == A color modifying gene, Sigillum gives any brown based horses with no dilutions (dun, champagne, etc) a chocolatey seal brown appearance. 347707d4e682e7a5d7a2f7645563b4e0a43ad8ac 233 232 2024-08-14T00:55:48Z Kinju 9 wikitext text/x-wiki These genes will alter the way a color looks, either on the mane/tail or the entire body, much like dilution genes. Jump to: [[#Ae - Aeruo]], [[#Au - Aurum]], [[#B- Brunteus]], [[#Ct - Cruento]], [[#Cs - Cyaneus]], [[#Cy - Cymatilis]], [[#Dp - Dapple]], [[#Fr - Feathering]], [[#Fe - Feram]], [[#F - Flaxen]], [[#Fx - Fraxina]], [[#G - Gray]], [[#Gh - Guard Hairs]], [[#Hb - Hebenus]], [[#Mc - Macchiato]], [[#Md - Madidus]], [[#Ms - Mushroom]], [[#Pi - Pilus]], [[#Ru - Rubera]], [[#Sg - Sigillum]] ==Ae - Aeruo== A color modifying gene, Aeruo overlays the whole base coat with chestnut. It is recessive and requires aeae to show. Overridden by Brunteus. ==Au - Aurum == This is a mane modifying gene that can turn a horse's mane (beneath all markings) flaxen. Aurum is recessive, so it needs to be auau to show. == B- Brunteus == A color modifying gene, Brunteus overlays the whole base coat with brown. It is recessive and requires bb to show. == Ct - Cruento == A color modifying gene, Cruento gives any bay based horses with no dilutions (dun, champagne, etc) a blood bay appearance. == Cs - Cyaneus == A variation of guard hairs, cyaneus gives your character some blue highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be cscs to show. == Cy - Cymatilis == A color modifying gene, Cymatilis gives any black based horse without a dilution or macchiato a blue tint. == Dp - Dapple == Dapples are spots on a horse that are slightly different color from the base coat. This is most often seen on “Silver Dapple” (which is really a silver black horse), Dapple Gray, and sometimes bay horses in real life. Though it’s just a characteristic of the silver or gray genes in real life, here at Indomita it has its own genotype! Dapple is recessive, so in order for the dapples to show, the character must have dpdp. == Fr - Feathering == Feathering produces long hair that grows from the bottoms of the legs and over the hooves. It is present in Draft, Warmblood, and Pony builds. Feathering, at least for our purposes, is tied to the Tobiano gene (listed below under KIT). This means that even if a horse does not display feathering it can still be a carrier. Feathering will only display on a horse that is either nT or TT. Feathering is recessive also, so to display it must not only have tobiano, but frfr. While they can have tobiano, Arabians do not display feathering. == Fe - Feram == Feram is for donkeys and mules only, which gives their mane and tail tips the color of their base coat. == F - Flaxen == A recessive gene, meaning it will only show if ff. This gene lightens the manes and tails of chestnut horses, sometimes just a couple shades, but more commonly to near-white or silvery. Flaxen only displays on horses without a copy of extension. == Fx - Fraxina == Fraxina is another color modifying gene, and washes out the base color a little, making it less saturated. It is dominant, so one copy will suffice. == G - Gray == Gray horses are born their base color (with any dilutions, of course), but over the course of their life, slowly begin graying out and eventually turning white, thus making older grays easily confused with white horses. == Gh - Guard Hairs == On dun horses, the dorsal stripe runs through the mane, down the back and to the tail. Guard hairs, also known as frosting, are parts of the mane and tail on either side of the dorsal stripe that are lighter than the rest of the mane. This is a recessive gene and tied to dun, so even if you have ghgh, without at least one copy of dun, it won’t show up. == Hb - Hebenus == A variation of guard hairs, hebenus gives your character some black highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be hbhb to show. == Mc - Macchiato == The macchiato gene is a festive little thing that will dilute the base color of an extension based horse carrying splash. This means that all black based horses with splash+macchiato will find they have a slightly different looking coat. The gene will show up with even one copy and breeds normally. == Md - Madidus == Similar to pilus, this gene modifies the mane and tail. It turns the mane and tail (beneath all markings) to a lovely blue, and is recessive (meaning you'll need mdmd to show). == Ms - Mushroom == A color modifying gene, Mushroom gives any chestnut based horses with no dilutions (dun, champagne, etc) a soft brown appearance. == Pi - Pilus == This is a mane modifying gene that can turn a horse's mane (beneath all markings) red, black, or white. Pilus is a more difficult gene to breed for as it's fully recessive. That means you have to have PIPI (red), pi<sup>B</sup>pi<sup>B</sup> (black), or pi<sup>W</sup>pi<sup>W</sup> (white) for it to show. == Ru - Rubera == A variation of guard hairs, rubera gives your character some red highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be ruru to show. == Sg - Sigillum == A color modifying gene, Sigillum gives any brown based horses with no dilutions (dun, champagne, etc) a chocolatey seal brown appearance. 030dff9f0671dbfd1715fb2760dae4bf8cbcf45c White Patterns 0 124 234 2024-08-14T00:58:28Z Kinju 9 Created page with "These genes will place a white pattern over the base coat of your character. Jump to: [[#Lp - Appaloosa (Leopard Complex)]], [[#Ga - Astrum]], [[#Av - Avitus]], [[#Blp/Br/Bspl/Bw/Bt - Brumalis]], [[#Cu - Cuculla]], [[#Eo - Eocene]], [[#Ev - Evorsus]], [[#Ft - Frost]], [[#If - Infidus]], [[#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)]], [[#La - Lacuno]], [[#Ld - Ludopede]], [[#Maculo]], [[#M - Miocene]], [[#O - Overo]], [[#Patn1 - Pattern 1]], [[#Patn2 - Pattern 2]],..." wikitext text/x-wiki These genes will place a white pattern over the base coat of your character. Jump to: [[#Lp - Appaloosa (Leopard Complex)]], [[#Ga - Astrum]], [[#Av - Avitus]], [[#Blp/Br/Bspl/Bw/Bt - Brumalis]], [[#Cu - Cuculla]], [[#Eo - Eocene]], [[#Ev - Evorsus]], [[#Ft - Frost]], [[#If - Infidus]], [[#W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan)]], [[#La - Lacuno]], [[#Ld - Ludopede]], [[#Maculo]], [[#M - Miocene]], [[#O - Overo]], [[#Patn1 - Pattern 1]], [[#Patn2 - Pattern 2]], [[#Rb - Rabicano]], [[#Sc - Sanctus]], [[#Spl - Splash]], [[#S - Spotting]], [[#To - Tortoni]], [[#Va - Varia]] == Lp - Appaloosa (Leopard Complex) == The leopard complex gene is responsible for the appearance of any and all Appaloosa patterns on a solid base coat. It works very closely with either or both of the pattern genes though is just as effective on its own. Without either pattern gene, a horse will display a varnish roan pattern. Similar to a true roan, varnish roan tends to be patchier. The presence of the leopard complex gene also gives a horse a visible sclera, pink freckling of the skin similar to a champagne and a striped pattern on hooves. Two copies of Lp tend to indicate a greater presence of white on the coat. == Ga - Astrum == This gene has two variations. The heterozygous copy of this gene (Gaga) displays a star type pattern, while the homozygous copy (GaGa) displays the same star type pattern with the addition of nebulas and dust, all in white. This gene can only be purchased from the experience shop, but it is inheritable. == Av - Avitus == Vicus inhabitants brought yet another new gene with them: Avitus. The heterozygous copy of this gene (AVav) is a semi-transparent marking, while the homozygous copy (AVAV) is more like the white markings you are used to. For any wondering, these came from Merle and Harlequin markings on dogs. This only generates on Arabians, so if you are looking for it on your other bases, you’ll have to breed for it or try other ways. == Blp/Br/Bspl/Bw/Bt - Brumalis == Brumalis is a stand alone gene that changes splash, roan, tobiano, white, and/or leopard to have more sabino-like edges. They can be mixed, you can display any two of the five at a time, or just one. Blp is Appaloosa markings, Br is roan, Bspl is splash, Bw is white, and Bt is tobiano. Note that Brumalis does not work with Reveri, however, Brumalis splash does activate Macchiato. == Cu - Cuculla == Brought to us from Ludos, home of the Ponies, the Cuculla white pattern generally begins at the chest and wraps around the neck and to the front legs. It is also common for white to display to some degree on their back legs. For those curious, this is inspired by Irish Spotting on dogs. This gene will only generate on Ponies, so if you want it on any other build you wil have to breed for it or find other means. This gene is also referred to as Maculo in some locations around the site, such as the Daily Gene vote. == Eo - Eocene == <i>Must have Ev to show.</i> Operating like pattern 2, eocene markings will only appear if there is a copy of Evorsus and Miocene is not present. One copy of Evorsus + Eocene will give you a dashed lined body as well as a white pangare finish while two copies of Evorsus + Eocene will yield connected lines with that same white finish. Heterozygous Eocene is based off of the Hyracoterium enus while the homozygous version is based off of the Phenacodus genus. == Ev - Evorsus == The Evorsus gene comes from the island of Ternio and is a close sibling of Lp. By itself, Evorsus provides white ear tips as well a reverse countershading set of markings. However, like with the appaloosa genes, Evorsus interacts heavily with another pair of genes to produce different patterns. == Ft - Frost == A more universal marking, Frost is essentially an abridged version of varnish roan. It can run from the rump to the neck and generally stays near the top of the horse. It will display with even one copy of the gene. == If - Infidus == Infidus is a half-Evorsus marking. Infidus comes in three varieties: Face/neck, back/butt and both. You need two copies (or one of each) for the gene to show. It will lay flat on Miocene markings so the two aren't compatible. (Cultural note: These horses are considered very foul and heinous to horses from Ternio due to their strange mutation of the coat.) == W/Sb/T/R - KIT (White, Sabino, Tobiano, Roan) == While most other dilution genes are one type or the other, KIT allows for expression of 4 different genes, all which express white patterns. A horse can only have 2 copies of any of the KIT alleles so a horse could be homozygous sabino (SbSb) or heterozygous roan and heterozygous tobiano (Rr/nT) but not homozygous roan and tobiano (RR/TT). As such, a horse with the KIT gene will only pass down one of its alleles so a stallion that is Rr/nT will have offspring that are either roan or tobiano but not both unless they inherit from their mother. The four KIT alleles are roan, white, sabino and tobiano <ul><li><b>W - White </b> A horse with a white gene is born white, unlike greys who are born their base color. White horses can have brown, blue, or hazel eyes as well as pink skin. White also covers up all over genes, including markings such as overo and tobiano. </li> <li><b>Sb - Sabino </b> Sabino is yet another marking, this one characterized by roaning around the edges of the pattern, belly spots, irregular facial markings, possibility of blue or brown eyes, and white extending above the knee on the legs. Some horses can have darker legs, but the majority have four white legs. Some sabinos can only have a lip or belly spot, while homozygous sabinos can be almost completely white. </li> <li><b>T - Tobiano </b> Tobiano is responsible for creating white haired patched on top of a horse's base color. The traits of tobiano horses include white lower legs, white crossing over the back, and the white patching being oval or round, rather than jagged. Tobianos also only have normal facial markings, anything else, (such as badger or bald faces) indicate the presence of another pattern. </li> <li><b>R - Roan</b> Roan creates white hairs that mix in with the base color on the body, except for the head, legs, mane and tail.</li></ul> == La - Lacuno == AKA: the bald eagle gene! Available in heterozygous and homozygous forms, this will make your horse, donkey, or mule look like they stuck their head in a bucket of white paint! == Ld - Ludopede == This gene will give horses, donkeys, and mules some spotty/roany looking legs! == Maculo == This is another name for [[#Cuculla]]. == M - Miocene == <i>Must have Ev to show.</i> Like Pattern 1, Miocene is the big brother of Eocene. One copy of Evorsus + Miocene will yield an okapi like pattern while two copies of Evorsus + Miocene will give you a full zebra like pattern. The first Miocene pattern is based off of the extinct species Pliohippus while the homozygous version comes from Hypohippus. == O - Overo == Overo, or frame overo, is another type of marking gene. Characteristics of overo are jagged patches of white which rarely cross the back, legs are usually not white, and tail is one color, rarely white. The head and face often have unusual markings, such as bald-faced, and can have blue eyes. Overo is also associated with LWO/LWS (Lethal White Overo/Syndrome) which is a disorder that is very quickly fatal in foals. As breeding is such a time investment at Indomita, we don’t allow for characters to be born with two copies of Overo to prevent this issue. == Patn1 - Pattern 1 == <i>Must have Lp to show.</i> The first of the pattern genes acts with the leopard complex to provide either leopard with one copy of Lp or fewspot appaloosas with two copies of Lp. Leopard appaloosa's have what appears to be an entirely white coat with colored spots shining through. These spots are indicative of the base color of the horse. Few spot appaloosas have, as the name implies, fewer spots than leopards and thus a larger amount of white. All leopard complex traits will still appear. == Patn2 - Pattern 2 == <i>Must have Lp to show.</i> The second of the patterns genes acts similarly to the first to provide either blanket with one copy of Lp or snowcap appaloosas with two copies of Lp. Blanket appaloosas tend to have a large section of white centered near their rump where spots of their darker base color shine through. Snowcaps express white in the same areas though with a greater strength that does `not allow for the base coat to come through. All leopard complex traits will still appear. == Rb - Rabicano == The most uncommon of the pattern genes, rabicano is responsible for limited roaning on the horse's barrel and flank, as well as white hair at the tail head - sometimes called skunk or coon tail. Sometimes, the roaning can produce striping along the ribs, making it easy to tell the difference between rabicano and roan. == Sc - Sanctus == Feeling a little godly? There is a homozygous and heterozygous version of this gene, for a little or a lot of halos! This is available for all builds! == Spl - Splash == Splash white horses appear to have been dipped in white paint, as the edges of the markings are clean and smooth, and have blue eyes. The most common pattern is four white legs and a bald head, but they can have less than that. Homozygous splashes are nearly all white, with their original color showing along their topline (ears, top of the back, ect). == S - Spotting == Spotting started out as a <u>donkey and mule only</u> gene that is much like it sounds - spots! They can be smooth or fuzzy edged, but it has round or oval "spots" cut out of the white marking. With the introduction of <b>Mutatri</b> spotting can also be displayed on all other builds: Warmbloods, Arabians, Drafts, and Ponies. == To - Tortoni == <i>Must have Ev to show.</i> ... what it that? Are those... GIRAFFES?! There a new Evorsus gene, and it's just for Donkeys and Mules. Tortoni (ToTo) is higher than Eocene, but less than Miocene, so Zebra > Giraffe > Watermelons. It has two variations, based on whether you have one or two Evorsus genes. With the introduction of <b>Mutatri</b> Tortoni can also be displayed on all other builds: Warmbloods, Arabians, Drafts, and Ponies. == Va - Varia == Available in hetero/homozygous forms, this gives the face a bit of roan and spotting! 3f925d99bb337386f746e6aab0779bfcd6cd464a Roles 0 125 239 2024-08-14T03:44:58Z Kinju 9 Created page with "Characters can specialize in up to two roles., which grants them additional bonus actions in their daily life. There are six roles for a character to choose from: Leader, Caretaker, Diplomat, Explorer, Warrior, and Liturani. Each role gives a character a set of specific benefits as well as a multitude of activities available with that role. To assign a role to a character, your character must be at least one year old. Visit the Location Page > General > Train. But bew..." wikitext text/x-wiki Characters can specialize in up to two roles., which grants them additional bonus actions in their daily life. There are six roles for a character to choose from: Leader, Caretaker, Diplomat, Explorer, Warrior, and Liturani. Each role gives a character a set of specific benefits as well as a multitude of activities available with that role. To assign a role to a character, your character must be at least one year old. Visit the Location Page > General > Train. But beware of two particular things before you choose your role! Only mares can be caretakers. Liturani counts as two roles, you will not be able to choose a second role. More details can be found in the respective role guides below. Click each title to jump to the appropriate page to read all about the roles! <center> === [[Leadership]] === === [[Caretaker]] === === [[Diplomat]] === === [[Explorer]] === === [[Warrior]] === === [[Liturani]] === </center> 7de5a9619e600d872be8877f1e81561137c733fb Leadership 0 126 240 2024-08-14T03:58:10Z Kinju 9 Created page with "To have a leadership position in a herd (whether lead stallion/mare or second stallion/mare), your character needs to have at least one level in leadership for one of its roles. Leaders are the backbone of the herd. They protect the herd and move them around the island to places where resources are more plentiful. They are responsible for keeping the herd together and safe, as well as making sure the roles needed within a herd are filled. Those with leadership should pr..." wikitext text/x-wiki To have a leadership position in a herd (whether lead stallion/mare or second stallion/mare), your character needs to have at least one level in leadership for one of its roles. Leaders are the backbone of the herd. They protect the herd and move them around the island to places where resources are more plentiful. They are responsible for keeping the herd together and safe, as well as making sure the roles needed within a herd are filled. Those with leadership should practice the Command skill, as well as at least have some knowledge of all the other skills. === Creating A Herd === To begin a herd, stallions must have three mares in their harem. Once this requirement is met, the "Create Herd" option will appear in the stallion's control panel on his profile page. From the herd page, the lead will be able to change the name of the faction, assign herd tasks, release herd members, and adjust herd and inventory descriptions. === Herd Tasks === When present, each equine in a leadership position has different abilities and responsibilities. <b><u>Appeasing</b></u> Each appeasement requires 10 AP. <br> <i>Lead Stallion/Mare</i> - appease for nourishment.<br> <i>Second Stallion/Mare</i> - appease for security & diversion.<br> <b><u>Foraging</b></u> The lead mare and stallion each have the ability to forage up to three times per rollover period. Currently, there are 24 possible items horses could receive from this action, and the items will go directly into the herd inventory. <b><u>Setting the Focus</b></u> The lead mare and stallion can set a herd's focus for the day. The options are Caretaking, Crafting, Exploring, Bonding, Training, and Birth. For specifics regarding the benefits of each, more information can be found [[Special Page Breakdown|here]]. <b><u>Mentoring</b></u> Herd leadership (lead stallion and mare, second stallion and mare) can mentor foals in their faction. A faction leader can choose to mentor a foal a number of times based on their command levels multiplied by three. For example, a horse with a command level of one will be able to apply 3 actions. A horse with a command level of twenty will be able to apply 60 actions. Leaders can raise a foals stats, skills, and prestige levels. Prestige levels have their own purposes, information which can be found [[Expertise Stats|here]].<br> The selected foal can only be mentored by <u>one</u> leader at one time, and mentoring is set for two weeks until it resets automatically. <Br> On top of a regular foal in the herd, the lead mare and stallion can also mentor the heir and heiress, regardless of age. Each mentoring action requires <b>5 AP</b>.<Br> <b><u>Den Mother</b></u> As Indomita's regimen system was adjusted to no longer require tasks, Den Mother is currently somewhat obsolete. The feature, however, is still available and thus deserves an explanation. Lead mares have the opportunity to complete regimen activities for foals within their faction. Each mare can choose an action to complete and "bank" those actions for up to 5 actions a day. These activities will be kept if not spent on a foal, but the chosen activity will be reset at rollover.e feature but may eventually get reworked. === Finding NPCs === Lead stallions, lead mares, second stallions, and second mares can possibly come across NPCs while exploring. As long as space is available, the horse who found the NPC can accept the character, and it will automatically join the herd. Consuming <b>yellow hibiscus</b> increase the likelihood of finding an NPC, or the crafted item <b>yellow hibiscus brooch</b> will increase the effectiveness even further. Additionally, the god item <b>Solum's Gift</b> can be used to increase the possibility of finding NPCs for 72 hours. '''Aporia''' <Br> All horses in herd leadership positions have access to the NPC Aporia. You can use her services to buy and trade patrol items from herd inventories. In addition, like Lympha stocks her items, Aporia will generate a random amount of her patrol items each 4 hours in addition to anything sold to her. === Inheritance === Lead stallions are able to pick a colt with at least one level of leadership out of their herds to succeed them as heirs. However, in order for the heir to be able to take over, he will need to be three years old before the lead stallion retires (or steps down). If the heir is not of age at the time of the lead’s demise, the herd will either fall to the second stallion or dissolve completely. The position of heir is <b>locked in place once the heir turns 3</b>, and he is <b>irreplaceable</b> in this role. If an heir leaves the herd for <b>any</b> reason once he turns three, he <u>will not</u> be able to resume his position as heir. Furthermore, it is important to mention that mares under the lead stallion will transfer to the adult heir automatically <b>only</b> if the lead retires. If he steps down, all of the mares who were once under him <b>will be released</b>. Further information regarding inheritance can be found on the [[herds]] page. f1cef833f4d7fb39fe094080e21ab9b4fa6e7133 Caretaker 0 127 241 2024-08-14T04:10:06Z Kinju 9 Created page with "The molders of the future generation and the caretakers of the entire herd, these mares have a lot of responsibilities on their backs. This is the only role that has gender limitations. Caretakers are responsible for the overall well being of not only the foals, but the adult members of the herd as well. Caretakers are responsible for crafting mixtures that can boost health, regenerate action points, improve mood, heal, cure diseases, and a myriad of other things. <br>..." wikitext text/x-wiki The molders of the future generation and the caretakers of the entire herd, these mares have a lot of responsibilities on their backs. This is the only role that has gender limitations. Caretakers are responsible for the overall well being of not only the foals, but the adult members of the herd as well. Caretakers are responsible for crafting mixtures that can boost health, regenerate action points, improve mood, heal, cure diseases, and a myriad of other things. <br> But, the most well-known of their skills is raising the foals. Caretakers must study all the skills in order to train the foals in them, meaning they should be studious or curious individuals. The higher levels the caretaker possesses, the more they are able to train the foals in that skill. The same is true for stats; they can help improve a foal’s stat in, for example, intelligence. The higher the caretaker’s intelligence, the more intelligence the foal can learn from you. The same is true for all stats and all skills. In addition, they are also the only adult, outside of the parents, that can influence the personality of the foals with their own. Caretakers have the ability to choose which personality traits they affect, enabling them to squash that bad trait and giving them a more direct approach than the parents have. <br> Caretakers will need the Rejuvenate skill, but should study all the skills in order to train the foals in their care.<br> <b>Important Note: Only mares can be caretakers.</b> <br> With a maximum role level of 100, caretakers can complete up to 1.5 million raises per day if the Rejuvenate skill is capped at 5,000 levels. <br> === Raising === <u>Without Caretaking Focus</u><br> <b>Level 1-2</b> Caretakers require 10 AP per 1 raise.<br> <b>Level 3+</b> Caretakers require 5 AP per 1 raise.<br> <u>With Caretaking Focus</u><br> <b>Level 1-2</b> Caretakers require 5 AP per 1 raise.<br> <b>Level 3+</b> Caretakers require 3 AP per 1 raise. <br> === Healing === A modifier of 0.5 to healing and raising immunity is added for the same AP cost when Caretaking focus is set.<br> <b>Boost Immune System</b> requires 10 available AP. Caretakers boost as many points as their role levels. So 50 levels = raise immunity by 50 points.<br> <b>Heal Character</b> requires 10 available AP (8 AP when Caretaking focus is set). Rejuvenate skills also impact the potency of healing. Caretakers are able to heal the same number of times per day as their role levels. Thus, a level 3 caretaker can heal 3 times.<br> <i>Example</i> - Level 2 caretaker without caretaking focus, one level of rejuvenate = 5 health points. Level 2 caretaker without caretaking focus, two levels of rejuvenate = 10 health points.<br> Level 1 caretaker with caretaking focus, one level of rejuvenate = 7 health points. <br> <b>Cure Character</b> requires 15 available AP, and the character must be a level 4 caretaker. This can only be done once per day per character. === Crafting === Keep in mind that certain recipes are harder to craft and thus require higher role levels to complete successfully. Included below is just general AP information for your reference.<br> The official site crafting guide (maintained by staff) can be found via this link: https://goo.gl/koZFnA. <br> <u>Without Crafting Focus</u><br> Caretakers require 5 AP per 1 craft.<br> <u>With Crafting Focus</u><br> Caretakers require 3 AP per 1 craft. <br> === Liv & Ari === Caretakers have a chance to entertain one of the foals every <b>three hours</b>. You can only attempt one or the other every three hours, so choose wisely! Attempting to play with either of these kiddos takes <b>5 AP</b>.<br> <u>Lividia</u> - There are 6 actions you can choose to do in a sequence of 3. They can be all the same, all different or a mix. You must find the right combination to win one of the special prizes from her mother. These items are specific to Lividia and do all sorts of nifty things for your foals including an item that raises the immune system of a foal more than any other item! <br> <u>Aridum</u> - You need to pick and choose the answers in the style of a mad lib. Ari has a lot of options so unlike his sister, his puzzle will <b>not</b> reset every three hours but you can still <b>guess every three hours</b>. If successful, Ari will give out Add A Gene items at random. This also includes special markings, instant builds, and mane items. <br> ae27451fab1b03eac66a0a5df1a4cc260c323baa Diplomat 0 128 242 2024-08-14T04:11:23Z Kinju 9 Created page with "Diplomats help strengthen the herd. These silver tongued equine serve many different purposes in the herd, from thief, to diplomat, to jester, and religious figure. This is the most diverse role, and the same few tasks can be taken in many different directions. Diplomats are also responsible for the overall happiness of the herd. They possess the skill to cheer up their fellow herd/harem mates; more with each level of diplomatic training they’ve acquired. This is an..." wikitext text/x-wiki Diplomats help strengthen the herd. These silver tongued equine serve many different purposes in the herd, from thief, to diplomat, to jester, and religious figure. This is the most diverse role, and the same few tasks can be taken in many different directions. Diplomats are also responsible for the overall happiness of the herd. They possess the skill to cheer up their fellow herd/harem mates; more with each level of diplomatic training they’ve acquired. This is an important feature, as if the herd happiness dips below 50%, all progress to the next herd level is halted, and if the happiness continues to drop, progress can even regress. Diplomats should be well versed in Charm, Stealth, and Lore skills. === Blessing === Diplomats in a faction have the ability to bless a specific horse, which will temporarily increase the likelihood of conception. The higher faith percentage, the more beneficial the blessing. You will be able to bless an equine as long as you have the AP available. Keep in mind, however, that this blessing is temporary. If a breeding is <i>unsuccessful</i>, all effects of the previous blessings are nullified. Blessing takes <b>10 AP</b> per attempt. === Converting === Diplomats with at least 75% faith can attempt to convert other equines on the same space to their chosen religion. The horse does <u>not</u> need to be in the same faction. The higher percentage of faith, the higher the likelihood of a successful conversion. The potential convert will have the option to approve or deny the attempt, and you will receive <u>no</u> notification about the result; you'll have to check the horse's page! Converting requires <b>20 AP</b> per attempt. === Appeasing === Diplomats can appease for socialization in their respective factions. The effectiveness of each appeasement is determined by <i>role level x 2</i>. For example, a level 1 diplomat appeases by 2 points, while a level 73 diplomat appeases by 146. Appeasing requires <b>10 AP</b> and can be completed multiple times. === Rogue === Diplomat characters also have the option to attempt to steal an NPC mare from Vorax every four hours. This challenging task pits a Diplomat's intelligence and stealth against the stallion. If unsuccessful, you could risk getting a bite taken out of you. This action requires <b>10 AP</b>. === Communing === Diplomat characters with a high enough faith (25%) and level (3) have the option to choose a favored god in their control panels. Once this is completed, they can commune with this selected god without needing to be near a shrine. Not only will communing increase faith, the god or goddess could also reward the character with an item in his/her inventory. Communing requires <b>5 AP</b>. === Contor === Diplomats can also attempt to impress the NPC Contor (under "Location" - "NPCs"). Higher skills and higher diplomat levels will increase the likelihood of success <i>if</i> you pick the right option. Contor is a fickle stallion, so there's no guarantee the option you attempt will be correct. Guess correctly or incorrectly, you will have to wait to try again until Contor resets, which is <b>every four hours</b> (so 12:00AM, 4:00AM, 8:00AM, etc.). If you choose correctly with one diplomat, you will <u>not</u> be able to impress Contor again with that character until the next rollover. You can, however, try again with a different diplomat if you have one. Impressing Contor requires <b>5 AP</b>. === Stealing === In the past, skilled diplomats were able to attempt to steal mares from other herds and harems, assuming they are in the same area and that there is enough room in the herd for the potential newcomer. The less diplomat training, the harder this task was to complete successfully. Higher-trained diplomats also had the ability to arrange trades between herds, ensuring a home for the fillies of their herd and bringing in a fresh selection of mares for the lead or second without the hassle of competing for them. Both of these functions, however, were at least temporarily removed with no return date planned. 9bed3619d6546b0aaf5c4432448db058f3bb056d Explorer 0 129 243 2024-08-14T04:12:04Z Kinju 9 Created page with "The scouts for the herd, the explorers often charge ahead to seek out resources, or scout the area. These are the adventurous souls, setting off from the herd to wander about and learn about their surroundings. Explorers are offered special quests around the island, which will offer their own special rewards. They also are able to patrol around their faction much like Warriors, but they bring back items instead of fending off predators. Once enough levels have been earn..." wikitext text/x-wiki The scouts for the herd, the explorers often charge ahead to seek out resources, or scout the area. These are the adventurous souls, setting off from the herd to wander about and learn about their surroundings. Explorers are offered special quests around the island, which will offer their own special rewards. They also are able to patrol around their faction much like Warriors, but they bring back items instead of fending off predators. Once enough levels have been earned, Explorers can even take on animal companions of various species to help them with their role. Much like humans having a pet, your character needs to bond with and train their companion. The more the companion likes you and the higher skill set they have, the better stuff they'll bring back from their nightly adventures. Companions can also go exploring through the Special page, where they will bring back items and sometimes even another friend! The amount of companion explores allowed each day is determined by the Explorer level of the horse + 5. Explorers should be well versed in the Terrain, Biota, Lore, and Scout skills. 654b0a54fa7f80ecf0df91180fd7957a051ff057 Warrior 0 130 244 2024-08-14T04:12:31Z Kinju 9 Created page with "Battle hardened and usually headstrong, the warriors are the protectors of the herd. They have a special set of skills, including Dodge, Accuracy, Strategy, Recovery, Speed, and Adaptability, that are factored into their battles. These equine thrive on spars and battles. They have the ability to patrol around the faction, fending off predators and raising the security of their faction-mates. Warriors can also drill foals over the age of one. Under interact, they can cho..." wikitext text/x-wiki Battle hardened and usually headstrong, the warriors are the protectors of the herd. They have a special set of skills, including Dodge, Accuracy, Strategy, Recovery, Speed, and Adaptability, that are factored into their battles. These equine thrive on spars and battles. They have the ability to patrol around the faction, fending off predators and raising the security of their faction-mates. Warriors can also drill foals over the age of one. Under interact, they can choose to drill a foal in their faction, with a chance to increase not only normal stats, but warrior stats as well. This gives those foals a leg-up in the warrior world, should they chose to take that path. In addition to keeping their warrior skills sharp, these should also take time to learn the skills of Terrain, Pressure, Survival, and Scout. 904b3ba12a85d69c188c3b1af3637553e8f87932 Liturani 0 131 245 2024-08-14T04:12:57Z Kinju 9 Created page with "Liturani role is nothing like the others. This can only be a primary role and your character is unable to have any secondary roles. However, to overcome this, Liturani is more of a mixture of some of the other roles. Liturani can drill foals over 1 year of age like warriors can, though they are able to do it three times daily instead of just once. Drilling a foal can increase warrior stats (dodge, accuracy, strategy, recovery, speed, adaptability) and regular stats (str..." wikitext text/x-wiki Liturani role is nothing like the others. This can only be a primary role and your character is unable to have any secondary roles. However, to overcome this, Liturani is more of a mixture of some of the other roles. Liturani can drill foals over 1 year of age like warriors can, though they are able to do it three times daily instead of just once. Drilling a foal can increase warrior stats (dodge, accuracy, strategy, recovery, speed, adaptability) and regular stats (strength, agility, stamina, intelligence). Charisma is not raised. In addition, they can also patrol twice a day and get the choice between warrior and explorer patrols. This means they can find items or fend off predators and increase the security of the pack, or both! Liturani are also able to find and keep animal companions. As with explorers, the levels your character has gained in their role will dictate what kind of companions are available to them - the higher the levels, the more species. Liturani can also craft like caretakers, but stallions are able to do it as well. Last but not least, Litruani can steal other characters into their pack, just like diplomats. They must be in a pack in order to steal, and mares stolen from herds become "captive mares" within the pack. Speaking of pack, Liturani have their own special faction type: Pack! Instead of a herd consisting of a lead stallion and mare, seconds, heirs, members and all that, Packs consist of an Alpha stallion and mare, Beta stallion and mare, and pack members. And, like lead mares of a herd, Alpha mares can forage. Liturani should be well rounded in all skills since they have pieces from each role. 558d9f622f7fd0184eda313afc5137b8d4d6db9e Factions 0 132 246 2024-08-14T04:18:53Z Kinju 9 Created page with "Which faction a character joins is dependent upon what roles and lifestyles they have. Visit each of the following faction options for more information. <center> === [[Bands, Clans, and Sylvanums ]] === === [[Herds]] === === [[Packs]] === === [[Catervas, Catervelas, Sociums]] === </center>" wikitext text/x-wiki Which faction a character joins is dependent upon what roles and lifestyles they have. Visit each of the following faction options for more information. <center> === [[Bands, Clans, and Sylvanums ]] === === [[Herds]] === === [[Packs]] === === [[Catervas, Catervelas, Sociums]] === </center> 6f0150ac1c27d9fce9280b672b184479eb26af0c Bands, Clans, and Sylvanums 0 133 247 2024-08-14T04:20:09Z Kinju 9 Created page with "== Bands == These are essentially bachelor herds. Each night they will move randomly in any direction. Band stallions can’t move up to 1 space away like other herd members. Band stallions can’t claim mares. This period of time is supposed to help prepare the stallions for what is to come. Band stallions earn levels in training differently than normal characters. Rather than following regimens, band stallions accrue band experience which will add up to levels that can..." wikitext text/x-wiki == Bands == These are essentially bachelor herds. Each night they will move randomly in any direction. Band stallions can’t move up to 1 space away like other herd members. Band stallions can’t claim mares. This period of time is supposed to help prepare the stallions for what is to come. Band stallions earn levels in training differently than normal characters. Rather than following regimens, band stallions accrue band experience which will add up to levels that can be spent as soon as the stallion completes his time with the band. If he leaves before completion, all the levels are lost. == Clans == Much like the stallions who get to go off to bands and learn some things, 2 year old and free mares can choose to join a clan. The clans work in the exact way as the bands – they move randomly and the members cannot move 1 space away. Mares can be requested while they are in the clans, and can choose to leave early to join their intended mate, but will lose all progress. Clan mares have an opportunity to try to impress one of the matriarchs, as well as receiving mentoring from them. Each clan has 5 matriarchs and each matriarch mentors in a different subject. Young horses of the age of two can choose to join a clan or band from their control panel. This will instantly send them to a random band/clan and remove them from their current faction. At creation a character can choose to join a band/clan or go it alone. At any time a lone stallion/mare can choose to join a band/clan, but they still must be in the band/clan for the same amount of time as a newly created character to earn the levels. In addition, all levels from previous band/clan experience must be used, and at least 2 weeks has to have passed since their last time in these groups. Finally, a note that <b>when in a band or clan</b>, certain activities are limited. You are unable to set or change your horse's roles while in the clan or band, though you can change them once you leave. == Sylvanums == 509e27e7d9796555369dc86a79b5139a4e1573d1 Herds 0 134 248 2024-08-14T04:24:38Z Kinju 9 Created page with "== Formation == A stallion must have a harem of 3 mares and at least 1 level in Leadership. This option will appear in the control panel on the horse page. <br> == Ranks == 1 Lead Stallion<br> 1 Lead Mare <i>(at herd level 2)</i><br> 1 Heir <i>(at herd level 1 -- must be 1-2 year old colt in the herd with at least one level in leadership at time of appointment)</i><br> 1 Heiress <i>(at herd level 3)</i><br> 1 Second Stallion <i>(at herd level 3)</i><br> 1 Second Mare <i..." wikitext text/x-wiki == Formation == A stallion must have a harem of 3 mares and at least 1 level in Leadership. This option will appear in the control panel on the horse page. <br> == Ranks == 1 Lead Stallion<br> 1 Lead Mare <i>(at herd level 2)</i><br> 1 Heir <i>(at herd level 1 -- must be 1-2 year old colt in the herd with at least one level in leadership at time of appointment)</i><br> 1 Heiress <i>(at herd level 3)</i><br> 1 Second Stallion <i>(at herd level 3)</i><br> 1 Second Mare <i>(at herd level 4)</i><br> Herd Members<br> Fringe Stallions <i>(at herd level 5)</i><br> Herd Foals<br> <br> == Responsibilities == <b>Lead Stallion</b>: Herd movement if no Lead Mare, Buy and sell items to Aporia<br> <b>Lead Mare</b>: Movement, Foraging, Assigning Caretakers and Warriors to foals, Buy and sell items to Aporia<br> <b>Heir</b>: <br> <b>Second Stallion</b> : Appease (+ Security)<br> <b>Second Mare</b> : Appease (+ Diversion)<br> <br> == Inheritance == There may come a point where you want to disband your herd, or one of your lead stallions is ready to move on. There are several cases that could happen (note that an of-age heir will take leadership over a second stallion): <br><br> <b>Lead Stallion Steps Down</b><br> <i>No of-age heir or second stallion</i>: The lead will be given the option to take three mares with him and the herd will disband, resulting in all herd members being released.<br> <i>There's an of-age heir and/or second stallion</i>: The lead will be given the option to take three mares with him. Any of the remaining mares that were under him will be released, and the second/heir will take leadership of the herd.<br> <br> <b>Lead Stallion Retires</b><br> <i>No of-age heir or second stallion</i>: The herd will disband, resulting in all herd members being released.<br> <i>There's an of-age heir or second stallion</i>: The lead stallion's mares will transfer to the second/heir that takes leadership of the herd.<br> <br> <b>Second Stallion/Heir Steps Down or Retires</b><br> Their respective mares will be released.<br> 840b81097004421139057060fa8383138ab45109 Sickness 0 135 249 2024-08-14T04:34:49Z Kinju 9 Created page with "== Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly c..." wikitext text/x-wiki == Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly contagious cold. PT will likely be the disease you see most often. It IS contagious for 3 days unless cured. PT comes with cough and pain as symptoms. * '''Dolor Venter''' - This is basically food poisoning for your poor ponies. As such, the symptoms include nausea and diarrhea. * '''Adsecla''' - There is a notorious parasitic worm in Paradisus that will cause great trouble for your horses. Symptoms include nausea and pain as well as the parasite itself. * '''Lados Latus''' - Bronchitis for your horses. In addition to needing to treat the bronchitis, your horse will also suffer from inflammation, cough, and pain. * '''Inflammation''' - Fairly simple physical problem, when a horse is suffering from inflammation they need to treat said inflammation (and the swelling) as well as the pain that is caused as a result. * '''Cough''' - Treat the cough and the accompanying pain to rid yourself of this sickness. * '''Diarrhea''' - Listen, we all know what this is. Just, for everyone's sake, take care of it! If you find your horse is getting sick fairly often, you might want to take some time to work on their immune system. Where can you find that score? Well, I'm glad you asked! (sicknessexample.png image here) Take a look now at the disease information. Dalamadur has PT which is incredibly common on the island. You should ALWAYS be curing PT. It spreads very easily and causes lots of problems for lots of people. At any rate, he has an cured cough and cured pain. If his symptoms were still active at rollover, he would take damage from his sickness. As mentioned above, damage is calculated by the severity of the symptom and the immune system score of the horse in question. In addition, if he was contagious (symptoms still active), he would have a chance to spread it to other horses in his location which is how he actually obtained it in the first place. However, since his player has already cured him, he will not have to endure any of these hardships. To remove a disease, all symptoms need to go from active to cured. There are several ways to obtain the cures needed to help a horse out including:<br> * '''Crafting.''' Caretakers can use different items to produce these cures and leave them in their herd inventories for herd members to use. Check Dar's crafting guide in the Encyclopedia if you'd like to give this a shot! <br> * '''Purchase.''' Both Lympha and Aporia regularly have these cure items for sale. <br> * '''Praying.''' Not like literal prayer but rather, at shrines, your characters will have the chance to pray to their deity and earn an item.<br> * '''Trade.''' If all else fails, you can attempt to trade with other users in the game for the items you need. Please no begging in the forums or chatbox. People are always more than happy to help but they'll be less inclined if you're spamming the chat with requests. <br> * '''Altrix.''' At rollover, if you have a horse with an illness, an option will come up for Altrix to either cure your horse or skip healing. Each healing is a 500 cacao fee.<br> Once you have the items you need, you can use them while that character is active and the symptom will be set to cured, as shown by Dalamadur above. At rollover, no damage will be taken and the disease will disappear. Not too painful, right? At least not for you! Oh! And while I'm on the subject, immune system values CAN be raised using items and healing! Using Amaranth Seeds or a Lion's Claw will raise your horse's immune system. In addition, caretakers can raise the immunity of their herd mates. So get on making that herd healthy and help prevent the spread of PT! Seriously! cbdf4891919b6e96f1f1505d876c48971d2e2686 File:Sickness example.png 6 136 250 2024-08-14T04:54:00Z Kinju 9 wikitext text/x-wiki PT sickness example for sickness encyclopedia page f1a767f45f91b62cc577e73701fdf184bfecbd98 Sickness 0 135 251 249 2024-08-14T04:54:26Z Kinju 9 wikitext text/x-wiki == Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly contagious cold. PT will likely be the disease you see most often. It IS contagious for 3 days unless cured. PT comes with cough and pain as symptoms. * '''Dolor Venter''' - This is basically food poisoning for your poor ponies. As such, the symptoms include nausea and diarrhea. * '''Adsecla''' - There is a notorious parasitic worm in Paradisus that will cause great trouble for your horses. Symptoms include nausea and pain as well as the parasite itself. * '''Lados Latus''' - Bronchitis for your horses. In addition to needing to treat the bronchitis, your horse will also suffer from inflammation, cough, and pain. * '''Inflammation''' - Fairly simple physical problem, when a horse is suffering from inflammation they need to treat said inflammation (and the swelling) as well as the pain that is caused as a result. * '''Cough''' - Treat the cough and the accompanying pain to rid yourself of this sickness. * '''Diarrhea''' - Listen, we all know what this is. Just, for everyone's sake, take care of it! If you find your horse is getting sick fairly often, you might want to take some time to work on their immune system. Where can you find that score? Well, I'm glad you asked! [[File:Sickness example.png|thumb]] Take a look now at the disease information. Dalamadur has PT which is incredibly common on the island. You should ALWAYS be curing PT. It spreads very easily and causes lots of problems for lots of people. At any rate, he has an cured cough and cured pain. If his symptoms were still active at rollover, he would take damage from his sickness. As mentioned above, damage is calculated by the severity of the symptom and the immune system score of the horse in question. In addition, if he was contagious (symptoms still active), he would have a chance to spread it to other horses in his location which is how he actually obtained it in the first place. However, since his player has already cured him, he will not have to endure any of these hardships. To remove a disease, all symptoms need to go from active to cured. There are several ways to obtain the cures needed to help a horse out including:<br> * '''Crafting.''' Caretakers can use different items to produce these cures and leave them in their herd inventories for herd members to use. Check Dar's crafting guide in the Encyclopedia if you'd like to give this a shot! <br> * '''Purchase.''' Both Lympha and Aporia regularly have these cure items for sale. <br> * '''Praying.''' Not like literal prayer but rather, at shrines, your characters will have the chance to pray to their deity and earn an item.<br> * '''Trade.''' If all else fails, you can attempt to trade with other users in the game for the items you need. Please no begging in the forums or chatbox. People are always more than happy to help but they'll be less inclined if you're spamming the chat with requests. <br> * '''Altrix.''' At rollover, if you have a horse with an illness, an option will come up for Altrix to either cure your horse or skip healing. Each healing is a 500 cacao fee.<br> Once you have the items you need, you can use them while that character is active and the symptom will be set to cured, as shown by Dalamadur above. At rollover, no damage will be taken and the disease will disappear. Not too painful, right? At least not for you! Oh! And while I'm on the subject, immune system values CAN be raised using items and healing! Using Amaranth Seeds or a Lion's Claw will raise your horse's immune system. In addition, caretakers can raise the immunity of their herd mates. So get on making that herd healthy and help prevent the spread of PT! Seriously! 57903b5f48111dfd0b4087767cbc2cbb427a6465 252 251 2024-08-14T05:00:37Z Kinju 9 wikitext text/x-wiki == Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly contagious cold. PT will likely be the disease you see most often. It IS contagious for 3 days unless cured. PT comes with cough and pain as symptoms. * '''Dolor Venter''' - This is basically food poisoning for your poor ponies. As such, the symptoms include nausea and diarrhea. * '''Adsecla''' - There is a notorious parasitic worm in Paradisus that will cause great trouble for your horses. Symptoms include nausea and pain as well as the parasite itself. * '''Lados Latus''' - Bronchitis for your horses. In addition to needing to treat the bronchitis, your horse will also suffer from inflammation, cough, and pain. * '''Inflammation''' - Fairly simple physical problem, when a horse is suffering from inflammation they need to treat said inflammation (and the swelling) as well as the pain that is caused as a result. * '''Cough''' - Treat the cough and the accompanying pain to rid yourself of this sickness. * '''Diarrhea''' - Listen, we all know what this is. Just, for everyone's sake, take care of it! If you find your horse is getting sick fairly often, you might want to take some time to work on their immune system. Where can you find that score? Well, I'm glad you asked! [[File:Sickness_example.png]] Take a look now at the disease information. Dalamadur has PT which is incredibly common on the island. You should ALWAYS be curing PT. It spreads very easily and causes lots of problems for lots of people. At any rate, he has an cured cough and cured pain. If his symptoms were still active at rollover, he would take damage from his sickness. As mentioned above, damage is calculated by the severity of the symptom and the immune system score of the horse in question. In addition, if he was contagious (symptoms still active), he would have a chance to spread it to other horses in his location which is how he actually obtained it in the first place. However, since his player has already cured him, he will not have to endure any of these hardships. To remove a disease, all symptoms need to go from active to cured. There are several ways to obtain the cures needed to help a horse out including:<br> * '''Crafting.''' Caretakers can use different items to produce these cures and leave them in their herd inventories for herd members to use. Check Dar's crafting guide in the Encyclopedia if you'd like to give this a shot! <br> * '''Purchase.''' Both Lympha and Aporia regularly have these cure items for sale. <br> * '''Praying.''' Not like literal prayer but rather, at shrines, your characters will have the chance to pray to their deity and earn an item.<br> * '''Trade.''' If all else fails, you can attempt to trade with other users in the game for the items you need. Please no begging in the forums or chatbox. People are always more than happy to help but they'll be less inclined if you're spamming the chat with requests. <br> * '''Altrix.''' At rollover, if you have a horse with an illness, an option will come up for Altrix to either cure your horse or skip healing. Each healing is a 500 cacao fee.<br> Once you have the items you need, you can use them while that character is active and the symptom will be set to cured, as shown by Dalamadur above. At rollover, no damage will be taken and the disease will disappear. Not too painful, right? At least not for you! Oh! And while I'm on the subject, immune system values CAN be raised using items and healing! Using Amaranth Seeds or a Lion's Claw will raise your horse's immune system. In addition, caretakers can raise the immunity of their herd mates. So get on making that herd healthy and help prevent the spread of PT! Seriously! 2a6d7b9e3e8460b6862c9d084e6286cb4a3dacb7 253 252 2024-08-14T05:03:35Z Kinju 9 wikitext text/x-wiki == Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly contagious cold. PT will likely be the disease you see most often. It IS contagious for 3 days unless cured. PT comes with cough and pain as symptoms. * '''Dolor Venter''' - This is basically food poisoning for your poor ponies. As such, the symptoms include nausea and diarrhea. * '''Adsecla''' - There is a notorious parasitic worm in Paradisus that will cause great trouble for your horses. Symptoms include nausea and pain as well as the parasite itself. * '''Lados Latus''' - Bronchitis for your horses. In addition to needing to treat the bronchitis, your horse will also suffer from inflammation, cough, and pain. * '''Inflammation''' - Fairly simple physical problem, when a horse is suffering from inflammation they need to treat said inflammation (and the swelling) as well as the pain that is caused as a result. * '''Cough''' - Treat the cough and the accompanying pain to rid yourself of this sickness. * '''Diarrhea''' - Listen, we all know what this is. Just, for everyone's sake, take care of it! If you find your horse is getting sick fairly often, you might want to take some time to work on their immune system. Where can you find that score? Well, I'm glad you asked! Take a look now at the disease information. Dalamadur has PT which is incredibly common on the island. You should ALWAYS be curing PT. It spreads very easily and causes lots of problems for lots of people. At any rate, he has an cured cough and cured pain. If his symptoms were still active at rollover, he would take damage from his sickness. As mentioned above, damage is calculated by the severity of the symptom and the immune system score of the horse in question. In addition, if he was contagious (symptoms still active), he would have a chance to spread it to other horses in his location which is how he actually obtained it in the first place. However, since his player has already cured him, he will not have to endure any of these hardships. To remove a disease, all symptoms need to go from active to cured. There are several ways to obtain the cures needed to help a horse out including:<br> * '''Crafting.''' Caretakers can use different items to produce these cures and leave them in their herd inventories for herd members to use. Check Dar's crafting guide in the Encyclopedia if you'd like to give this a shot! <br> * '''Purchase.''' Both Lympha and Aporia regularly have these cure items for sale. <br> * '''Praying.''' Not like literal prayer but rather, at shrines, your characters will have the chance to pray to their deity and earn an item.<br> * '''Trade.''' If all else fails, you can attempt to trade with other users in the game for the items you need. Please no begging in the forums or chatbox. People are always more than happy to help but they'll be less inclined if you're spamming the chat with requests. <br> * '''Altrix.''' At rollover, if you have a horse with an illness, an option will come up for Altrix to either cure your horse or skip healing. Each healing is a 500 cacao fee.<br> Once you have the items you need, you can use them while that character is active and the symptom will be set to cured, as shown by Dalamadur above. At rollover, no damage will be taken and the disease will disappear. Not too painful, right? At least not for you! Oh! And while I'm on the subject, immune system values CAN be raised using items and healing! Using Amaranth Seeds or a Lion's Claw will raise your horse's immune system. In addition, caretakers can raise the immunity of their herd mates. So get on making that herd healthy and help prevent the spread of PT! Seriously! cdde65cc966c9939fe38344b8bf630ea66274222 255 253 2024-08-14T05:08:56Z Kinju 9 wikitext text/x-wiki == Sickness == From time to time while exploring, your character may receive an event that tells them they are now suffering from a disease. There are 8 different known diseases that float around Paradisus and each comes with its own set of problems. * '''Gravedo''' - Occasionally an odd, native insect will work its way into a horse's stomach and cause flu-like symptoms. Symptoms include nausea, fever, and diarrhea. * '''Periculo Tussi''' - Think of this as a highly contagious cold. PT will likely be the disease you see most often. It IS contagious for 3 days unless cured. PT comes with cough and pain as symptoms. * '''Dolor Venter''' - This is basically food poisoning for your poor ponies. As such, the symptoms include nausea and diarrhea. * '''Adsecla''' - There is a notorious parasitic worm in Paradisus that will cause great trouble for your horses. Symptoms include nausea and pain as well as the parasite itself. * '''Lados Latus''' - Bronchitis for your horses. In addition to needing to treat the bronchitis, your horse will also suffer from inflammation, cough, and pain. * '''Inflammation''' - Fairly simple physical problem, when a horse is suffering from inflammation they need to treat said inflammation (and the swelling) as well as the pain that is caused as a result. * '''Cough''' - Treat the cough and the accompanying pain to rid yourself of this sickness. * '''Diarrhea''' - Listen, we all know what this is. Just, for everyone's sake, take care of it! If you find your horse is getting sick fairly often, you might want to take some time to work on their immune system. Where can you find that score? Well, I'm glad you asked! <center>[[File:ptexample.png]]</center> Take a look now at the disease information. Dalamadur has PT which is incredibly common on the island. You should ALWAYS be curing PT. It spreads very easily and causes lots of problems for lots of people. At any rate, he has an cured cough and cured pain. If his symptoms were still active at rollover, he would take damage from his sickness. As mentioned above, damage is calculated by the severity of the symptom and the immune system score of the horse in question. In addition, if he was contagious (symptoms still active), he would have a chance to spread it to other horses in his location which is how he actually obtained it in the first place. However, since his player has already cured him, he will not have to endure any of these hardships. To remove a disease, all symptoms need to go from active to cured. There are several ways to obtain the cures needed to help a horse out including:<br> * '''Crafting.''' Caretakers can use different items to produce these cures and leave them in their herd inventories for herd members to use. Check Dar's crafting guide in the Encyclopedia if you'd like to give this a shot! <br> * '''Purchase.''' Both Lympha and Aporia regularly have these cure items for sale. <br> * '''Praying.''' Not like literal prayer but rather, at shrines, your characters will have the chance to pray to their deity and earn an item.<br> * '''Trade.''' If all else fails, you can attempt to trade with other users in the game for the items you need. Please no begging in the forums or chatbox. People are always more than happy to help but they'll be less inclined if you're spamming the chat with requests. <br> * '''Altrix.''' At rollover, if you have a horse with an illness, an option will come up for Altrix to either cure your horse or skip healing. Each healing is a 500 cacao fee.<br> Once you have the items you need, you can use them while that character is active and the symptom will be set to cured, as shown by Dalamadur above. At rollover, no damage will be taken and the disease will disappear. Not too painful, right? At least not for you! Oh! And while I'm on the subject, immune system values CAN be raised using items and healing! Using Amaranth Seeds or a Lion's Claw will raise your horse's immune system. In addition, caretakers can raise the immunity of their herd mates. So get on making that herd healthy and help prevent the spread of PT! Seriously! f8089fa16e80c44eb552f6c3588784ef8ae39d42 File:Ptexample.png 6 137 254 2024-08-14T05:06:27Z Kinju 9 Example used to show how to view an active disease on a horse's page. wikitext text/x-wiki == Summary == Example used to show how to view an active disease on a horse's page. 5520d99a645b5248329081369db32f00155f3dcd Game Features 0 8 256 19 2024-08-14T05:11:29Z Kinju 9 /* Lifestyles and Factions */ wikitext text/x-wiki Indomita is a wild horse simulation / role-playing game, fully playable in a browser with no required extensions. The following is a summary of the game's features as they existed on Indomita.net before its shut down in 2024. == Characters == Players are able to create their own equine characters from six different [[Builds|build types]], each available as stallion or mare. Each character ages in real time (where one month real time equals one year in Indomita), and each independently progresses through gaining experience and participating in other game features described below. Characters are classified as foals at age 0, become adults at age 3, and die at age 20. Characters may also become [[Sickness|sick]] and require healing. == Breeding and Genetics == Characters may breed naturally or through items in order to create new foals utilizing realistic [[genetics]]. The genetics system has an initial basis in real world horse genetics, but extends beyond that to special genes found only in Indomita. Characters may also have somatic mutations or special markings which are non-inheritable. == Progression == Each character may specialize in up to two [[roles]], which grant them additional bonus actions in their daily life. These roles utilize a character's [[stats]] and [[skills]], which may be learned through a variety of methods. Characters may also develop their [[personality]] and [[bonds]] with other horses. Character actions are limited by action points, which determine how much can be done per day. == Lifestyles and Factions == Horses may "go it alone," but may also choose one of three [[lifestyles]] which will determine what [[Factions|faction]] they may join. These include herds (a standard horse lifestyle), packs (an aggressive band style), and catervas (a pair-bond style). Lifestyles are determined by a horse's chosen roles and, in the case of catervas, religion. Horses may also choose to join a [[Bands, Clans, and Sylvanums|band or clan]] to improve their skills before choosing a more permanent home. == Exploration == A key part of all horse's lives is [[exploration]]. The game's map is full of dozens of locations grouped into several named areas, each with their own distinct biome of flora and fauna. Each location has its own available skills to train, battles to encounter, and shrines to visit. It is also through exploration that young foals and horses with specific roles may encounter and form a bond with a [[companion]]. 950afad888591adfcb096e34dea40fe0752642d3 Packs 0 138 257 2024-08-14T05:12:47Z Kinju 9 Created page with "== Formation == Packs are the easiest faction on Ortus to form. Simply have two lone Liturani roled characters in the same location, and one of them can request to start a pack with the other. Unless they are opposite genders, the requester will become Alpha, and the one requested will become Beta. Yes, that's right -- you can form packs with two mares, two stallions, or even a stallion and a mare. <Br> == Ranks == 1 Alpha Stallion<Br> 1 Alpha Mare<Br> 1 Beta Stallion..." wikitext text/x-wiki == Formation == Packs are the easiest faction on Ortus to form. Simply have two lone Liturani roled characters in the same location, and one of them can request to start a pack with the other. Unless they are opposite genders, the requester will become Alpha, and the one requested will become Beta. Yes, that's right -- you can form packs with two mares, two stallions, or even a stallion and a mare. <Br> == Ranks == 1 Alpha Stallion<Br> 1 Alpha Mare<Br> 1 Beta Stallion<Br> 1 Beta Mare<Br> Pack Members<Br> Pack Foals<Br> <Br> == Responsbilities == <b>Alpha Stallion</b> : Pack movement, Foraging, Discover Superior Nourishment (appeasing + Nourishment)<Br> <b>Alpha Mare</b> : Pack Movement , Foraging, Discover Superior Nourishment (appeasing + Nourishment)<Br> <b>Beta Stallion</b> : Instill Confidence (appeasing +Security), Entertain (appeasing + Diversion)<Br> <b>Beta Mare</b> : Entertain (appeasing + Diversion), Instill Confidence (appeasing +Security)<Br> 5533d2014683331bab815159c98c6a57f47c451d Catervas, Catervelas, Sociums 0 139 258 2024-08-14T05:35:11Z Kinju 9 Created page with "== Catervas == === Formation === A Natales horse may claim up to 2 other Natales horses that they plan on spending their future with. Once at least one other horse has been claimed, both of those horses have the option to claim another or to remain as just a pair. They form a traditional harem until they reach a point where the relationships established between all members reaches at least 50%. Once this has been achieved, any member can select the option to form a Cat..." wikitext text/x-wiki == Catervas == === Formation === A Natales horse may claim up to 2 other Natales horses that they plan on spending their future with. Once at least one other horse has been claimed, both of those horses have the option to claim another or to remain as just a pair. They form a traditional harem until they reach a point where the relationships established between all members reaches at least 50%. Once this has been achieved, any member can select the option to form a Caterva from the Control Panel on the horse page. Catervas cannot be dissolved once formed and none of the members may leave. Children that grow up in the Caterva without leaving to join the Sylvanum will remain as adult members until they choose to leave on their own unlike with a herd where the characters would be forced out. === Ranks === <b>Before full formation</b><Br> 1-3 Bonding Natales Stallion(s)<Br> 1-3 Bonding Natales Mare(s)<Br> <Br> <b>After full formation</b><Br> 1-3 Caterva Stallion(s)<Br> 1-3 Caterva Mare(s) <Br> <Br> == Catervelas == Once a Caterva has been formed, each of the adult members in the group have the chance to send a request to another related Caterva in an attempt to being forming a larger family unit. There must be a close family tie between the two, so either sibling to sibling, or parent to child connections can form a Catervala. There is no limit on the amount of horses that may be in a Catervela though it becomes somewhat impractical to maintain such a large group. <Br> Members of a Catervela can raise all foals within the Catervela at a slight bonus over standard raising. They also receive a small bonus when interacting with one another. <Br> == Sociums == === Formation === As when forming a Caterva, the lead horse (mare or stallion) must have reached a relationship value of at least 50% with his or her faction mate(s). In addition to this, the two leads that are choosing to form a Socium are required to have a relationship value of at least 50% as well. Once they have reached these levels, the option will appear in the Control Panel on the horse page as with a caterva. Socius cannot be formed by two Catervas joining and must be created before either lead has formed a group of his own. Unlike Catervas, Socius cannot join up with other groups like themselves though they can have affiliation with a particular Catervela to reap the benefits provided in that situation. Socius cannot be dissolved once formed and none of the members may leave. <Br> === Ranks === <b>Before full formation</b><Br> 1-6 Bonding Natales Stallion(s)<Br> 1-6 Bonding Natales Mare(s)<Br> <Br> <b>After full formation</b><Br> 1-6 Caterva Stallion(s)<Br> 1-6 Caterva Mare(s)<Br> a3ba3c69438b12b17231b7e4c069b2b07d353583 Coat & Mane Modifiers 0 123 259 233 2024-08-14T05:40:29Z Kinju 9 /* G - Gray */ wikitext text/x-wiki These genes will alter the way a color looks, either on the mane/tail or the entire body, much like dilution genes. Jump to: [[#Ae - Aeruo]], [[#Au - Aurum]], [[#B- Brunteus]], [[#Ct - Cruento]], [[#Cs - Cyaneus]], [[#Cy - Cymatilis]], [[#Dp - Dapple]], [[#Fr - Feathering]], [[#Fe - Feram]], [[#F - Flaxen]], [[#Fx - Fraxina]], [[#G - Gray]], [[#Gh - Guard Hairs]], [[#Hb - Hebenus]], [[#Mc - Macchiato]], [[#Md - Madidus]], [[#Ms - Mushroom]], [[#Pi - Pilus]], [[#Ru - Rubera]], [[#Sg - Sigillum]] ==Ae - Aeruo== A color modifying gene, Aeruo overlays the whole base coat with chestnut. It is recessive and requires aeae to show. Overridden by Brunteus. ==Au - Aurum == This is a mane modifying gene that can turn a horse's mane (beneath all markings) flaxen. Aurum is recessive, so it needs to be auau to show. == B- Brunteus == A color modifying gene, Brunteus overlays the whole base coat with brown. It is recessive and requires bb to show. == Ct - Cruento == A color modifying gene, Cruento gives any bay based horses with no dilutions (dun, champagne, etc) a blood bay appearance. == Cs - Cyaneus == A variation of guard hairs, cyaneus gives your character some blue highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be cscs to show. == Cy - Cymatilis == A color modifying gene, Cymatilis gives any black based horse without a dilution or macchiato a blue tint. == Dp - Dapple == Dapples are spots on a horse that are slightly different color from the base coat. This is most often seen on “Silver Dapple” (which is really a silver black horse), Dapple Gray, and sometimes bay horses in real life. Though it’s just a characteristic of the silver or gray genes in real life, here at Indomita it has its own genotype! Dapple is recessive, so in order for the dapples to show, the character must have dpdp. == Fr - Feathering == Feathering produces long hair that grows from the bottoms of the legs and over the hooves. It is present in Draft, Warmblood, and Pony builds. Feathering, at least for our purposes, is tied to the Tobiano gene (listed below under KIT). This means that even if a horse does not display feathering it can still be a carrier. Feathering will only display on a horse that is either nT or TT. Feathering is recessive also, so to display it must not only have tobiano, but frfr. While they can have tobiano, Arabians do not display feathering. == Fe - Feram == Feram is for donkeys and mules only, which gives their mane and tail tips the color of their base coat. == F - Flaxen == A recessive gene, meaning it will only show if ff. This gene lightens the manes and tails of chestnut horses, sometimes just a couple shades, but more commonly to near-white or silvery. Flaxen only displays on horses without a copy of extension. == Fx - Fraxina == Fraxina is another color modifying gene, and washes out the base color a little, making it less saturated. It is dominant, so one copy will suffice. == G - Gray == Gray horses are born their base color (with any dilutions, of course), but over the course of their life, slowly begin graying out and eventually turning white, thus making older grays easily confused with white horses. <Br> ''Read about the [[Grey Gene|The Grey Gene]]'' == Gh - Guard Hairs == On dun horses, the dorsal stripe runs through the mane, down the back and to the tail. Guard hairs, also known as frosting, are parts of the mane and tail on either side of the dorsal stripe that are lighter than the rest of the mane. This is a recessive gene and tied to dun, so even if you have ghgh, without at least one copy of dun, it won’t show up. == Hb - Hebenus == A variation of guard hairs, hebenus gives your character some black highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be hbhb to show. == Mc - Macchiato == The macchiato gene is a festive little thing that will dilute the base color of an extension based horse carrying splash. This means that all black based horses with splash+macchiato will find they have a slightly different looking coat. The gene will show up with even one copy and breeds normally. == Md - Madidus == Similar to pilus, this gene modifies the mane and tail. It turns the mane and tail (beneath all markings) to a lovely blue, and is recessive (meaning you'll need mdmd to show). == Ms - Mushroom == A color modifying gene, Mushroom gives any chestnut based horses with no dilutions (dun, champagne, etc) a soft brown appearance. == Pi - Pilus == This is a mane modifying gene that can turn a horse's mane (beneath all markings) red, black, or white. Pilus is a more difficult gene to breed for as it's fully recessive. That means you have to have PIPI (red), pi<sup>B</sup>pi<sup>B</sup> (black), or pi<sup>W</sup>pi<sup>W</sup> (white) for it to show. == Ru - Rubera == A variation of guard hairs, rubera gives your character some red highlights. Unlike guard hairs, it's not tied to dun and you don't need guard hairs for it to work. It is, however, recessive and therefore needs to be ruru to show. == Sg - Sigillum == A color modifying gene, Sigillum gives any brown based horses with no dilutions (dun, champagne, etc) a chocolatey seal brown appearance. 63cc43a382ae71891c8570545556a5ed165e5450 Grey Gene 0 140 260 2024-08-14T05:41:06Z Kinju 9 Created page with "The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects th..." wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. GreyStage3 Image (The Grey Gene Folder) === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. GreyStage4 Image (The Grey Gene Folder) === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. GreyStage5 Image (The Grey Gene Folder) === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 08a2bac582185b2283e221bebb7052eaaf258fb4 261 260 2024-08-14T05:42:44Z Kinju 9 wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. GreyStage3 Image (The Grey Gene Folder) === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. GreyStage4 Image (The Grey Gene Folder) === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. GreyStage5 Image (The Grey Gene Folder) === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) dca2efdf7d5e0c861326a93eec7963e3687d8e43 263 261 2024-08-25T23:14:20Z Kinju 9 /* Roan Dapple */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png|frameless]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. GreyStage4 Image (The Grey Gene Folder) === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. GreyStage5 Image (The Grey Gene Folder) === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 57d4a8238d92961e26f7938e0bd906b08b382001 265 263 2024-08-25T23:16:54Z Kinju 9 /* Roan Dapple */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. GreyStage4 Image (The Grey Gene Folder) === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. GreyStage5 Image (The Grey Gene Folder) === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) ea9cf3f3b6ad9fef49f321354699545456b0f991 266 265 2024-08-25T23:17:07Z Kinju 9 /* Roan Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. GreyStage5 Image (The Grey Gene Folder) === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 6fe34decd3d674186d7d20e72fb9c3184f813348 268 266 2024-08-25T23:17:45Z Kinju 9 /* Dapple Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. GreyStage6 Image (The Grey Gene Folder) === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 612040bad661529b6c81f3ee2f5d6a14cd4f0d38 270 268 2024-08-25T23:18:20Z Kinju 9 /* Dapple Grey (Faded) */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. GreyStage7 Image (The Grey Gene Folder) === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 23c6c53ee1da142cf4488a340e2cf7da84609c26 272 270 2024-08-25T23:19:59Z Kinju 9 /* Steel Grey / Rose Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. GreyStage8 Image (The Grey Gene Folder) === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 1cd78deac61ef78db79093a0c223abf34ef77046 274 272 2024-08-25T23:20:45Z Kinju 9 /* Fleabitten Steel Grey / Fleabitten Rose Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. GreyStage9 Image (The Grey Gene Folder) === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 079650ae13e9ffc1d94cc41650f7aaa3ee289824 276 274 2024-08-25T23:21:15Z Kinju 9 /* Fleabitten Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. GreyStage10 Image (The Grey Gene Folder) === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 6223d4e7e83e0be47b177408fc7774365ff06c15 278 276 2024-08-25T23:21:45Z Kinju 9 /* Fleabitten Light Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. GreyStage11 Image (The Grey Gene Folder) === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 1f094c339de214e1c45efb407c8d05ae4118ba62 280 278 2024-08-25T23:22:12Z Kinju 9 /* Light Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. [[File:GreyStage11.png]] === Light Grey === (Stage 12) The horse becomes fully white. GreyStage12 Image (The Grey Gene Folder) == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) cae1a56d22463d069ac8639481d24307fdb53463 282 280 2024-08-25T23:22:46Z Kinju 9 /* Light Grey */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. [[File:GreyStage11.png]] === Light Grey === (Stage 12) The horse becomes fully white. [[File:GreyStage12.png]] == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process, without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: Lucidus Image (The Grey Gene Folder) == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 2487556b27dc98f74ea5b085f3df242369a7e262 284 282 2024-08-25T23:23:24Z Kinju 9 /* Lucidus */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. [[File:GreyStage11.png]] === Light Grey === (Stage 12) The horse becomes fully white. [[File:GreyStage12.png]] == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: [[File:Lucidus.png]] == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: Bloody Shoulder Image (The Grey Gene Folder) == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) 71b02ea0ea1946f1fd8f425a652636c1a6bb44ec 286 284 2024-08-25T23:24:29Z Kinju 9 /* Bloody Shoulder */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. [[File:GreyStage11.png]] === Light Grey === (Stage 12) The horse becomes fully white. [[File:GreyStage12.png]] == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: [[File:Lucidus.png]] == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: [[File:BloodyShoulder.png]] == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! Tinguo Image (The Grey Gene Folder) d3c4e511254d4394980379c9af78d8f50f7d8cb2 288 286 2024-08-25T23:25:44Z Kinju 9 /* Grey & Tinguo */ wikitext text/x-wiki The grey gene can cause some confusion as it changes a horse's appearance from year to year! There are a few ways you might encounter Grey: [[#The Grey Gene]], [[#Infinitum Canen]], and [[#Lucidus]]. There are also a few ways other genes or markings interact with grey, including [[#Bloody Shoulder]] and [[#Grey & Tinguo]]. We've broken down each below. == The Grey Gene == The grey gene (Gg or GG) causes a horse's coat to grey with age until they are fully white. It affects the base coat, meaning that a chestnut horse with no markings will go from chestnut to gray to white over its lifetime. Any markings go above this gray/white color (unlike KIT White, which goes over all markings.) This process takes place from ages 3 - 12; horses that are under age 3 will not display any greying. There are nine total stages, and some of these stages differ between black based horses (have Ee or EE) and chesnut horses (are ee). These stages are shown below, with the stallion showcasing the black-based process and the mare showcasing the chestnut-based process. === Roan Dapple === (Stage 3) Roan dapple features a rough dappled grey over the base coat. [[File:GreyStage3.png]] === Roan Grey === (Stage 4) Roan grey features a roaned pale grey over the base coat, which shows through. [[File:GreyStage4.png]] === Dapple Grey === (Stage 5) Dapple grey is the first stage that fully takes over the base coat, and offers a medium silver grey with strong dappling. [[File:GreyStage5.png]] === Dapple Grey (Faded) === (Stage 6) Dapple grey (faded) is similar to the previous dapple grey stage, but the dapples are fading. [[File:GreyStage6.png]] === Steel Grey / Rose Grey === (Stage 7) This is the first stage where black-based and chestnut-based horses differ. Black based horses become Steel Grey, which is a strong medium silver color. Chestnut based horses become Rose Grey, which is a purple-gray hue with a pale face. [[File:GreyStage7.png]] === Fleabitten Steel Grey / Fleabitten Rose Grey === (Stage 8) This is the second stage where black-based and chestnut-based horses differ. It features the same Steel Grey/Rose Grey of the previous stage, but now features red 'fleabitten' spots. [[File:GreyStage8.png]] === Fleabitten Grey === (Stage 9) The grey begins to lighten to a light grey, with fleabitten spots. [[File:GreyStage9.png]] === Fleabitten Light Grey === (Stage 10) The grey lightens further to a pale gray, with fleabitten spots that are fading. [[File:GreyStage10.png]] === Light Grey === (Stage 11) The pale light grey loses its fleabitten spots. [[File:GreyStage11.png]] === Light Grey === (Stage 12) The horse becomes fully white. [[File:GreyStage12.png]] == Infinitum Canen == Infinitum Canen is a God Item, found during Sapientia's month. It allows the character to "freeze" a gray stage, using that as their base color. The stages are the same as the Greying gene. Infinitum Canen does not require Grey, and does not pass down genetically, but is affected by Bloody Shoulder and Tinguo. == Lucidus == Lucidus is a pattern modifier, affecting all patterns besides Avitus, Sooty, Pangare and Tobiano. It causes those patterns to go through the greying process without the greying gene and without affecting the base coat. The stages are the same as the Grey gene. Examples: [[File:Lucidus.png]] == Bloody Shoulder == Bloody Shoulder is a special gene that only affects the Grey gene and Infinitum Canen. It is a unique marking which prevents the greying process on a patch of the coat (this patch is unique to each build and gender). Examples: [[File:BloodyShoulder.png]] == Grey & Tinguo == Tinguo, a modifier which tints the coat, works with Grey and Infinitum Canen, allowing you to tint your coat to interesting effect! [[File:PumpkinTinguoOnGrey.png]] 3956f1ce70c2370a3d00bb27281e1ec7c7c20a29 File:GreyStage3.png 6 141 262 2024-08-25T23:12:50Z Kinju 9 wikitext text/x-wiki Stage 3 b3b520c802ab9b25bf85b34a1ad722e46e414d9b File:GreyStage4.png 6 142 264 2024-08-25T23:15:26Z Kinju 9 wikitext text/x-wiki Stage 4 a10e662e10a3aac37a39771521ad4e2ac6e5ef2b File:GreyStage5.png 6 143 267 2024-08-25T23:17:34Z Kinju 9 wikitext text/x-wiki Stage 5 26866ab1f623078b005b9a1bc0e220abcb01fb4e File:GreyStage6.png 6 144 269 2024-08-25T23:18:14Z Kinju 9 wikitext text/x-wiki Stage 6 689d7164a413f09537ec03d11b025bd4beb85771 File:GreyStage7.png 6 145 271 2024-08-25T23:19:52Z Kinju 9 wikitext text/x-wiki Stage 7 42197612a4c2bb8280d612baf35f982410daf8ba File:GreyStage8.png 6 146 273 2024-08-25T23:20:31Z Kinju 9 wikitext text/x-wiki Stage 8 ff68e4909023e4f98780b952101eab445b93b04e File:GreyStage9.png 6 147 275 2024-08-25T23:21:07Z Kinju 9 wikitext text/x-wiki Stage 9 9fa80f1e714db14d4bc90e6ca7a460e0cbd8cfb7 File:GreyStage10.png 6 148 277 2024-08-25T23:21:37Z Kinju 9 wikitext text/x-wiki Stage 10 8a45d8b48be94b50bdd6a031f5ab44d668e7203f File:GreyStage11.png 6 149 279 2024-08-25T23:22:05Z Kinju 9 wikitext text/x-wiki Stage 11 8143922986381a19767559691927c215a229f569 File:GreyStage12.png 6 150 281 2024-08-25T23:22:38Z Kinju 9 wikitext text/x-wiki Stage 12 601344717d41c14c301584936cef24670fa0ce03 File:Lucidus.png 6 151 283 2024-08-25T23:23:11Z Kinju 9 wikitext text/x-wiki Lucidus Gene cf6d6491480e4d2d7c935c9bcb2f098043981556 File:BloodyShoulder.png 6 152 285 2024-08-25T23:23:59Z Kinju 9 wikitext text/x-wiki Bloody Shoulder Example 0cc435b529bd46418cb3b047fd10b99b331bfdba File:PumpkinTinguoOnGrey.png 6 153 287 2024-08-25T23:25:35Z Kinju 9 wikitext text/x-wiki Pumpkin Tinguo On Gray Example 4e770385f51e71b2ac6aaac95cae40ab45de0534 Basic Info 0 118 289 212 2024-08-25T23:28:16Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == <gallery> Example.jpg|Caption1 Example.jpg|Caption2 </gallery> input gallery == Marble == input gallery 3ec3da46d3737f8a6da2f39bfe4cd2843d35871b File:Black-alba.png 6 154 290 2024-08-25T23:30:46Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-aflame.png 6 155 291 2024-08-25T23:31:45Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-black.png 6 156 292 2024-08-25T23:32:20Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-cerulean.png 6 157 293 2024-08-25T23:32:32Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-chocolatepalomino.png 6 158 294 2024-08-25T23:32:44Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-cosiel.png 6 159 295 2024-08-25T23:33:02Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-cymablack.png 6 160 296 2024-08-25T23:33:22Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-darkbay.png 6 161 297 2024-08-25T23:33:33Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-espresso.png 6 162 298 2024-08-25T23:33:49Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-flamesong.png 6 163 299 2024-08-25T23:34:00Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-fleabitten.png 6 164 300 2024-08-25T23:34:12Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-giraffe.png 6 165 301 2024-08-25T23:34:34Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-goldbay.png 6 166 302 2024-08-25T23:34:56Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-hibiscus.png 6 167 303 2024-08-25T23:35:11Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Black-kinju.png 6 168 304 2024-08-25T23:35:22Z Kinju 9 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Basic Info 0 118 305 289 2024-08-25T23:41:07Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == <gallery mode="packed" heights=200px> Black-alba.png|Caption1 Black-aflame.png|Caption2 Black-black.png|Caption2 Black-cerulean.png|Caption2 Black-chocolatepalomino.png|Caption2 Black-cosiel.png|Caption2 </gallery> input gallery == Marble == input gallery 7d013714bcc3d8c50abb75e7458d20abb20780ed 336 305 2024-08-26T00:23:01Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == '''Tinguo Examples on an Black Base Arabian Mare''' <gallery mode="slideshow"> Black-alba.png|Alba Black-aflame.png|Aflame Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel </gallery> '''Tinguo Examples on an Buckskin Base Arabian Mare''' <gallery mode="slideshow"> Buckskin-alba.png|Alba Bucskin-aflame.png|Aflame Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel </gallery> input gallery == Marble == input gallery e962206363ac85e003e43f28a3b6c681315737e1 337 336 2024-08-26T00:24:39Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == '''Tinguo Examples on an Black Base Arabian Mare''' <gallery mode="slideshow"> Black-alba.png|Alba Black-aflame.png|Aflame Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel </gallery> '''Tinguo Examples on an Buckskin Base Arabian Mare''' <gallery mode="slideshow"> Buckskin-alba.png|Alba Buckskin-aflame.png|Aflame Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel </gallery> input gallery == Marble == input gallery 79c1b54f21325cf30ca66f07bdd1bfb3245b3346 338 337 2024-08-26T00:34:50Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == '''Tinguo Examples on a Black Base Arabian Mare''' <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> '''Tinguo Examples on a Buckskin Base Arabian Mare''' <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel </gallery> input gallery == Marble == input gallery c0544e856c8aa58d3499600c148d05cc6cf86c93 339 338 2024-08-26T00:37:34Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == '''Tinguo Examples on a Black Base Arabian Mare''' <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> '''Tinguo Examples on a Buckskin Base Arabian Mare''' <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == input gallery f686a8a5d4d24093b1b487c1484a132a9dd072be 349 339 2024-08-26T00:45:30Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == <center>'''Tinguo Examples on a Black Base Arabian Mare'''</center> <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> <center>'''Tinguo Examples on a Buckskin Base Arabian Mare'''</center> <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == input gallery c0571730fa1bf1c0516ed142c3581eb06011faac 350 349 2024-08-26T00:54:04Z Kinju 9 /* Tinguo */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == There are 8 original variations of Tinguo: dark bay, white, reveri black, medium bay, chocolate palomino, slate grullo, black, and cymatilis black. Each of them give a tinted overlay to the coat, the tint being that of the color selected. There are 18 variations of Tinguo released only during special events: alba, persicas, aflame, esperesso, gold bay, pumpkin, fleabitten, cerulean, hibiscus, and also 10 tinguos designed by and named after members of staff. You can view each of the different variations on the models below. <center>'''Tinguo Examples on a Black Base Arabian Mare'''</center> <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> <center>'''Tinguo Examples on a Buckskin Base Arabian Mare'''</center> <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == input gallery 0cc762dd5dbe751dbec075274bccdde2d7be8f66 File:Black-luna.png 6 169 306 2024-08-25T23:59:35Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Luna's Custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} d5c21f6d392535d0688d911baaab8f29428a5a04 File:Black-lucy.png 6 170 307 2024-08-25T23:59:35Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Lucy's custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} fb7dec302a9f1067eceb0da20092193acbedd4c4 File:Black-lithium.png 6 171 308 2024-08-25T23:59:35Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Lithium's Custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 648f0f2c59e2bdd00af7f9006e801c24758332d6 File:Black-mica.png 6 172 309 2024-08-25T23:59:37Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Mica's Custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 9be69e19a76e2efd3658f9de90ecd9a4fef23dec File:Black-orion.png 6 173 310 2024-08-25T23:59:37Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Orion's Custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 5d9e79d67573d70424d4e1cfee01aa42008bb3d3 File:Black-mediumbay.png 6 174 311 2024-08-25T23:59:37Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Medium Back Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 20bc29544d603d7ec46f36e999e789c6a1479a09 File:Black-persicas.png 6 175 312 2024-08-25T23:59:51Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Persicas Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} fc7ced905f16eda079fa6ef94cc32de7ae0e4f75 File:Black-reveriblack.png 6 176 313 2024-08-25T23:59:52Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Reveri Black Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} a0c0ebc263f613d4fd205db4a9c482168ec920d7 File:Black-pumpkin.png 6 177 314 2024-08-25T23:59:55Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Pumpkin Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 2146ba560a4ac286efd19d95539192584f89389b File:Black-slategrullo.png 6 178 315 2024-08-26T00:00:01Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Slate Grullo Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 9f3789836c6a4e026abbfdfed0bef21283c5771c File:Black-vs.png 6 179 316 2024-08-26T00:00:03Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=VS Nightweaver's Custom Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} b5ab0927c86f62691e69d814a1ec02d8ed587da1 File:Black-white.png 6 180 317 2024-08-26T00:00:09Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=White Tinguo on a black base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} c81ceee9e78d7b54eecc07e27f354c92ea9cfbc4 File:Buckskin-alba.png 6 181 318 2024-08-26T00:00:16Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Alba Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} aae0e6b5e89b44f025a70e8c1d0fc7f7d9fb753a File:Buckskin-aflame.png 6 182 319 2024-08-26T00:00:16Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Aflame Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} f6f0653af9bd7d89d7cf07a7cc000871f4e56822 File:Buckskin-cerulean.png 6 183 320 2024-08-26T00:00:23Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Cerulean Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} eb18af9703f7d1ae7e000b035a37b181fcc8b659 File:Buckskin-black.png 6 184 321 2024-08-26T00:00:23Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Black Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 605e96351fee3c5698508b71dc9ad2e2af556afb File:Buckskin-chocolatepalomino.png 6 185 322 2024-08-26T00:00:24Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Chocolate Palomino Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 45d9f997de989f7a04a7151e19288fda00498bce File:Buckskin-cosiel.png 6 186 323 2024-08-26T00:00:26Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Cosiel's Custom Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 22ee486d3fa8b1d3410bc98d06f18cceb51a148e File:Buckskin-cymablack.png 6 187 324 2024-08-26T00:00:26Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Cymatilis Black Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} ca97dcfe4e51e61bfe66a2ca0a13a9d9275e9ce4 File:Buckskin-espresso.png 6 188 325 2024-08-26T00:00:29Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Espresso Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} c428bf3b82cb41f214819d960cd3bacba2270912 File:Buckskin-fleabitten.png 6 189 326 2024-08-26T00:00:31Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Fleabitten Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 3aac0a7f7b1128a23c84b24debd02bd6649a325a File:Buckskin-flamesong.png 6 190 327 2024-08-26T00:00:31Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Flameson's Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 39d3ac17651e013f1ec230f67df7c1a172fab459 File:Buckskin-darkbay.png 6 191 328 2024-08-26T00:00:32Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Bay Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} ed067be7beb5da3b1f7ef51086d78deb552cbc0e File:Buckskin-giraffe.png 6 192 329 2024-08-26T00:00:36Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Giraffe's Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 2dacf19eff8e087442f3b77910cb0db6f474323c File:Buckskin-goldbay.png 6 193 330 2024-08-26T00:00:41Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Gold Bay Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 1a9424bf0c47a29bb26ed1ac97a4f30cd6330643 File:Buckskin-lucy.png 6 194 331 2024-08-26T00:00:42Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Lucy's Custom Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 6c1e2a642bcdc6cae5a89046d4d3022453f7d4d8 File:Buckskin-hibiscus.png 6 195 332 2024-08-26T00:00:42Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Hibiscus Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} ac1a330710ec0c81780c5555e19dc7975b19332a File:Buckskin-lithium.png 6 196 333 2024-08-26T00:00:42Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Lithium's Custom Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 1820cce799a9ae089ded4240d6562a9d4b14204f File:Buckskin-luna.png 6 197 334 2024-08-26T00:00:43Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Luna's Custom Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 451156391c8476a1a82ce99b0dd404660d52430f File:Buckskin-kinju.png 6 198 335 2024-08-26T00:00:47Z Kinju 9 Uploaded a work by Indomita Horse Simulation Game from Indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Kinju's Custom Tinguo on a buckskin base}} |date=2018 |source=Indomita.net |author=Indomita Horse Simulation Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 08249fe9cd5b3e049eba80a4313cbdea91cbd91b File:Buckskin-mica.png 6 199 340 2024-08-26T00:41:48Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Mica's Custom Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} c74fe78c78f1ae12b65bd12f4a7aa10fc86d3666 File:Buckskin-mediumbay.png 6 200 341 2024-08-26T00:41:48Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Medium Bay Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} cc70831db9ae34ef7228aaf691d916e519cee174 File:Buckskin-persicas.png 6 201 342 2024-08-26T00:41:50Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Persicas Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 705215bab9af8254ff1615c53896ee29d4166fd3 File:Buckskin-orion.png 6 202 343 2024-08-26T00:41:53Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Orion's Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 7629e1df53d87921b24be270d45839cbf7966d5a File:Buckskin-pumpkin.png 6 203 344 2024-08-26T00:41:53Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Pumpkin Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 960787f973f76e98e431bd06d6b13f6ec975a012 File:Buckskin-reveriblack.png 6 204 345 2024-08-26T00:41:53Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Reveri Black Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 4a96a542b9752290dc4607ed445105922cf6b959 File:Buckskin-slategrullo.png 6 205 346 2024-08-26T00:42:11Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Slate Grullo Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 0c8ce52385babc691c5fea4ae72ad55272937c8d File:Buckskin-vs.png 6 206 347 2024-08-26T00:42:12Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=VS Nightweaver's Custom Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 4f7cefe83218810b13989821b5d28a1c662d226b File:Buckskin-white.png 6 207 348 2024-08-26T00:42:13Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=White Tinguo on Buckskin Base}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} b35fa5c7589c46d93485ff933f07658e5c313b4c Basic Info 0 118 351 350 2024-08-26T00:54:46Z Kinju 9 /* Marble */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == There are 8 original variations of Tinguo: dark bay, white, reveri black, medium bay, chocolate palomino, slate grullo, black, and cymatilis black. Each of them give a tinted overlay to the coat, the tint being that of the color selected. There are 18 variations of Tinguo released only during special events: alba, persicas, aflame, esperesso, gold bay, pumpkin, fleabitten, cerulean, hibiscus, and also 10 tinguos designed by and named after members of staff. You can view each of the different variations on the models below. <center>'''Tinguo Examples on a Black Base Arabian Mare'''</center> <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> <center>'''Tinguo Examples on a Buckskin Base Arabian Mare'''</center> <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == There is another gene that doesn't show in the genetic code. It's not necessarily easy to see and isn't in your face - just a subtle change to make things a little different, as shown by the gallery below. input gallery 0a9ddb0086651323a539a2f3c851a149305de89e 374 351 2024-08-26T01:24:18Z Kinju 9 /* Marble */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == There are 8 original variations of Tinguo: dark bay, white, reveri black, medium bay, chocolate palomino, slate grullo, black, and cymatilis black. Each of them give a tinted overlay to the coat, the tint being that of the color selected. There are 18 variations of Tinguo released only during special events: alba, persicas, aflame, esperesso, gold bay, pumpkin, fleabitten, cerulean, hibiscus, and also 10 tinguos designed by and named after members of staff. You can view each of the different variations on the models below. <center>'''Tinguo Examples on a Black Base Arabian Mare'''</center> <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> <center>'''Tinguo Examples on a Buckskin Base Arabian Mare'''</center> <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == There is another gene that doesn't show in the genetic code. It's not necessarily easy to see and isn't in your face - just a subtle change to make things a little different, as shown by the gallery below. '''Pattern 1''' Heavy marbling, similar to roan/varnish roan Appaloosa. <gallery mode="packed" heights="250px"> File:Marble D1.png|Caption Dark Marble Pattern 1 File:Marble L1.png|Caption Light Marble Pattern 1 </gallery> input gallery Giraffe splotch marbling, taken from Tortoni. Only works on Donkeys and Mules. 12e19ae3acf88b75fd76b71613a60baff722745a 375 374 2024-08-26T01:30:53Z Kinju 9 /* Marble */ wikitext text/x-wiki Other things included in the Basic Info portion of the Custom Previewer besides the [[Build Genetics]]. Jump to: [[#Special Markings]], [[#Catura's Available Markings]], [[#God Markings]], [[#Event Markings]], [[#Evolution Stage]], [[#Crl - Curly/Shaggy/Shiny]], [[#Curly Mod]], [[#Velum]], [[#Mutatri]], [[#Tinguo]], [[#Marble]] == Special Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Birdcatcher Spots</b> Small white spots that appear at random on a horse of any base color. Available on Donkeys and Mules with evolution 7.</li><li><b>Bend-Or Spots</b> Also known as grease spots, darker spots that seem to occur at random. Available on Donkeys and Mules with evolution 7.</li><li><b>Lacing</b> An almost giraffe like white marking along a horse's back. Available on Donkeys and Mules with evolution 7.</li><li><b>Brindle</b> A series of darker vertical stripes that some believe to be a sooty like pattern rearranged. </li><li><b>Reverse Brindle</b> The same pattern you would see on a brindle horse but in a white pattern instead of dark. </li><li><b>Chimera (Somatic Mutation)</b> For our purposes, chimera display similar to how a somatic mutation would in that a strange patch of the horse's body essentially has its other genes just flipped off which displays differently. </li><li><b>Manchado</b> A strange white pattern that very little is currently known about. It tends to display more rounded spotting though is not thought to be related to Appaloosa markings. Available on Donkeys and Mules with evolution 7. </li><li><b>Gulastra Plume</b> A white tail that displays on an otherwise solid horse.</li> </li></ul> == Catura's Available Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Afa</b> A swirly mixture of golds and browns, frayed and roaned at the edges. </li><li><b>Choica</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Donner</b> A striking buckskin variation of nSpl's pattern two. </li><li><b>Gaudia</b> Those lovely Hypohippus stripes in a dark blue-apricot gradient. </li><li><b>Lithos</b> A shimmery silver that will give you a varnished look. </li><li><b>Renovo</b> A dappled avitus draped over a fleabitten sooty. </li><li><b>Rubeus</b> A ruddy brindle for extra stripes. </li><li><b>Scintilla</b> A striking combination of chestnut coloured sooty over reveri black varnish roan. </li><li><b>Sanecto</b> A bloody lacing to drape across your face, neck, and shoulders. </li><li><b>Soscula</b> The most golden of manes stolen from a smoky cream. </li><li><b>Turbido</b> A stormy slate grey variation of chimera. </li><li><b>Venandi</b> The peculiar marking of manchado cut from a shimmery chocolate base overlaid with milk chocolate and topped with black and gold. </li><li><b>Amethyst Eyes</b> Purple! What more can we say?</li><li><b>Sapphire Eyes</b> If regular blue isn't good enough, here's an upgrade for you.</li><li><b>Ruby Eyes</b> You really need to stop staying up so late.</li><li><b>Emerald Eyes</b> Green with envy? That's okay, it's all the rage now.</li><li><b>Sugilite Eyes</b> This is not what we meant when we warned you about pinkeye.</li><li><b>Gray Feathers</b> Going grey? We've got your feet covered too!</li><li><b>Espresso Feathers</b> Pattern two of nT and nSb shaded a midnight black tinted with dark bay. </li><li><b>Cymatilis Feathers</b> For those of you who need even more caffeine in your life.</li><li><b>Aflame Feathers</b> Ahh! Your feet are on fire! Oh wait, those are just your feathers.</li><li><b>Persicas Feathers</b> You're walking on sunshine!</li> </li></ul> == God Markings == These markings are <b>non-inheritable!</b> <ul><li> <li><b>Super Sooty (Nox)</b> Throwback to the Goddess of Death herself and that ultra smudged out black coat. </li><li><b>Starlight (Lumen)</b> Let Lumen light your path with this brilliant white sparkle for your legs and cheeks. </li><li><b>Golden Astrum (Ignis)</b> As if you didn't have enough shimmer now you've glittered it up! </li><li><b>Ignidus (Ignis - playful bastard got two!)</b> Only the strongest of warriors would fight the fire itself. </li><li><b>Ros (Imber)</b> A blessed rain has left your coat scattered with raindrops. </li><li><b>Brumalis Manchado (Aether)</b> Wispy clouds pass along your coat in honor of Aether. </li> </li></ul> == Event Markings == These markings are only available during their respective monthly events. These markings are <b>non-inheritable!</b> <ul><li> <li><b>Tinguo (Fleabitten)</b> A nice and subtle flash of the beauty that is fleabitten gray! </li><li><b>Reverse Lacing</b> The darker, more angsty cousin to regular lacing that seems to be adored by followers of Umbra. </li><li><b>Reverse Manchado</b> An even rarer special marking that turns a peculiar spotted pattern the darkest of blacks. </li><li><b>Tinguo (Alba)</b> A creamy, golden hue to make you shine. </li><li><b>Tinguo (Persicas)</b> A bright, bubbly apricot shade for extra shimmer. </li><li><b>Golden Bend Or Spots</b> A Persicas styled clump of Bend Or Spots. </li><li><b>Golden Birdcatcher Spots</b> A Persicas styled spatter of birdcatcher spots. </li><li><b>Tinguo (Aflame)</b> Scorch up even the darkest of coats in the spirit of Ignus. </li><li><b>Gold Brindle</b> A golden slash of brindle stripes. </li><li><b>Roro</b> It appears you've gained some water spots from spending too much time in the rain! <i>* This is an inheritible gene.</i></li><li><b>Tinguo (Espresso)</b> A coffee brown tint for those who need some more pep in their step. </li><li><b>Tinguo (Pumpkin)</b> When you want to give em pumpkin' to talk about. </li><li><b>Tinguo (Cerulean)</b> You're blue, da ba dee. Applies a steady blue tint.</li><li><b>Tinguo (Cosiel)</b> A blend of chimera and blue back stripes over a lavender grullo base. </li><li><b>Tinguo (Hibiscus)</b> A warm, tropical hue for the flower-lovers out there.</li><li><b>Tinguo (Giraffe)</b> You want all the spots? Here's all the spots! Applies a soft lavender grullo overlay with dark tortoni and speckles.</li><li><b>Tinguo (Flamesong)</b> You really need to stop playing with fire. Applies a golden overlay with sooty and dapples.</li><li><b>Tinguo (Kinju)</b> Time to get fancy! Applies a subtle turquoise overlay with lacing and dark ludopede.</li><li><b>Tinguo (Lithium)</b> You're all going to love olives after this. Applies a gorgeous olive hue with subtle mottled markings.</li><li><b>Tinguo (Lucy)</b> Delectable blueberry goodness. Applies a blueish-purple gradient.</li><li><b>Tinguo (lunaticprincess)</b> You'll need this if you're feeling a little stormy. Applies a slate-grey overlay with some roany goodness.</li><li><b>Tinguo (micamoney)</b> Have some delicious apricot goodness. Applies a warm apricot overlay with dark lacing and leg stripes.</li><li><b>Tinguo (Orion)</b> It's electric! Or maybe galactic? Applies a purplish hue with plenty of starry spot</li><li><b>Tinguo (VS Nightweaver)</b> We've dun it again! Applies a coyote dun overlay with stripes, spots, and stars.</li><li><b>Skull (Face)</b> Why not show the world what's on the inside? </li> </li></ul> == Evolution Stage == Evolution levels dictate what genes will show on your Arab, Mule, and Donkey characters. <b>Evo 1</b> <br><u>Arabs</u>: Champagne, Pearl, Dun, and Sooty<br><u>Mules</u>: None<br><u>Donkeys</u>: None<br><br> <b>Evo 2</b> <br> <u>Arabs</u>: Lp, PATN1, PATN2, and Splash<br> <u>Mules</u>: None<br> <u>Donkeys</u>: None<br> <br> <b>Evo 3</b> <br> <u>Arabs</u>: KIT (Tobiano, Sabino, Roan, White)<br> <u>Mules</u>: Celo, Macchiato and Belton<br> <u>Donkeys</u>: None<br> <br> <b>Evo 4</b> <br> <u>Arabs</u>: None<br> <u>Mules</u>: None<br> <u>Donkeys</u>: Celo, Lp, PATN1, PATN2, Marble, Belton, and Macchiato<br> <br> <b>Evo 5</b> <br> <u>Arabs</u>: Overo, Rabicano, Cuculla<br> <u>Mules</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni<br> <u>Donkeys</u>: Cream, Pearl, Champagne, Infidus, Evorsus, Eocene, Miocene, Tortoni, Panmod<br><br><b>Evo 6</b><br><u>Arabs</u>: None<br><u>Mules</u>: None<br> <u>Donkeys</u>: Tobiano, Sabino, Splash, Brumalis, Cuculla, Frost<br> <br> <b>Evo 7</b><br> <u>Arabs</u>: Feathering<br> <u>Mules</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Marble<br> <u>Donkeys</u>: Bend Or Spots, Birdcatcher Spots, Countershading, Dapple, Grey, Lacing, Manchado, Sooty<br> <br> <b>Evo 8</b><br> <u>Mules</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne, Cuculla, Brumalis, Splash<br> <u>Donkeys</u>: Feathering, Face & Leg Markings, Avitus, Overo, Rabicano, Rutilus, Muted, Faded Cream, and Faded Champagne<br> == Crl - Curly/Shaggy/Shiny == The curly gene will turn the coats of Drafts, Warmbloods, and Ponies curly, and Donkeys and Mules shaggy. It is a dominant gene in that one copy will display the trait for all builds except Arabians. On Arabians, it gives the metallic sheen characteristic of the Akhal-Teke breed. Two copies of curly will show a super shiny sheen, while a single copy will give them a lighter shiny sheen. == Curly Mod == When activated on any build expect Arabian, it will transform those fluffy curls into a beautiful shine! Crlcrl will transform into a soft shine, while CrlCrl will transform into a strong shine similar to the “super shiny” of Arabians. This gene has no affect on Arabians. == Velum == There are 2 versions of Velum: light and dark. Both are based off the mask that brown duns receive and, much like the names would lead you to believe ... one gives a dark mask, and one gives a lighter one. == Mutatri == Mutatri is a nifty gene that allows Warmbloods, Drafts, Arabians, and Ponies to display certain genes that were originally only available to Donkeys and Mules. It is not inheritable. Specifically: Spotting, Tortoni, Ivory, AWA, and Pangare+. == Tinguo == There are 8 original variations of Tinguo: dark bay, white, reveri black, medium bay, chocolate palomino, slate grullo, black, and cymatilis black. Each of them give a tinted overlay to the coat, the tint being that of the color selected. There are 18 variations of Tinguo released only during special events: alba, persicas, aflame, esperesso, gold bay, pumpkin, fleabitten, cerulean, hibiscus, and also 10 tinguos designed by and named after members of staff. You can view each of the different variations on the models below. <center>'''Tinguo Examples on a Black Base Arabian Mare'''</center> <gallery mode="slideshow"> Black-aflame.png|Aflame Black-alba.png|Alba Black-black.png|Black Black-cerulean.png|Cerulean Black-chocolatepalomino.png|Chocolate Palomino Black-cosiel.png|Cosiel Black-cymablack.png|Cymatilis Black Black-darkbay.png|Dark Bay Black-espresso.png|Espresso Black-flamesong.png|Flamesong Black-fleabitten.png|Fleabitten Black-giraffe.png|Giraffe Black-goldbay.png|Gold Bay Black-hibiscus.png|Hibiscus Black-kinju.png|Kinju Black-lucy.png|Lucy Black-luna.png|Luna Black-lithium.png|Lithium Black-mica.png|Mica Black-mediumbay.png|Medium Bay Black-orion.png|Orion Black-persicas.png|Persicas Black-reveriblack.png|Reveri Black Black-pumpkin.png|Pumpkin Black-slategrullo.png|Slate Grullo Black-vs.png|VS Nightweaver Black-white.png|White </gallery> <center>'''Tinguo Examples on a Buckskin Base Arabian Mare'''</center> <gallery mode="slideshow"> Buckskin-aflame.png|Aflame Buckskin-alba.png|Alba Buckskin-black.png|Black Buckskin-cerulean.png|Cerulean Buckskin-chocolatepalomino.png|Chocolate Palomino Buckskin-cosiel.png|Cosiel Buckskin-cymablack.png|Cymatilis Black Buckskin-darkbay.png|Dark Bay Buckskin-espresso.png|Espresso Buckskin-flamesong.png|Flamesong Buckskin-fleabitten.png|Fleabitten Buckskin-giraffe.png|Giraffe Buckskin-goldbay.png|Gold Bay Buckskin-hibiscus.png|Hibiscus Buckskin-kinju.png|Kinju Buckskin-lucy.png|Lucy Buckskin-luna.png|Luna Buckskin-lithium.png|Lithium Buckskin-mica.png|Mica Buckskin-mediumbay.png|Medium Bay Buckskin-orion.png|Orion Buckskin-persicas.png|Persicas Buckskin-reveriblack.png|Reveri Black Buckskin-pumpkin.png|Pumpkin Buckskin-slategrullo.png|Slate Grullo Buckskin-vs.png|VS Nightweaver Buckskin-white.png|White </gallery> == Marble == There is another gene that doesn't show in the genetic code. It's not necessarily easy to see and isn't in your face - just a subtle change to make things a little different, as shown by the gallery below. === Pattern 1 === Heavy marbling, similar to roan/varnish roan Appaloosa. <gallery mode="packed" heights="250px"> File:Marble D1.png|Dark File:Marble L1.png|Light </gallery> === Pattern 2 === Belly marbling, similar to pangare. <gallery mode="packed" heights="250px"> File:Marble D2.png|Dark File:Marble L2.png|Light </gallery> === Pattern 3 === Light marbling spread across the body, similar to heterozygous sabino. <gallery mode="packed" heights="250px"> File:Marble D3.png|Dark File:Marble L3.png|Light </gallery> === Pattern 4 === Marbling across the body, similar to dapples. <gallery mode="packed" heights="250px"> File:Marble D4.png|Dark File:Marble L4.png|Light </gallery> === Pattern 5 === Randomly dotted marbling, similar to homozygous belton. <gallery mode="packed" heights="250px"> File:Marble D5.png|Dark File:Marble L5.png|Light </gallery> === Pattern 6 === Striped marbling across the back, neck, and legs, taken from Hypohippus Evorsus (EvEv/M_). <gallery mode="packed" heights="250px"> File:Marble D6.png|Dark File:Marble L6.png|Light </gallery> === Pattern 7 === Merle type marbling across the full body, taken from heterozygous avitus(AVav). Does not work on Donkeys or Mules. <gallery mode="packed" heights="250px"> File:Marble D7.png|Dark File:Marble L7.png|Light </gallery> === Pattern 8 === Marbling across the back, taken from frost. <gallery mode="packed" heights="250px"> File:Marble D8.png|Dark File:Marble L8.png|Light </gallery> === Pattern 9 === Roaned marbling across the body, taken from brumalis roan. Does not work on Mules. <gallery mode="packed" heights="250px"> File:Marble D9.png|Dark File:Marble L9.png|Light </gallery> === Pattern 10 === Striped marbling on the legs, taken from AWA. Only works on Donkeys and Mules. <gallery mode="packed" heights="250px"> File:Marble D10.png|Dark File:Marble L10.png|Light </gallery> === Pattern 11 === Striped marbling on the legs, taken from AWA. Only works on Donkeys and Mules. <gallery mode="packed" heights="250px"> File:Marble D11.png|Dark File:Marble L11.png|Light </gallery> Giraffe splotch marbling, taken from Tortoni. Only works on Donkeys and Mules. 5c734aab77e92998b9e982817b04153a06780b4a File:Marble D3.png 6 208 352 2024-08-26T00:58:45Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 3}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} c33c5ab8ed6edfc11f8171b95721df41330a36a5 File:Marble D2.png 6 209 353 2024-08-26T00:58:45Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 2}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} fdecaf80ef33cba6b5208c133dbad35d5bfb83b8 File:Marble D1.png 6 210 354 2024-08-26T00:58:45Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 1}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 226368fa9b8a7659ce13cbe8c2e7c0309e1eb4a5 File:Marble D4.png 6 211 355 2024-08-26T00:58:47Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 4}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 5112c601e95f4298e788482dabf723611e9260e8 File:Marble D6.png 6 212 356 2024-08-26T00:58:47Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 6}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 2d5537a4e42e872d36e20cfcef6390344b1c006d File:Marble D5.png 6 213 357 2024-08-26T00:58:47Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 5}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} a55d50267c91d1039c1d3d1a18359746c3f21007 File:Marble D8.png 6 214 358 2024-08-26T00:58:50Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 8}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 82a1bb6a1abb202f177dd37b1d1e0ff41ecc6702 File:Marble D7.png 6 215 359 2024-08-26T00:58:50Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 7}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 75c0bbca8e3286333357d8259dd91672085b673e File:Marble D9.png 6 216 360 2024-08-26T00:58:51Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 8}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 82a1bb6a1abb202f177dd37b1d1e0ff41ecc6702 File:Marble D11.png 6 217 361 2024-08-26T00:58:52Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Dark Marble Pattern 11}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 8a9ce6726b557615e10a4c97dab5fb12a0d28d9b File:Marble L1.png 6 218 362 2024-08-26T00:58:53Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 1}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 5081e4ae7f0fcf3cb9baa7c53729816474a8719e File:Marble D10.png 6 219 363 2024-08-26T00:58:54Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Darl Marble Pattern 10}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 1d3f73d4a45ed57ad515363129b951560310aa8a File:Marble L2.png 6 220 364 2024-08-26T00:58:54Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 2}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 995aacc96a0fef3b93c066e66a7662b14dfd2990 File:Marble L4.png 6 221 365 2024-08-26T00:58:56Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 4}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} e036d326da345e799dcbce96ea7fdd394b55a856 File:Marble L3.png 6 222 366 2024-08-26T00:58:57Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 3}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} c71eb65511ce2521d02bac692d5743414114f369 File:Marble L5.png 6 223 367 2024-08-26T00:58:58Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 5}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 337246661210e9d8b57627c303515063c63ff330 File:Marble L6.png 6 224 368 2024-08-26T00:58:58Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 6}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 3fc4b1500d4afb57b5fdf8e264ec4d970ea69c94 File:Marble L8.png 6 225 369 2024-08-26T00:59:00Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 8}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 47d8c626497acffd3395ac11cde478ce8ca1421a File:Marble L9.png 6 226 370 2024-08-26T00:59:01Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 9}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} e43d0adc029fd45834438fa99b91f1b0b16785b0 File:Marble L7.png 6 227 371 2024-08-26T00:59:02Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 7}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} 68e28a5ef14a3720b516f8b2e2e093c5c7cc85d0 File:Marble L10.png 6 228 372 2024-08-26T00:59:06Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 10}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} b2341112c386f154b7473bb9d5363dca1ebe7fd4 File:Marble L11.png 6 229 373 2024-08-26T00:59:06Z Kinju 9 Uploaded a work by Indomita Horse Sim Game from indomita.net with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=Light Marble Pattern 11}} |date=2018 |source=indomita.net |author=Indomita Horse Sim Game |permission= |other versions= }} =={{int:license-header}}== {{cc-by-4.0}} ace339fa8c0e1f76ea7dd3a9e9073a8ff2ac03bf